config_file.h 3.9 KB

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  1. /**************************************************************************/
  2. /* config_file.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CONFIG_FILE_H
  31. #define CONFIG_FILE_H
  32. #include "core/io/file_access.h"
  33. #include "core/object/ref_counted.h"
  34. #include "core/templates/hash_map.h"
  35. #include "core/variant/variant_parser.h"
  36. class ConfigFile : public RefCounted {
  37. GDCLASS(ConfigFile, RefCounted);
  38. HashMap<String, HashMap<String, Variant>> values;
  39. PackedStringArray _get_sections() const;
  40. PackedStringArray _get_section_keys(const String &p_section) const;
  41. Error _internal_load(const String &p_path, Ref<FileAccess> f);
  42. Error _internal_save(Ref<FileAccess> file);
  43. Error _parse(const String &p_path, VariantParser::Stream *p_stream);
  44. protected:
  45. static void _bind_methods();
  46. public:
  47. void set_value(const String &p_section, const String &p_key, const Variant &p_value);
  48. Variant get_value(const String &p_section, const String &p_key, const Variant &p_default = Variant()) const;
  49. bool has_section(const String &p_section) const;
  50. bool has_section_key(const String &p_section, const String &p_key) const;
  51. void get_sections(List<String> *r_sections) const;
  52. void get_section_keys(const String &p_section, List<String> *r_keys) const;
  53. void erase_section(const String &p_section);
  54. void erase_section_key(const String &p_section, const String &p_key);
  55. Error save(const String &p_path);
  56. Error load(const String &p_path);
  57. Error parse(const String &p_data);
  58. String encode_to_text() const; // used by exporter
  59. void clear();
  60. Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
  61. Error load_encrypted_pass(const String &p_path, const String &p_pass);
  62. Error save_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
  63. Error save_encrypted_pass(const String &p_path, const String &p_pass);
  64. };
  65. #endif // CONFIG_FILE_H