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- /**************************************************************************/
- /* input.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef INPUT_H
- #define INPUT_H
- #include "core/input/input_event.h"
- #include "core/object/object.h"
- #include "core/os/keyboard.h"
- #include "core/os/thread_safe.h"
- #include "core/templates/rb_set.h"
- #include "core/variant/typed_array.h"
- class Input : public Object {
- GDCLASS(Input, Object);
- _THREAD_SAFE_CLASS_
- static Input *singleton;
- static constexpr uint64_t MAX_EVENT = 32;
- public:
- enum MouseMode {
- MOUSE_MODE_VISIBLE,
- MOUSE_MODE_HIDDEN,
- MOUSE_MODE_CAPTURED,
- MOUSE_MODE_CONFINED,
- MOUSE_MODE_CONFINED_HIDDEN,
- };
- #undef CursorShape
- enum CursorShape {
- CURSOR_ARROW,
- CURSOR_IBEAM,
- CURSOR_POINTING_HAND,
- CURSOR_CROSS,
- CURSOR_WAIT,
- CURSOR_BUSY,
- CURSOR_DRAG,
- CURSOR_CAN_DROP,
- CURSOR_FORBIDDEN,
- CURSOR_VSIZE,
- CURSOR_HSIZE,
- CURSOR_BDIAGSIZE,
- CURSOR_FDIAGSIZE,
- CURSOR_MOVE,
- CURSOR_VSPLIT,
- CURSOR_HSPLIT,
- CURSOR_HELP,
- CURSOR_MAX
- };
- enum {
- JOYPADS_MAX = 16,
- };
- typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
- private:
- BitField<MouseButtonMask> mouse_button_mask;
- RBSet<Key> key_label_pressed;
- RBSet<Key> physical_keys_pressed;
- RBSet<Key> keys_pressed;
- RBSet<JoyButton> joy_buttons_pressed;
- RBMap<JoyAxis, float> _joy_axis;
- //RBMap<StringName,int> custom_action_press;
- Vector3 gravity;
- Vector3 accelerometer;
- Vector3 magnetometer;
- Vector3 gyroscope;
- Vector2 mouse_pos;
- int64_t mouse_window = 0;
- bool legacy_just_pressed_behavior = false;
- struct ActionState {
- uint64_t pressed_physics_frame = UINT64_MAX;
- uint64_t pressed_process_frame = UINT64_MAX;
- uint64_t released_physics_frame = UINT64_MAX;
- uint64_t released_process_frame = UINT64_MAX;
- bool exact = true;
- struct DeviceState {
- bool pressed[MAX_EVENT] = { false };
- float strength[MAX_EVENT] = { 0.0 };
- float raw_strength[MAX_EVENT] = { 0.0 };
- };
- bool api_pressed = false;
- float api_strength = 0.0;
- HashMap<int, DeviceState> device_states;
- // Cache.
- struct ActionStateCache {
- bool pressed = false;
- float strength = false;
- float raw_strength = false;
- } cache;
- };
- HashMap<StringName, ActionState> action_states;
- bool emulate_touch_from_mouse = false;
- bool emulate_mouse_from_touch = false;
- bool agile_input_event_flushing = false;
- bool use_accumulated_input = true;
- int mouse_from_touch_index = -1;
- struct VibrationInfo {
- float weak_magnitude;
- float strong_magnitude;
- float duration; // Duration in seconds
- uint64_t timestamp;
- };
- HashMap<int, VibrationInfo> joy_vibration;
- struct VelocityTrack {
- uint64_t last_tick = 0;
- Vector2 velocity;
- Vector2 screen_velocity;
- Vector2 accum;
- Vector2 screen_accum;
- float accum_t = 0.0f;
- float min_ref_frame;
- float max_ref_frame;
- void update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p);
- void reset();
- VelocityTrack();
- };
- struct Joypad {
- StringName name;
- StringName uid;
- bool connected = false;
- bool last_buttons[(size_t)JoyButton::MAX] = { false };
- float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
- HatMask last_hat = HatMask::CENTER;
- int mapping = -1;
- int hat_current = 0;
- Dictionary info;
- };
- VelocityTrack mouse_velocity_track;
- HashMap<int, VelocityTrack> touch_velocity_track;
- HashMap<int, Joypad> joy_names;
- HashSet<uint32_t> ignored_device_ids;
- int fallback_mapping = -1;
- CursorShape default_shape = CURSOR_ARROW;
- enum JoyType {
- TYPE_BUTTON,
- TYPE_AXIS,
- TYPE_HAT,
- TYPE_MAX,
- };
- enum JoyAxisRange {
- NEGATIVE_HALF_AXIS = -1,
- FULL_AXIS = 0,
- POSITIVE_HALF_AXIS = 1
- };
- struct JoyEvent {
- int type = TYPE_MAX;
- int index = -1; // Can be either JoyAxis or JoyButton.
- float value = 0.f;
- };
- struct JoyBinding {
- JoyType inputType;
- union {
- JoyButton button;
- struct {
- JoyAxis axis;
- JoyAxisRange range;
- bool invert;
- } axis;
- struct {
- HatDir hat;
- HatMask hat_mask;
- } hat;
- } input;
- JoyType outputType;
- union {
- JoyButton button;
- struct {
- JoyAxis axis;
- JoyAxisRange range;
- } axis;
- } output;
- };
- struct JoyDeviceMapping {
- String uid;
- String name;
- Vector<JoyBinding> bindings;
- };
- Vector<JoyDeviceMapping> map_db;
- JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
- JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value, JoyAxisRange &r_range);
- void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
- JoyButton _get_output_button(const String &output);
- JoyAxis _get_output_axis(const String &output);
- void _button_event(int p_device, JoyButton p_index, bool p_pressed);
- void _axis_event(int p_device, JoyAxis p_axis, float p_value);
- void _update_action_cache(const StringName &p_action_name, ActionState &r_action_state);
- void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
- List<Ref<InputEvent>> buffered_events;
- #ifdef DEBUG_ENABLED
- HashSet<Ref<InputEvent>> frame_parsed_events;
- uint64_t last_parsed_frame = UINT64_MAX;
- #endif
- friend class DisplayServer;
- static void (*set_mouse_mode_func)(MouseMode);
- static MouseMode (*get_mouse_mode_func)();
- static void (*warp_mouse_func)(const Vector2 &p_position);
- static CursorShape (*get_current_cursor_shape_func)();
- static void (*set_custom_mouse_cursor_func)(const Ref<Resource> &, CursorShape, const Vector2 &);
- EventDispatchFunc event_dispatch_function = nullptr;
- #ifndef DISABLE_DEPRECATED
- void _vibrate_handheld_bind_compat_91143(int p_duration_ms = 500);
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- protected:
- static void _bind_methods();
- public:
- void set_mouse_mode(MouseMode p_mode);
- MouseMode get_mouse_mode() const;
- #ifdef TOOLS_ENABLED
- void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- static Input *get_singleton();
- bool is_anything_pressed() const;
- bool is_key_pressed(Key p_keycode) const;
- bool is_physical_key_pressed(Key p_keycode) const;
- bool is_key_label_pressed(Key p_keycode) const;
- bool is_mouse_button_pressed(MouseButton p_button) const;
- bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
- bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
- bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
- bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
- float get_action_strength(const StringName &p_action, bool p_exact = false) const;
- float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
- float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
- Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
- float get_joy_axis(int p_device, JoyAxis p_axis) const;
- String get_joy_name(int p_idx);
- TypedArray<int> get_connected_joypads();
- Vector2 get_joy_vibration_strength(int p_device);
- float get_joy_vibration_duration(int p_device);
- uint64_t get_joy_vibration_timestamp(int p_device);
- void joy_connection_changed(int p_idx, bool p_connected, const String &p_name, const String &p_guid = "", const Dictionary &p_joypad_info = Dictionary());
- Vector3 get_gravity() const;
- Vector3 get_accelerometer() const;
- Vector3 get_magnetometer() const;
- Vector3 get_gyroscope() const;
- Point2 get_mouse_position() const;
- Vector2 get_last_mouse_velocity();
- Vector2 get_last_mouse_screen_velocity();
- BitField<MouseButtonMask> get_mouse_button_mask() const;
- void warp_mouse(const Vector2 &p_position);
- Point2 warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
- void parse_input_event(const Ref<InputEvent> &p_event);
- void set_gravity(const Vector3 &p_gravity);
- void set_accelerometer(const Vector3 &p_accel);
- void set_magnetometer(const Vector3 &p_magnetometer);
- void set_gyroscope(const Vector3 &p_gyroscope);
- void set_joy_axis(int p_device, JoyAxis p_axis, float p_value);
- void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
- void stop_joy_vibration(int p_device);
- void vibrate_handheld(int p_duration_ms = 500, float p_amplitude = -1.0);
- void set_mouse_position(const Point2 &p_posf);
- void action_press(const StringName &p_action, float p_strength = 1.f);
- void action_release(const StringName &p_action);
- void set_emulate_touch_from_mouse(bool p_emulate);
- bool is_emulating_touch_from_mouse() const;
- void ensure_touch_mouse_raised();
- void set_emulate_mouse_from_touch(bool p_emulate);
- bool is_emulating_mouse_from_touch() const;
- CursorShape get_default_cursor_shape() const;
- void set_default_cursor_shape(CursorShape p_shape);
- CursorShape get_current_cursor_shape() const;
- void set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
- void parse_mapping(const String &p_mapping);
- void joy_button(int p_device, JoyButton p_button, bool p_pressed);
- void joy_axis(int p_device, JoyAxis p_axis, float p_value);
- void joy_hat(int p_device, BitField<HatMask> p_val);
- void add_joy_mapping(const String &p_mapping, bool p_update_existing = false);
- void remove_joy_mapping(const String &p_guid);
- int get_unused_joy_id();
- bool is_joy_known(int p_device);
- String get_joy_guid(int p_device) const;
- bool should_ignore_device(int p_vendor_id, int p_product_id) const;
- Dictionary get_joy_info(int p_device) const;
- void set_fallback_mapping(const String &p_guid);
- #ifdef DEBUG_ENABLED
- void flush_frame_parsed_events();
- #endif
- void flush_buffered_events();
- bool is_agile_input_event_flushing();
- void set_agile_input_event_flushing(bool p_enable);
- void set_use_accumulated_input(bool p_enable);
- bool is_using_accumulated_input();
- void release_pressed_events();
- void set_event_dispatch_function(EventDispatchFunc p_function);
- Input();
- ~Input();
- };
- VARIANT_ENUM_CAST(Input::MouseMode);
- VARIANT_ENUM_CAST(Input::CursorShape);
- #endif // INPUT_H
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