os_android.cpp 30 KB

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  1. /**************************************************************************/
  2. /* os_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_android.h"
  31. #include "dir_access_jandroid.h"
  32. #include "display_server_android.h"
  33. #include "file_access_android.h"
  34. #include "file_access_filesystem_jandroid.h"
  35. #include "java_godot_io_wrapper.h"
  36. #include "java_godot_wrapper.h"
  37. #include "net_socket_android.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/extension/gdextension_manager.h"
  40. #include "core/io/xml_parser.h"
  41. #include "drivers/unix/dir_access_unix.h"
  42. #include "drivers/unix/file_access_unix.h"
  43. #ifdef TOOLS_ENABLED
  44. #include "editor/editor_node.h"
  45. #include "editor/plugins/game_view_plugin.h"
  46. #endif
  47. #include "main/main.h"
  48. #include "scene/main/scene_tree.h"
  49. #include "servers/rendering_server.h"
  50. #include <dlfcn.h>
  51. #include <sys/system_properties.h>
  52. const char *OS_Android::ANDROID_EXEC_PATH = "apk";
  53. String _remove_symlink(const String &dir) {
  54. // Workaround for Android 6.0+ using a symlink.
  55. // Save the current directory.
  56. char current_dir_name[2048];
  57. getcwd(current_dir_name, 2048);
  58. // Change directory to the external data directory.
  59. chdir(dir.utf8().get_data());
  60. // Get the actual directory without the potential symlink.
  61. char dir_name_without_symlink[2048];
  62. getcwd(dir_name_without_symlink, 2048);
  63. // Convert back to a String.
  64. String dir_without_symlink(dir_name_without_symlink);
  65. // Restore original current directory.
  66. chdir(current_dir_name);
  67. return dir_without_symlink;
  68. }
  69. class AndroidLogger : public Logger {
  70. public:
  71. virtual void logv(const char *p_format, va_list p_list, bool p_err) {
  72. __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
  73. }
  74. virtual ~AndroidLogger() {}
  75. };
  76. void OS_Android::alert(const String &p_alert, const String &p_title) {
  77. ERR_FAIL_NULL(godot_java);
  78. godot_java->alert(p_alert, p_title);
  79. }
  80. void OS_Android::initialize_core() {
  81. OS_Unix::initialize_core();
  82. #ifdef TOOLS_ENABLED
  83. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  84. #else
  85. if (use_apk_expansion) {
  86. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
  87. } else {
  88. FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
  89. }
  90. #endif
  91. FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
  92. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_FILESYSTEM);
  93. #ifdef TOOLS_ENABLED
  94. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  95. #else
  96. if (use_apk_expansion) {
  97. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
  98. } else {
  99. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
  100. }
  101. #endif
  102. DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
  103. DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_FILESYSTEM);
  104. NetSocketAndroid::make_default();
  105. }
  106. void OS_Android::initialize() {
  107. initialize_core();
  108. }
  109. void OS_Android::initialize_joypads() {
  110. Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
  111. // This queries/updates the currently connected devices/joypads.
  112. godot_java->init_input_devices();
  113. }
  114. void OS_Android::set_main_loop(MainLoop *p_main_loop) {
  115. main_loop = p_main_loop;
  116. }
  117. void OS_Android::delete_main_loop() {
  118. if (main_loop) {
  119. memdelete(main_loop);
  120. main_loop = nullptr;
  121. }
  122. }
  123. void OS_Android::finalize() {
  124. }
  125. OS_Android *OS_Android::get_singleton() {
  126. return static_cast<OS_Android *>(OS::get_singleton());
  127. }
  128. GodotJavaWrapper *OS_Android::get_godot_java() {
  129. return godot_java;
  130. }
  131. GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
  132. return godot_io_java;
  133. }
  134. bool OS_Android::request_permission(const String &p_name) {
  135. return godot_java->request_permission(p_name);
  136. }
  137. bool OS_Android::request_permissions() {
  138. return godot_java->request_permissions();
  139. }
  140. Vector<String> OS_Android::get_granted_permissions() const {
  141. return godot_java->get_granted_permissions();
  142. }
  143. bool OS_Android::copy_dynamic_library(const String &p_library_path, const String &p_target_dir, String *r_copy_path) {
  144. if (!FileAccess::exists(p_library_path)) {
  145. return false;
  146. }
  147. Ref<DirAccess> da_ref = DirAccess::create_for_path(p_library_path);
  148. if (da_ref.is_null()) {
  149. return false;
  150. }
  151. String copy_path = p_target_dir.path_join(p_library_path.get_file());
  152. bool copy_exists = FileAccess::exists(copy_path);
  153. if (copy_exists) {
  154. print_verbose("Deleting existing library copy " + copy_path);
  155. if (da_ref->remove(copy_path) != OK) {
  156. print_verbose("Unable to delete " + copy_path);
  157. }
  158. }
  159. print_verbose("Copying " + p_library_path + " to " + p_target_dir);
  160. Error create_dir_result = da_ref->make_dir_recursive(p_target_dir);
  161. if (create_dir_result == OK || create_dir_result == ERR_ALREADY_EXISTS) {
  162. copy_exists = da_ref->copy(p_library_path, copy_path) == OK;
  163. }
  164. if (copy_exists && r_copy_path != nullptr) {
  165. *r_copy_path = copy_path;
  166. }
  167. return copy_exists;
  168. }
  169. Error OS_Android::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
  170. String path = p_path;
  171. bool so_file_exists = true;
  172. if (!FileAccess::exists(path)) {
  173. path = p_path.get_file();
  174. so_file_exists = false;
  175. }
  176. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  177. if (!p_library_handle && so_file_exists) {
  178. // The library (and its dependencies) may be on the sdcard and thus inaccessible.
  179. // Try to copy to the internal directory for access.
  180. const String dynamic_library_path = get_dynamic_libraries_path();
  181. if (p_data != nullptr && p_data->library_dependencies != nullptr && !p_data->library_dependencies->is_empty()) {
  182. // Copy the library dependencies
  183. print_verbose("Copying library dependencies..");
  184. for (const String &library_dependency_path : *p_data->library_dependencies) {
  185. String internal_library_dependency_path;
  186. if (!copy_dynamic_library(library_dependency_path, dynamic_library_path.path_join(library_dependency_path.get_base_dir()), &internal_library_dependency_path)) {
  187. ERR_PRINT(vformat("Unable to copy library dependency %s", library_dependency_path));
  188. } else {
  189. void *lib_dependency_handle = dlopen(internal_library_dependency_path.utf8().get_data(), RTLD_NOW);
  190. if (!lib_dependency_handle) {
  191. ERR_PRINT(vformat("Can't open dynamic library dependency: %s. Error: %s.", internal_library_dependency_path, dlerror()));
  192. }
  193. }
  194. }
  195. }
  196. String internal_path;
  197. print_verbose("Copying library " + p_path);
  198. const bool internal_so_file_exists = copy_dynamic_library(p_path, dynamic_library_path.path_join(p_path.get_base_dir()), &internal_path);
  199. if (internal_so_file_exists) {
  200. print_verbose("Opening library " + internal_path);
  201. p_library_handle = dlopen(internal_path.utf8().get_data(), RTLD_NOW);
  202. if (p_library_handle) {
  203. path = internal_path;
  204. }
  205. }
  206. }
  207. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
  208. if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
  209. *p_data->r_resolved_path = path;
  210. }
  211. return OK;
  212. }
  213. String OS_Android::get_name() const {
  214. return "Android";
  215. }
  216. String OS_Android::get_system_property(const char *key) const {
  217. String value;
  218. char value_str[PROP_VALUE_MAX];
  219. if (__system_property_get(key, value_str)) {
  220. value = String(value_str);
  221. }
  222. return value;
  223. }
  224. String OS_Android::get_distribution_name() const {
  225. if (!get_system_property("ro.havoc.version").is_empty()) {
  226. return "Havoc OS";
  227. } else if (!get_system_property("org.pex.version").is_empty()) { // Putting before "Pixel Experience", because it's derivating from it.
  228. return "Pixel Extended";
  229. } else if (!get_system_property("org.pixelexperience.version").is_empty()) {
  230. return "Pixel Experience";
  231. } else if (!get_system_property("ro.potato.version").is_empty()) {
  232. return "POSP";
  233. } else if (!get_system_property("ro.xtended.version").is_empty()) {
  234. return "Project-Xtended";
  235. } else if (!get_system_property("org.evolution.version").is_empty()) {
  236. return "Evolution X";
  237. } else if (!get_system_property("ro.corvus.version").is_empty()) {
  238. return "Corvus-Q";
  239. } else if (!get_system_property("ro.pa.version").is_empty()) {
  240. return "Paranoid Android";
  241. } else if (!get_system_property("ro.crdroid.version").is_empty()) {
  242. return "crDroid Android";
  243. } else if (!get_system_property("ro.syberia.version").is_empty()) {
  244. return "Syberia Project";
  245. } else if (!get_system_property("ro.arrow.version").is_empty()) {
  246. return "ArrowOS";
  247. } else if (!get_system_property("ro.lineage.version").is_empty()) { // Putting LineageOS last, just in case any derivative writes to "ro.lineage.version".
  248. return "LineageOS";
  249. }
  250. if (!get_system_property("ro.modversion").is_empty()) { // Handles other Android custom ROMs.
  251. return vformat("%s %s", get_name(), "Custom ROM");
  252. }
  253. // Handles stock Android.
  254. return get_name();
  255. }
  256. String OS_Android::get_version() const {
  257. const Vector<const char *> roms = { "ro.havoc.version", "org.pex.version", "org.pixelexperience.version",
  258. "ro.potato.version", "ro.xtended.version", "org.evolution.version", "ro.corvus.version", "ro.pa.version",
  259. "ro.crdroid.version", "ro.syberia.version", "ro.arrow.version", "ro.lineage.version" };
  260. for (int i = 0; i < roms.size(); i++) {
  261. String rom_version = get_system_property(roms[i]);
  262. if (!rom_version.is_empty()) {
  263. return rom_version;
  264. }
  265. }
  266. String mod_version = get_system_property("ro.modversion"); // Handles other Android custom ROMs.
  267. if (!mod_version.is_empty()) {
  268. return mod_version;
  269. }
  270. // Handles stock Android.
  271. String sdk_version = get_system_property("ro.build.version.sdk_int");
  272. String build = get_system_property("ro.build.version.incremental");
  273. if (!sdk_version.is_empty()) {
  274. if (!build.is_empty()) {
  275. return vformat("%s.%s", sdk_version, build);
  276. }
  277. return sdk_version;
  278. }
  279. return "";
  280. }
  281. MainLoop *OS_Android::get_main_loop() const {
  282. return main_loop;
  283. }
  284. void OS_Android::main_loop_begin() {
  285. if (main_loop) {
  286. main_loop->initialize();
  287. }
  288. #ifdef TOOLS_ENABLED
  289. if (Engine::get_singleton()->is_editor_hint()) {
  290. GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
  291. if (game_view_plugin != nullptr) {
  292. game_view_plugin->connect("main_screen_changed", callable_mp_static(&OS_Android::_on_main_screen_changed));
  293. }
  294. }
  295. #endif
  296. }
  297. bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
  298. if (!main_loop) {
  299. return false;
  300. }
  301. DisplayServerAndroid::get_singleton()->reset_swap_buffers_flag();
  302. DisplayServerAndroid::get_singleton()->process_events();
  303. uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
  304. bool exit = Main::iteration();
  305. if (r_should_swap_buffers) {
  306. *r_should_swap_buffers = !is_in_low_processor_usage_mode() ||
  307. DisplayServerAndroid::get_singleton()->should_swap_buffers() ||
  308. RenderingServer::get_singleton()->has_changed() ||
  309. current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
  310. }
  311. return exit;
  312. }
  313. void OS_Android::main_loop_end() {
  314. #ifdef TOOLS_ENABLED
  315. if (Engine::get_singleton()->is_editor_hint()) {
  316. GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
  317. if (game_view_plugin != nullptr) {
  318. game_view_plugin->disconnect("main_screen_changed", callable_mp_static(&OS_Android::_on_main_screen_changed));
  319. }
  320. }
  321. #endif
  322. if (main_loop) {
  323. SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
  324. if (scene_tree) {
  325. scene_tree->quit();
  326. }
  327. main_loop->finalize();
  328. }
  329. }
  330. #ifdef TOOLS_ENABLED
  331. void OS_Android::_on_main_screen_changed(const String &p_screen_name) {
  332. if (OS_Android::get_singleton() != nullptr && OS_Android::get_singleton()->get_godot_java() != nullptr) {
  333. OS_Android::get_singleton()->get_godot_java()->on_editor_workspace_selected(p_screen_name);
  334. }
  335. }
  336. #endif
  337. void OS_Android::main_loop_focusout() {
  338. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
  339. if (OS::get_singleton()->get_main_loop()) {
  340. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
  341. }
  342. audio_driver_android.set_pause(true);
  343. }
  344. void OS_Android::main_loop_focusin() {
  345. DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
  346. if (OS::get_singleton()->get_main_loop()) {
  347. OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
  348. }
  349. audio_driver_android.set_pause(false);
  350. }
  351. Error OS_Android::shell_open(const String &p_uri) {
  352. return godot_io_java->open_uri(p_uri);
  353. }
  354. String OS_Android::get_resource_dir() const {
  355. #ifdef TOOLS_ENABLED
  356. return OS_Unix::get_resource_dir();
  357. #else
  358. if (remote_fs_dir.is_empty()) {
  359. return "/"; // Android has its own filesystem for resources inside the APK
  360. } else {
  361. return remote_fs_dir;
  362. }
  363. #endif
  364. }
  365. String OS_Android::get_locale() const {
  366. String locale = godot_io_java->get_locale();
  367. if (!locale.is_empty()) {
  368. return locale;
  369. }
  370. return OS_Unix::get_locale();
  371. }
  372. String OS_Android::get_model_name() const {
  373. String model = godot_io_java->get_model();
  374. if (!model.is_empty()) {
  375. return model;
  376. }
  377. return OS_Unix::get_model_name();
  378. }
  379. String OS_Android::get_data_path() const {
  380. return OS::get_user_data_dir();
  381. }
  382. void OS_Android::_load_system_font_config() const {
  383. font_aliases.clear();
  384. fonts.clear();
  385. font_names.clear();
  386. Ref<XMLParser> parser;
  387. parser.instantiate();
  388. Error err = parser->open(String(getenv("ANDROID_ROOT")).path_join("/etc/fonts.xml"));
  389. if (err == OK) {
  390. bool in_font_node = false;
  391. String fb, fn;
  392. FontInfo fi;
  393. while (parser->read() == OK) {
  394. if (parser->get_node_type() == XMLParser::NODE_ELEMENT) {
  395. in_font_node = false;
  396. if (parser->get_node_name() == "familyset") {
  397. int ver = parser->has_attribute("version") ? parser->get_named_attribute_value("version").to_int() : 0;
  398. if (ver < 21) {
  399. ERR_PRINT(vformat("Unsupported font config version %s", ver));
  400. break;
  401. }
  402. } else if (parser->get_node_name() == "alias") {
  403. String name = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
  404. String to = parser->has_attribute("to") ? parser->get_named_attribute_value("to").strip_edges() : String();
  405. if (!name.is_empty() && !to.is_empty()) {
  406. font_aliases[name] = to;
  407. }
  408. } else if (parser->get_node_name() == "family") {
  409. fn = parser->has_attribute("name") ? parser->get_named_attribute_value("name").strip_edges() : String();
  410. String lang_code = parser->has_attribute("lang") ? parser->get_named_attribute_value("lang").strip_edges() : String();
  411. Vector<String> lang_codes = lang_code.split(",");
  412. for (int i = 0; i < lang_codes.size(); i++) {
  413. Vector<String> lang_code_elements = lang_codes[i].split("-");
  414. if (lang_code_elements.size() >= 1 && lang_code_elements[0] != "und") {
  415. // Add missing script codes.
  416. if (lang_code_elements[0] == "ko") {
  417. fi.script.insert("Hani");
  418. fi.script.insert("Hang");
  419. }
  420. if (lang_code_elements[0] == "ja") {
  421. fi.script.insert("Hani");
  422. fi.script.insert("Kana");
  423. fi.script.insert("Hira");
  424. }
  425. if (!lang_code_elements[0].is_empty()) {
  426. fi.lang.insert(lang_code_elements[0]);
  427. }
  428. }
  429. if (lang_code_elements.size() >= 2) {
  430. // Add common codes for variants and remove variants not supported by HarfBuzz/ICU.
  431. if (lang_code_elements[1] == "Aran") {
  432. fi.script.insert("Arab");
  433. }
  434. if (lang_code_elements[1] == "Cyrs") {
  435. fi.script.insert("Cyrl");
  436. }
  437. if (lang_code_elements[1] == "Hanb") {
  438. fi.script.insert("Hani");
  439. fi.script.insert("Bopo");
  440. }
  441. if (lang_code_elements[1] == "Hans" || lang_code_elements[1] == "Hant") {
  442. fi.script.insert("Hani");
  443. }
  444. if (lang_code_elements[1] == "Syrj" || lang_code_elements[1] == "Syre" || lang_code_elements[1] == "Syrn") {
  445. fi.script.insert("Syrc");
  446. }
  447. if (!lang_code_elements[1].is_empty() && lang_code_elements[1] != "Zsym" && lang_code_elements[1] != "Zsye" && lang_code_elements[1] != "Zmth") {
  448. fi.script.insert(lang_code_elements[1]);
  449. }
  450. }
  451. }
  452. } else if (parser->get_node_name() == "font") {
  453. in_font_node = true;
  454. fb = parser->has_attribute("fallbackFor") ? parser->get_named_attribute_value("fallbackFor").strip_edges() : String();
  455. fi.weight = parser->has_attribute("weight") ? parser->get_named_attribute_value("weight").to_int() : 400;
  456. fi.italic = parser->has_attribute("style") && parser->get_named_attribute_value("style").strip_edges() == "italic";
  457. }
  458. }
  459. if (parser->get_node_type() == XMLParser::NODE_TEXT) {
  460. if (in_font_node) {
  461. fi.filename = parser->get_node_data().strip_edges();
  462. fi.font_name = fn;
  463. if (!fb.is_empty() && fn.is_empty()) {
  464. fi.font_name = fb;
  465. fi.priority = 2;
  466. }
  467. if (fi.font_name.is_empty()) {
  468. fi.font_name = "sans-serif";
  469. fi.priority = 5;
  470. }
  471. if (fi.font_name.ends_with("-condensed")) {
  472. fi.stretch = 75;
  473. fi.font_name = fi.font_name.trim_suffix("-condensed");
  474. }
  475. fonts.push_back(fi);
  476. font_names.insert(fi.font_name);
  477. }
  478. }
  479. if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) {
  480. in_font_node = false;
  481. if (parser->get_node_name() == "font") {
  482. fb = String();
  483. fi.font_name = String();
  484. fi.priority = 0;
  485. fi.weight = 400;
  486. fi.stretch = 100;
  487. fi.italic = false;
  488. } else if (parser->get_node_name() == "family") {
  489. fi = FontInfo();
  490. fn = String();
  491. }
  492. }
  493. }
  494. parser->close();
  495. } else {
  496. ERR_PRINT("Unable to load font config");
  497. }
  498. font_config_loaded = true;
  499. }
  500. Vector<String> OS_Android::get_system_fonts() const {
  501. if (!font_config_loaded) {
  502. _load_system_font_config();
  503. }
  504. Vector<String> ret;
  505. for (const String &E : font_names) {
  506. ret.push_back(E);
  507. }
  508. return ret;
  509. }
  510. Vector<String> OS_Android::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
  511. if (!font_config_loaded) {
  512. _load_system_font_config();
  513. }
  514. String font_name = p_font_name.to_lower();
  515. if (font_aliases.has(font_name)) {
  516. font_name = font_aliases[font_name];
  517. }
  518. String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
  519. String lang_prefix = p_locale.split("_")[0];
  520. Vector<String> ret;
  521. int best_score = 0;
  522. for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
  523. int score = 0;
  524. if (!E->get().script.is_empty() && !p_script.is_empty() && !E->get().script.has(p_script)) {
  525. continue;
  526. }
  527. float sim = E->get().font_name.similarity(font_name);
  528. if (sim > 0.0) {
  529. score += (60 * sim + 5 - E->get().priority);
  530. }
  531. if (E->get().lang.has(p_locale)) {
  532. score += 120;
  533. } else if (E->get().lang.has(lang_prefix)) {
  534. score += 115;
  535. }
  536. if (E->get().script.has(p_script)) {
  537. score += 240;
  538. }
  539. score += (20 - Math::abs(E->get().weight - p_weight) / 50);
  540. score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
  541. if (E->get().italic == p_italic) {
  542. score += 30;
  543. }
  544. if (score > best_score) {
  545. best_score = score;
  546. if (!ret.has(root.path_join(E->get().filename))) {
  547. ret.insert(0, root.path_join(E->get().filename));
  548. }
  549. } else if (score == best_score || E->get().script.is_empty()) {
  550. if (!ret.has(root.path_join(E->get().filename))) {
  551. ret.push_back(root.path_join(E->get().filename));
  552. }
  553. }
  554. if (score >= 490) {
  555. break; // Perfect match.
  556. }
  557. }
  558. return ret;
  559. }
  560. String OS_Android::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
  561. if (!font_config_loaded) {
  562. _load_system_font_config();
  563. }
  564. String font_name = p_font_name.to_lower();
  565. if (font_aliases.has(font_name)) {
  566. font_name = font_aliases[font_name];
  567. }
  568. String root = String(getenv("ANDROID_ROOT")).path_join("fonts");
  569. int best_score = 0;
  570. const List<FontInfo>::Element *best_match = nullptr;
  571. for (const List<FontInfo>::Element *E = fonts.front(); E; E = E->next()) {
  572. int score = 0;
  573. if (E->get().font_name == font_name) {
  574. score += (65 - E->get().priority);
  575. }
  576. score += (20 - Math::abs(E->get().weight - p_weight) / 50);
  577. score += (20 - Math::abs(E->get().stretch - p_stretch) / 10);
  578. if (E->get().italic == p_italic) {
  579. score += 30;
  580. }
  581. if (score >= 60 && score > best_score) {
  582. best_score = score;
  583. best_match = E;
  584. }
  585. if (score >= 140) {
  586. break; // Perfect match.
  587. }
  588. }
  589. if (best_match) {
  590. return root.path_join(best_match->get().filename);
  591. }
  592. return String();
  593. }
  594. String OS_Android::get_executable_path() const {
  595. // Since unix process creation is restricted on Android, we bypass
  596. // OS_Unix::get_executable_path() so we can return ANDROID_EXEC_PATH.
  597. // Detection of ANDROID_EXEC_PATH allows to handle process creation in an Android compliant
  598. // manner.
  599. return OS::get_executable_path();
  600. }
  601. String OS_Android::get_user_data_dir(const String &p_user_dir) const {
  602. if (!data_dir_cache.is_empty()) {
  603. return data_dir_cache;
  604. }
  605. String data_dir = godot_io_java->get_user_data_dir(p_user_dir);
  606. if (!data_dir.is_empty()) {
  607. data_dir_cache = _remove_symlink(data_dir);
  608. return data_dir_cache;
  609. }
  610. return ".";
  611. }
  612. String OS_Android::get_dynamic_libraries_path() const {
  613. return get_cache_path().path_join("dynamic_libraries");
  614. }
  615. String OS_Android::get_cache_path() const {
  616. if (!cache_dir_cache.is_empty()) {
  617. return cache_dir_cache;
  618. }
  619. String cache_dir = godot_io_java->get_cache_dir();
  620. if (!cache_dir.is_empty()) {
  621. cache_dir_cache = _remove_symlink(cache_dir);
  622. return cache_dir_cache;
  623. }
  624. return ".";
  625. }
  626. String OS_Android::get_temp_path() const {
  627. if (!temp_dir_cache.is_empty()) {
  628. return temp_dir_cache;
  629. }
  630. String temp_dir = godot_io_java->get_temp_dir();
  631. if (!temp_dir.is_empty()) {
  632. temp_dir_cache = _remove_symlink(temp_dir);
  633. return temp_dir_cache;
  634. }
  635. return ".";
  636. }
  637. String OS_Android::get_unique_id() const {
  638. String unique_id = godot_io_java->get_unique_id();
  639. if (!unique_id.is_empty()) {
  640. return unique_id;
  641. }
  642. return OS::get_unique_id();
  643. }
  644. String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
  645. return godot_io_java->get_system_dir(p_dir, p_shared_storage);
  646. }
  647. Error OS_Android::move_to_trash(const String &p_path) {
  648. Ref<DirAccess> da_ref = DirAccess::create_for_path(p_path);
  649. if (da_ref.is_null()) {
  650. return FAILED;
  651. }
  652. // Check if it's a directory
  653. if (da_ref->dir_exists(p_path)) {
  654. Error err = da_ref->change_dir(p_path);
  655. if (err) {
  656. return err;
  657. }
  658. // This is directory, let's erase its contents
  659. err = da_ref->erase_contents_recursive();
  660. if (err) {
  661. return err;
  662. }
  663. // Remove the top directory
  664. return da_ref->remove(p_path);
  665. } else if (da_ref->file_exists(p_path)) {
  666. // This is a file, let's remove it.
  667. return da_ref->remove(p_path);
  668. } else {
  669. return FAILED;
  670. }
  671. }
  672. void OS_Android::set_display_size(const Size2i &p_size) {
  673. display_size = p_size;
  674. }
  675. Size2i OS_Android::get_display_size() const {
  676. return display_size;
  677. }
  678. void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
  679. #if defined(GLES3_ENABLED)
  680. ERR_FAIL_NULL(p_gl_extensions);
  681. gl_extensions = p_gl_extensions;
  682. #endif
  683. }
  684. void OS_Android::set_native_window(ANativeWindow *p_native_window) {
  685. #if defined(VULKAN_ENABLED)
  686. native_window = p_native_window;
  687. #endif
  688. }
  689. ANativeWindow *OS_Android::get_native_window() const {
  690. #if defined(VULKAN_ENABLED)
  691. return native_window;
  692. #else
  693. return nullptr;
  694. #endif
  695. }
  696. void OS_Android::vibrate_handheld(int p_duration_ms, float p_amplitude) {
  697. godot_java->vibrate(p_duration_ms, p_amplitude);
  698. }
  699. String OS_Android::get_config_path() const {
  700. return OS::get_user_data_dir().path_join("config");
  701. }
  702. void OS_Android::benchmark_begin_measure(const String &p_context, const String &p_what) {
  703. #ifdef TOOLS_ENABLED
  704. godot_java->begin_benchmark_measure(p_context, p_what);
  705. #endif
  706. }
  707. void OS_Android::benchmark_end_measure(const String &p_context, const String &p_what) {
  708. #ifdef TOOLS_ENABLED
  709. godot_java->end_benchmark_measure(p_context, p_what);
  710. #endif
  711. }
  712. void OS_Android::benchmark_dump() {
  713. #ifdef TOOLS_ENABLED
  714. if (!is_use_benchmark_set()) {
  715. return;
  716. }
  717. godot_java->dump_benchmark(get_benchmark_file());
  718. #endif
  719. }
  720. #ifdef TOOLS_ENABLED
  721. Error OS_Android::sign_apk(const String &p_input_path, const String &p_output_path, const String &p_keystore_path, const String &p_keystore_user, const String &p_keystore_password) {
  722. return godot_java->sign_apk(p_input_path, p_output_path, p_keystore_path, p_keystore_user, p_keystore_password);
  723. }
  724. Error OS_Android::verify_apk(const String &p_apk_path) {
  725. return godot_java->verify_apk(p_apk_path);
  726. }
  727. #endif
  728. bool OS_Android::_check_internal_feature_support(const String &p_feature) {
  729. if (p_feature == "macos" || p_feature == "web_ios" || p_feature == "web_macos" || p_feature == "windows") {
  730. return false;
  731. }
  732. if (p_feature == "system_fonts") {
  733. return true;
  734. }
  735. if (p_feature == "mobile") {
  736. return true;
  737. }
  738. #if defined(__aarch64__)
  739. if (p_feature == "arm64-v8a" || p_feature == "arm64") {
  740. return true;
  741. }
  742. #elif defined(__ARM_ARCH_7A__)
  743. if (p_feature == "armeabi-v7a" || p_feature == "armeabi" || p_feature == "arm32") {
  744. return true;
  745. }
  746. #elif defined(__arm__)
  747. if (p_feature == "armeabi" || p_feature == "arm") {
  748. return true;
  749. }
  750. #endif
  751. if (godot_java->has_feature(p_feature)) {
  752. return true;
  753. }
  754. return false;
  755. }
  756. OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
  757. display_size.width = DEFAULT_WINDOW_WIDTH;
  758. display_size.height = DEFAULT_WINDOW_HEIGHT;
  759. use_apk_expansion = p_use_apk_expansion;
  760. main_loop = nullptr;
  761. #if defined(GLES3_ENABLED)
  762. gl_extensions = nullptr;
  763. #endif
  764. #if defined(VULKAN_ENABLED)
  765. native_window = nullptr;
  766. #endif
  767. godot_java = p_godot_java;
  768. godot_io_java = p_godot_io_java;
  769. Vector<Logger *> loggers;
  770. loggers.push_back(memnew(AndroidLogger));
  771. _set_logger(memnew(CompositeLogger(loggers)));
  772. AudioDriverManager::add_driver(&audio_driver_android);
  773. DisplayServerAndroid::register_android_driver();
  774. }
  775. Error OS_Android::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  776. if (p_path == ANDROID_EXEC_PATH) {
  777. return create_instance(p_arguments);
  778. } else {
  779. return OS_Unix::execute(p_path, p_arguments, r_pipe, r_exitcode, read_stderr, p_pipe_mutex, p_open_console);
  780. }
  781. }
  782. Error OS_Android::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  783. if (p_path == ANDROID_EXEC_PATH) {
  784. return create_instance(p_arguments, r_child_id);
  785. } else {
  786. return OS_Unix::create_process(p_path, p_arguments, r_child_id, p_open_console);
  787. }
  788. }
  789. Error OS_Android::create_instance(const List<String> &p_arguments, ProcessID *r_child_id) {
  790. int instance_id = godot_java->create_new_godot_instance(p_arguments);
  791. if (instance_id == -1) {
  792. return FAILED;
  793. }
  794. if (r_child_id) {
  795. *r_child_id = instance_id;
  796. }
  797. return OK;
  798. }
  799. Error OS_Android::kill(const ProcessID &p_pid) {
  800. if (godot_java->force_quit(nullptr, p_pid)) {
  801. return OK;
  802. }
  803. return OS_Unix::kill(p_pid);
  804. }
  805. String OS_Android::get_system_ca_certificates() {
  806. return godot_java->get_ca_certificates();
  807. }
  808. Error OS_Android::setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) {
  809. r_project_path = OS::get_user_data_dir();
  810. Error err = OS_Unix::setup_remote_filesystem(p_server_host, p_port, p_password, r_project_path);
  811. if (err == OK) {
  812. remote_fs_dir = r_project_path;
  813. FileAccess::make_default<FileAccessFilesystemJAndroid>(FileAccess::ACCESS_RESOURCES);
  814. }
  815. return err;
  816. }
  817. void OS_Android::load_platform_gdextensions() const {
  818. Vector<String> extension_list_config_file = godot_java->get_gdextension_list_config_file();
  819. for (String config_file_path : extension_list_config_file) {
  820. GDExtensionManager::LoadStatus err = GDExtensionManager::get_singleton()->load_extension(config_file_path);
  821. ERR_CONTINUE_MSG(err == GDExtensionManager::LOAD_STATUS_FAILED, "Error loading platform extension: " + config_file_path);
  822. }
  823. }
  824. OS_Android::~OS_Android() {
  825. }