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- /**************************************************************************/
- /* gradle_export_util.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "gradle_export_util.h"
- #include "core/config/project_settings.h"
- int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
- switch (screen_orientation) {
- case DisplayServer::SCREEN_PORTRAIT:
- return 1;
- case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
- return 8;
- case DisplayServer::SCREEN_REVERSE_PORTRAIT:
- return 9;
- case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
- return 11;
- case DisplayServer::SCREEN_SENSOR_PORTRAIT:
- return 12;
- case DisplayServer::SCREEN_SENSOR:
- return 13;
- case DisplayServer::SCREEN_LANDSCAPE:
- default:
- return 0;
- }
- }
- String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) {
- switch (screen_orientation) {
- case DisplayServer::SCREEN_PORTRAIT:
- return "portrait";
- case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
- return "reverseLandscape";
- case DisplayServer::SCREEN_REVERSE_PORTRAIT:
- return "reversePortrait";
- case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
- return "userLandscape";
- case DisplayServer::SCREEN_SENSOR_PORTRAIT:
- return "userPortrait";
- case DisplayServer::SCREEN_SENSOR:
- return "fullUser";
- case DisplayServer::SCREEN_LANDSCAPE:
- default:
- return "landscape";
- }
- }
- int _get_app_category_value(int category_index) {
- switch (category_index) {
- case APP_CATEGORY_ACCESSIBILITY:
- return 8;
- case APP_CATEGORY_AUDIO:
- return 1;
- case APP_CATEGORY_IMAGE:
- return 3;
- case APP_CATEGORY_MAPS:
- return 6;
- case APP_CATEGORY_NEWS:
- return 5;
- case APP_CATEGORY_PRODUCTIVITY:
- return 7;
- case APP_CATEGORY_SOCIAL:
- return 4;
- case APP_CATEGORY_UNDEFINED:
- return -1;
- case APP_CATEGORY_VIDEO:
- return 2;
- case APP_CATEGORY_GAME:
- default:
- return 0;
- }
- }
- String _get_app_category_label(int category_index) {
- switch (category_index) {
- case APP_CATEGORY_ACCESSIBILITY:
- return "accessibility";
- case APP_CATEGORY_AUDIO:
- return "audio";
- case APP_CATEGORY_IMAGE:
- return "image";
- case APP_CATEGORY_MAPS:
- return "maps";
- case APP_CATEGORY_NEWS:
- return "news";
- case APP_CATEGORY_PRODUCTIVITY:
- return "productivity";
- case APP_CATEGORY_SOCIAL:
- return "social";
- case APP_CATEGORY_VIDEO:
- return "video";
- case APP_CATEGORY_GAME:
- default:
- return "game";
- }
- }
- // Utility method used to create a directory.
- Error create_directory(const String &p_dir) {
- if (!DirAccess::exists(p_dir)) {
- Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
- Error err = filesystem_da->make_dir_recursive(p_dir);
- ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'.");
- }
- return OK;
- }
- // Writes p_data into a file at p_path, creating directories if necessary.
- // Note: this will overwrite the file at p_path if it already exists.
- Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) {
- String dir = p_path.get_base_dir();
- Error err = create_directory(dir);
- if (err != OK) {
- return err;
- }
- Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
- ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
- fa->store_buffer(p_data.ptr(), p_data.size());
- return OK;
- }
- // Writes string p_data into a file at p_path, creating directories if necessary.
- // Note: this will overwrite the file at p_path if it already exists.
- Error store_string_at_path(const String &p_path, const String &p_data) {
- String dir = p_path.get_base_dir();
- Error err = create_directory(dir);
- if (err != OK) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_error("Unable to write data into " + p_path);
- }
- return err;
- }
- Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
- ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
- fa->store_string(p_data);
- return OK;
- }
- // Implementation of EditorExportSaveFunction.
- // This method will only be called as an input to export_project_files.
- // It is used by the export_project_files method to save all the asset files into the gradle project.
- // It's functionality mirrors that of the method save_apk_file.
- // This method will be called ONLY when gradle build is enabled.
- Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key, uint64_t p_seed) {
- CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata);
- const String path = ResourceUID::ensure_path(p_path);
- const String dst_path = path.replace_first("res://", export_data->assets_directory + "/");
- print_verbose("Saving project files from " + path + " into " + dst_path);
- Error err = store_file_at_path(dst_path, p_data);
- return err;
- }
- String _android_xml_escape(const String &p_string) {
- // Android XML requires strings to be both valid XML (`xml_escape()`) but also
- // to escape characters which are valid XML but have special meaning in Android XML.
- // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling
- // Note: Didn't handle U+XXXX unicode chars, could be done if needed.
- return p_string
- .replace("@", "\\@")
- .replace("?", "\\?")
- .replace("'", "\\'")
- .replace("\"", "\\\"")
- .replace("\n", "\\n")
- .replace("\t", "\\t")
- .xml_escape(false);
- }
- // Creates strings.xml files inside the gradle project for different locales.
- Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name, const String &p_gradle_build_dir) {
- print_verbose("Creating strings resources for supported locales for project " + project_name);
- // Stores the string into the default values directory.
- String processed_default_xml_string = vformat(GODOT_PROJECT_NAME_XML_STRING, _android_xml_escape(project_name));
- store_string_at_path(p_gradle_build_dir.path_join("res/values/godot_project_name_string.xml"), processed_default_xml_string);
- // Searches the Gradle project res/ directory to find all supported locales
- Ref<DirAccess> da = DirAccess::open(p_gradle_build_dir.path_join("res"));
- if (da.is_null()) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_error("Unable to open Android resources directory.");
- }
- return ERR_CANT_OPEN;
- }
- da->list_dir_begin();
- Dictionary appnames = GLOBAL_GET("application/config/name_localized");
- while (true) {
- String file = da->get_next();
- if (file.is_empty()) {
- break;
- }
- if (!file.begins_with("values-")) {
- // NOTE: This assumes all directories that start with "values-" are for localization.
- continue;
- }
- String locale = file.replace("values-", "").replace("-r", "_");
- String locale_directory = p_gradle_build_dir.path_join("res/" + file + "/godot_project_name_string.xml");
- if (appnames.has(locale)) {
- String locale_project_name = appnames[locale];
- String processed_xml_string = vformat(GODOT_PROJECT_NAME_XML_STRING, _android_xml_escape(locale_project_name));
- print_verbose("Storing project name for locale " + locale + " under " + locale_directory);
- store_string_at_path(locale_directory, processed_xml_string);
- } else {
- // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch
- store_string_at_path(locale_directory, processed_default_xml_string);
- }
- }
- da->list_dir_end();
- return OK;
- }
- String bool_to_string(bool v) {
- return v ? "true" : "false";
- }
- String _get_gles_tag() {
- return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n";
- }
- String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) {
- String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"";
- String sizes[] = { "small", "normal", "large", "xlarge" };
- size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]);
- for (size_t i = 0; i < num_sizes; i++) {
- String feature_name = vformat("screen/support_%s", sizes[i]);
- String feature_support = bool_to_string(p_preset->get(feature_name));
- String xml_entry = vformat("\n android:%sScreens=\"%s\"", sizes[i], feature_support);
- manifest_screen_sizes += xml_entry;
- }
- manifest_screen_sizes += " />\n";
- return manifest_screen_sizes;
- }
- String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug) {
- String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
- String manifest_activity_text = vformat(
- " <activity android:name=\".GodotApp\" "
- "tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" "
- "tools:node=\"mergeOnlyAttributes\" "
- "android:excludeFromRecents=\"%s\" "
- "android:screenOrientation=\"%s\" "
- "android:resizeableActivity=\"%s\">\n",
- bool_to_string(p_preset->get("package/exclude_from_recents")),
- orientation,
- bool_to_string(bool(GLOBAL_GET("display/window/size/resizable"))));
- manifest_activity_text += " <intent-filter>\n"
- " <action android:name=\"android.intent.action.MAIN\" />\n"
- " <category android:name=\"android.intent.category.DEFAULT\" />\n";
- bool show_in_app_library = p_preset->get("package/show_in_app_library");
- if (show_in_app_library) {
- manifest_activity_text += " <category android:name=\"android.intent.category.LAUNCHER\" />\n";
- }
- bool uses_leanback_category = p_preset->get("package/show_in_android_tv");
- if (uses_leanback_category) {
- manifest_activity_text += " <category android:name=\"android.intent.category.LEANBACK_LAUNCHER\" />\n";
- }
- bool uses_home_category = p_preset->get("package/show_as_launcher_app");
- if (uses_home_category) {
- manifest_activity_text += " <category android:name=\"android.intent.category.HOME\" />\n";
- }
- manifest_activity_text += " </intent-filter>\n";
- Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
- for (int i = 0; i < export_plugins.size(); i++) {
- if (export_plugins[i]->supports_platform(p_export_platform)) {
- const String contents = export_plugins[i]->get_android_manifest_activity_element_contents(p_export_platform, p_debug);
- if (!contents.is_empty()) {
- manifest_activity_text += contents;
- manifest_activity_text += "\n";
- }
- }
- }
- manifest_activity_text += " </activity>\n";
- return manifest_activity_text;
- }
- String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug) {
- int app_category_index = (int)(p_preset->get("package/app_category"));
- bool is_game = app_category_index == APP_CATEGORY_GAME;
- String manifest_application_text = vformat(
- " <application android:label=\"@string/godot_project_name_string\"\n"
- " android:allowBackup=\"%s\"\n"
- " android:icon=\"@mipmap/icon\"\n"
- " android:isGame=\"%s\"\n"
- " android:hasFragileUserData=\"%s\"\n"
- " android:requestLegacyExternalStorage=\"%s\"\n",
- bool_to_string(p_preset->get("user_data_backup/allow")),
- bool_to_string(is_game),
- bool_to_string(p_preset->get("package/retain_data_on_uninstall")),
- bool_to_string(p_has_read_write_storage_permission));
- if (app_category_index != APP_CATEGORY_UNDEFINED) {
- manifest_application_text += vformat(" android:appCategory=\"%s\"\n", _get_app_category_label(app_category_index));
- manifest_application_text += " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n";
- } else {
- manifest_application_text += " tools:remove=\"android:appCategory\"\n";
- manifest_application_text += " tools:replace=\"android:allowBackup,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n";
- }
- manifest_application_text += " tools:ignore=\"GoogleAppIndexingWarning\">\n\n";
- Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
- for (int i = 0; i < export_plugins.size(); i++) {
- if (export_plugins[i]->supports_platform(p_export_platform)) {
- const String contents = export_plugins[i]->get_android_manifest_application_element_contents(p_export_platform, p_debug);
- if (!contents.is_empty()) {
- manifest_application_text += contents;
- manifest_application_text += "\n";
- }
- }
- }
- manifest_application_text += _get_activity_tag(p_export_platform, p_preset, p_debug);
- manifest_application_text += " </application>\n";
- return manifest_application_text;
- }
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