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- import os
- import platform
- import subprocess
- import sys
- from typing import TYPE_CHECKING
- from methods import print_error, print_warning
- from platform_methods import validate_arch
- if TYPE_CHECKING:
- from SCons.Script.SConscript import SConsEnvironment
- def get_name():
- return "Android"
- def can_build():
- return os.path.exists(get_env_android_sdk_root())
- def get_tools(env: "SConsEnvironment"):
- return ["clang", "clang++", "as", "ar", "link"]
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- ("ANDROID_HOME", "Path to the Android SDK", get_env_android_sdk_root()),
- (
- "ndk_platform",
- 'Target platform (android-<api>, e.g. "android-' + str(get_min_target_api()) + '")',
- "android-" + str(get_min_target_api()),
- ),
- BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
- BoolVariable("generate_apk", "Generate an APK/AAB after building Android library by calling Gradle", False),
- BoolVariable("swappy", "Use Swappy Frame Pacing library", False),
- ]
- def get_doc_classes():
- return [
- "EditorExportPlatformAndroid",
- ]
- def get_doc_path():
- return "doc_classes"
- # Return the ANDROID_HOME environment variable.
- def get_env_android_sdk_root():
- return os.environ.get("ANDROID_HOME", os.environ.get("ANDROID_SDK_ROOT", ""))
- def get_min_sdk_version(platform):
- return int(platform.split("-")[1])
- def get_android_ndk_root(env: "SConsEnvironment"):
- return env["ANDROID_HOME"] + "/ndk/" + get_ndk_version()
- # This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
- def get_ndk_version():
- return "23.2.8568313"
- # This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
- def get_min_target_api():
- return 21
- def get_flags():
- return {
- "arch": "arm64",
- "target": "template_debug",
- "supported": ["mono"],
- }
- # Check if Android NDK version is installed
- # If not, install it.
- def install_ndk_if_needed(env: "SConsEnvironment"):
- sdk_root = env["ANDROID_HOME"]
- if not os.path.exists(get_android_ndk_root(env)):
- extension = ".bat" if os.name == "nt" else ""
- sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
- if os.path.exists(sdkmanager):
- # Install the Android NDK
- print("Installing Android NDK...")
- ndk_download_args = "ndk;" + get_ndk_version()
- subprocess.check_call([sdkmanager, ndk_download_args])
- else:
- print_error(
- f'Cannot find "{sdkmanager}". Please ensure ANDROID_HOME is correct and cmdline-tools'
- f' are installed, or install NDK version "{get_ndk_version()}" manually.'
- )
- sys.exit(255)
- env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
- def detect_swappy():
- archs = ["arm64-v8a", "armeabi-v7a", "x86", "x86_64"]
- has_swappy = True
- for arch in archs:
- if not os.path.isfile(f"thirdparty/swappy-frame-pacing/{arch}/libswappy_static.a"):
- has_swappy = False
- return has_swappy
- def configure(env: "SConsEnvironment"):
- # Validate arch.
- supported_arches = ["x86_32", "x86_64", "arm32", "arm64"]
- validate_arch(env["arch"], get_name(), supported_arches)
- if get_min_sdk_version(env["ndk_platform"]) < get_min_target_api():
- print_warning(
- "Minimum supported Android target api is %d. Forcing target api %d."
- % (get_min_target_api(), get_min_target_api())
- )
- env["ndk_platform"] = "android-" + str(get_min_target_api())
- install_ndk_if_needed(env)
- ndk_root = env["ANDROID_NDK_ROOT"]
- # Architecture
- if env["arch"] == "arm32":
- target_triple = "armv7a-linux-androideabi"
- elif env["arch"] == "arm64":
- target_triple = "aarch64-linux-android"
- elif env["arch"] == "x86_32":
- target_triple = "i686-linux-android"
- elif env["arch"] == "x86_64":
- target_triple = "x86_64-linux-android"
- target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
- env.Append(ASFLAGS=[target_option, "-c"])
- env.Append(CCFLAGS=target_option)
- env.Append(LINKFLAGS=target_option)
- # LTO
- if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
- env["lto"] = "none"
- if env["lto"] != "none":
- if env["lto"] == "thin":
- env.Append(CCFLAGS=["-flto=thin"])
- env.Append(LINKFLAGS=["-flto=thin"])
- else:
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
- # Compiler configuration
- env["SHLIBSUFFIX"] = ".so"
- if env["PLATFORM"] == "win32":
- env.use_windows_spawn_fix()
- if sys.platform.startswith("linux"):
- host_subpath = "linux-x86_64"
- elif sys.platform.startswith("darwin"):
- host_subpath = "darwin-x86_64"
- elif sys.platform.startswith("win"):
- if platform.machine().endswith("64"):
- host_subpath = "windows-x86_64"
- else:
- host_subpath = "windows"
- toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
- compiler_path = toolchain_path + "/bin"
- env["CC"] = compiler_path + "/clang"
- env["CXX"] = compiler_path + "/clang++"
- env["AR"] = compiler_path + "/llvm-ar"
- env["RANLIB"] = compiler_path + "/llvm-ranlib"
- env["AS"] = compiler_path + "/clang"
- env.Append(
- CCFLAGS=(["-fpic", "-ffunction-sections", "-funwind-tables", "-fstack-protector-strong", "-fvisibility=hidden"])
- )
- has_swappy = detect_swappy()
- if not has_swappy:
- print_warning(
- "Swappy Frame Pacing not detected! It is strongly recommended you download it from https://github.com/darksylinc/godot-swappy/releases and extract it so that the following files can be found:\n"
- + " thirdparty/swappy-frame-pacing/arm64-v8a/libswappy_static.a\n"
- + " thirdparty/swappy-frame-pacing/armeabi-v7a/libswappy_static.a\n"
- + " thirdparty/swappy-frame-pacing/x86/libswappy_static.a\n"
- + " thirdparty/swappy-frame-pacing/x86_64/libswappy_static.a\n"
- + "Without Swappy, Godot apps on Android will inevitable suffer stutter and struggle to keep consistent 30/60/90/120 fps. Though Swappy cannot guarantee your app will be stutter-free, not having Swappy will guarantee there will be stutter even on the best phones and the most simple of scenes."
- )
- if env["swappy"]:
- print_error("Use build option `swappy=no` to ignore missing Swappy dependency and build without it.")
- sys.exit(255)
- if get_min_sdk_version(env["ndk_platform"]) >= 24:
- env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
- if env["arch"] == "x86_32":
- # The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
- env.Append(CCFLAGS=["-mstackrealign"])
- if has_swappy:
- env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86"])
- elif env["arch"] == "x86_64":
- if has_swappy:
- env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/x86_64"])
- elif env["arch"] == "arm32":
- env.Append(CCFLAGS=["-march=armv7-a", "-mfloat-abi=softfp"])
- env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
- env.Append(CPPDEFINES=["__ARM_NEON__"])
- if has_swappy:
- env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/armeabi-v7a"])
- elif env["arch"] == "arm64":
- env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
- env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
- if has_swappy:
- env.Append(LIBPATH=["#thirdparty/swappy-frame-pacing/arm64-v8a"])
- env.Append(CCFLAGS=["-ffp-contract=off"])
- # Link flags
- env.Append(LINKFLAGS=["-Wl,--gc-sections", "-Wl,--no-undefined", "-Wl,-z,now"])
- env.Append(LINKFLAGS=["-Wl,-soname,libgodot_android.so"])
- env.Prepend(CPPPATH=["#platform/android"])
- env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED"])
- env.Append(LIBS=["OpenSLES", "EGL", "android", "log", "z", "dl"])
- if env["vulkan"]:
- env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
- if has_swappy:
- env.Append(CPPDEFINES=["SWAPPY_FRAME_PACING_ENABLED"])
- env.Append(LIBS=["swappy_static"])
- if not env["use_volk"]:
- env.Append(LIBS=["vulkan"])
- if env["opengl3"]:
- env.Append(CPPDEFINES=["GLES3_ENABLED"])
- env.Append(LIBS=["GLESv3"])
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