gdscript_language_protocol.h 4.2 KB

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  1. /**************************************************************************/
  2. /* gdscript_language_protocol.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "gdscript_text_document.h"
  32. #include "gdscript_workspace.h"
  33. #include "core/io/stream_peer_tcp.h"
  34. #include "core/io/tcp_server.h"
  35. #include "modules/jsonrpc/jsonrpc.h"
  36. #define LSP_MAX_BUFFER_SIZE 4194304
  37. #define LSP_MAX_CLIENTS 8
  38. class GDScriptLanguageProtocol : public JSONRPC {
  39. GDCLASS(GDScriptLanguageProtocol, JSONRPC)
  40. private:
  41. struct LSPeer : RefCounted {
  42. Ref<StreamPeerTCP> connection;
  43. uint8_t req_buf[LSP_MAX_BUFFER_SIZE];
  44. int req_pos = 0;
  45. bool has_header = false;
  46. bool has_content = false;
  47. int content_length = 0;
  48. Vector<CharString> res_queue;
  49. int res_sent = 0;
  50. Error handle_data();
  51. Error send_data();
  52. };
  53. enum LSPErrorCode {
  54. RequestCancelled = -32800,
  55. ContentModified = -32801,
  56. };
  57. static GDScriptLanguageProtocol *singleton;
  58. HashMap<int, Ref<LSPeer>> clients;
  59. Ref<TCPServer> server;
  60. int latest_client_id = 0;
  61. int next_client_id = 0;
  62. int next_server_id = 0;
  63. Ref<GDScriptTextDocument> text_document;
  64. Ref<GDScriptWorkspace> workspace;
  65. Error on_client_connected();
  66. void on_client_disconnected(const int &p_client_id);
  67. String process_message(const String &p_text);
  68. String format_output(const String &p_text);
  69. bool _initialized = false;
  70. protected:
  71. static void _bind_methods();
  72. Dictionary initialize(const Dictionary &p_params);
  73. void initialized(const Variant &p_params);
  74. public:
  75. _FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; }
  76. _FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; }
  77. _FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; }
  78. _FORCE_INLINE_ bool is_initialized() const { return _initialized; }
  79. void poll(int p_limit_usec);
  80. Error start(int p_port, const IPAddress &p_bind_ip);
  81. void stop();
  82. void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
  83. void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
  84. bool is_smart_resolve_enabled() const;
  85. bool is_goto_native_symbols_enabled() const;
  86. GDScriptLanguageProtocol();
  87. };