gdscript_tokenizer_buffer.h 4.1 KB

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  1. /**************************************************************************/
  2. /* gdscript_tokenizer_buffer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "gdscript_tokenizer.h"
  32. class GDScriptTokenizerBuffer : public GDScriptTokenizer {
  33. public:
  34. enum CompressMode {
  35. COMPRESS_NONE,
  36. COMPRESS_ZSTD,
  37. };
  38. enum {
  39. TOKEN_BYTE_MASK = 0x80,
  40. TOKEN_BITS = 8,
  41. TOKEN_MASK = (1 << (TOKEN_BITS - 1)) - 1,
  42. };
  43. Vector<StringName> identifiers;
  44. Vector<Variant> constants;
  45. Vector<int> continuation_lines;
  46. HashMap<int, int> token_lines;
  47. HashMap<int, int> token_columns;
  48. Vector<Token> tokens;
  49. int current = 0;
  50. uint32_t current_line = 1;
  51. bool multiline_mode = false;
  52. List<int> indent_stack;
  53. List<List<int>> indent_stack_stack; // For lambdas, which require manipulating the indentation point.
  54. int pending_indents = 0;
  55. bool last_token_was_newline = false;
  56. #ifdef TOOLS_ENABLED
  57. HashMap<int, CommentData> dummy;
  58. #endif // TOOLS_ENABLED
  59. static int _token_to_binary(const Token &p_token, Vector<uint8_t> &r_buffer, int p_start, HashMap<StringName, uint32_t> &r_identifiers_map, HashMap<Variant, uint32_t, VariantHasher, VariantComparator> &r_constants_map);
  60. Token _binary_to_token(const uint8_t *p_buffer);
  61. public:
  62. Error set_code_buffer(const Vector<uint8_t> &p_buffer);
  63. static Vector<uint8_t> parse_code_string(const String &p_code, CompressMode p_compress_mode);
  64. virtual int get_cursor_line() const override;
  65. virtual int get_cursor_column() const override;
  66. virtual void set_cursor_position(int p_line, int p_column) override;
  67. virtual void set_multiline_mode(bool p_state) override;
  68. virtual bool is_past_cursor() const override;
  69. virtual void push_expression_indented_block() override; // For lambdas, or blocks inside expressions.
  70. virtual void pop_expression_indented_block() override; // For lambdas, or blocks inside expressions.
  71. virtual bool is_text() override { return false; }
  72. #ifdef TOOLS_ENABLED
  73. virtual const HashMap<int, CommentData> &get_comments() const override {
  74. return dummy;
  75. }
  76. #endif // TOOLS_ENABLED
  77. virtual Token scan() override;
  78. };