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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "../common/ray.h"
- #include "quad_intersector.h"
- #include "curve_intersector_precalculations.h"
- #define Bezier1Intersector1 RibbonCurve1Intersector1
- #define Bezier1IntersectorK RibbonCurve1IntersectorK
- namespace embree
- {
- namespace isa
- {
- template<typename NativeCurve3ff, int M>
- struct RibbonHit
- {
- __forceinline RibbonHit() {}
- __forceinline RibbonHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N,
- const NativeCurve3ff& curve3D)
- : U(U), V(V), T(T), i(i), N(N), curve3D(curve3D), valid(valid) {}
-
- __forceinline void finalize()
- {
- vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N));
- vv = V;
- vt = T;
- }
-
- __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); }
- __forceinline float t (const size_t i) const { return vt[i]; }
- __forceinline Vec3fa Ng(const size_t i) const { return curve3D.eval_du(vu[i]); }
- __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); }
- __forceinline vfloat<M> t () const { return vt; }
- __forceinline Vec3vf<M> Ng() const { return (Vec3vf<M>) curve3D.template veval_du<M>(vu); }
-
- public:
- vfloat<M> U;
- vfloat<M> V;
- vfloat<M> T;
- int i, N;
- NativeCurve3ff curve3D;
-
- public:
- vbool<M> valid;
- vfloat<M> vu;
- vfloat<M> vv;
- vfloat<M> vt;
- };
- /* calculate squared distance of point p0 to line p1->p2 */
- __forceinline std::pair<vfloatx,vfloatx> sqr_point_line_distance(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2)
- {
- const vfloatx num = det(p2-p1,p1-p0);
- const vfloatx den2 = dot(p2-p1,p2-p1);
- return std::make_pair(num*num,den2);
- }
-
- /* performs culling against a cylinder */
- __forceinline vboolx cylinder_culling_test(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2, const vfloatx& r)
- {
- const std::pair<vfloatx,vfloatx> d = sqr_point_line_distance(p0,p1,p2);
- return d.first <= r*r*d.second;
- }
- template<typename NativeCurve3ff, typename Epilog>
- __forceinline bool intersect_ribbon(const Vec3fa& ray_org, const Vec3fa& ray_dir, const float ray_tnear, const float& ray_tfar,
- const LinearSpace3fa& ray_space, const float& depth_scale,
- const NativeCurve3ff& curve3D, const int N,
- const Epilog& epilog)
- {
- /* transform control points into ray space */
- const NativeCurve3ff curve2D = curve3D.xfm_pr(ray_space,ray_org);
- float eps = 4.0f*float(ulp)*reduce_max(max(abs(curve2D.v0),abs(curve2D.v1),abs(curve2D.v2),abs(curve2D.v3)));
-
- /* evaluate the bezier curve */
- bool ishit = false;
- vboolx valid = vfloatx(step) < vfloatx(float(N));
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N);
- valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
-
- if (any(valid))
- {
- Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(0,N);
- Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(0,N);
- dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt);
- dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt);
- const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
- const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
- const Vec3vfx nn0 = normalize(n0);
- const Vec3vfx nn1 = normalize(n1);
- const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
- const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
-
- vfloatx vu,vv,vt;
- vboolx valid0 = intersect_quad_backface_culling<VSIZEX>(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt);
- if (any(valid0))
- {
- /* ignore self intersections */
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) {
- vfloatx r = lerp(p0.w, p1.w, vu);
- valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale;
- }
-
- if (any(valid0))
- {
- vv = madd(2.0f,vv,vfloatx(-1.0f));
- RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,0,N,curve3D);
- ishit |= epilog(bhit.valid,bhit);
- }
- }
- }
-
- if (unlikely(VSIZEX < N))
- {
- /* process SIMD-size many segments per iteration */
- for (int i=VSIZEX; i<N; i+=VSIZEX)
- {
- /* evaluate the bezier curve */
- vboolx valid = vintx(i)+vintx(step) < vintx(N);
- const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N);
- const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N);
- valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w));
- if (none(valid)) continue;
-
- Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(i,N);
- Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(i,N);
- dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt);
- dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt);
- const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f);
- const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f);
- const Vec3vfx nn0 = normalize(n0);
- const Vec3vfx nn1 = normalize(n1);
- const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1));
- const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0));
- const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1));
-
- vfloatx vu,vv,vt;
- vboolx valid0 = intersect_quad_backface_culling<VSIZEX>(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt);
- if (any(valid0))
- {
- /* ignore self intersections */
- if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) {
- vfloatx r = lerp(p0.w, p1.w, vu);
- valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale;
- }
-
- if (any(valid0))
- {
- vv = madd(2.0f,vv,vfloatx(-1.0f));
- RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,i,N,curve3D);
- ishit |= epilog(bhit.valid,bhit);
- }
- }
- }
- }
- return ishit;
- }
-
- template<template<typename Ty> class NativeCurve>
- struct RibbonCurve1Intersector1
- {
- typedef NativeCurve<Vec3ff> NativeCurve3ff;
-
- template<typename Epilog>
- __forceinline bool intersect(const CurvePrecalculations1& pre, Ray& ray,
- IntersectContext* context,
- const CurveGeometry* geom, const unsigned int primID,
- const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
- const Epilog& epilog)
- {
- const int N = geom->tessellationRate;
- NativeCurve3ff curve(v0,v1,v2,v3);
- curve = enlargeRadiusToMinWidth(context,geom,ray.org,curve);
- return intersect_ribbon<NativeCurve3ff>(ray.org,ray.dir,ray.tnear(),ray.tfar,
- pre.ray_space,pre.depth_scale,
- curve,N,
- epilog);
- }
- };
-
- template<template<typename Ty> class NativeCurve, int K>
- struct RibbonCurve1IntersectorK
- {
- typedef NativeCurve<Vec3ff> NativeCurve3ff;
-
- template<typename Epilog>
- __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& ray, size_t k,
- IntersectContext* context,
- const CurveGeometry* geom, const unsigned int primID,
- const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3,
- const Epilog& epilog)
- {
- const int N = geom->tessellationRate;
- const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]);
- const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]);
- NativeCurve3ff curve(v0,v1,v2,v3);
- curve = enlargeRadiusToMinWidth(context,geom,ray_org,curve);
- return intersect_ribbon<NativeCurve3ff>(ray_org,ray_dir,ray.tnear()[k],ray.tfar[k],
- pre.ray_space[k],pre.depth_scale[k],
- curve,N,
- epilog);
- }
- };
- }
- }
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