curve.h 13 KB

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  1. /**************************************************************************/
  2. /* curve.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CURVE_H
  31. #define CURVE_H
  32. #include "core/io/resource.h"
  33. // y(x) curve
  34. class Curve : public Resource {
  35. GDCLASS(Curve, Resource);
  36. public:
  37. static const int MIN_X = 0.f;
  38. static const int MAX_X = 1.f;
  39. static const char *SIGNAL_RANGE_CHANGED;
  40. enum TangentMode {
  41. TANGENT_FREE = 0,
  42. TANGENT_LINEAR,
  43. TANGENT_MODE_COUNT
  44. };
  45. struct Point {
  46. Vector2 position;
  47. real_t left_tangent = 0.0;
  48. real_t right_tangent = 0.0;
  49. TangentMode left_mode = TANGENT_FREE;
  50. TangentMode right_mode = TANGENT_FREE;
  51. Point() {
  52. }
  53. Point(const Vector2 &p_position,
  54. real_t p_left = 0.0,
  55. real_t p_right = 0.0,
  56. TangentMode p_left_mode = TANGENT_FREE,
  57. TangentMode p_right_mode = TANGENT_FREE) {
  58. position = p_position;
  59. left_tangent = p_left;
  60. right_tangent = p_right;
  61. left_mode = p_left_mode;
  62. right_mode = p_right_mode;
  63. }
  64. };
  65. Curve();
  66. int get_point_count() const { return _points.size(); }
  67. void set_point_count(int p_count);
  68. int add_point(Vector2 p_position,
  69. real_t left_tangent = 0,
  70. real_t right_tangent = 0,
  71. TangentMode left_mode = TANGENT_FREE,
  72. TangentMode right_mode = TANGENT_FREE);
  73. int add_point_no_update(Vector2 p_position,
  74. real_t left_tangent = 0,
  75. real_t right_tangent = 0,
  76. TangentMode left_mode = TANGENT_FREE,
  77. TangentMode right_mode = TANGENT_FREE);
  78. void remove_point(int p_index);
  79. void clear_points();
  80. int get_index(real_t p_offset) const;
  81. void set_point_value(int p_index, real_t p_position);
  82. int set_point_offset(int p_index, real_t p_offset);
  83. Vector2 get_point_position(int p_index) const;
  84. Point get_point(int p_index) const;
  85. real_t get_min_value() const { return _min_value; }
  86. void set_min_value(real_t p_min);
  87. real_t get_max_value() const { return _max_value; }
  88. void set_max_value(real_t p_max);
  89. real_t get_range() const { return _max_value - _min_value; }
  90. real_t sample(real_t p_offset) const;
  91. real_t sample_local_nocheck(int p_index, real_t p_local_offset) const;
  92. void clean_dupes();
  93. void set_point_left_tangent(int p_index, real_t p_tangent);
  94. void set_point_right_tangent(int p_index, real_t p_tangent);
  95. void set_point_left_mode(int p_index, TangentMode p_mode);
  96. void set_point_right_mode(int p_index, TangentMode p_mode);
  97. real_t get_point_left_tangent(int p_index) const;
  98. real_t get_point_right_tangent(int p_index) const;
  99. TangentMode get_point_left_mode(int p_index) const;
  100. TangentMode get_point_right_mode(int p_index) const;
  101. void update_auto_tangents(int i);
  102. Array get_data() const;
  103. void set_data(Array input);
  104. void bake();
  105. int get_bake_resolution() const { return _bake_resolution; }
  106. void set_bake_resolution(int p_resolution);
  107. real_t sample_baked(real_t p_offset) const;
  108. void ensure_default_setup(real_t p_min, real_t p_max);
  109. bool _set(const StringName &p_name, const Variant &p_value);
  110. bool _get(const StringName &p_name, Variant &r_ret) const;
  111. void _get_property_list(List<PropertyInfo> *p_list) const;
  112. protected:
  113. static void _bind_methods();
  114. private:
  115. void mark_dirty();
  116. int _add_point(Vector2 p_position,
  117. real_t left_tangent = 0,
  118. real_t right_tangent = 0,
  119. TangentMode left_mode = TANGENT_FREE,
  120. TangentMode right_mode = TANGENT_FREE);
  121. void _remove_point(int p_index);
  122. Vector<Point> _points;
  123. bool _baked_cache_dirty = false;
  124. Vector<real_t> _baked_cache;
  125. int _bake_resolution = 100;
  126. real_t _min_value = 0.0;
  127. real_t _max_value = 1.0;
  128. int _minmax_set_once = 0b00; // Encodes whether min and max have been set a first time, first bit for min and second for max.
  129. };
  130. VARIANT_ENUM_CAST(Curve::TangentMode)
  131. class Curve2D : public Resource {
  132. GDCLASS(Curve2D, Resource);
  133. struct Point {
  134. Vector2 in;
  135. Vector2 out;
  136. Vector2 position;
  137. };
  138. Vector<Point> points;
  139. struct BakedPoint {
  140. real_t ofs = 0.0;
  141. Vector2 point;
  142. };
  143. mutable bool baked_cache_dirty = false;
  144. mutable PackedVector2Array baked_point_cache;
  145. mutable PackedVector2Array baked_forward_vector_cache;
  146. mutable Vector<real_t> baked_dist_cache;
  147. mutable real_t baked_max_ofs = 0.0;
  148. void mark_dirty();
  149. static Vector2 _calculate_tangent(const Vector2 &p_begin, const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t);
  150. void _bake() const;
  151. real_t bake_interval = 5.0;
  152. struct Interval {
  153. int idx;
  154. real_t frac;
  155. };
  156. Interval _find_interval(real_t p_offset) const;
  157. Vector2 _sample_baked(Interval p_interval, bool p_cubic) const;
  158. Transform2D _sample_posture(Interval p_interval) const;
  159. void _bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
  160. void _bake_segment2d_even_length(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_length) const;
  161. Dictionary _get_data() const;
  162. void _set_data(const Dictionary &p_data);
  163. bool _set(const StringName &p_name, const Variant &p_value);
  164. bool _get(const StringName &p_name, Variant &r_ret) const;
  165. void _get_property_list(List<PropertyInfo> *p_list) const;
  166. void _add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
  167. void _remove_point(int p_index);
  168. Vector<RBMap<real_t, Vector2>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const;
  169. protected:
  170. static void _bind_methods();
  171. public:
  172. int get_point_count() const;
  173. void set_point_count(int p_count);
  174. void add_point(const Vector2 &p_position, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
  175. void set_point_position(int p_index, const Vector2 &p_position);
  176. Vector2 get_point_position(int p_index) const;
  177. void set_point_in(int p_index, const Vector2 &p_in);
  178. Vector2 get_point_in(int p_index) const;
  179. void set_point_out(int p_index, const Vector2 &p_out);
  180. Vector2 get_point_out(int p_index) const;
  181. void remove_point(int p_index);
  182. void clear_points();
  183. Vector2 sample(int p_index, real_t p_offset) const;
  184. Vector2 samplef(real_t p_findex) const;
  185. void set_bake_interval(real_t p_tolerance);
  186. real_t get_bake_interval() const;
  187. real_t get_baked_length() const;
  188. Vector2 sample_baked(real_t p_offset, bool p_cubic = false) const;
  189. Transform2D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false) const;
  190. PackedVector2Array get_baked_points() const; //useful for going through
  191. Vector2 get_closest_point(const Vector2 &p_to_point) const;
  192. real_t get_closest_offset(const Vector2 &p_to_point) const;
  193. PackedVector2Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; //useful for display
  194. PackedVector2Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 20.0) const; // Useful for baking.
  195. Curve2D();
  196. };
  197. class Curve3D : public Resource {
  198. GDCLASS(Curve3D, Resource);
  199. struct Point {
  200. Vector3 in;
  201. Vector3 out;
  202. Vector3 position;
  203. real_t tilt = 0.0;
  204. };
  205. Vector<Point> points;
  206. #ifdef TOOLS_ENABLED
  207. // For Path3DGizmo.
  208. mutable Vector<size_t> points_in_cache;
  209. #endif
  210. mutable bool baked_cache_dirty = false;
  211. mutable PackedVector3Array baked_point_cache;
  212. mutable Vector<real_t> baked_tilt_cache;
  213. mutable PackedVector3Array baked_up_vector_cache;
  214. mutable PackedVector3Array baked_forward_vector_cache;
  215. mutable Vector<real_t> baked_dist_cache;
  216. mutable real_t baked_max_ofs = 0.0;
  217. void mark_dirty();
  218. static Vector3 _calculate_tangent(const Vector3 &p_begin, const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t);
  219. void _bake() const;
  220. struct Interval {
  221. int idx;
  222. real_t frac;
  223. };
  224. Interval _find_interval(real_t p_offset) const;
  225. Vector3 _sample_baked(Interval p_interval, bool p_cubic) const;
  226. real_t _sample_baked_tilt(Interval p_interval) const;
  227. Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const;
  228. Basis _compose_posture(int p_index) const;
  229. real_t bake_interval = 0.2;
  230. bool up_vector_enabled = true;
  231. void _bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const;
  232. void _bake_segment3d_even_length(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_length) const;
  233. Dictionary _get_data() const;
  234. void _set_data(const Dictionary &p_data);
  235. bool _set(const StringName &p_name, const Variant &p_value);
  236. bool _get(const StringName &p_name, Variant &r_ret) const;
  237. void _get_property_list(List<PropertyInfo> *p_list) const;
  238. void _add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
  239. void _remove_point(int p_index);
  240. Vector<RBMap<real_t, Vector3>> _tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const;
  241. protected:
  242. static void _bind_methods();
  243. public:
  244. #ifdef TOOLS_ENABLED
  245. // For Path3DGizmo.
  246. Basis get_point_baked_posture(int p_index, bool p_apply_tilt = false) const;
  247. #endif
  248. int get_point_count() const;
  249. void set_point_count(int p_count);
  250. void add_point(const Vector3 &p_position, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
  251. void set_point_position(int p_index, const Vector3 &p_position);
  252. Vector3 get_point_position(int p_index) const;
  253. void set_point_tilt(int p_index, real_t p_tilt);
  254. real_t get_point_tilt(int p_index) const;
  255. void set_point_in(int p_index, const Vector3 &p_in);
  256. Vector3 get_point_in(int p_index) const;
  257. void set_point_out(int p_index, const Vector3 &p_out);
  258. Vector3 get_point_out(int p_index) const;
  259. void remove_point(int p_index);
  260. void clear_points();
  261. Vector3 sample(int p_index, real_t p_offset) const;
  262. Vector3 samplef(real_t p_findex) const;
  263. void set_bake_interval(real_t p_tolerance);
  264. real_t get_bake_interval() const;
  265. void set_up_vector_enabled(bool p_enable);
  266. bool is_up_vector_enabled() const;
  267. real_t get_baked_length() const;
  268. Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const;
  269. Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const;
  270. real_t sample_baked_tilt(real_t p_offset) const;
  271. Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const;
  272. PackedVector3Array get_baked_points() const; // Useful for going through.
  273. Vector<real_t> get_baked_tilts() const; //useful for going through
  274. PackedVector3Array get_baked_up_vectors() const;
  275. Vector3 get_closest_point(const Vector3 &p_to_point) const;
  276. real_t get_closest_offset(const Vector3 &p_to_point) const;
  277. PackedVector3Array tessellate(int p_max_stages = 5, real_t p_tolerance = 4) const; // Useful for display.
  278. PackedVector3Array tessellate_even_length(int p_max_stages = 5, real_t p_length = 0.2) const; // Useful for baking.
  279. Curve3D();
  280. };
  281. #endif // CURVE_H