gdscript_text_document.h 3.9 KB

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  1. /**************************************************************************/
  2. /* gdscript_text_document.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GDSCRIPT_TEXT_DOCUMENT_H
  31. #define GDSCRIPT_TEXT_DOCUMENT_H
  32. #include "godot_lsp.h"
  33. #include "core/io/file_access.h"
  34. #include "core/object/ref_counted.h"
  35. class GDScriptTextDocument : public RefCounted {
  36. GDCLASS(GDScriptTextDocument, RefCounted)
  37. protected:
  38. static void _bind_methods();
  39. Ref<FileAccess> file_checker;
  40. void didOpen(const Variant &p_param);
  41. void didClose(const Variant &p_param);
  42. void didChange(const Variant &p_param);
  43. void willSaveWaitUntil(const Variant &p_param);
  44. void didSave(const Variant &p_param);
  45. void sync_script_content(const String &p_path, const String &p_content);
  46. void show_native_symbol_in_editor(const String &p_symbol_id);
  47. Array native_member_completions;
  48. private:
  49. Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
  50. lsp::TextDocumentItem load_document_item(const Variant &p_param);
  51. void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
  52. public:
  53. Variant nativeSymbol(const Dictionary &p_params);
  54. Array documentSymbol(const Dictionary &p_params);
  55. Array completion(const Dictionary &p_params);
  56. Dictionary resolve(const Dictionary &p_params);
  57. Dictionary rename(const Dictionary &p_params);
  58. Variant prepareRename(const Dictionary &p_params);
  59. Array references(const Dictionary &p_params);
  60. Array foldingRange(const Dictionary &p_params);
  61. Array codeLens(const Dictionary &p_params);
  62. Array documentLink(const Dictionary &p_params);
  63. Array colorPresentation(const Dictionary &p_params);
  64. Variant hover(const Dictionary &p_params);
  65. Array definition(const Dictionary &p_params);
  66. Variant declaration(const Dictionary &p_params);
  67. Variant signatureHelp(const Dictionary &p_params);
  68. void initialize();
  69. GDScriptTextDocument();
  70. };
  71. #endif // GDSCRIPT_TEXT_DOCUMENT_H