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- /**************************************************************************/
- /* physical_bone_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PHYSICAL_BONE_2D_H
- #define PHYSICAL_BONE_2D_H
- #include "scene/2d/physics/rigid_body_2d.h"
- #include "scene/2d/skeleton_2d.h"
- class Joint2D;
- class PhysicalBone2D : public RigidBody2D {
- GDCLASS(PhysicalBone2D, RigidBody2D);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- private:
- Skeleton2D *parent_skeleton = nullptr;
- int bone2d_index = -1;
- NodePath bone2d_nodepath;
- bool follow_bone_when_simulating = false;
- Joint2D *child_joint = nullptr;
- bool auto_configure_joint = true;
- bool simulate_physics = false;
- bool _internal_simulate_physics = false;
- void _find_skeleton_parent();
- void _find_joint_child();
- void _auto_configure_joint();
- void _start_physics_simulation();
- void _stop_physics_simulation();
- void _position_at_bone2d();
- public:
- Joint2D *get_joint() const;
- bool get_auto_configure_joint() const;
- void set_auto_configure_joint(bool p_auto_configure);
- void set_simulate_physics(bool p_simulate);
- bool get_simulate_physics() const;
- bool is_simulating_physics() const;
- void set_bone2d_nodepath(const NodePath &p_nodepath);
- NodePath get_bone2d_nodepath() const;
- void set_bone2d_index(int p_bone_idx);
- int get_bone2d_index() const;
- void set_follow_bone_when_simulating(bool p_follow);
- bool get_follow_bone_when_simulating() const;
- PackedStringArray get_configuration_warnings() const override;
- PhysicalBone2D();
- ~PhysicalBone2D();
- };
- #endif // PHYSICAL_BONE_2D_H
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