123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121 |
- /**************************************************************************/
- /* kinematic_collision_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "kinematic_collision_2d.h"
- #include "scene/2d/physics/physics_body_2d.h"
- Vector2 KinematicCollision2D::get_position() const {
- return result.collision_point;
- }
- Vector2 KinematicCollision2D::get_normal() const {
- return result.collision_normal;
- }
- Vector2 KinematicCollision2D::get_travel() const {
- return result.travel;
- }
- Vector2 KinematicCollision2D::get_remainder() const {
- return result.remainder;
- }
- real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
- ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
- return result.get_angle(p_up_direction);
- }
- real_t KinematicCollision2D::get_depth() const {
- return result.collision_depth;
- }
- Object *KinematicCollision2D::get_local_shape() const {
- PhysicsBody2D *owner = Object::cast_to<PhysicsBody2D>(ObjectDB::get_instance(owner_id));
- if (!owner) {
- return nullptr;
- }
- uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
- return owner->shape_owner_get_owner(ownerid);
- }
- Object *KinematicCollision2D::get_collider() const {
- if (result.collider_id.is_valid()) {
- return ObjectDB::get_instance(result.collider_id);
- }
- return nullptr;
- }
- ObjectID KinematicCollision2D::get_collider_id() const {
- return result.collider_id;
- }
- RID KinematicCollision2D::get_collider_rid() const {
- return result.collider;
- }
- Object *KinematicCollision2D::get_collider_shape() const {
- Object *collider = get_collider();
- if (collider) {
- CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
- if (obj2d) {
- uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
- return obj2d->shape_owner_get_owner(ownerid);
- }
- }
- return nullptr;
- }
- int KinematicCollision2D::get_collider_shape_index() const {
- return result.collider_shape;
- }
- Vector2 KinematicCollision2D::get_collider_velocity() const {
- return result.collider_velocity;
- }
- void KinematicCollision2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
- ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
- ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
- ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
- ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
- ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
- ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
- ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
- }
|