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- /**************************************************************************/
- /* camera_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "camera_2d.h"
- #include "core/config/project_settings.h"
- #include "scene/main/viewport.h"
- bool Camera2D::_is_editing_in_editor() const {
- #ifdef TOOLS_ENABLED
- return is_part_of_edited_scene();
- #else
- return false;
- #endif // TOOLS_ENABLED
- }
- void Camera2D::_update_scroll() {
- if (!is_inside_tree() || !viewport) {
- return;
- }
- if (_is_editing_in_editor()) {
- queue_redraw();
- return;
- }
- if (is_current()) {
- ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = _get_camera_screen_size();
- Transform2D xform;
- if (is_physics_interpolated_and_enabled()) {
- xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction());
- camera_screen_center = xform.affine_inverse().xform(0.5 * screen_size);
- } else {
- xform = get_camera_transform();
- }
- viewport->set_canvas_transform(xform);
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
- Point2 adj_screen_pos = camera_screen_center - (screen_size * 0.5);
- // TODO: Remove xform and screen_offset when ParallaxBackground/ParallaxLayer is removed.
- get_tree()->call_group(group_name, SNAME("_camera_moved"), xform, screen_offset, adj_screen_pos);
- }
- }
- #ifdef TOOLS_ENABLED
- void Camera2D::_project_settings_changed() {
- if (screen_drawing_enabled) {
- queue_redraw();
- }
- }
- #endif
- void Camera2D::_update_process_callback() {
- if (is_physics_interpolated_and_enabled()) {
- set_process_internal(is_current());
- set_physics_process_internal(is_current());
- #ifdef TOOLS_ENABLED
- if (process_callback == CAMERA2D_PROCESS_IDLE) {
- WARN_PRINT_ONCE("Camera2D overridden to physics process mode due to use of physics interpolation.");
- }
- #endif
- } else if (_is_editing_in_editor()) {
- set_process_internal(false);
- set_physics_process_internal(false);
- } else {
- if (process_callback == CAMERA2D_PROCESS_IDLE) {
- set_process_internal(true);
- set_physics_process_internal(false);
- } else {
- set_process_internal(false);
- set_physics_process_internal(true);
- }
- }
- }
- void Camera2D::set_zoom(const Vector2 &p_zoom) {
- // Setting zoom to zero causes 'affine_invert' issues
- ERR_FAIL_COND_MSG(Math::is_zero_approx(p_zoom.x) || Math::is_zero_approx(p_zoom.y), "Zoom level must be different from 0 (can be negative).");
- zoom = p_zoom;
- zoom_scale = Vector2(1, 1) / zoom;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- Vector2 Camera2D::get_zoom() const {
- return zoom;
- }
- Transform2D Camera2D::get_camera_transform() {
- if (!get_tree()) {
- return Transform2D();
- }
- ERR_FAIL_COND_V(custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D());
- Size2 screen_size = _get_camera_screen_size();
- Point2 new_camera_pos = get_global_position();
- Point2 ret_camera_pos;
- if (!first) {
- if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (drag_horizontal_enabled && !_is_editing_in_editor() && !drag_horizontal_offset_changed) {
- camera_pos.x = MIN(camera_pos.x, (new_camera_pos.x + screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_LEFT]));
- camera_pos.x = MAX(camera_pos.x, (new_camera_pos.x - screen_size.x * 0.5 * zoom_scale.x * drag_margin[SIDE_RIGHT]));
- } else {
- if (drag_horizontal_offset < 0) {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
- } else {
- camera_pos.x = new_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
- }
- drag_horizontal_offset_changed = false;
- }
- if (drag_vertical_enabled && !_is_editing_in_editor() && !drag_vertical_offset_changed) {
- camera_pos.y = MIN(camera_pos.y, (new_camera_pos.y + screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_TOP]));
- camera_pos.y = MAX(camera_pos.y, (new_camera_pos.y - screen_size.y * 0.5 * zoom_scale.y * drag_margin[SIDE_BOTTOM]));
- } else {
- if (drag_vertical_offset < 0) {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
- } else {
- camera_pos.y = new_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
- }
- drag_vertical_offset_changed = false;
- }
- } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
- camera_pos = new_camera_pos;
- }
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
- Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom_scale);
- if (limit_smoothing_enabled) {
- if (screen_rect.position.x < limit[SIDE_LEFT]) {
- camera_pos.x -= screen_rect.position.x - limit[SIDE_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
- camera_pos.x -= screen_rect.position.x + screen_rect.size.x - limit[SIDE_RIGHT];
- }
- if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
- camera_pos.y -= screen_rect.position.y + screen_rect.size.y - limit[SIDE_BOTTOM];
- }
- if (screen_rect.position.y < limit[SIDE_TOP]) {
- camera_pos.y -= screen_rect.position.y - limit[SIDE_TOP];
- }
- }
- // FIXME: There is a bug here, introduced before physics interpolation.
- // Smoothing occurs rather confusingly during the call to get_camera_transform().
- // It may be called MULTIPLE TIMES on certain frames,
- // therefore smoothing is not currently applied only once per frame / tick,
- // which will result in some haphazard results.
- if (position_smoothing_enabled && !_is_editing_in_editor()) {
- bool physics_process = (process_callback == CAMERA2D_PROCESS_PHYSICS) || is_physics_interpolated_and_enabled();
- real_t delta = physics_process ? get_physics_process_delta_time() : get_process_delta_time();
- real_t c = position_smoothing_speed * delta;
- smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
- ret_camera_pos = smoothed_camera_pos;
- //camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;
- } else {
- ret_camera_pos = smoothed_camera_pos = camera_pos;
- }
- } else {
- ret_camera_pos = smoothed_camera_pos = camera_pos = new_camera_pos;
- first = false;
- }
- Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom_scale) : Point2());
- if (!ignore_rotation) {
- if (rotation_smoothing_enabled && !_is_editing_in_editor()) {
- real_t step = rotation_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
- camera_angle = Math::lerp_angle(camera_angle, get_global_rotation(), step);
- } else {
- camera_angle = get_global_rotation();
- }
- screen_offset = screen_offset.rotated(camera_angle);
- }
- Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
- if (!position_smoothing_enabled || !limit_smoothing_enabled) {
- if (screen_rect.position.x < limit[SIDE_LEFT]) {
- screen_rect.position.x = limit[SIDE_LEFT];
- }
- if (screen_rect.position.x + screen_rect.size.x > limit[SIDE_RIGHT]) {
- screen_rect.position.x = limit[SIDE_RIGHT] - screen_rect.size.x;
- }
- if (screen_rect.position.y + screen_rect.size.y > limit[SIDE_BOTTOM]) {
- screen_rect.position.y = limit[SIDE_BOTTOM] - screen_rect.size.y;
- }
- if (screen_rect.position.y < limit[SIDE_TOP]) {
- screen_rect.position.y = limit[SIDE_TOP];
- }
- }
- if (offset != Vector2()) {
- screen_rect.position += offset;
- }
- Transform2D xform;
- xform.scale_basis(zoom_scale);
- if (!ignore_rotation) {
- xform.set_rotation(camera_angle);
- }
- xform.set_origin(screen_rect.position);
- camera_screen_center = xform.xform(0.5 * screen_size);
- return xform.affine_inverse();
- }
- void Camera2D::_ensure_update_interpolation_data() {
- // The "curr -> previous" update can either occur
- // on NOTIFICATION_INTERNAL_PHYSICS_PROCESS, OR
- // on NOTIFICATION_TRANSFORM_CHANGED,
- // if NOTIFICATION_TRANSFORM_CHANGED takes place earlier than
- // NOTIFICATION_INTERNAL_PHYSICS_PROCESS on a tick.
- // This is to ensure that the data keeps flowing, but the new data
- // doesn't overwrite before prev has been set.
- // Keep the data flowing.
- uint64_t tick = Engine::get_singleton()->get_physics_frames();
- if (_interpolation_data.last_update_physics_tick != tick) {
- _interpolation_data.xform_prev = _interpolation_data.xform_curr;
- _interpolation_data.last_update_physics_tick = tick;
- }
- }
- void Camera2D::_notification(int p_what) {
- switch (p_what) {
- #ifdef TOOLS_ENABLED
- case NOTIFICATION_READY: {
- if (is_part_of_edited_scene()) {
- ProjectSettings::get_singleton()->connect(SNAME("settings_changed"), callable_mp(this, &Camera2D::_project_settings_changed));
- }
- } break;
- #endif
- case NOTIFICATION_INTERNAL_PROCESS: {
- _update_scroll();
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (is_physics_interpolated_and_enabled()) {
- _ensure_update_interpolation_data();
- _interpolation_data.xform_curr = get_camera_transform();
- } else {
- _update_scroll();
- }
- } break;
- case NOTIFICATION_RESET_PHYSICS_INTERPOLATION: {
- // Force the limits etc. to update.
- _interpolation_data.xform_curr = get_camera_transform();
- _interpolation_data.xform_prev = _interpolation_data.xform_curr;
- } break;
- case NOTIFICATION_SUSPENDED:
- case NOTIFICATION_PAUSED: {
- if (is_physics_interpolated_and_enabled()) {
- _update_scroll();
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if ((!position_smoothing_enabled && !is_physics_interpolated_and_enabled()) || _is_editing_in_editor()) {
- _update_scroll();
- }
- if (is_physics_interpolated_and_enabled()) {
- _ensure_update_interpolation_data();
- _interpolation_data.xform_curr = get_camera_transform();
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- ERR_FAIL_COND(!is_inside_tree());
- if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
- viewport = custom_viewport;
- } else {
- viewport = get_viewport();
- }
- canvas = get_canvas();
- RID vp = viewport->get_viewport_rid();
- group_name = "__cameras_" + itos(vp.get_id());
- canvas_group_name = "__cameras_c" + itos(canvas.get_id());
- add_to_group(group_name);
- add_to_group(canvas_group_name);
- if (!_is_editing_in_editor() && enabled && !viewport->get_camera_2d()) {
- make_current();
- }
- _update_process_callback();
- first = true;
- _update_scroll();
- // Note that NOTIFICATION_RESET_PHYSICS_INTERPOLATION
- // is automatically called before this because Camera2D is inherited
- // from CanvasItem. However, the camera transform is not up to date
- // until this point, so we do an extra manual reset.
- if (is_physics_interpolated_and_enabled()) {
- _interpolation_data.xform_curr = get_camera_transform();
- _interpolation_data.xform_prev = _interpolation_data.xform_curr;
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- remove_from_group(group_name);
- remove_from_group(canvas_group_name);
- if (is_current()) {
- clear_current();
- }
- viewport = nullptr;
- just_exited_tree = true;
- callable_mp(this, &Camera2D::_reset_just_exited).call_deferred();
- } break;
- #ifdef TOOLS_ENABLED
- case NOTIFICATION_DRAW: {
- if (!is_inside_tree() || !_is_editing_in_editor()) {
- break;
- }
- if (screen_drawing_enabled) {
- Color area_axis_color(1, 0.4, 1, 0.63);
- real_t area_axis_width = -1;
- if (is_current()) {
- area_axis_width = 3;
- }
- Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = _get_camera_screen_size();
- Vector2 screen_endpoints[4] = {
- inv_camera_transform.xform(Vector2(0, 0)),
- inv_camera_transform.xform(Vector2(screen_size.width, 0)),
- inv_camera_transform.xform(Vector2(screen_size.width, screen_size.height)),
- inv_camera_transform.xform(Vector2(0, screen_size.height))
- };
- Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
- for (int i = 0; i < 4; i++) {
- draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i + 1) % 4]), area_axis_color, area_axis_width);
- }
- }
- if (limit_drawing_enabled) {
- Color limit_drawing_color(1, 1, 0.25, 0.63);
- real_t limit_drawing_width = -1;
- if (is_current()) {
- limit_drawing_width = 3;
- }
- Vector2 camera_origin = get_global_position();
- Vector2 camera_scale = get_global_scale().abs();
- Vector2 limit_points[4] = {
- (Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
- (Vector2(limit[SIDE_RIGHT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale,
- (Vector2(limit[SIDE_LEFT], limit[SIDE_BOTTOM]) - camera_origin) / camera_scale
- };
- for (int i = 0; i < 4; i++) {
- draw_line(limit_points[i], limit_points[(i + 1) % 4], limit_drawing_color, limit_drawing_width);
- }
- }
- if (margin_drawing_enabled) {
- Color margin_drawing_color(0.25, 1, 1, 0.63);
- real_t margin_drawing_width = -1;
- if (is_current()) {
- margin_drawing_width = 3;
- }
- Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
- Size2 screen_size = _get_camera_screen_size();
- Vector2 margin_endpoints[4] = {
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) - ((screen_size.height / 2) * drag_margin[SIDE_TOP]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) + ((screen_size.width / 2) * drag_margin[SIDE_RIGHT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM]))),
- inv_camera_transform.xform(Vector2((screen_size.width / 2) - ((screen_size.width / 2) * drag_margin[SIDE_LEFT]), (screen_size.height / 2) + ((screen_size.height / 2) * drag_margin[SIDE_BOTTOM])))
- };
- Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
- for (int i = 0; i < 4; i++) {
- draw_line(inv_transform.xform(margin_endpoints[i]), inv_transform.xform(margin_endpoints[(i + 1) % 4]), margin_drawing_color, margin_drawing_width);
- }
- }
- } break;
- #endif
- }
- }
- void Camera2D::set_offset(const Vector2 &p_offset) {
- offset = p_offset;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- Vector2 Camera2D::get_offset() const {
- return offset;
- }
- void Camera2D::set_anchor_mode(AnchorMode p_anchor_mode) {
- anchor_mode = p_anchor_mode;
- _update_scroll();
- }
- Camera2D::AnchorMode Camera2D::get_anchor_mode() const {
- return anchor_mode;
- }
- void Camera2D::set_ignore_rotation(bool p_ignore) {
- ignore_rotation = p_ignore;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- // Reset back to zero so it matches the camera rotation when ignore_rotation is enabled.
- if (ignore_rotation) {
- camera_angle = 0.0;
- }
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- bool Camera2D::is_ignoring_rotation() const {
- return ignore_rotation;
- }
- void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
- if (process_callback == p_mode) {
- return;
- }
- process_callback = p_mode;
- _update_process_callback();
- }
- void Camera2D::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- if (!is_inside_tree()) {
- return;
- }
- if (enabled && !viewport->get_camera_2d()) {
- make_current();
- } else if (!enabled && is_current()) {
- clear_current();
- }
- }
- bool Camera2D::is_enabled() const {
- return enabled;
- }
- Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
- return process_callback;
- }
- void Camera2D::_make_current(Object *p_which) {
- if (!is_inside_tree() || !viewport) {
- return;
- }
- if (custom_viewport && !ObjectDB::get_instance(custom_viewport_id)) {
- return;
- }
- queue_redraw();
- bool was_current = viewport->get_camera_2d() == this;
- bool is_current = p_which == this;
- if (is_current) {
- viewport->_camera_2d_set(this);
- } else if (was_current) {
- viewport->_camera_2d_set(nullptr);
- }
- if (is_current != was_current) {
- _update_process_callback();
- }
- }
- void Camera2D::_update_process_internal_for_smoothing() {
- bool is_not_in_scene_or_editor = !(is_inside_tree() && _is_editing_in_editor());
- bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
- bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor;
- set_process_internal(enable);
- }
- void Camera2D::make_current() {
- ERR_FAIL_COND(!enabled || !is_inside_tree());
- get_tree()->call_group(group_name, "_make_current", this);
- if (just_exited_tree) {
- // If camera exited the scene tree in the same frame, group call will skip it, so this needs to be called manually.
- _make_current(this);
- }
- _update_scroll();
- _update_process_callback();
- }
- void Camera2D::clear_current() {
- ERR_FAIL_COND(!is_current());
- if (!viewport || !viewport->is_inside_tree()) {
- return;
- }
- if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) {
- viewport->assign_next_enabled_camera_2d(group_name);
- }
- _update_process_callback();
- }
- bool Camera2D::is_current() const {
- if (!viewport) {
- return false;
- }
- if (!custom_viewport || ObjectDB::get_instance(custom_viewport_id)) {
- return viewport->get_camera_2d() == this;
- }
- return false;
- }
- void Camera2D::set_limit(Side p_side, int p_limit) {
- ERR_FAIL_INDEX((int)p_side, 4);
- limit[p_side] = p_limit;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- int Camera2D::get_limit(Side p_side) const {
- ERR_FAIL_INDEX_V((int)p_side, 4, 0);
- return limit[p_side];
- }
- void Camera2D::set_limit_smoothing_enabled(bool enable) {
- limit_smoothing_enabled = enable;
- _update_scroll();
- }
- bool Camera2D::is_limit_smoothing_enabled() const {
- return limit_smoothing_enabled;
- }
- void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
- ERR_FAIL_INDEX((int)p_side, 4);
- drag_margin[p_side] = p_drag_margin;
- queue_redraw();
- }
- real_t Camera2D::get_drag_margin(Side p_side) const {
- ERR_FAIL_INDEX_V((int)p_side, 4, 0);
- return drag_margin[p_side];
- }
- Vector2 Camera2D::get_camera_position() const {
- return camera_pos;
- }
- void Camera2D::force_update_scroll() {
- _update_scroll();
- }
- void Camera2D::reset_smoothing() {
- _update_scroll();
- smoothed_camera_pos = camera_pos;
- }
- void Camera2D::align() {
- ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
- Size2 screen_size = _get_camera_screen_size();
- Point2 current_camera_pos = get_global_position();
- if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
- if (drag_horizontal_offset < 0) {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
- } else {
- camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_LEFT] * drag_horizontal_offset;
- }
- if (drag_vertical_offset < 0) {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_TOP] * drag_vertical_offset;
- } else {
- camera_pos.y = current_camera_pos.y + screen_size.y * 0.5 * drag_margin[SIDE_BOTTOM] * drag_vertical_offset;
- }
- } else if (anchor_mode == ANCHOR_MODE_FIXED_TOP_LEFT) {
- camera_pos = current_camera_pos;
- }
- _update_scroll();
- }
- void Camera2D::set_position_smoothing_speed(real_t p_speed) {
- position_smoothing_speed = MAX(0, p_speed);
- _update_process_internal_for_smoothing();
- }
- real_t Camera2D::get_position_smoothing_speed() const {
- return position_smoothing_speed;
- }
- void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
- rotation_smoothing_speed = MAX(0, p_speed);
- _update_process_internal_for_smoothing();
- }
- real_t Camera2D::get_rotation_smoothing_speed() const {
- return rotation_smoothing_speed;
- }
- void Camera2D::set_rotation_smoothing_enabled(bool p_enabled) {
- rotation_smoothing_enabled = p_enabled;
- notify_property_list_changed();
- }
- bool Camera2D::is_rotation_smoothing_enabled() const {
- return rotation_smoothing_enabled;
- }
- Point2 Camera2D::get_camera_screen_center() const {
- return camera_screen_center;
- }
- Size2 Camera2D::_get_camera_screen_size() const {
- if (_is_editing_in_editor()) {
- return Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));
- }
- return get_viewport_rect().size;
- }
- void Camera2D::set_drag_horizontal_enabled(bool p_enabled) {
- drag_horizontal_enabled = p_enabled;
- }
- bool Camera2D::is_drag_horizontal_enabled() const {
- return drag_horizontal_enabled;
- }
- void Camera2D::set_drag_vertical_enabled(bool p_enabled) {
- drag_vertical_enabled = p_enabled;
- }
- bool Camera2D::is_drag_vertical_enabled() const {
- return drag_vertical_enabled;
- }
- void Camera2D::set_drag_vertical_offset(real_t p_offset) {
- drag_vertical_offset = p_offset;
- drag_vertical_offset_changed = true;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- real_t Camera2D::get_drag_vertical_offset() const {
- return drag_vertical_offset;
- }
- void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
- drag_horizontal_offset = p_offset;
- drag_horizontal_offset_changed = true;
- Point2 old_smoothed_camera_pos = smoothed_camera_pos;
- _update_scroll();
- smoothed_camera_pos = old_smoothed_camera_pos;
- }
- real_t Camera2D::get_drag_horizontal_offset() const {
- return drag_horizontal_offset;
- }
- void Camera2D::_set_old_smoothing(real_t p_enable) {
- //compatibility
- if (p_enable > 0) {
- position_smoothing_enabled = true;
- set_position_smoothing_speed(p_enable);
- }
- }
- void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
- position_smoothing_enabled = p_enabled;
- notify_property_list_changed();
- }
- bool Camera2D::is_position_smoothing_enabled() const {
- return position_smoothing_enabled;
- }
- void Camera2D::set_custom_viewport(Node *p_viewport) {
- ERR_FAIL_NULL(p_viewport);
- if (is_inside_tree()) {
- remove_from_group(group_name);
- remove_from_group(canvas_group_name);
- }
- custom_viewport = Object::cast_to<Viewport>(p_viewport);
- if (custom_viewport) {
- custom_viewport_id = custom_viewport->get_instance_id();
- } else {
- custom_viewport_id = ObjectID();
- }
- if (is_inside_tree()) {
- if (custom_viewport) {
- viewport = custom_viewport;
- } else {
- viewport = get_viewport();
- }
- RID vp = viewport->get_viewport_rid();
- group_name = "__cameras_" + itos(vp.get_id());
- canvas_group_name = "__cameras_c" + itos(canvas.get_id());
- add_to_group(group_name);
- add_to_group(canvas_group_name);
- }
- }
- Node *Camera2D::get_custom_viewport() const {
- return custom_viewport;
- }
- void Camera2D::set_screen_drawing_enabled(bool enable) {
- screen_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- queue_redraw();
- #endif
- }
- bool Camera2D::is_screen_drawing_enabled() const {
- return screen_drawing_enabled;
- }
- void Camera2D::set_limit_drawing_enabled(bool enable) {
- limit_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- queue_redraw();
- #endif
- }
- bool Camera2D::is_limit_drawing_enabled() const {
- return limit_drawing_enabled;
- }
- void Camera2D::set_margin_drawing_enabled(bool enable) {
- margin_drawing_enabled = enable;
- #ifdef TOOLS_ENABLED
- queue_redraw();
- #endif
- }
- bool Camera2D::is_margin_drawing_enabled() const {
- return margin_drawing_enabled;
- }
- void Camera2D::_validate_property(PropertyInfo &p_property) const {
- if (!position_smoothing_enabled && p_property.name == "position_smoothing_speed") {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
- p_property.usage = PROPERTY_USAGE_NO_EDITOR;
- }
- }
- void Camera2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Camera2D::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &Camera2D::get_offset);
- ClassDB::bind_method(D_METHOD("set_anchor_mode", "anchor_mode"), &Camera2D::set_anchor_mode);
- ClassDB::bind_method(D_METHOD("get_anchor_mode"), &Camera2D::get_anchor_mode);
- ClassDB::bind_method(D_METHOD("set_ignore_rotation", "ignore"), &Camera2D::set_ignore_rotation);
- ClassDB::bind_method(D_METHOD("is_ignoring_rotation"), &Camera2D::is_ignoring_rotation);
- ClassDB::bind_method(D_METHOD("_update_scroll"), &Camera2D::_update_scroll);
- ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
- ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Camera2D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &Camera2D::is_enabled);
- ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
- ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
- ClassDB::bind_method(D_METHOD("set_limit", "margin", "limit"), &Camera2D::set_limit);
- ClassDB::bind_method(D_METHOD("get_limit", "margin"), &Camera2D::get_limit);
- ClassDB::bind_method(D_METHOD("set_limit_smoothing_enabled", "limit_smoothing_enabled"), &Camera2D::set_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("is_limit_smoothing_enabled"), &Camera2D::is_limit_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_drag_vertical_enabled", "enabled"), &Camera2D::set_drag_vertical_enabled);
- ClassDB::bind_method(D_METHOD("is_drag_vertical_enabled"), &Camera2D::is_drag_vertical_enabled);
- ClassDB::bind_method(D_METHOD("set_drag_horizontal_enabled", "enabled"), &Camera2D::set_drag_horizontal_enabled);
- ClassDB::bind_method(D_METHOD("is_drag_horizontal_enabled"), &Camera2D::is_drag_horizontal_enabled);
- ClassDB::bind_method(D_METHOD("set_drag_vertical_offset", "offset"), &Camera2D::set_drag_vertical_offset);
- ClassDB::bind_method(D_METHOD("get_drag_vertical_offset"), &Camera2D::get_drag_vertical_offset);
- ClassDB::bind_method(D_METHOD("set_drag_horizontal_offset", "offset"), &Camera2D::set_drag_horizontal_offset);
- ClassDB::bind_method(D_METHOD("get_drag_horizontal_offset"), &Camera2D::get_drag_horizontal_offset);
- ClassDB::bind_method(D_METHOD("set_drag_margin", "margin", "drag_margin"), &Camera2D::set_drag_margin);
- ClassDB::bind_method(D_METHOD("get_drag_margin", "margin"), &Camera2D::get_drag_margin);
- ClassDB::bind_method(D_METHOD("get_target_position"), &Camera2D::get_camera_position);
- ClassDB::bind_method(D_METHOD("get_screen_center_position"), &Camera2D::get_camera_screen_center);
- ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &Camera2D::set_zoom);
- ClassDB::bind_method(D_METHOD("get_zoom"), &Camera2D::get_zoom);
- ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed);
- ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed);
- ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
- ClassDB::bind_method(D_METHOD("set_rotation_smoothing_speed", "speed"), &Camera2D::set_rotation_smoothing_speed);
- ClassDB::bind_method(D_METHOD("get_rotation_smoothing_speed"), &Camera2D::get_rotation_smoothing_speed);
- ClassDB::bind_method(D_METHOD("force_update_scroll"), &Camera2D::force_update_scroll);
- ClassDB::bind_method(D_METHOD("reset_smoothing"), &Camera2D::reset_smoothing);
- ClassDB::bind_method(D_METHOD("align"), &Camera2D::align);
- ClassDB::bind_method(D_METHOD("_set_old_smoothing", "follow_smoothing"), &Camera2D::_set_old_smoothing);
- ClassDB::bind_method(D_METHOD("set_screen_drawing_enabled", "screen_drawing_enabled"), &Camera2D::set_screen_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_screen_drawing_enabled"), &Camera2D::is_screen_drawing_enabled);
- ClassDB::bind_method(D_METHOD("set_limit_drawing_enabled", "limit_drawing_enabled"), &Camera2D::set_limit_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_limit_drawing_enabled"), &Camera2D::is_limit_drawing_enabled);
- ClassDB::bind_method(D_METHOD("set_margin_drawing_enabled", "margin_drawing_enabled"), &Camera2D::set_margin_drawing_enabled);
- ClassDB::bind_method(D_METHOD("is_margin_drawing_enabled"), &Camera2D::is_margin_drawing_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed Top Left,Drag Center"), "set_anchor_mode", "get_anchor_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
- ADD_GROUP("Limit", "limit_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
- ADD_GROUP("Position Smoothing", "position_smoothing_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
- ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed");
- ADD_GROUP("Drag", "drag_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_horizontal_enabled"), "set_drag_horizontal_enabled", "is_drag_horizontal_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_vertical_enabled"), "set_drag_vertical_enabled", "is_drag_vertical_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_horizontal_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_horizontal_offset", "get_drag_horizontal_offset");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drag_vertical_offset", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_drag_vertical_offset", "get_drag_vertical_offset");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_left_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_top_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_right_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "drag_bottom_margin", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_margin", "get_drag_margin", SIDE_BOTTOM);
- ADD_GROUP("Editor", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_screen"), "set_screen_drawing_enabled", "is_screen_drawing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
- BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
- BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(CAMERA2D_PROCESS_IDLE);
- }
- Camera2D::Camera2D() {
- limit[SIDE_LEFT] = -10000000;
- limit[SIDE_TOP] = -10000000;
- limit[SIDE_RIGHT] = 10000000;
- limit[SIDE_BOTTOM] = 10000000;
- drag_margin[SIDE_LEFT] = 0.2;
- drag_margin[SIDE_TOP] = 0.2;
- drag_margin[SIDE_RIGHT] = 0.2;
- drag_margin[SIDE_BOTTOM] = 0.2;
- set_notify_transform(true);
- set_hide_clip_children(true);
- }
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