nav_region.cpp 9.7 KB

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  1. /**************************************************************************/
  2. /* nav_region.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "nav_region.h"
  31. #include "nav_map.h"
  32. #include "3d/nav_map_builder_3d.h"
  33. #include "3d/nav_mesh_queries_3d.h"
  34. #include "3d/nav_region_iteration_3d.h"
  35. void NavRegion::set_map(NavMap *p_map) {
  36. if (map == p_map) {
  37. return;
  38. }
  39. cancel_sync_request();
  40. if (map) {
  41. map->remove_region(this);
  42. }
  43. map = p_map;
  44. polygons_dirty = true;
  45. if (map) {
  46. map->add_region(this);
  47. request_sync();
  48. }
  49. }
  50. void NavRegion::set_enabled(bool p_enabled) {
  51. if (enabled == p_enabled) {
  52. return;
  53. }
  54. enabled = p_enabled;
  55. // TODO: This should not require a full rebuild as the region has not really changed.
  56. polygons_dirty = true;
  57. request_sync();
  58. }
  59. void NavRegion::set_use_edge_connections(bool p_enabled) {
  60. if (use_edge_connections != p_enabled) {
  61. use_edge_connections = p_enabled;
  62. polygons_dirty = true;
  63. }
  64. request_sync();
  65. }
  66. void NavRegion::set_transform(Transform3D p_transform) {
  67. if (transform == p_transform) {
  68. return;
  69. }
  70. transform = p_transform;
  71. polygons_dirty = true;
  72. request_sync();
  73. #ifdef DEBUG_ENABLED
  74. if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
  75. ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
  76. }
  77. #endif // DEBUG_ENABLED
  78. }
  79. void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
  80. #ifdef DEBUG_ENABLED
  81. if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
  82. ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
  83. }
  84. if (map && p_navigation_mesh.is_valid() && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
  85. ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
  86. }
  87. #endif // DEBUG_ENABLED
  88. RWLockWrite write_lock(navmesh_rwlock);
  89. pending_navmesh_vertices.clear();
  90. pending_navmesh_polygons.clear();
  91. if (p_navigation_mesh.is_valid()) {
  92. p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons);
  93. }
  94. polygons_dirty = true;
  95. request_sync();
  96. }
  97. Vector3 NavRegion::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision) const {
  98. RWLockRead read_lock(region_rwlock);
  99. return NavMeshQueries3D::polygons_get_closest_point_to_segment(
  100. get_polygons(), p_from, p_to, p_use_collision);
  101. }
  102. gd::ClosestPointQueryResult NavRegion::get_closest_point_info(const Vector3 &p_point) const {
  103. RWLockRead read_lock(region_rwlock);
  104. return NavMeshQueries3D::polygons_get_closest_point_info(get_polygons(), p_point);
  105. }
  106. Vector3 NavRegion::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
  107. RWLockRead read_lock(region_rwlock);
  108. if (!get_enabled()) {
  109. return Vector3();
  110. }
  111. return NavMeshQueries3D::polygons_get_random_point(get_polygons(), p_navigation_layers, p_uniformly);
  112. }
  113. bool NavRegion::sync() {
  114. RWLockWrite write_lock(region_rwlock);
  115. bool something_changed = polygons_dirty /* || something_dirty? */;
  116. update_polygons();
  117. return something_changed;
  118. }
  119. void NavRegion::update_polygons() {
  120. if (!polygons_dirty) {
  121. return;
  122. }
  123. navmesh_polygons.clear();
  124. surface_area = 0.0;
  125. bounds = AABB();
  126. polygons_dirty = false;
  127. if (map == nullptr) {
  128. return;
  129. }
  130. RWLockRead read_lock(navmesh_rwlock);
  131. if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) {
  132. return;
  133. }
  134. int len = pending_navmesh_vertices.size();
  135. if (len == 0) {
  136. return;
  137. }
  138. const Vector3 *vertices_r = pending_navmesh_vertices.ptr();
  139. navmesh_polygons.resize(pending_navmesh_polygons.size());
  140. real_t _new_region_surface_area = 0.0;
  141. AABB _new_bounds;
  142. bool first_vertex = true;
  143. int navigation_mesh_polygon_index = 0;
  144. for (gd::Polygon &polygon : navmesh_polygons) {
  145. polygon.surface_area = 0.0;
  146. Vector<int> navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index];
  147. navigation_mesh_polygon_index += 1;
  148. int navigation_mesh_polygon_size = navigation_mesh_polygon.size();
  149. if (navigation_mesh_polygon_size < 3) {
  150. continue;
  151. }
  152. const int *indices = navigation_mesh_polygon.ptr();
  153. bool valid(true);
  154. polygon.points.resize(navigation_mesh_polygon_size);
  155. polygon.edges.resize(navigation_mesh_polygon_size);
  156. real_t _new_polygon_surface_area = 0.0;
  157. for (int j(2); j < navigation_mesh_polygon_size; j++) {
  158. const Face3 face = Face3(
  159. transform.xform(vertices_r[indices[0]]),
  160. transform.xform(vertices_r[indices[j - 1]]),
  161. transform.xform(vertices_r[indices[j]]));
  162. _new_polygon_surface_area += face.get_area();
  163. }
  164. polygon.surface_area = _new_polygon_surface_area;
  165. _new_region_surface_area += _new_polygon_surface_area;
  166. for (int j(0); j < navigation_mesh_polygon_size; j++) {
  167. int idx = indices[j];
  168. if (idx < 0 || idx >= len) {
  169. valid = false;
  170. break;
  171. }
  172. Vector3 point_position = transform.xform(vertices_r[idx]);
  173. polygon.points[j].pos = point_position;
  174. polygon.points[j].key = NavMapBuilder3D::get_point_key(point_position, map->get_merge_rasterizer_cell_size());
  175. if (first_vertex) {
  176. first_vertex = false;
  177. _new_bounds.position = point_position;
  178. } else {
  179. _new_bounds.expand_to(point_position);
  180. }
  181. }
  182. if (!valid) {
  183. ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
  184. }
  185. }
  186. surface_area = _new_region_surface_area;
  187. bounds = _new_bounds;
  188. }
  189. void NavRegion::get_iteration_update(NavRegionIteration &r_iteration) {
  190. r_iteration.navigation_layers = get_navigation_layers();
  191. r_iteration.enter_cost = get_enter_cost();
  192. r_iteration.travel_cost = get_travel_cost();
  193. r_iteration.owner_object_id = get_owner_id();
  194. r_iteration.owner_type = get_type();
  195. r_iteration.owner_rid = get_self();
  196. r_iteration.enabled = get_enabled();
  197. r_iteration.transform = get_transform();
  198. r_iteration.owner_use_edge_connections = get_use_edge_connections();
  199. r_iteration.bounds = get_bounds();
  200. r_iteration.surface_area = get_surface_area();
  201. r_iteration.navmesh_polygons.clear();
  202. r_iteration.navmesh_polygons.resize(navmesh_polygons.size());
  203. for (uint32_t i = 0; i < navmesh_polygons.size(); i++) {
  204. gd::Polygon &navmesh_polygon = navmesh_polygons[i];
  205. navmesh_polygon.owner = &r_iteration;
  206. r_iteration.navmesh_polygons[i] = navmesh_polygon;
  207. }
  208. }
  209. void NavRegion::request_sync() {
  210. if (map && !sync_dirty_request_list_element.in_list()) {
  211. map->add_region_sync_dirty_request(&sync_dirty_request_list_element);
  212. }
  213. }
  214. void NavRegion::cancel_sync_request() {
  215. if (map && sync_dirty_request_list_element.in_list()) {
  216. map->remove_region_sync_dirty_request(&sync_dirty_request_list_element);
  217. }
  218. }
  219. NavRegion::NavRegion() :
  220. sync_dirty_request_list_element(this) {
  221. type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
  222. }
  223. NavRegion::~NavRegion() {
  224. cancel_sync_request();
  225. }