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Rémi Verschelde 96579d1399 Merge pull request #104881 from akien-mga/revert-modulate-colored-emojis 1 день назад
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core c477d248c6 Fix icons with non-ASCII file names in project manager. недель назад: 2
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editor 994983a93b i18n: Sync translations with Weblate 1 неделя назад
main 46f16271e2 Disable broken Vulkan layers before running RenderingDevice tests. 1 неделя назад
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modules 13c34fc29c Don't apply font color to colored emojis 2 дней назад
platform 52e84ae83e Update mouse-entered state when subwindow closes (macOS display server) недель назад: 2
scene f0b2f6c3cd Fix error when embedded window is closed while resizing недель назад: 2
servers 6e298f2b95 Renderer: Fix Metal handling of cube textures; assert equal dimensions недель назад: 2
tests b725a9f285 Fix `SCRIPT ERROR/ERROR/WARNING` on test output недель назад: 3
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 лет назад
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glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 2 месяцев назад
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platform_methods.py e0693f8ad8 Add loongarch64 support 3 месяцев назад
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 3 месяцев назад
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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