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- #!/usr/bin/env python
- Import("env")
- env_effects = env.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- thirdparty_dir = "#thirdparty/amd-fsr2/"
- thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_effects.Prepend(CPPPATH=[thirdparty_dir])
- # This flag doesn't actually control anything GCC specific in FSR2. It determines
- # if symbols should be exported, which is not required for Godot.
- env_effects.Append(CPPDEFINES=["FFX_GCC"])
- env_thirdparty = env_effects.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.servers_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_effects.add_source_files(module_obj, "*.cpp")
- env.servers_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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