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- /**************************************************************************/
- /* renderer_canvas_render.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "renderer_canvas_render.h"
- #include "servers/rendering/rendering_server_globals.h"
- RendererCanvasRender *RendererCanvasRender::singleton = nullptr;
- const Rect2 &RendererCanvasRender::Item::get_rect() const {
- if (custom_rect || (!rect_dirty && !update_when_visible && skeleton == RID())) {
- return rect;
- }
- //must update rect
- if (commands == nullptr) {
- rect = Rect2();
- rect_dirty = false;
- return rect;
- }
- Transform2D xf;
- bool found_xform = false;
- bool first = true;
- const Item::Command *c = commands;
- while (c) {
- Rect2 r;
- switch (c->type) {
- case Item::Command::TYPE_RECT: {
- const Item::CommandRect *crect = static_cast<const Item::CommandRect *>(c);
- r = crect->rect;
- } break;
- case Item::Command::TYPE_NINEPATCH: {
- const Item::CommandNinePatch *style = static_cast<const Item::CommandNinePatch *>(c);
- r = style->rect;
- } break;
- case Item::Command::TYPE_POLYGON: {
- const Item::CommandPolygon *polygon = static_cast<const Item::CommandPolygon *>(c);
- r = polygon->polygon.rect_cache;
- } break;
- case Item::Command::TYPE_PRIMITIVE: {
- const Item::CommandPrimitive *primitive = static_cast<const Item::CommandPrimitive *>(c);
- for (uint32_t j = 0; j < primitive->point_count; j++) {
- if (j == 0) {
- r.position = primitive->points[0];
- } else {
- r.expand_to(primitive->points[j]);
- }
- }
- } break;
- case Item::Command::TYPE_MESH: {
- const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- AABB aabb = RSG::mesh_storage->mesh_get_aabb(mesh->mesh, skeleton);
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- } break;
- case Item::Command::TYPE_MULTIMESH: {
- const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- AABB aabb = RSG::mesh_storage->multimesh_get_aabb(multimesh->multimesh);
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- } break;
- case Item::Command::TYPE_PARTICLES: {
- const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
- if (particles_cmd->particles.is_valid()) {
- AABB aabb = RSG::particles_storage->particles_get_aabb(particles_cmd->particles);
- r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
- }
- } break;
- case Item::Command::TYPE_TRANSFORM: {
- const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
- xf = transform->xform;
- found_xform = true;
- [[fallthrough]];
- }
- default: {
- c = c->next;
- continue;
- }
- }
- if (found_xform) {
- r = xf.xform(r);
- }
- if (first) {
- rect = r;
- first = false;
- } else {
- rect = rect.merge(r);
- }
- c = c->next;
- }
- rect_dirty = false;
- return rect;
- }
- RendererCanvasRender::Item::CommandMesh::~CommandMesh() {
- if (mesh_instance.is_valid()) {
- RSG::mesh_storage->mesh_instance_free(mesh_instance);
- }
- }
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