navigation_utilities.h 3.4 KB

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  1. /**************************************************************************/
  2. /* navigation_utilities.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_UTILITIES_H
  31. #define NAVIGATION_UTILITIES_H
  32. #include "core/math/vector3.h"
  33. #include "core/variant/typed_array.h"
  34. namespace NavigationUtilities {
  35. enum PathfindingAlgorithm {
  36. PATHFINDING_ALGORITHM_ASTAR = 0,
  37. };
  38. enum PathPostProcessing {
  39. PATH_POSTPROCESSING_CORRIDORFUNNEL = 0,
  40. PATH_POSTPROCESSING_EDGECENTERED,
  41. };
  42. enum PathSegmentType {
  43. PATH_SEGMENT_TYPE_REGION = 0,
  44. PATH_SEGMENT_TYPE_LINK
  45. };
  46. enum PathMetadataFlags {
  47. PATH_INCLUDE_NONE = 0,
  48. PATH_INCLUDE_TYPES = 1,
  49. PATH_INCLUDE_RIDS = 2,
  50. PATH_INCLUDE_OWNERS = 4,
  51. PATH_INCLUDE_ALL = PATH_INCLUDE_TYPES | PATH_INCLUDE_RIDS | PATH_INCLUDE_OWNERS
  52. };
  53. struct PathQueryParameters {
  54. PathfindingAlgorithm pathfinding_algorithm = PATHFINDING_ALGORITHM_ASTAR;
  55. PathPostProcessing path_postprocessing = PATH_POSTPROCESSING_CORRIDORFUNNEL;
  56. RID map;
  57. Vector3 start_position;
  58. Vector3 target_position;
  59. uint32_t navigation_layers = 1;
  60. BitField<PathMetadataFlags> metadata_flags = PATH_INCLUDE_ALL;
  61. bool simplify_path = false;
  62. real_t simplify_epsilon = 0.0;
  63. };
  64. struct PathQueryResult {
  65. PackedVector3Array path;
  66. PackedInt32Array path_types;
  67. TypedArray<RID> path_rids;
  68. PackedInt64Array path_owner_ids;
  69. };
  70. } //namespace NavigationUtilities
  71. #endif // NAVIGATION_UTILITIES_H