export_plugin.h 5.6 KB

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  1. /**************************************************************************/
  2. /* export_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef WINDOWS_EXPORT_PLUGIN_H
  31. #define WINDOWS_EXPORT_PLUGIN_H
  32. #include "core/io/file_access.h"
  33. #include "core/os/os.h"
  34. #include "editor/editor_settings.h"
  35. #include "editor/export/editor_export_platform_pc.h"
  36. // Optional environment variables for defining confidential information. If any
  37. // of these is set, they will override the values set in the credentials file.
  38. const String ENV_WIN_CODESIGN_ID_TYPE = "GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE";
  39. const String ENV_WIN_CODESIGN_ID = "GODOT_WINDOWS_CODESIGN_IDENTITY";
  40. const String ENV_WIN_CODESIGN_PASS = "GODOT_WINDOWS_CODESIGN_PASSWORD";
  41. class EditorExportPlatformWindows : public EditorExportPlatformPC {
  42. GDCLASS(EditorExportPlatformWindows, EditorExportPlatformPC);
  43. struct SSHCleanupCommand {
  44. String host;
  45. String port;
  46. Vector<String> ssh_args;
  47. String cmd_args;
  48. bool wait = false;
  49. SSHCleanupCommand(){};
  50. SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
  51. host = p_host;
  52. port = p_port;
  53. ssh_args = p_ssh_arg;
  54. cmd_args = p_cmd_args;
  55. wait = p_wait;
  56. };
  57. };
  58. Ref<ImageTexture> run_icon;
  59. Ref<ImageTexture> stop_icon;
  60. Vector<SSHCleanupCommand> cleanup_commands;
  61. OS::ProcessID ssh_pid = 0;
  62. int menu_options = 0;
  63. Error _process_icon(const Ref<EditorExportPreset> &p_preset, const String &p_src_path, const String &p_dst_path);
  64. Error _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path, bool p_console_icon);
  65. Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
  66. public:
  67. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
  68. virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) override;
  69. virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override;
  70. virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const override;
  71. virtual void get_export_options(List<ExportOption> *r_options) const override;
  72. virtual bool has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug = false) const override;
  73. virtual bool has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const override;
  74. virtual bool get_export_option_visibility(const EditorExportPreset *p_preset, const String &p_option) const override;
  75. virtual String get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const override;
  76. virtual String get_template_file_name(const String &p_target, const String &p_arch) const override;
  77. virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) override;
  78. virtual Ref<Texture2D> get_run_icon() const override;
  79. virtual bool poll_export() override;
  80. virtual Ref<ImageTexture> get_option_icon(int p_index) const override;
  81. virtual int get_options_count() const override;
  82. virtual String get_option_label(int p_index) const override;
  83. virtual String get_option_tooltip(int p_index) const override;
  84. virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) override;
  85. virtual void cleanup() override;
  86. EditorExportPlatformWindows();
  87. };
  88. #endif // WINDOWS_EXPORT_PLUGIN_H