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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_noise = env_modules.Clone()
- thirdparty_dir = "#thirdparty/noise/"
- env_noise.Prepend(CPPPATH=[thirdparty_dir])
- # Godot source files
- module_obj = []
- env_noise.add_source_files(module_obj, "*.cpp")
- env_noise.add_source_files(module_obj, "editor/*.cpp")
- env.modules_sources += module_obj
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