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- /**************************************************************************/
- /* editor_scene_importer_gltf.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_scene_importer_gltf.h"
- #ifdef TOOLS_ENABLED
- #include "../gltf_defines.h"
- #include "../gltf_document.h"
- uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
- return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
- }
- void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("gltf");
- r_extensions->push_back("glb");
- }
- Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t p_flags,
- const HashMap<StringName, Variant> &p_options,
- List<String> *r_missing_deps, Error *r_err) {
- Ref<GLTFDocument> gltf;
- gltf.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- if (p_options.has("gltf/naming_version")) {
- int naming_version = p_options["gltf/naming_version"];
- gltf->set_naming_version(naming_version);
- }
- if (p_options.has("gltf/embedded_image_handling")) {
- int32_t enum_option = p_options["gltf/embedded_image_handling"];
- state->set_handle_binary_image(enum_option);
- }
- if (p_options.has(SNAME("nodes/import_as_skeleton_bones")) ? (bool)p_options[SNAME("nodes/import_as_skeleton_bones")] : false) {
- state->set_import_as_skeleton_bones(true);
- }
- state->set_bake_fps(p_options["animation/fps"]);
- Error err = gltf->append_from_file(p_path, state, p_flags);
- if (err != OK) {
- if (r_err) {
- *r_err = err;
- }
- return nullptr;
- }
- if (p_options.has("animation/import")) {
- state->set_create_animations(bool(p_options["animation/import"]));
- }
- #ifndef DISABLE_DEPRECATED
- bool trimming = p_options.has("animation/trimming") ? (bool)p_options["animation/trimming"] : false;
- return gltf->generate_scene(state, state->get_bake_fps(), trimming, false);
- #else
- return gltf->generate_scene(state, state->get_bake_fps(), (bool)p_options["animation/trimming"], false);
- #endif
- }
- void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
- List<ResourceImporter::ImportOption> *r_options) {
- String file_extension = p_path.get_extension().to_lower();
- // Returns all the options when path is empty because that means it's for the Project Settings.
- if (p_path.is_empty() || file_extension == "gltf" || file_extension == "glb") {
- r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/naming_version", PROPERTY_HINT_ENUM, "Godot 4.1 or 4.0,Godot 4.2 or later"), 1));
- r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
- }
- }
- void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
- if (!p_import_params.has("gltf/naming_version")) {
- // If an existing import file is missing the glTF
- // compatibility version, we need to use version 0.
- p_import_params["gltf/naming_version"] = 0;
- }
- }
- Variant EditorSceneFormatImporterGLTF::get_option_visibility(const String &p_path, bool p_for_animation,
- const String &p_option, const HashMap<StringName, Variant> &p_options) {
- return true;
- }
- #endif // TOOLS_ENABLED
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