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- #!/usr/bin/env python
- Import("env")
- if env["platform"] in ["macos", "windows", "linuxbsd"]:
- # Thirdparty source files
- thirdparty_dir = "#thirdparty/glad/"
- thirdparty_sources = ["gl.c"]
- if not env.get("angle_libs"):
- thirdparty_sources += ["egl.c"]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- # Treat glad headers as system headers to avoid raising warnings. Not supported on MSVC.
- if not env.msvc:
- env.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
- else:
- env.Prepend(CPPPATH=[thirdparty_dir])
- env.Append(CPPDEFINES=["GLAD_ENABLED"])
- env.Append(CPPDEFINES=["EGL_ENABLED"])
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
- # Godot source files
- env.add_source_files(env.drivers_sources, "*.cpp")
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