123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /**************************************************************************/
- /* egl_manager.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EGL_MANAGER_H
- #define EGL_MANAGER_H
- #ifdef EGL_ENABLED
- // These must come first to avoid windows.h mess.
- #include "platform_gl.h"
- #include "core/config/project_settings.h"
- #include "core/crypto/crypto_core.h"
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/templates/local_vector.h"
- #include "servers/display_server.h"
- class EGLManager {
- private:
- // An EGL-side representation of a display with its own rendering
- // context.
- struct GLDisplay {
- void *display = nullptr;
- EGLDisplay egl_display = EGL_NO_DISPLAY;
- EGLContext egl_context = EGL_NO_CONTEXT;
- EGLConfig egl_config = nullptr;
- };
- // EGL specific window data.
- struct GLWindow {
- bool initialized = false;
- // An handle to the GLDisplay associated with this window.
- int gldisplay_id = -1;
- EGLSurface egl_surface = EGL_NO_SURFACE;
- };
- LocalVector<GLDisplay> displays;
- LocalVector<GLWindow> windows;
- GLWindow *current_window = nullptr;
- // On EGL the default swap interval is 1 and thus vsync is on by default.
- bool use_vsync = true;
- virtual const char *_get_platform_extension_name() const = 0;
- virtual EGLenum _get_platform_extension_enum() const = 0;
- virtual EGLenum _get_platform_api_enum() const = 0;
- virtual Vector<EGLAttrib> _get_platform_display_attributes() const = 0;
- virtual Vector<EGLint> _get_platform_context_attribs() const = 0;
- #ifdef EGL_ANDROID_blob_cache
- static String shader_cache_dir;
- static void _set_cache(const void *p_key, EGLsizeiANDROID p_key_size, const void *p_value, EGLsizeiANDROID p_value_size);
- static EGLsizeiANDROID _get_cache(const void *p_key, EGLsizeiANDROID p_key_size, void *p_value, EGLsizeiANDROID p_value_size);
- #endif
- int _get_gldisplay_id(void *p_display);
- Error _gldisplay_create_context(GLDisplay &p_gldisplay);
- public:
- int display_get_native_visual_id(void *p_display);
- Error open_display(void *p_display);
- Error window_create(DisplayServer::WindowID p_window_id, void *p_display, void *p_native_window, int p_width, int p_height);
- void window_destroy(DisplayServer::WindowID p_window_id);
- void release_current();
- void swap_buffers();
- void window_make_current(DisplayServer::WindowID p_window_id);
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
- EGLContext get_context(DisplayServer::WindowID p_window_id);
- Error initialize(void *p_native_display = nullptr);
- EGLManager();
- virtual ~EGLManager();
- };
- #endif // EGL_ENABLED
- #endif // EGL_MANAGER_H
|