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- /*
- * KdTree2d.cpp
- * RVO2 Library
- *
- * Copyright 2008 University of North Carolina at Chapel Hill
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * Please send all bug reports to <geom@cs.unc.edu>.
- *
- * The authors may be contacted via:
- *
- * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
- * Dept. of Computer Science
- * 201 S. Columbia St.
- * Frederick P. Brooks, Jr. Computer Science Bldg.
- * Chapel Hill, N.C. 27599-3175
- * United States of America
- *
- * <http://gamma.cs.unc.edu/RVO2/>
- */
- #include "KdTree2d.h"
- #include "Agent2d.h"
- #include "RVOSimulator2d.h"
- #include "Obstacle2d.h"
- namespace RVO2D {
- KdTree2D::KdTree2D(RVOSimulator2D *sim) : obstacleTree_(NULL), sim_(sim) { }
- KdTree2D::~KdTree2D()
- {
- deleteObstacleTree(obstacleTree_);
- }
- void KdTree2D::buildAgentTree(std::vector<Agent2D *> agents)
- {
- agents_.swap(agents);
- if (!agents_.empty()) {
- agentTree_.resize(2 * agents_.size() - 1);
- buildAgentTreeRecursive(0, agents_.size(), 0);
- }
- }
- void KdTree2D::buildAgentTreeRecursive(size_t begin, size_t end, size_t node)
- {
- agentTree_[node].begin = begin;
- agentTree_[node].end = end;
- agentTree_[node].minX = agentTree_[node].maxX = agents_[begin]->position_.x();
- agentTree_[node].minY = agentTree_[node].maxY = agents_[begin]->position_.y();
- for (size_t i = begin + 1; i < end; ++i) {
- agentTree_[node].maxX = std::max(agentTree_[node].maxX, agents_[i]->position_.x());
- agentTree_[node].minX = std::min(agentTree_[node].minX, agents_[i]->position_.x());
- agentTree_[node].maxY = std::max(agentTree_[node].maxY, agents_[i]->position_.y());
- agentTree_[node].minY = std::min(agentTree_[node].minY, agents_[i]->position_.y());
- }
- if (end - begin > MAX_LEAF_SIZE) {
- /* No leaf node. */
- const bool isVertical = (agentTree_[node].maxX - agentTree_[node].minX > agentTree_[node].maxY - agentTree_[node].minY);
- const float splitValue = (isVertical ? 0.5f * (agentTree_[node].maxX + agentTree_[node].minX) : 0.5f * (agentTree_[node].maxY + agentTree_[node].minY));
- size_t left = begin;
- size_t right = end;
- while (left < right) {
- while (left < right && (isVertical ? agents_[left]->position_.x() : agents_[left]->position_.y()) < splitValue) {
- ++left;
- }
- while (right > left && (isVertical ? agents_[right - 1]->position_.x() : agents_[right - 1]->position_.y()) >= splitValue) {
- --right;
- }
- if (left < right) {
- std::swap(agents_[left], agents_[right - 1]);
- ++left;
- --right;
- }
- }
- if (left == begin) {
- ++left;
- ++right;
- }
- agentTree_[node].left = node + 1;
- agentTree_[node].right = node + 2 * (left - begin);
- buildAgentTreeRecursive(begin, left, agentTree_[node].left);
- buildAgentTreeRecursive(left, end, agentTree_[node].right);
- }
- }
- void KdTree2D::buildObstacleTree(std::vector<Obstacle2D *> obstacles)
- {
- deleteObstacleTree(obstacleTree_);
- obstacleTree_ = buildObstacleTreeRecursive(obstacles);
- }
- KdTree2D::ObstacleTreeNode *KdTree2D::buildObstacleTreeRecursive(const std::vector<Obstacle2D *> &obstacles)
- {
- if (obstacles.empty()) {
- return NULL;
- }
- else {
- ObstacleTreeNode *const node = new ObstacleTreeNode;
- size_t optimalSplit = 0;
- size_t minLeft = obstacles.size();
- size_t minRight = obstacles.size();
- for (size_t i = 0; i < obstacles.size(); ++i) {
- size_t leftSize = 0;
- size_t rightSize = 0;
- const Obstacle2D *const obstacleI1 = obstacles[i];
- const Obstacle2D *const obstacleI2 = obstacleI1->nextObstacle_;
- /* Compute optimal split node. */
- for (size_t j = 0; j < obstacles.size(); ++j) {
- if (i == j) {
- continue;
- }
- const Obstacle2D *const obstacleJ1 = obstacles[j];
- const Obstacle2D *const obstacleJ2 = obstacleJ1->nextObstacle_;
- const float j1LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ1->point_);
- const float j2LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ2->point_);
- if (j1LeftOfI >= -RVO_EPSILON && j2LeftOfI >= -RVO_EPSILON) {
- ++leftSize;
- }
- else if (j1LeftOfI <= RVO_EPSILON && j2LeftOfI <= RVO_EPSILON) {
- ++rightSize;
- }
- else {
- ++leftSize;
- ++rightSize;
- }
- if (std::make_pair(std::max(leftSize, rightSize), std::min(leftSize, rightSize)) >= std::make_pair(std::max(minLeft, minRight), std::min(minLeft, minRight))) {
- break;
- }
- }
- if (std::make_pair(std::max(leftSize, rightSize), std::min(leftSize, rightSize)) < std::make_pair(std::max(minLeft, minRight), std::min(minLeft, minRight))) {
- minLeft = leftSize;
- minRight = rightSize;
- optimalSplit = i;
- }
- }
- /* Build split node. */
- std::vector<Obstacle2D *> leftObstacles(minLeft);
- std::vector<Obstacle2D *> rightObstacles(minRight);
- size_t leftCounter = 0;
- size_t rightCounter = 0;
- const size_t i = optimalSplit;
- const Obstacle2D *const obstacleI1 = obstacles[i];
- const Obstacle2D *const obstacleI2 = obstacleI1->nextObstacle_;
- for (size_t j = 0; j < obstacles.size(); ++j) {
- if (i == j) {
- continue;
- }
- Obstacle2D *const obstacleJ1 = obstacles[j];
- Obstacle2D *const obstacleJ2 = obstacleJ1->nextObstacle_;
- const float j1LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ1->point_);
- const float j2LeftOfI = leftOf(obstacleI1->point_, obstacleI2->point_, obstacleJ2->point_);
- if (j1LeftOfI >= -RVO_EPSILON && j2LeftOfI >= -RVO_EPSILON) {
- leftObstacles[leftCounter++] = obstacles[j];
- }
- else if (j1LeftOfI <= RVO_EPSILON && j2LeftOfI <= RVO_EPSILON) {
- rightObstacles[rightCounter++] = obstacles[j];
- }
- else {
- /* Split obstacle j. */
- const float t = det(obstacleI2->point_ - obstacleI1->point_, obstacleJ1->point_ - obstacleI1->point_) / det(obstacleI2->point_ - obstacleI1->point_, obstacleJ1->point_ - obstacleJ2->point_);
- const Vector2 splitpoint = obstacleJ1->point_ + t * (obstacleJ2->point_ - obstacleJ1->point_);
- Obstacle2D *const newObstacle = new Obstacle2D();
- newObstacle->point_ = splitpoint;
- newObstacle->prevObstacle_ = obstacleJ1;
- newObstacle->nextObstacle_ = obstacleJ2;
- newObstacle->isConvex_ = true;
- newObstacle->unitDir_ = obstacleJ1->unitDir_;
- newObstacle->id_ = sim_->obstacles_.size();
- sim_->obstacles_.push_back(newObstacle);
- obstacleJ1->nextObstacle_ = newObstacle;
- obstacleJ2->prevObstacle_ = newObstacle;
- if (j1LeftOfI > 0.0f) {
- leftObstacles[leftCounter++] = obstacleJ1;
- rightObstacles[rightCounter++] = newObstacle;
- }
- else {
- rightObstacles[rightCounter++] = obstacleJ1;
- leftObstacles[leftCounter++] = newObstacle;
- }
- }
- }
- node->obstacle = obstacleI1;
- node->left = buildObstacleTreeRecursive(leftObstacles);
- node->right = buildObstacleTreeRecursive(rightObstacles);
- return node;
- }
- }
- void KdTree2D::computeAgentNeighbors(Agent2D *agent, float &rangeSq) const
- {
- queryAgentTreeRecursive(agent, rangeSq, 0);
- }
- void KdTree2D::computeObstacleNeighbors(Agent2D *agent, float rangeSq) const
- {
- queryObstacleTreeRecursive(agent, rangeSq, obstacleTree_);
- }
- void KdTree2D::deleteObstacleTree(ObstacleTreeNode *node)
- {
- if (node != NULL) {
- deleteObstacleTree(node->left);
- deleteObstacleTree(node->right);
- delete node;
- }
- }
- void KdTree2D::queryAgentTreeRecursive(Agent2D *agent, float &rangeSq, size_t node) const
- {
- if (agentTree_[node].end - agentTree_[node].begin <= MAX_LEAF_SIZE) {
- for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) {
- agent->insertAgentNeighbor(agents_[i], rangeSq);
- }
- }
- else {
- const float distSqLeft = sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minX - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].left].maxX)) + sqr(std::max(0.0f, agentTree_[agentTree_[node].left].minY - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].left].maxY));
- const float distSqRight = sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minX - agent->position_.x())) + sqr(std::max(0.0f, agent->position_.x() - agentTree_[agentTree_[node].right].maxX)) + sqr(std::max(0.0f, agentTree_[agentTree_[node].right].minY - agent->position_.y())) + sqr(std::max(0.0f, agent->position_.y() - agentTree_[agentTree_[node].right].maxY));
- if (distSqLeft < distSqRight) {
- if (distSqLeft < rangeSq) {
- queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
- if (distSqRight < rangeSq) {
- queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
- }
- }
- }
- else {
- if (distSqRight < rangeSq) {
- queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].right);
- if (distSqLeft < rangeSq) {
- queryAgentTreeRecursive(agent, rangeSq, agentTree_[node].left);
- }
- }
- }
- }
- }
- void KdTree2D::queryObstacleTreeRecursive(Agent2D *agent, float rangeSq, const ObstacleTreeNode *node) const
- {
- if (node == NULL) {
- return;
- }
- else {
- const Obstacle2D *const obstacle1 = node->obstacle;
- const Obstacle2D *const obstacle2 = obstacle1->nextObstacle_;
- const float agentLeftOfLine = leftOf(obstacle1->point_, obstacle2->point_, agent->position_);
- queryObstacleTreeRecursive(agent, rangeSq, (agentLeftOfLine >= 0.0f ? node->left : node->right));
- const float distSqLine = sqr(agentLeftOfLine) / absSq(obstacle2->point_ - obstacle1->point_);
- if (distSqLine < rangeSq) {
- if (agentLeftOfLine < 0.0f) {
- /*
- * Try obstacle at this node only if agent is on right side of
- * obstacle (and can see obstacle).
- */
- agent->insertObstacleNeighbor(node->obstacle, rangeSq);
- }
- /* Try other side of line. */
- queryObstacleTreeRecursive(agent, rangeSq, (agentLeftOfLine >= 0.0f ? node->right : node->left));
- }
- }
- }
- bool KdTree2D::queryVisibility(const Vector2 &q1, const Vector2 &q2, float radius) const
- {
- return queryVisibilityRecursive(q1, q2, radius, obstacleTree_);
- }
- bool KdTree2D::queryVisibilityRecursive(const Vector2 &q1, const Vector2 &q2, float radius, const ObstacleTreeNode *node) const
- {
- if (node == NULL) {
- return true;
- }
- else {
- const Obstacle2D *const obstacle1 = node->obstacle;
- const Obstacle2D *const obstacle2 = obstacle1->nextObstacle_;
- const float q1LeftOfI = leftOf(obstacle1->point_, obstacle2->point_, q1);
- const float q2LeftOfI = leftOf(obstacle1->point_, obstacle2->point_, q2);
- const float invLengthI = 1.0f / absSq(obstacle2->point_ - obstacle1->point_);
- if (q1LeftOfI >= 0.0f && q2LeftOfI >= 0.0f) {
- return queryVisibilityRecursive(q1, q2, radius, node->left) && ((sqr(q1LeftOfI) * invLengthI >= sqr(radius) && sqr(q2LeftOfI) * invLengthI >= sqr(radius)) || queryVisibilityRecursive(q1, q2, radius, node->right));
- }
- else if (q1LeftOfI <= 0.0f && q2LeftOfI <= 0.0f) {
- return queryVisibilityRecursive(q1, q2, radius, node->right) && ((sqr(q1LeftOfI) * invLengthI >= sqr(radius) && sqr(q2LeftOfI) * invLengthI >= sqr(radius)) || queryVisibilityRecursive(q1, q2, radius, node->left));
- }
- else if (q1LeftOfI >= 0.0f && q2LeftOfI <= 0.0f) {
- /* One can see through obstacle from left to right. */
- return queryVisibilityRecursive(q1, q2, radius, node->left) && queryVisibilityRecursive(q1, q2, radius, node->right);
- }
- else {
- const float point1LeftOfQ = leftOf(q1, q2, obstacle1->point_);
- const float point2LeftOfQ = leftOf(q1, q2, obstacle2->point_);
- const float invLengthQ = 1.0f / absSq(q2 - q1);
- return (point1LeftOfQ * point2LeftOfQ >= 0.0f && sqr(point1LeftOfQ) * invLengthQ > sqr(radius) && sqr(point2LeftOfQ) * invLengthQ > sqr(radius) && queryVisibilityRecursive(q1, q2, radius, node->left) && queryVisibilityRecursive(q1, q2, radius, node->right));
- }
- }
- }
- }
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