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- // *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org
- // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website)
- #include "pcg.h"
- uint32_t pcg32_random_r(pcg32_random_t* rng)
- {
- uint64_t oldstate = rng->state;
- // Advance internal state
- rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1);
- // Calculate output function (XSH RR), uses old state for max ILP
- uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
- uint32_t rot = oldstate >> 59u;
- return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
- }
- // Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip
- void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
- {
- rng->state = 0U;
- rng->inc = (initseq << 1u) | 1u;
- pcg32_random_r(rng);
- rng->state += initstate;
- pcg32_random_r(rng);
- }
- // Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c
- // pcg32_boundedrand_r(rng, bound):
- // Generate a uniformly distributed number, r, where 0 <= r < bound
- uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) {
- // To avoid bias, we need to make the range of the RNG a multiple of
- // bound, which we do by dropping output less than a threshold.
- // A naive scheme to calculate the threshold would be to do
- //
- // uint32_t threshold = 0x100000000ull % bound;
- //
- // but 64-bit div/mod is slower than 32-bit div/mod (especially on
- // 32-bit platforms). In essence, we do
- //
- // uint32_t threshold = (0x100000000ull-bound) % bound;
- //
- // because this version will calculate the same modulus, but the LHS
- // value is less than 2^32.
- uint32_t threshold = -bound % bound;
- // Uniformity guarantees that this loop will terminate. In practice, it
- // should usually terminate quickly; on average (assuming all bounds are
- // equally likely), 82.25% of the time, we can expect it to require just
- // one iteration. In the worst case, someone passes a bound of 2^31 + 1
- // (i.e., 2147483649), which invalidates almost 50% of the range. In
- // practice, bounds are typically small and only a tiny amount of the range
- // is eliminated.
- for (;;) {
- uint32_t r = pcg32_random_r(rng);
- if (r >= threshold)
- return r % bound;
- }
- }
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