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- // SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
- // Copyright 2010, SIL International, All rights reserved.
- #include "inc/Main.h"
- #include "inc/debug.h"
- #include "inc/Endian.h"
- #include "inc/Pass.h"
- #include <cstring>
- #include <cstdlib>
- #include <cassert>
- #include <cmath>
- #include "inc/Segment.h"
- #include "inc/Code.h"
- #include "inc/Rule.h"
- #include "inc/Error.h"
- #include "inc/Collider.h"
- using namespace graphite2;
- using vm::Machine;
- typedef Machine::Code Code;
- enum KernCollison
- {
- None = 0,
- CrossSpace = 1,
- InWord = 2,
- reserved = 3
- };
- Pass::Pass()
- : m_silf(0),
- m_cols(0),
- m_rules(0),
- m_ruleMap(0),
- m_startStates(0),
- m_transitions(0),
- m_states(0),
- m_codes(0),
- m_progs(0),
- m_numCollRuns(0),
- m_kernColls(0),
- m_iMaxLoop(0),
- m_numGlyphs(0),
- m_numRules(0),
- m_numStates(0),
- m_numTransition(0),
- m_numSuccess(0),
- m_successStart(0),
- m_numColumns(0),
- m_minPreCtxt(0),
- m_maxPreCtxt(0),
- m_colThreshold(0),
- m_isReverseDir(false)
- {
- }
- Pass::~Pass()
- {
- free(m_cols);
- free(m_startStates);
- free(m_transitions);
- free(m_states);
- free(m_ruleMap);
- if (m_rules) delete [] m_rules;
- if (m_codes) delete [] m_codes;
- free(m_progs);
- }
- bool Pass::readPass(const byte * const pass_start, size_t pass_length, size_t subtable_base,
- GR_MAYBE_UNUSED Face & face, passtype pt, GR_MAYBE_UNUSED uint32 version, Error &e)
- {
- const byte * p = pass_start,
- * const pass_end = p + pass_length;
- size_t numRanges;
- if (e.test(pass_length < 40, E_BADPASSLENGTH)) return face.error(e);
- // Read in basic values
- const byte flags = be::read<byte>(p);
- if (e.test((flags & 0x1f) &&
- (pt < PASS_TYPE_POSITIONING || !m_silf->aCollision() || !face.glyphs().hasBoxes() || !(m_silf->flags() & 0x20)),
- E_BADCOLLISIONPASS))
- return face.error(e);
- m_numCollRuns = flags & 0x7;
- m_kernColls = (flags >> 3) & 0x3;
- m_isReverseDir = (flags >> 5) & 0x1;
- m_iMaxLoop = be::read<byte>(p);
- if (m_iMaxLoop < 1) m_iMaxLoop = 1;
- be::skip<byte>(p,2); // skip maxContext & maxBackup
- m_numRules = be::read<uint16>(p);
- if (e.test(!m_numRules && m_numCollRuns == 0, E_BADEMPTYPASS)) return face.error(e);
- be::skip<uint16>(p); // fsmOffset - not sure why we would want this
- const byte * const pcCode = pass_start + be::read<uint32>(p) - subtable_base,
- * const rcCode = pass_start + be::read<uint32>(p) - subtable_base,
- * const aCode = pass_start + be::read<uint32>(p) - subtable_base;
- be::skip<uint32>(p);
- m_numStates = be::read<uint16>(p);
- m_numTransition = be::read<uint16>(p);
- m_numSuccess = be::read<uint16>(p);
- m_numColumns = be::read<uint16>(p);
- numRanges = be::read<uint16>(p);
- be::skip<uint16>(p, 3); // skip searchRange, entrySelector & rangeShift.
- assert(p - pass_start == 40);
- // Perform some sanity checks.
- if ( e.test(m_numTransition > m_numStates, E_BADNUMTRANS)
- || e.test(m_numSuccess > m_numStates, E_BADNUMSUCCESS)
- || e.test(m_numSuccess + m_numTransition < m_numStates, E_BADNUMSTATES)
- || e.test(m_numRules && numRanges == 0, E_NORANGES)
- || e.test(m_numColumns > 0x7FFF, E_BADNUMCOLUMNS))
- return face.error(e);
- m_successStart = m_numStates - m_numSuccess;
- // test for beyond end - 1 to account for reading uint16
- if (e.test(p + numRanges * 6 - 2 > pass_end, E_BADPASSLENGTH)) return face.error(e);
- m_numGlyphs = be::peek<uint16>(p + numRanges * 6 - 4) + 1;
- // Calculate the start of various arrays.
- const byte * const ranges = p;
- be::skip<uint16>(p, numRanges*3);
- const byte * const o_rule_map = p;
- be::skip<uint16>(p, m_numSuccess + 1);
- // More sanity checks
- if (e.test(reinterpret_cast<const byte *>(o_rule_map + m_numSuccess*sizeof(uint16)) > pass_end
- || p > pass_end, E_BADRULEMAPLEN))
- return face.error(e);
- const size_t numEntries = be::peek<uint16>(o_rule_map + m_numSuccess*sizeof(uint16));
- const byte * const rule_map = p;
- be::skip<uint16>(p, numEntries);
- if (e.test(p + 2*sizeof(uint8) > pass_end, E_BADPASSLENGTH)) return face.error(e);
- m_minPreCtxt = be::read<uint8>(p);
- m_maxPreCtxt = be::read<uint8>(p);
- if (e.test(m_minPreCtxt > m_maxPreCtxt, E_BADCTXTLENBOUNDS)) return face.error(e);
- const byte * const start_states = p;
- be::skip<int16>(p, m_maxPreCtxt - m_minPreCtxt + 1);
- const uint16 * const sort_keys = reinterpret_cast<const uint16 *>(p);
- be::skip<uint16>(p, m_numRules);
- const byte * const precontext = p;
- be::skip<byte>(p, m_numRules);
- if (e.test(p + sizeof(uint16) + sizeof(uint8) > pass_end, E_BADCTXTLENS)) return face.error(e);
- m_colThreshold = be::read<uint8>(p);
- if (m_colThreshold == 0) m_colThreshold = 10; // A default
- const size_t pass_constraint_len = be::read<uint16>(p);
- const uint16 * const o_constraint = reinterpret_cast<const uint16 *>(p);
- be::skip<uint16>(p, m_numRules + 1);
- const uint16 * const o_actions = reinterpret_cast<const uint16 *>(p);
- be::skip<uint16>(p, m_numRules + 1);
- const byte * const states = p;
- if (e.test(2u*m_numTransition*m_numColumns >= (unsigned)(pass_end - p), E_BADPASSLENGTH)
- || e.test(p >= pass_end, E_BADPASSLENGTH))
- return face.error(e);
- be::skip<int16>(p, m_numTransition*m_numColumns);
- be::skip<uint8>(p);
- if (e.test(p != pcCode, E_BADPASSCCODEPTR)) return face.error(e);
- be::skip<byte>(p, pass_constraint_len);
- if (e.test(p != rcCode, E_BADRULECCODEPTR)
- || e.test(size_t(rcCode - pcCode) != pass_constraint_len, E_BADCCODELEN)) return face.error(e);
- be::skip<byte>(p, be::peek<uint16>(o_constraint + m_numRules));
- if (e.test(p != aCode, E_BADACTIONCODEPTR)) return face.error(e);
- be::skip<byte>(p, be::peek<uint16>(o_actions + m_numRules));
- // We should be at the end or within the pass
- if (e.test(p > pass_end, E_BADPASSLENGTH)) return face.error(e);
- // Load the pass constraint if there is one.
- if (pass_constraint_len)
- {
- face.error_context(face.error_context() + 1);
- m_cPConstraint = vm::Machine::Code(true, pcCode, pcCode + pass_constraint_len,
- precontext[0], be::peek<uint16>(sort_keys), *m_silf, face, PASS_TYPE_UNKNOWN);
- if (e.test(!m_cPConstraint, E_OUTOFMEM)
- || e.test(m_cPConstraint.status() != Code::loaded, int(m_cPConstraint.status()) + E_CODEFAILURE))
- return face.error(e);
- face.error_context(face.error_context() - 1);
- }
- if (m_numRules)
- {
- if (!readRanges(ranges, numRanges, e)) return face.error(e);
- if (!readRules(rule_map, numEntries, precontext, sort_keys,
- o_constraint, rcCode, o_actions, aCode, face, pt, e)) return false;
- }
- #ifdef GRAPHITE2_TELEMETRY
- telemetry::category _states_cat(face.tele.states);
- #endif
- return m_numRules ? readStates(start_states, states, o_rule_map, face, e) : true;
- }
- bool Pass::readRules(const byte * rule_map, const size_t num_entries,
- const byte *precontext, const uint16 * sort_key,
- const uint16 * o_constraint, const byte *rc_data,
- const uint16 * o_action, const byte * ac_data,
- Face & face, passtype pt, Error &e)
- {
- const byte * const ac_data_end = ac_data + be::peek<uint16>(o_action + m_numRules);
- const byte * const rc_data_end = rc_data + be::peek<uint16>(o_constraint + m_numRules);
- precontext += m_numRules;
- sort_key += m_numRules;
- o_constraint += m_numRules;
- o_action += m_numRules;
- // Load rules.
- const byte * ac_begin = 0, * rc_begin = 0,
- * ac_end = ac_data + be::peek<uint16>(o_action),
- * rc_end = rc_data + be::peek<uint16>(o_constraint);
- // Allocate pools
- m_rules = new Rule [m_numRules];
- m_codes = new Code [m_numRules*2];
- int totalSlots = 0;
- const uint16 *tsort = sort_key;
- for (int i = 0; i < m_numRules; ++i)
- totalSlots += be::peek<uint16>(--tsort);
- const size_t prog_pool_sz = vm::Machine::Code::estimateCodeDataOut(ac_end - ac_data + rc_end - rc_data, 2 * m_numRules, totalSlots);
- m_progs = gralloc<byte>(prog_pool_sz);
- byte * prog_pool_free = m_progs,
- * prog_pool_end = m_progs + prog_pool_sz;
- if (e.test(!(m_rules && m_codes && m_progs), E_OUTOFMEM)) return face.error(e);
- Rule * r = m_rules + m_numRules - 1;
- for (size_t n = m_numRules; r >= m_rules; --n, --r, ac_end = ac_begin, rc_end = rc_begin)
- {
- face.error_context((face.error_context() & 0xFFFF00) + EC_ARULE + int((n - 1) << 24));
- r->preContext = *--precontext;
- r->sort = be::peek<uint16>(--sort_key);
- #ifndef NDEBUG
- r->rule_idx = uint16(n - 1);
- #endif
- if (r->sort > 63 || r->preContext >= r->sort || r->preContext > m_maxPreCtxt || r->preContext < m_minPreCtxt)
- return false;
- ac_begin = ac_data + be::peek<uint16>(--o_action);
- --o_constraint;
- rc_begin = be::peek<uint16>(o_constraint) ? rc_data + be::peek<uint16>(o_constraint) : rc_end;
- if (ac_begin > ac_end || ac_begin > ac_data_end || ac_end > ac_data_end
- || rc_begin > rc_end || rc_begin > rc_data_end || rc_end > rc_data_end
- || vm::Machine::Code::estimateCodeDataOut(ac_end - ac_begin + rc_end - rc_begin, 2, r->sort) > size_t(prog_pool_end - prog_pool_free))
- return false;
- r->action = new (m_codes+n*2-2) vm::Machine::Code(false, ac_begin, ac_end, r->preContext, r->sort, *m_silf, face, pt, &prog_pool_free);
- r->constraint = new (m_codes+n*2-1) vm::Machine::Code(true, rc_begin, rc_end, r->preContext, r->sort, *m_silf, face, pt, &prog_pool_free);
- if (e.test(!r->action || !r->constraint, E_OUTOFMEM)
- || e.test(r->action->status() != Code::loaded, int(r->action->status()) + E_CODEFAILURE)
- || e.test(r->constraint->status() != Code::loaded, int(r->constraint->status()) + E_CODEFAILURE)
- || e.test(!r->constraint->immutable(), E_MUTABLECCODE))
- return face.error(e);
- }
- byte * const moved_progs = prog_pool_free > m_progs ? static_cast<byte *>(realloc(m_progs, prog_pool_free - m_progs)) : 0;
- if (e.test(!moved_progs, E_OUTOFMEM))
- {
- free(m_progs);
- m_progs = 0;
- return face.error(e);
- }
- if (moved_progs != m_progs)
- {
- for (Code * c = m_codes, * const ce = c + m_numRules*2; c != ce; ++c)
- {
- c->externalProgramMoved(moved_progs - m_progs);
- }
- m_progs = moved_progs;
- }
- // Load the rule entries map
- face.error_context((face.error_context() & 0xFFFF00) + EC_APASS);
- //TODO: Coverity: 1315804: FORWARD_NULL
- RuleEntry * re = m_ruleMap = gralloc<RuleEntry>(num_entries);
- if (e.test(!re, E_OUTOFMEM)) return face.error(e);
- for (size_t n = num_entries; n; --n, ++re)
- {
- const ptrdiff_t rn = be::read<uint16>(rule_map);
- if (e.test(rn >= m_numRules, E_BADRULENUM)) return face.error(e);
- re->rule = m_rules + rn;
- }
- return true;
- }
- static int cmpRuleEntry(const void *a, const void *b) { return (*(RuleEntry *)a < *(RuleEntry *)b ? -1 :
- (*(RuleEntry *)b < *(RuleEntry *)a ? 1 : 0)); }
- bool Pass::readStates(const byte * starts, const byte *states, const byte * o_rule_map, GR_MAYBE_UNUSED Face & face, Error &e)
- {
- #ifdef GRAPHITE2_TELEMETRY
- telemetry::category _states_cat(face.tele.starts);
- #endif
- m_startStates = gralloc<uint16>(m_maxPreCtxt - m_minPreCtxt + 1);
- #ifdef GRAPHITE2_TELEMETRY
- telemetry::set_category(face.tele.states);
- #endif
- m_states = gralloc<State>(m_numStates);
- #ifdef GRAPHITE2_TELEMETRY
- telemetry::set_category(face.tele.transitions);
- #endif
- m_transitions = gralloc<uint16>(m_numTransition * m_numColumns);
- if (e.test(!m_startStates || !m_states || !m_transitions, E_OUTOFMEM)) return face.error(e);
- // load start states
- for (uint16 * s = m_startStates,
- * const s_end = s + m_maxPreCtxt - m_minPreCtxt + 1; s != s_end; ++s)
- {
- *s = be::read<uint16>(starts);
- if (e.test(*s >= m_numStates, E_BADSTATE))
- {
- face.error_context((face.error_context() & 0xFFFF00) + EC_ASTARTS + int((s - m_startStates) << 24));
- return face.error(e); // true;
- }
- }
- // load state transition table.
- for (uint16 * t = m_transitions,
- * const t_end = t + m_numTransition*m_numColumns; t != t_end; ++t)
- {
- *t = be::read<uint16>(states);
- if (e.test(*t >= m_numStates, E_BADSTATE))
- {
- face.error_context((face.error_context() & 0xFFFF00) + EC_ATRANS + int(((t - m_transitions) / m_numColumns) << 8));
- return face.error(e);
- }
- }
- State * s = m_states,
- * const success_begin = m_states + m_numStates - m_numSuccess;
- const RuleEntry * rule_map_end = m_ruleMap + be::peek<uint16>(o_rule_map + m_numSuccess*sizeof(uint16));
- for (size_t n = m_numStates; n; --n, ++s)
- {
- RuleEntry * const begin = s < success_begin ? 0 : m_ruleMap + be::read<uint16>(o_rule_map),
- * const end = s < success_begin ? 0 : m_ruleMap + be::peek<uint16>(o_rule_map);
- if (e.test(begin >= rule_map_end || end > rule_map_end || begin > end, E_BADRULEMAPPING))
- {
- face.error_context((face.error_context() & 0xFFFF00) + EC_ARULEMAP + int(n << 24));
- return face.error(e);
- }
- s->rules = begin;
- s->rules_end = (end - begin <= FiniteStateMachine::MAX_RULES)? end :
- begin + FiniteStateMachine::MAX_RULES;
- if (begin) // keep UBSan happy can't call qsort with null begin
- qsort(begin, end - begin, sizeof(RuleEntry), &cmpRuleEntry);
- }
- return true;
- }
- bool Pass::readRanges(const byte * ranges, size_t num_ranges, Error &e)
- {
- m_cols = gralloc<uint16>(m_numGlyphs);
- if (e.test(!m_cols, E_OUTOFMEM)) return false;
- memset(m_cols, 0xFF, m_numGlyphs * sizeof(uint16));
- for (size_t n = num_ranges; n; --n)
- {
- uint16 * ci = m_cols + be::read<uint16>(ranges),
- * ci_end = m_cols + be::read<uint16>(ranges) + 1,
- col = be::read<uint16>(ranges);
- if (e.test(ci >= ci_end || ci_end > m_cols+m_numGlyphs || col >= m_numColumns, E_BADRANGE))
- return false;
- // A glyph must only belong to one column at a time
- while (ci != ci_end && *ci == 0xffff)
- *ci++ = col;
- if (e.test(ci != ci_end, E_BADRANGE))
- return false;
- }
- return true;
- }
- bool Pass::runGraphite(vm::Machine & m, FiniteStateMachine & fsm, bool reverse) const
- {
- Slot *s = m.slotMap().segment.first();
- if (!s || !testPassConstraint(m)) return true;
- if (reverse)
- {
- m.slotMap().segment.reverseSlots();
- s = m.slotMap().segment.first();
- }
- if (m_numRules)
- {
- Slot *currHigh = s->next();
- #if !defined GRAPHITE2_NTRACING
- if (fsm.dbgout) *fsm.dbgout << "rules" << json::array;
- json::closer rules_array_closer(fsm.dbgout);
- #endif
- m.slotMap().highwater(currHigh);
- int lc = m_iMaxLoop;
- do
- {
- findNDoRule(s, m, fsm);
- if (m.status() != Machine::finished) return false;
- if (s && (s == m.slotMap().highwater() || m.slotMap().highpassed() || --lc == 0)) {
- if (!lc)
- s = m.slotMap().highwater();
- lc = m_iMaxLoop;
- if (s)
- m.slotMap().highwater(s->next());
- }
- } while (s);
- }
- //TODO: Use enums for flags
- const bool collisions = m_numCollRuns || m_kernColls;
- if (!collisions || !m.slotMap().segment.hasCollisionInfo())
- return true;
- if (m_numCollRuns)
- {
- if (!(m.slotMap().segment.flags() & Segment::SEG_INITCOLLISIONS))
- {
- m.slotMap().segment.positionSlots(0, 0, 0, m.slotMap().dir(), true);
- // m.slotMap().segment.flags(m.slotMap().segment.flags() | Segment::SEG_INITCOLLISIONS);
- }
- if (!collisionShift(&m.slotMap().segment, m.slotMap().dir(), fsm.dbgout))
- return false;
- }
- if ((m_kernColls) && !collisionKern(&m.slotMap().segment, m.slotMap().dir(), fsm.dbgout))
- return false;
- if (collisions && !collisionFinish(&m.slotMap().segment, fsm.dbgout))
- return false;
- return true;
- }
- bool Pass::runFSM(FiniteStateMachine& fsm, Slot * slot) const
- {
- fsm.reset(slot, m_maxPreCtxt);
- if (fsm.slots.context() < m_minPreCtxt)
- return false;
- uint16 state = m_startStates[m_maxPreCtxt - fsm.slots.context()];
- uint8 free_slots = SlotMap::MAX_SLOTS;
- do
- {
- fsm.slots.pushSlot(slot);
- if (slot->gid() >= m_numGlyphs
- || m_cols[slot->gid()] == 0xffffU
- || --free_slots == 0
- || state >= m_numTransition)
- return free_slots != 0;
- const uint16 * transitions = m_transitions + state*m_numColumns;
- state = transitions[m_cols[slot->gid()]];
- if (state >= m_successStart)
- fsm.rules.accumulate_rules(m_states[state]);
- slot = slot->next();
- } while (state != 0 && slot);
- fsm.slots.pushSlot(slot);
- return true;
- }
- #if !defined GRAPHITE2_NTRACING
- inline
- Slot * input_slot(const SlotMap & slots, const int n)
- {
- Slot * s = slots[slots.context() + n];
- if (!s->isCopied()) return s;
- return s->prev() ? s->prev()->next() : (s->next() ? s->next()->prev() : slots.segment.last());
- }
- inline
- Slot * output_slot(const SlotMap & slots, const int n)
- {
- Slot * s = slots[slots.context() + n - 1];
- return s ? s->next() : slots.segment.first();
- }
- #endif //!defined GRAPHITE2_NTRACING
- void Pass::findNDoRule(Slot * & slot, Machine &m, FiniteStateMachine & fsm) const
- {
- assert(slot);
- if (runFSM(fsm, slot))
- {
- // Search for the first rule which passes the constraint
- const RuleEntry * r = fsm.rules.begin(),
- * const re = fsm.rules.end();
- while (r != re && !testConstraint(*r->rule, m))
- {
- ++r;
- if (m.status() != Machine::finished)
- return;
- }
- #if !defined GRAPHITE2_NTRACING
- if (fsm.dbgout)
- {
- if (fsm.rules.size() != 0)
- {
- *fsm.dbgout << json::item << json::object;
- dumpRuleEventConsidered(fsm, *r);
- if (r != re)
- {
- const int adv = doAction(r->rule->action, slot, m);
- dumpRuleEventOutput(fsm, *r->rule, slot);
- if (r->rule->action->deletes()) fsm.slots.collectGarbage(slot);
- adjustSlot(adv, slot, fsm.slots);
- *fsm.dbgout << "cursor" << objectid(dslot(&fsm.slots.segment, slot))
- << json::close; // Close RuelEvent object
- return;
- }
- else
- {
- *fsm.dbgout << json::close // close "considered" array
- << "output" << json::null
- << "cursor" << objectid(dslot(&fsm.slots.segment, slot->next()))
- << json::close;
- }
- }
- }
- else
- #endif
- {
- if (r != re)
- {
- const int adv = doAction(r->rule->action, slot, m);
- if (m.status() != Machine::finished) return;
- if (r->rule->action->deletes()) fsm.slots.collectGarbage(slot);
- adjustSlot(adv, slot, fsm.slots);
- return;
- }
- }
- }
- slot = slot->next();
- return;
- }
- #if !defined GRAPHITE2_NTRACING
- void Pass::dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const
- {
- *fsm.dbgout << "considered" << json::array;
- for (const RuleEntry *r = fsm.rules.begin(); r != &re; ++r)
- {
- if (r->rule->preContext > fsm.slots.context())
- continue;
- *fsm.dbgout << json::flat << json::object
- << "id" << r->rule - m_rules
- << "failed" << true
- << "input" << json::flat << json::object
- << "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, -r->rule->preContext)))
- << "length" << r->rule->sort
- << json::close // close "input"
- << json::close; // close Rule object
- }
- }
- void Pass::dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * const last_slot) const
- {
- *fsm.dbgout << json::item << json::flat << json::object
- << "id" << &r - m_rules
- << "failed" << false
- << "input" << json::flat << json::object
- << "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, 0)))
- << "length" << r.sort - r.preContext
- << json::close // close "input"
- << json::close // close Rule object
- << json::close // close considered array
- << "output" << json::object
- << "range" << json::flat << json::object
- << "start" << objectid(dslot(&fsm.slots.segment, input_slot(fsm.slots, 0)))
- << "end" << objectid(dslot(&fsm.slots.segment, last_slot))
- << json::close // close "input"
- << "slots" << json::array;
- const Position rsb_prepos = last_slot ? last_slot->origin() : fsm.slots.segment.advance();
- fsm.slots.segment.positionSlots(0, 0, 0, fsm.slots.segment.currdir());
- for(Slot * slot = output_slot(fsm.slots, 0); slot != last_slot; slot = slot->next())
- *fsm.dbgout << dslot(&fsm.slots.segment, slot);
- *fsm.dbgout << json::close // close "slots"
- << "postshift" << (last_slot ? last_slot->origin() : fsm.slots.segment.advance()) - rsb_prepos
- << json::close; // close "output" object
- }
- #endif
- inline
- bool Pass::testPassConstraint(Machine & m) const
- {
- if (!m_cPConstraint) return true;
- assert(m_cPConstraint.constraint());
- m.slotMap().reset(*m.slotMap().segment.first(), 0);
- m.slotMap().pushSlot(m.slotMap().segment.first());
- vm::slotref * map = m.slotMap().begin();
- const uint32 ret = m_cPConstraint.run(m, map);
- #if !defined GRAPHITE2_NTRACING
- json * const dbgout = m.slotMap().segment.getFace()->logger();
- if (dbgout)
- *dbgout << "constraint" << (ret && m.status() == Machine::finished);
- #endif
- return ret && m.status() == Machine::finished;
- }
- bool Pass::testConstraint(const Rule & r, Machine & m) const
- {
- const uint16 curr_context = m.slotMap().context();
- if (unsigned(r.sort + curr_context - r.preContext) > m.slotMap().size()
- || curr_context - r.preContext < 0) return false;
- vm::slotref * map = m.slotMap().begin() + curr_context - r.preContext;
- if (map[r.sort - 1] == 0)
- return false;
- if (!*r.constraint) return true;
- assert(r.constraint->constraint());
- for (int n = r.sort; n && map; --n, ++map)
- {
- if (!*map) continue;
- const int32 ret = r.constraint->run(m, map);
- if (!ret || m.status() != Machine::finished)
- return false;
- }
- return true;
- }
- void SlotMap::collectGarbage(Slot * &aSlot)
- {
- for(Slot **s = begin(), *const *const se = end() - 1; s != se; ++s) {
- Slot *& slot = *s;
- if(slot && (slot->isDeleted() || slot->isCopied()))
- {
- if (slot == aSlot)
- aSlot = slot->prev() ? slot->prev() : slot->next();
- segment.freeSlot(slot);
- }
- }
- }
- int Pass::doAction(const Code *codeptr, Slot * & slot_out, vm::Machine & m) const
- {
- assert(codeptr);
- if (!*codeptr) return 0;
- SlotMap & smap = m.slotMap();
- vm::slotref * map = &smap[smap.context()];
- smap.highpassed(false);
- int32 ret = codeptr->run(m, map);
- if (m.status() != Machine::finished)
- {
- slot_out = NULL;
- smap.highwater(0);
- return 0;
- }
- slot_out = *map;
- return ret;
- }
- void Pass::adjustSlot(int delta, Slot * & slot_out, SlotMap & smap) const
- {
- if (!slot_out)
- {
- if (smap.highpassed() || slot_out == smap.highwater())
- {
- slot_out = smap.segment.last();
- ++delta;
- if (!smap.highwater() || smap.highwater() == slot_out)
- smap.highpassed(false);
- }
- else
- {
- slot_out = smap.segment.first();
- --delta;
- }
- }
- if (delta < 0)
- {
- while (++delta <= 0 && slot_out)
- {
- slot_out = slot_out->prev();
- if (smap.highpassed() && smap.highwater() == slot_out)
- smap.highpassed(false);
- }
- }
- else if (delta > 0)
- {
- while (--delta >= 0 && slot_out)
- {
- if (slot_out == smap.highwater() && slot_out)
- smap.highpassed(true);
- slot_out = slot_out->next();
- }
- }
- }
- bool Pass::collisionShift(Segment *seg, int dir, json * const dbgout) const
- {
- ShiftCollider shiftcoll(dbgout);
- // bool isfirst = true;
- bool hasCollisions = false;
- Slot *start = seg->first(); // turn on collision fixing for the first slot
- Slot *end = NULL;
- bool moved = false;
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << "collisions" << json::array
- << json::flat << json::object << "num-loops" << m_numCollRuns << json::close;
- #endif
- while (start)
- {
- #if !defined GRAPHITE2_NTRACING
- if (dbgout) *dbgout << json::object << "phase" << "1" << "moves" << json::array;
- #endif
- hasCollisions = false;
- end = NULL;
- // phase 1 : position shiftable glyphs, ignoring kernable glyphs
- for (Slot *s = start; s; s = s->next())
- {
- const SlotCollision * c = seg->collisionInfo(s);
- if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_KERN)) == SlotCollision::COLL_FIX
- && !resolveCollisions(seg, s, start, shiftcoll, false, dir, moved, hasCollisions, dbgout))
- return false;
- if (s != start && (c->flags() & SlotCollision::COLL_END))
- {
- end = s->next();
- break;
- }
- }
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::close << json::close; // phase-1
- #endif
- // phase 2 : loop until happy.
- for (int i = 0; i < m_numCollRuns - 1; ++i)
- {
- if (hasCollisions || moved)
- {
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::object << "phase" << "2a" << "loop" << i << "moves" << json::array;
- #endif
- // phase 2a : if any shiftable glyphs are in collision, iterate backwards,
- // fixing them and ignoring other non-collided glyphs. Note that this handles ONLY
- // glyphs that are actually in collision from phases 1 or 2b, and working backwards
- // has the intended effect of breaking logjams.
- if (hasCollisions)
- {
- hasCollisions = false;
- #if 0
- moved = true;
- for (Slot *s = start; s != end; s = s->next())
- {
- SlotCollision * c = seg->collisionInfo(s);
- c->setShift(Position(0, 0));
- }
- #endif
- Slot *lend = end ? end->prev() : seg->last();
- Slot *lstart = start->prev();
- for (Slot *s = lend; s != lstart; s = s->prev())
- {
- SlotCollision * c = seg->collisionInfo(s);
- if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_KERN | SlotCollision::COLL_ISCOL))
- == (SlotCollision::COLL_FIX | SlotCollision::COLL_ISCOL)) // ONLY if this glyph is still colliding
- {
- if (!resolveCollisions(seg, s, lend, shiftcoll, true, dir, moved, hasCollisions, dbgout))
- return false;
- c->setFlags(c->flags() | SlotCollision::COLL_TEMPLOCK);
- }
- }
- }
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::close << json::close // phase 2a
- << json::object << "phase" << "2b" << "loop" << i << "moves" << json::array;
- #endif
- // phase 2b : redo basic diacritic positioning pass for ALL glyphs. Each successive loop adjusts
- // glyphs from their current adjusted position, which has the effect of gradually minimizing the
- // resulting adjustment; ie, the final result will be gradually closer to the original location.
- // Also it allows more flexibility in the final adjustment, since it is moving along the
- // possible 8 vectors from successively different starting locations.
- if (moved)
- {
- moved = false;
- for (Slot *s = start; s != end; s = s->next())
- {
- SlotCollision * c = seg->collisionInfo(s);
- if (start && (c->flags() & (SlotCollision::COLL_FIX | SlotCollision::COLL_TEMPLOCK
- | SlotCollision::COLL_KERN)) == SlotCollision::COLL_FIX
- && !resolveCollisions(seg, s, start, shiftcoll, false, dir, moved, hasCollisions, dbgout))
- return false;
- else if (c->flags() & SlotCollision::COLL_TEMPLOCK)
- c->setFlags(c->flags() & ~SlotCollision::COLL_TEMPLOCK);
- }
- }
- // if (!hasCollisions) // no, don't leave yet because phase 2b will continue to improve things
- // break;
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::close << json::close; // phase 2
- #endif
- }
- }
- if (!end)
- break;
- start = NULL;
- for (Slot *s = end->prev(); s; s = s->next())
- {
- if (seg->collisionInfo(s)->flags() & SlotCollision::COLL_START)
- {
- start = s;
- break;
- }
- }
- }
- return true;
- }
- bool Pass::collisionKern(Segment *seg, int dir, json * const dbgout) const
- {
- Slot *start = seg->first();
- float ymin = 1e38f;
- float ymax = -1e38f;
- const GlyphCache &gc = seg->getFace()->glyphs();
- // phase 3 : handle kerning of clusters
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::object << "phase" << "3" << "moves" << json::array;
- #endif
- for (Slot *s = seg->first(); s; s = s->next())
- {
- if (!gc.check(s->gid()))
- return false;
- const SlotCollision * c = seg->collisionInfo(s);
- const Rect &bbox = seg->theGlyphBBoxTemporary(s->gid());
- float y = s->origin().y + c->shift().y;
- if (!(c->flags() & SlotCollision::COLL_ISSPACE))
- {
- ymax = max(y + bbox.tr.y, ymax);
- ymin = min(y + bbox.bl.y, ymin);
- }
- if (start && (c->flags() & (SlotCollision::COLL_KERN | SlotCollision::COLL_FIX))
- == (SlotCollision::COLL_KERN | SlotCollision::COLL_FIX))
- resolveKern(seg, s, start, dir, ymin, ymax, dbgout);
- if (c->flags() & SlotCollision::COLL_END)
- start = NULL;
- if (c->flags() & SlotCollision::COLL_START)
- start = s;
- }
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::close << json::close; // phase 3
- #endif
- return true;
- }
- bool Pass::collisionFinish(Segment *seg, GR_MAYBE_UNUSED json * const dbgout) const
- {
- for (Slot *s = seg->first(); s; s = s->next())
- {
- SlotCollision *c = seg->collisionInfo(s);
- if (c->shift().x != 0 || c->shift().y != 0)
- {
- const Position newOffset = c->shift();
- const Position nullPosition(0, 0);
- c->setOffset(newOffset + c->offset());
- c->setShift(nullPosition);
- }
- }
- // seg->positionSlots();
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- *dbgout << json::close;
- #endif
- return true;
- }
- // Can slot s be kerned, or is it attached to something that can be kerned?
- static bool inKernCluster(Segment *seg, Slot *s)
- {
- SlotCollision *c = seg->collisionInfo(s);
- if (c->flags() & SlotCollision::COLL_KERN /** && c->flags() & SlotCollision::COLL_FIX **/ )
- return true;
- while (s->attachedTo())
- {
- s = s->attachedTo();
- c = seg->collisionInfo(s);
- if (c->flags() & SlotCollision::COLL_KERN /** && c->flags() & SlotCollision::COLL_FIX **/ )
- return true;
- }
- return false;
- }
- // Fix collisions for the given slot.
- // Return true if everything was fixed, false if there are still collisions remaining.
- // isRev means be we are processing backwards.
- bool Pass::resolveCollisions(Segment *seg, Slot *slotFix, Slot *start,
- ShiftCollider &coll, GR_MAYBE_UNUSED bool isRev, int dir, bool &moved, bool &hasCol,
- json * const dbgout) const
- {
- Slot * nbor; // neighboring slot
- SlotCollision *cFix = seg->collisionInfo(slotFix);
- if (!coll.initSlot(seg, slotFix, cFix->limit(), cFix->margin(), cFix->marginWt(),
- cFix->shift(), cFix->offset(), dir, dbgout))
- return false;
- bool collides = false;
- // When we're processing forward, ignore kernable glyphs that preceed the target glyph.
- // When processing backward, don't ignore these until we pass slotFix.
- bool ignoreForKern = !isRev;
- bool rtl = dir & 1;
- Slot *base = slotFix;
- while (base->attachedTo())
- base = base->attachedTo();
- Position zero(0., 0.);
- // Look for collisions with the neighboring glyphs.
- for (nbor = start; nbor; nbor = isRev ? nbor->prev() : nbor->next())
- {
- SlotCollision *cNbor = seg->collisionInfo(nbor);
- bool sameCluster = nbor->isChildOf(base);
- if (nbor != slotFix // don't process if this is the slot of interest
- && !(cNbor->ignore()) // don't process if ignoring
- && (nbor == base || sameCluster // process if in the same cluster as slotFix
- || !inKernCluster(seg, nbor)) // or this cluster is not to be kerned
- // || (rtl ^ ignoreForKern)) // or it comes before(ltr) or after(rtl)
- && (!isRev // if processing forwards then good to merge otherwise only:
- || !(cNbor->flags() & SlotCollision::COLL_FIX) // merge in immovable stuff
- || ((cNbor->flags() & SlotCollision::COLL_KERN) && !sameCluster) // ignore other kernable clusters
- || (cNbor->flags() & SlotCollision::COLL_ISCOL)) // test against other collided glyphs
- && !coll.mergeSlot(seg, nbor, cNbor, cNbor->shift(), !ignoreForKern, sameCluster, collides, false, dbgout))
- return false;
- else if (nbor == slotFix)
- // Switching sides of this glyph - if we were ignoring kernable stuff before, don't anymore.
- ignoreForKern = !ignoreForKern;
- if (nbor != start && (cNbor->flags() & (isRev ? SlotCollision::COLL_START : SlotCollision::COLL_END)))
- break;
- }
- bool isCol = false;
- if (collides || cFix->shift().x != 0.f || cFix->shift().y != 0.f)
- {
- Position shift = coll.resolve(seg, isCol, dbgout);
- // isCol has been set to true if a collision remains.
- if (std::fabs(shift.x) < 1e38f && std::fabs(shift.y) < 1e38f)
- {
- if (sqr(shift.x-cFix->shift().x) + sqr(shift.y-cFix->shift().y) >= m_colThreshold * m_colThreshold)
- moved = true;
- cFix->setShift(shift);
- if (slotFix->firstChild())
- {
- Rect bbox;
- Position here = slotFix->origin() + shift;
- float clusterMin = here.x;
- slotFix->firstChild()->finalise(seg, NULL, here, bbox, 0, clusterMin, rtl, false);
- }
- }
- }
- else
- {
- // This glyph is not colliding with anything.
- #if !defined GRAPHITE2_NTRACING
- if (dbgout)
- {
- *dbgout << json::object
- << "missed" << objectid(dslot(seg, slotFix));
- coll.outputJsonDbg(dbgout, seg, -1);
- *dbgout << json::close;
- }
- #endif
- }
- // Set the is-collision flag bit.
- if (isCol)
- { cFix->setFlags(cFix->flags() | SlotCollision::COLL_ISCOL | SlotCollision::COLL_KNOWN); }
- else
- { cFix->setFlags((cFix->flags() & ~SlotCollision::COLL_ISCOL) | SlotCollision::COLL_KNOWN); }
- hasCol |= isCol;
- return true;
- }
- float Pass::resolveKern(Segment *seg, Slot *slotFix, GR_MAYBE_UNUSED Slot *start, int dir,
- float &ymin, float &ymax, json *const dbgout) const
- {
- Slot *nbor; // neighboring slot
- float currSpace = 0.;
- bool collides = false;
- unsigned int space_count = 0;
- Slot *base = slotFix;
- while (base->attachedTo())
- base = base->attachedTo();
- SlotCollision *cFix = seg->collisionInfo(base);
- const GlyphCache &gc = seg->getFace()->glyphs();
- const Rect &bbb = seg->theGlyphBBoxTemporary(slotFix->gid());
- const float by = slotFix->origin().y + cFix->shift().y;
- if (base != slotFix)
- {
- cFix->setFlags(cFix->flags() | SlotCollision::COLL_KERN | SlotCollision::COLL_FIX);
- return 0;
- }
- bool seenEnd = (cFix->flags() & SlotCollision::COLL_END) != 0;
- bool isInit = false;
- KernCollider coll(dbgout);
- ymax = max(by + bbb.tr.y, ymax);
- ymin = min(by + bbb.bl.y, ymin);
- for (nbor = slotFix->next(); nbor; nbor = nbor->next())
- {
- if (!gc.check(nbor->gid()))
- return 0.;
- const Rect &bb = seg->theGlyphBBoxTemporary(nbor->gid());
- SlotCollision *cNbor = seg->collisionInfo(nbor);
- const float nby = nbor->origin().y + cNbor->shift().y;
- if (nbor->isChildOf(base))
- {
- ymax = max(nby + bb.tr.y, ymax);
- ymin = min(nby + bb.bl.y, ymin);
- continue;
- }
- if ((bb.bl.y == 0.f && bb.tr.y == 0.f) || (cNbor->flags() & SlotCollision::COLL_ISSPACE))
- {
- if (m_kernColls == InWord)
- break;
- // Add space for a space glyph.
- currSpace += nbor->advance();
- ++space_count;
- }
- else
- {
- space_count = 0;
- if (nbor != slotFix && !cNbor->ignore())
- {
- seenEnd = true;
- if (!isInit)
- {
- if (!coll.initSlot(seg, slotFix, cFix->limit(), cFix->margin(),
- cFix->shift(), cFix->offset(), dir, ymin, ymax, dbgout))
- return 0.;
- isInit = true;
- }
- collides |= coll.mergeSlot(seg, nbor, cNbor->shift(), currSpace, dir, dbgout);
- }
- }
- if (cNbor->flags() & SlotCollision::COLL_END)
- {
- if (seenEnd && space_count < 2)
- break;
- else
- seenEnd = true;
- }
- }
- if (collides)
- {
- Position mv = coll.resolve(seg, slotFix, dir, dbgout);
- coll.shift(mv, dir);
- Position delta = slotFix->advancePos() + mv - cFix->shift();
- slotFix->advance(delta);
- cFix->setShift(mv);
- return mv.x;
- }
- return 0.;
- }
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