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|
- //
- // Copyright (C) 2014-2015 LunarG, Inc.
- // Copyright (C) 2015-2018 Google, Inc.
- // Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
- //
- // All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions
- // are met:
- //
- // Redistributions of source code must retain the above copyright
- // notice, this list of conditions and the following disclaimer.
- //
- // Redistributions in binary form must reproduce the above
- // copyright notice, this list of conditions and the following
- // disclaimer in the documentation and/or other materials provided
- // with the distribution.
- //
- // Neither the name of 3Dlabs Inc. Ltd. nor the names of its
- // contributors may be used to endorse or promote products derived
- // from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
- // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
- // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
- // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- // POSSIBILITY OF SUCH DAMAGE.
- //
- // Helper for making SPIR-V IR. Generally, this is documented in the header
- // SpvBuilder.h.
- //
- #include <cassert>
- #include <cstdlib>
- #include <unordered_set>
- #include <algorithm>
- #include "SpvBuilder.h"
- #include "hex_float.h"
- #ifndef _WIN32
- #include <cstdio>
- #endif
- namespace spv {
- Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
- spvVersion(spvVersion),
- sourceLang(SourceLanguageUnknown),
- sourceVersion(0),
- sourceFileStringId(NoResult),
- currentLine(0),
- currentFile(nullptr),
- currentFileId(NoResult),
- lastDebugScopeId(NoResult),
- emitOpLines(false),
- emitNonSemanticShaderDebugInfo(false),
- addressModel(AddressingModelLogical),
- memoryModel(MemoryModelGLSL450),
- builderNumber(magicNumber),
- buildPoint(nullptr),
- uniqueId(0),
- entryPointFunction(nullptr),
- generatingOpCodeForSpecConst(false),
- logger(buildLogger)
- {
- clearAccessChain();
- }
- Builder::~Builder()
- {
- }
- Id Builder::import(const char* name)
- {
- Instruction* import = new Instruction(getUniqueId(), NoType, OpExtInstImport);
- import->addStringOperand(name);
- module.mapInstruction(import);
- imports.push_back(std::unique_ptr<Instruction>(import));
- return import->getResultId();
- }
- // Emit instruction for non-filename-based #line directives (ie. no filename
- // seen yet): emit an OpLine if we've been asked to emit OpLines and the line
- // number has changed since the last time, and is a valid line number.
- void Builder::setLine(int lineNum)
- {
- if (lineNum != 0 && lineNum != currentLine) {
- currentLine = lineNum;
- if (emitOpLines) {
- if (emitNonSemanticShaderDebugInfo)
- addDebugScopeAndLine(currentFileId, currentLine, 0);
- else
- addLine(sourceFileStringId, currentLine, 0);
- }
- }
- }
- // If no filename, do non-filename-based #line emit. Else do filename-based emit.
- // Emit OpLine if we've been asked to emit OpLines and the line number or filename
- // has changed since the last time, and line number is valid.
- void Builder::setLine(int lineNum, const char* filename)
- {
- if (filename == nullptr) {
- setLine(lineNum);
- return;
- }
- if ((lineNum != 0 && lineNum != currentLine) || currentFile == nullptr ||
- strncmp(filename, currentFile, strlen(currentFile) + 1) != 0) {
- currentLine = lineNum;
- currentFile = filename;
- if (emitOpLines) {
- spv::Id strId = getStringId(filename);
- if (emitNonSemanticShaderDebugInfo)
- addDebugScopeAndLine(strId, currentLine, 0);
- else
- addLine(strId, currentLine, 0);
- }
- }
- }
- void Builder::addLine(Id fileName, int lineNum, int column)
- {
- Instruction* line = new Instruction(OpLine);
- line->addIdOperand(fileName);
- line->addImmediateOperand(lineNum);
- line->addImmediateOperand(column);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
- }
- void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
- {
- assert(!currentDebugScopeId.empty());
- if (currentDebugScopeId.top() != lastDebugScopeId) {
- spv::Id resultId = getUniqueId();
- Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
- scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
- scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
- scopeInst->addIdOperand(currentDebugScopeId.top());
- buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
- lastDebugScopeId = currentDebugScopeId.top();
- }
- spv::Id resultId = getUniqueId();
- Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
- lineInst->addIdOperand(nonSemanticShaderDebugInfo);
- lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
- lineInst->addIdOperand(makeDebugSource(fileName));
- lineInst->addIdOperand(makeUintConstant(lineNum));
- lineInst->addIdOperand(makeUintConstant(lineNum));
- lineInst->addIdOperand(makeUintConstant(column));
- lineInst->addIdOperand(makeUintConstant(column));
- buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
- }
- // For creating new groupedTypes (will return old type if the requested one was already made).
- Id Builder::makeVoidType()
- {
- Instruction* type;
- if (groupedTypes[OpTypeVoid].size() == 0) {
- Id typeId = getUniqueId();
- type = new Instruction(typeId, NoType, OpTypeVoid);
- groupedTypes[OpTypeVoid].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- // Core OpTypeVoid used for debug void type
- if (emitNonSemanticShaderDebugInfo)
- debugId[typeId] = typeId;
- } else
- type = groupedTypes[OpTypeVoid].back();
- return type->getResultId();
- }
- Id Builder::makeBoolType(bool const compilerGenerated)
- {
- Instruction* type;
- if (groupedTypes[OpTypeBool].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeBool);
- groupedTypes[OpTypeBool].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- } else
- type = groupedTypes[OpTypeBool].back();
- if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
- {
- auto const debugResultId = makeBoolDebugType(32);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeSamplerType()
- {
- Instruction* type;
- if (groupedTypes[OpTypeSampler].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeSampler);
- groupedTypes[OpTypeSampler].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- } else
- type = groupedTypes[OpTypeSampler].back();
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makePointer(StorageClass storageClass, Id pointee)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
- type = groupedTypes[OpTypePointer][t];
- if (type->getImmediateOperand(0) == (unsigned)storageClass &&
- type->getIdOperand(1) == pointee)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypePointer);
- type->addImmediateOperand(storageClass);
- type->addIdOperand(pointee);
- groupedTypes[OpTypePointer].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeForwardPointer(StorageClass storageClass)
- {
- // Caching/uniquifying doesn't work here, because we don't know the
- // pointee type and there can be multiple forward pointers of the same
- // storage type. Somebody higher up in the stack must keep track.
- Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeForwardPointer);
- type->addImmediateOperand(storageClass);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makePointerFromForwardPointer(StorageClass storageClass, Id forwardPointerType, Id pointee)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
- type = groupedTypes[OpTypePointer][t];
- if (type->getImmediateOperand(0) == (unsigned)storageClass &&
- type->getIdOperand(1) == pointee)
- return type->getResultId();
- }
- type = new Instruction(forwardPointerType, NoType, OpTypePointer);
- type->addImmediateOperand(storageClass);
- type->addIdOperand(pointee);
- groupedTypes[OpTypePointer].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeIntegerType(int width, bool hasSign)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeInt].size(); ++t) {
- type = groupedTypes[OpTypeInt][t];
- if (type->getImmediateOperand(0) == (unsigned)width &&
- type->getImmediateOperand(1) == (hasSign ? 1u : 0u))
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeInt);
- type->addImmediateOperand(width);
- type->addImmediateOperand(hasSign ? 1 : 0);
- groupedTypes[OpTypeInt].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- // deal with capabilities
- switch (width) {
- case 8:
- case 16:
- // these are currently handled by storage-type declarations and post processing
- break;
- case 64:
- addCapability(CapabilityInt64);
- break;
- default:
- break;
- }
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeIntegerDebugType(width, hasSign);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeFloatType(int width)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeFloat].size(); ++t) {
- type = groupedTypes[OpTypeFloat][t];
- if (type->getImmediateOperand(0) == (unsigned)width)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeFloat);
- type->addImmediateOperand(width);
- groupedTypes[OpTypeFloat].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- // deal with capabilities
- switch (width) {
- case 16:
- // currently handled by storage-type declarations and post processing
- break;
- case 64:
- addCapability(CapabilityFloat64);
- break;
- default:
- break;
- }
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeFloatDebugType(width);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- // Make a struct without checking for duplication.
- // See makeStructResultType() for non-decorated structs
- // needed as the result of some instructions, which does
- // check for duplicates.
- Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
- {
- // Don't look for previous one, because in the general case,
- // structs can be duplicated except for decorations.
- // not found, make it
- Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeStruct);
- for (int op = 0; op < (int)members.size(); ++op)
- type->addIdOperand(members[op]);
- groupedTypes[OpTypeStruct].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- addName(type->getResultId(), name);
- if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
- {
- auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- // Make a struct for the simple results of several instructions,
- // checking for duplication.
- Id Builder::makeStructResultType(Id type0, Id type1)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeStruct].size(); ++t) {
- type = groupedTypes[OpTypeStruct][t];
- if (type->getNumOperands() != 2)
- continue;
- if (type->getIdOperand(0) != type0 ||
- type->getIdOperand(1) != type1)
- continue;
- return type->getResultId();
- }
- // not found, make it
- std::vector<spv::Id> members;
- members.push_back(type0);
- members.push_back(type1);
- return makeStructType(members, "ResType");
- }
- Id Builder::makeVectorType(Id component, int size)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeVector].size(); ++t) {
- type = groupedTypes[OpTypeVector][t];
- if (type->getIdOperand(0) == component &&
- type->getImmediateOperand(1) == (unsigned)size)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeVector);
- type->addIdOperand(component);
- type->addImmediateOperand(size);
- groupedTypes[OpTypeVector].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeVectorDebugType(component, size);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeMatrixType(Id component, int cols, int rows)
- {
- assert(cols <= maxMatrixSize && rows <= maxMatrixSize);
- Id column = makeVectorType(component, rows);
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeMatrix].size(); ++t) {
- type = groupedTypes[OpTypeMatrix][t];
- if (type->getIdOperand(0) == column &&
- type->getImmediateOperand(1) == (unsigned)cols)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeMatrix);
- type->addIdOperand(column);
- type->addImmediateOperand(cols);
- groupedTypes[OpTypeMatrix].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeMatrixDebugType(column, cols);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeCooperativeMatrixTypeKHR(Id component, Id scope, Id rows, Id cols, Id use)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixKHR].size(); ++t) {
- type = groupedTypes[OpTypeCooperativeMatrixKHR][t];
- if (type->getIdOperand(0) == component &&
- type->getIdOperand(1) == scope &&
- type->getIdOperand(2) == rows &&
- type->getIdOperand(3) == cols &&
- type->getIdOperand(4) == use)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixKHR);
- type->addIdOperand(component);
- type->addIdOperand(scope);
- type->addIdOperand(rows);
- type->addIdOperand(cols);
- type->addIdOperand(use);
- groupedTypes[OpTypeCooperativeMatrixKHR].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeCooperativeMatrixTypeNV(Id component, Id scope, Id rows, Id cols)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixNV].size(); ++t) {
- type = groupedTypes[OpTypeCooperativeMatrixNV][t];
- if (type->getIdOperand(0) == component && type->getIdOperand(1) == scope && type->getIdOperand(2) == rows &&
- type->getIdOperand(3) == cols)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixNV);
- type->addIdOperand(component);
- type->addIdOperand(scope);
- type->addIdOperand(rows);
- type->addIdOperand(cols);
- groupedTypes[OpTypeCooperativeMatrixNV].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeCooperativeMatrixTypeWithSameShape(Id component, Id otherType)
- {
- Instruction* instr = module.getInstruction(otherType);
- if (instr->getOpCode() == OpTypeCooperativeMatrixNV) {
- return makeCooperativeMatrixTypeNV(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3));
- } else {
- assert(instr->getOpCode() == OpTypeCooperativeMatrixKHR);
- return makeCooperativeMatrixTypeKHR(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3), instr->getIdOperand(4));
- }
- }
- Id Builder::makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[opcode].size(); ++t) {
- type = groupedTypes[opcode][t];
- if (static_cast<size_t>(type->getNumOperands()) != operands.size())
- continue; // Number mismatch, find next
- bool match = true;
- for (int op = 0; match && op < (int)operands.size(); ++op) {
- match = (operands[op].isId ? type->getIdOperand(op) : type->getImmediateOperand(op)) == operands[op].word;
- }
- if (match)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, opcode);
- for (size_t op = 0; op < operands.size(); ++op) {
- if (operands[op].isId)
- type->addIdOperand(operands[op].word);
- else
- type->addImmediateOperand(operands[op].word);
- }
- groupedTypes[opcode].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- // TODO: performance: track arrays per stride
- // If a stride is supplied (non-zero) make an array.
- // If no stride (0), reuse previous array types.
- // 'size' is an Id of a constant or specialization constant of the array size
- Id Builder::makeArrayType(Id element, Id sizeId, int stride)
- {
- Instruction* type;
- if (stride == 0) {
- // try to find existing type
- for (int t = 0; t < (int)groupedTypes[OpTypeArray].size(); ++t) {
- type = groupedTypes[OpTypeArray][t];
- if (type->getIdOperand(0) == element &&
- type->getIdOperand(1) == sizeId)
- return type->getResultId();
- }
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeArray);
- type->addIdOperand(element);
- type->addIdOperand(sizeId);
- groupedTypes[OpTypeArray].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeArrayDebugType(element, sizeId);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeRuntimeArray(Id element)
- {
- Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeRuntimeArray);
- type->addIdOperand(element);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeFunction].size(); ++t) {
- type = groupedTypes[OpTypeFunction][t];
- if (type->getIdOperand(0) != returnType || (int)paramTypes.size() != type->getNumOperands() - 1)
- continue;
- bool mismatch = false;
- for (int p = 0; p < (int)paramTypes.size(); ++p) {
- if (paramTypes[p] != type->getIdOperand(p + 1)) {
- mismatch = true;
- break;
- }
- }
- if (! mismatch)
- {
- // If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
- // function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
- // while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
- // the associated debug function type if it hasn't been created yet.
- if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
- assert(sourceLang == spv::SourceLanguageHLSL);
- assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
- Id debugTypeId = makeDebugFunctionType(returnType, {});
- debugId[type->getResultId()] = debugTypeId;
- }
- return type->getResultId();
- }
- }
- // not found, make it
- Id typeId = getUniqueId();
- type = new Instruction(typeId, NoType, OpTypeFunction);
- type->addIdOperand(returnType);
- for (int p = 0; p < (int)paramTypes.size(); ++p)
- type->addIdOperand(paramTypes[p]);
- groupedTypes[OpTypeFunction].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- // make debug type and map it
- if (emitNonSemanticShaderDebugInfo) {
- Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
- debugId[typeId] = debugTypeId;
- }
- return type->getResultId();
- }
- Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
- {
- assert(debugId[returnType] != 0);
- Id typeId = getUniqueId();
- auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
- type->addIdOperand(debugId[returnType]);
- for (auto const paramType : paramTypes) {
- if (isPointerType(paramType) || isArrayType(paramType)) {
- type->addIdOperand(debugId[getContainedTypeId(paramType)]);
- }
- else {
- type->addIdOperand(debugId[paramType]);
- }
- }
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return typeId;
- }
- Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
- ImageFormat format)
- {
- assert(sampled == 1 || sampled == 2);
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeImage].size(); ++t) {
- type = groupedTypes[OpTypeImage][t];
- if (type->getIdOperand(0) == sampledType &&
- type->getImmediateOperand(1) == (unsigned int)dim &&
- type->getImmediateOperand(2) == ( depth ? 1u : 0u) &&
- type->getImmediateOperand(3) == (arrayed ? 1u : 0u) &&
- type->getImmediateOperand(4) == ( ms ? 1u : 0u) &&
- type->getImmediateOperand(5) == sampled &&
- type->getImmediateOperand(6) == (unsigned int)format)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeImage);
- type->addIdOperand(sampledType);
- type->addImmediateOperand( dim);
- type->addImmediateOperand( depth ? 1 : 0);
- type->addImmediateOperand(arrayed ? 1 : 0);
- type->addImmediateOperand( ms ? 1 : 0);
- type->addImmediateOperand(sampled);
- type->addImmediateOperand((unsigned int)format);
- groupedTypes[OpTypeImage].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- // deal with capabilities
- switch (dim) {
- case DimBuffer:
- if (sampled == 1)
- addCapability(CapabilitySampledBuffer);
- else
- addCapability(CapabilityImageBuffer);
- break;
- case Dim1D:
- if (sampled == 1)
- addCapability(CapabilitySampled1D);
- else
- addCapability(CapabilityImage1D);
- break;
- case DimCube:
- if (arrayed) {
- if (sampled == 1)
- addCapability(CapabilitySampledCubeArray);
- else
- addCapability(CapabilityImageCubeArray);
- }
- break;
- case DimRect:
- if (sampled == 1)
- addCapability(CapabilitySampledRect);
- else
- addCapability(CapabilityImageRect);
- break;
- case DimSubpassData:
- addCapability(CapabilityInputAttachment);
- break;
- default:
- break;
- }
- if (ms) {
- if (sampled == 2) {
- // Images used with subpass data are not storage
- // images, so don't require the capability for them.
- if (dim != Dim::DimSubpassData)
- addCapability(CapabilityStorageImageMultisample);
- if (arrayed)
- addCapability(CapabilityImageMSArray);
- }
- }
- if (emitNonSemanticShaderDebugInfo)
- {
- auto TypeName = [&dim]() -> char const* {
- switch (dim) {
- case Dim1D: return "type.1d.image";
- case Dim2D: return "type.2d.image";
- case Dim3D: return "type.3d.image";
- case DimCube: return "type.cube.image";
- default: return "type.image";
- }
- };
- auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeSampledImageType(Id imageType)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedTypes[OpTypeSampledImage].size(); ++t) {
- type = groupedTypes[OpTypeSampledImage][t];
- if (type->getIdOperand(0) == imageType)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), NoType, OpTypeSampledImage);
- type->addIdOperand(imageType);
- groupedTypes[OpTypeSampledImage].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- if (emitNonSemanticShaderDebugInfo)
- {
- auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
- debugId[type->getResultId()] = debugResultId;
- }
- return type->getResultId();
- }
- Id Builder::makeDebugInfoNone()
- {
- if (debugInfoNone != 0)
- return debugInfoNone;
- Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- inst->addIdOperand(nonSemanticShaderDebugInfo);
- inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
- module.mapInstruction(inst);
- debugInfoNone = inst->getResultId();
- return debugInfoNone;
- }
- Id Builder::makeBoolDebugType(int const size)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
- type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
- if (type->getIdOperand(0) == getStringId("bool") &&
- type->getIdOperand(1) == static_cast<unsigned int>(size) &&
- type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
- return type->getResultId();
- }
- type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
- type->addIdOperand(getStringId("bool")); // name id
- type->addIdOperand(makeUintConstant(size)); // size id
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
- type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
- if (type->getIdOperand(0) == (hasSign ? getStringId("int") : getStringId("uint")) &&
- type->getIdOperand(1) == static_cast<unsigned int>(width) &&
- type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
- if(hasSign == true) {
- type->addIdOperand(getStringId("int")); // name id
- } else {
- type->addIdOperand(getStringId("uint")); // name id
- }
- type->addIdOperand(makeUintConstant(width)); // size id
- if(hasSign == true) {
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
- } else {
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
- }
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeFloatDebugType(int const width)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
- type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
- if (type->getIdOperand(0) == getStringId("float") &&
- type->getIdOperand(1) == static_cast<unsigned int>(width) &&
- type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
- type->addIdOperand(getStringId("float")); // name id
- type->addIdOperand(makeUintConstant(width)); // size id
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
- {
- assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
- sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
- type = groupedDebugTypes[sequenceType][t];
- if (type->getIdOperand(0) == baseType &&
- type->getIdOperand(1) == makeUintConstant(componentCount))
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(sequenceType);
- type->addIdOperand(debugId[baseType]); // base type
- type->addIdOperand(componentCount); // component count
- groupedDebugTypes[sequenceType].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
- {
- return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
- }
- Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
- {
- return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);
- }
- Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
- {
- // try to find it
- Instruction* type;
- for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
- type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
- if (type->getIdOperand(0) == vectorType &&
- type->getIdOperand(1) == makeUintConstant(vectorCount))
- return type->getResultId();
- }
- // not found, make it
- type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
- type->addIdOperand(debugId[vectorType]); // vector type id
- type->addIdOperand(makeUintConstant(vectorCount)); // component count id
- type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
- {
- assert(debugId[memberType] != 0);
- Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
- type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
- type->addIdOperand(debugId[memberType]); // type id
- type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
- type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
- type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
- type->addIdOperand(makeUintConstant(0)); // TODO: offset id
- type->addIdOperand(makeUintConstant(0)); // TODO: size id
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- // Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
- // DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
- Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
- NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
- {
- // Create the debug member types.
- std::vector<Id> memberDebugTypes;
- for(auto const memberType : memberTypes) {
- assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
- memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
- // TODO: Need to rethink this method of passing location information.
- // debugTypeLocs.erase(memberType);
- }
- // Create The structure debug type.
- Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
- type->addIdOperand(getStringId(name)); // name id
- type->addIdOperand(makeUintConstant(tag)); // tag id
- type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
- type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
- type->addIdOperand(makeUintConstant(0)); // TODO: column id
- type->addIdOperand(makeDebugCompilationUnit()); // scope id
- if(isOpaqueType == true) {
- // Prepend '@' to opaque types.
- type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
- type->addIdOperand(makeDebugInfoNone()); // size id
- } else {
- type->addIdOperand(getStringId(name)); // linkage name id
- type->addIdOperand(makeUintConstant(0)); // TODO: size id
- }
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
- assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
- for(auto const memberDebugType : memberDebugTypes) {
- type->addIdOperand(memberDebugType);
- }
- groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return type->getResultId();
- }
- Id Builder::makeDebugSource(const Id fileName) {
- if (debugSourceId.find(fileName) != debugSourceId.end())
- return debugSourceId[fileName];
- spv::Id resultId = getUniqueId();
- Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
- sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
- sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
- sourceInst->addIdOperand(fileName);
- if (emitNonSemanticShaderDebugSource) {
- spv::Id sourceId = 0;
- if (fileName == sourceFileStringId) {
- sourceId = getStringId(sourceText);
- } else {
- auto incItr = includeFiles.find(fileName);
- assert(incItr != includeFiles.end());
- sourceId = getStringId(*incItr->second);
- }
- sourceInst->addIdOperand(sourceId);
- }
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
- module.mapInstruction(sourceInst);
- debugSourceId[fileName] = resultId;
- return resultId;
- }
- Id Builder::makeDebugCompilationUnit() {
- if (nonSemanticShaderCompilationUnitId != 0)
- return nonSemanticShaderCompilationUnitId;
- spv::Id resultId = getUniqueId();
- Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
- sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
- sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
- sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
- sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
- sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
- sourceInst->addIdOperand(makeUintConstant(sourceLang));
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
- module.mapInstruction(sourceInst);
- nonSemanticShaderCompilationUnitId = resultId;
- // We can reasonably assume that makeDebugCompilationUnit will be called before any of
- // debug-scope stack. Function scopes and lexical scopes will occur afterward.
- assert(currentDebugScopeId.empty());
- currentDebugScopeId.push(nonSemanticShaderCompilationUnitId);
- return resultId;
- }
- Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
- {
- assert(type != 0);
- Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- inst->addIdOperand(nonSemanticShaderDebugInfo);
- inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
- inst->addIdOperand(getStringId(name)); // name id
- inst->addIdOperand(type); // type id
- inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
- inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
- inst->addIdOperand(makeUintConstant(0)); // TODO: column id
- inst->addIdOperand(makeDebugCompilationUnit()); // scope id
- inst->addIdOperand(getStringId(name)); // linkage name id
- inst->addIdOperand(variable); // variable id
- inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
- module.mapInstruction(inst);
- return inst->getResultId();
- }
- Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
- {
- assert(name != nullptr);
- assert(!currentDebugScopeId.empty());
- Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- inst->addIdOperand(nonSemanticShaderDebugInfo);
- inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
- inst->addIdOperand(getStringId(name)); // name id
- inst->addIdOperand(type); // type id
- inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
- inst->addIdOperand(makeUintConstant(currentLine)); // line id
- inst->addIdOperand(makeUintConstant(0)); // TODO: column id
- inst->addIdOperand(currentDebugScopeId.top()); // scope id
- inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
- if(argNumber != 0) {
- inst->addIdOperand(makeUintConstant(argNumber));
- }
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
- module.mapInstruction(inst);
- return inst->getResultId();
- }
- Id Builder::makeDebugExpression()
- {
- if (debugExpression != 0)
- return debugExpression;
- Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- inst->addIdOperand(nonSemanticShaderDebugInfo);
- inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
- module.mapInstruction(inst);
- debugExpression = inst->getResultId();
- return debugExpression;
- }
- Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
- {
- Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
- inst->addIdOperand(nonSemanticShaderDebugInfo);
- inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
- inst->addIdOperand(debugLocalVariable); // debug local variable id
- inst->addIdOperand(localVariable); // local variable id
- inst->addIdOperand(makeDebugExpression()); // expression id
- buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
- return inst->getResultId();
- }
- Id Builder::makeAccelerationStructureType()
- {
- Instruction *type;
- if (groupedTypes[OpTypeAccelerationStructureKHR].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureKHR);
- groupedTypes[OpTypeAccelerationStructureKHR].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- } else {
- type = groupedTypes[OpTypeAccelerationStructureKHR].back();
- }
- return type->getResultId();
- }
- Id Builder::makeRayQueryType()
- {
- Instruction *type;
- if (groupedTypes[OpTypeRayQueryKHR].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeRayQueryKHR);
- groupedTypes[OpTypeRayQueryKHR].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- } else {
- type = groupedTypes[OpTypeRayQueryKHR].back();
- }
- return type->getResultId();
- }
- Id Builder::makeHitObjectNVType()
- {
- Instruction *type;
- if (groupedTypes[OpTypeHitObjectNV].size() == 0) {
- type = new Instruction(getUniqueId(), NoType, OpTypeHitObjectNV);
- groupedTypes[OpTypeHitObjectNV].push_back(type);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- } else {
- type = groupedTypes[OpTypeHitObjectNV].back();
- }
- return type->getResultId();
- }
- Id Builder::getDerefTypeId(Id resultId) const
- {
- Id typeId = getTypeId(resultId);
- assert(isPointerType(typeId));
- return module.getInstruction(typeId)->getIdOperand(1);
- }
- Op Builder::getMostBasicTypeClass(Id typeId) const
- {
- Instruction* instr = module.getInstruction(typeId);
- Op typeClass = instr->getOpCode();
- switch (typeClass)
- {
- case OpTypeVector:
- case OpTypeMatrix:
- case OpTypeArray:
- case OpTypeRuntimeArray:
- return getMostBasicTypeClass(instr->getIdOperand(0));
- case OpTypePointer:
- return getMostBasicTypeClass(instr->getIdOperand(1));
- default:
- return typeClass;
- }
- }
- int Builder::getNumTypeConstituents(Id typeId) const
- {
- Instruction* instr = module.getInstruction(typeId);
- switch (instr->getOpCode())
- {
- case OpTypeBool:
- case OpTypeInt:
- case OpTypeFloat:
- case OpTypePointer:
- return 1;
- case OpTypeVector:
- case OpTypeMatrix:
- return instr->getImmediateOperand(1);
- case OpTypeArray:
- {
- Id lengthId = instr->getIdOperand(1);
- return module.getInstruction(lengthId)->getImmediateOperand(0);
- }
- case OpTypeStruct:
- return instr->getNumOperands();
- case OpTypeCooperativeMatrixKHR:
- case OpTypeCooperativeMatrixNV:
- // has only one constituent when used with OpCompositeConstruct.
- return 1;
- default:
- assert(0);
- return 1;
- }
- }
- // Return the lowest-level type of scalar that an homogeneous composite is made out of.
- // Typically, this is just to find out if something is made out of ints or floats.
- // However, it includes returning a structure, if say, it is an array of structure.
- Id Builder::getScalarTypeId(Id typeId) const
- {
- Instruction* instr = module.getInstruction(typeId);
- Op typeClass = instr->getOpCode();
- switch (typeClass)
- {
- case OpTypeVoid:
- case OpTypeBool:
- case OpTypeInt:
- case OpTypeFloat:
- case OpTypeStruct:
- return instr->getResultId();
- case OpTypeVector:
- case OpTypeMatrix:
- case OpTypeArray:
- case OpTypeRuntimeArray:
- case OpTypePointer:
- return getScalarTypeId(getContainedTypeId(typeId));
- default:
- assert(0);
- return NoResult;
- }
- }
- // Return the type of 'member' of a composite.
- Id Builder::getContainedTypeId(Id typeId, int member) const
- {
- Instruction* instr = module.getInstruction(typeId);
- Op typeClass = instr->getOpCode();
- switch (typeClass)
- {
- case OpTypeVector:
- case OpTypeMatrix:
- case OpTypeArray:
- case OpTypeRuntimeArray:
- case OpTypeCooperativeMatrixKHR:
- case OpTypeCooperativeMatrixNV:
- return instr->getIdOperand(0);
- case OpTypePointer:
- return instr->getIdOperand(1);
- case OpTypeStruct:
- return instr->getIdOperand(member);
- default:
- assert(0);
- return NoResult;
- }
- }
- // Figure out the final resulting type of the access chain.
- Id Builder::getResultingAccessChainType() const
- {
- assert(accessChain.base != NoResult);
- Id typeId = getTypeId(accessChain.base);
- assert(isPointerType(typeId));
- typeId = getContainedTypeId(typeId);
- for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) {
- if (isStructType(typeId)) {
- assert(isConstantScalar(accessChain.indexChain[i]));
- typeId = getContainedTypeId(typeId, getConstantScalar(accessChain.indexChain[i]));
- } else
- typeId = getContainedTypeId(typeId, accessChain.indexChain[i]);
- }
- return typeId;
- }
- // Return the immediately contained type of a given composite type.
- Id Builder::getContainedTypeId(Id typeId) const
- {
- return getContainedTypeId(typeId, 0);
- }
- // Returns true if 'typeId' is or contains a scalar type declared with 'typeOp'
- // of width 'width'. The 'width' is only consumed for int and float types.
- // Returns false otherwise.
- bool Builder::containsType(Id typeId, spv::Op typeOp, unsigned int width) const
- {
- const Instruction& instr = *module.getInstruction(typeId);
- Op typeClass = instr.getOpCode();
- switch (typeClass)
- {
- case OpTypeInt:
- case OpTypeFloat:
- return typeClass == typeOp && instr.getImmediateOperand(0) == width;
- case OpTypeStruct:
- for (int m = 0; m < instr.getNumOperands(); ++m) {
- if (containsType(instr.getIdOperand(m), typeOp, width))
- return true;
- }
- return false;
- case OpTypePointer:
- return false;
- case OpTypeVector:
- case OpTypeMatrix:
- case OpTypeArray:
- case OpTypeRuntimeArray:
- return containsType(getContainedTypeId(typeId), typeOp, width);
- default:
- return typeClass == typeOp;
- }
- }
- // return true if the type is a pointer to PhysicalStorageBufferEXT or an
- // contains such a pointer. These require restrict/aliased decorations.
- bool Builder::containsPhysicalStorageBufferOrArray(Id typeId) const
- {
- const Instruction& instr = *module.getInstruction(typeId);
- Op typeClass = instr.getOpCode();
- switch (typeClass)
- {
- case OpTypePointer:
- return getTypeStorageClass(typeId) == StorageClassPhysicalStorageBufferEXT;
- case OpTypeArray:
- return containsPhysicalStorageBufferOrArray(getContainedTypeId(typeId));
- case OpTypeStruct:
- for (int m = 0; m < instr.getNumOperands(); ++m) {
- if (containsPhysicalStorageBufferOrArray(instr.getIdOperand(m)))
- return true;
- }
- return false;
- default:
- return false;
- }
- }
- // See if a scalar constant of this type has already been created, so it
- // can be reused rather than duplicated. (Required by the specification).
- Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value)
- {
- Instruction* constant;
- for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
- constant = groupedConstants[typeClass][i];
- if (constant->getOpCode() == opcode &&
- constant->getTypeId() == typeId &&
- constant->getImmediateOperand(0) == value)
- return constant->getResultId();
- }
- return 0;
- }
- // Version of findScalarConstant (see above) for scalars that take two operands (e.g. a 'double' or 'int64').
- Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2)
- {
- Instruction* constant;
- for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
- constant = groupedConstants[typeClass][i];
- if (constant->getOpCode() == opcode &&
- constant->getTypeId() == typeId &&
- constant->getImmediateOperand(0) == v1 &&
- constant->getImmediateOperand(1) == v2)
- return constant->getResultId();
- }
- return 0;
- }
- // Return true if consuming 'opcode' means consuming a constant.
- // "constant" here means after final transform to executable code,
- // the value consumed will be a constant, so includes specialization.
- bool Builder::isConstantOpCode(Op opcode) const
- {
- switch (opcode) {
- case OpUndef:
- case OpConstantTrue:
- case OpConstantFalse:
- case OpConstant:
- case OpConstantComposite:
- case OpConstantSampler:
- case OpConstantNull:
- case OpSpecConstantTrue:
- case OpSpecConstantFalse:
- case OpSpecConstant:
- case OpSpecConstantComposite:
- case OpSpecConstantOp:
- return true;
- default:
- return false;
- }
- }
- // Return true if consuming 'opcode' means consuming a specialization constant.
- bool Builder::isSpecConstantOpCode(Op opcode) const
- {
- switch (opcode) {
- case OpSpecConstantTrue:
- case OpSpecConstantFalse:
- case OpSpecConstant:
- case OpSpecConstantComposite:
- case OpSpecConstantOp:
- return true;
- default:
- return false;
- }
- }
- bool Builder::isRayTracingOpCode(Op opcode) const
- {
- switch (opcode) {
- case OpTypeAccelerationStructureKHR:
- case OpTypeRayQueryKHR:
- return true;
- default:
- return false;
- }
- }
- Id Builder::makeNullConstant(Id typeId)
- {
- Instruction* constant;
- // See if we already made it.
- Id existing = NoResult;
- for (int i = 0; i < (int)nullConstants.size(); ++i) {
- constant = nullConstants[i];
- if (constant->getTypeId() == typeId)
- existing = constant->getResultId();
- }
- if (existing != NoResult)
- return existing;
- // Make it
- Instruction* c = new Instruction(getUniqueId(), typeId, OpConstantNull);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- nullConstants.push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeBoolConstant(bool b, bool specConstant)
- {
- Id typeId = makeBoolType();
- Instruction* constant;
- Op opcode = specConstant ? (b ? OpSpecConstantTrue : OpSpecConstantFalse) : (b ? OpConstantTrue : OpConstantFalse);
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (! specConstant) {
- Id existing = 0;
- for (int i = 0; i < (int)groupedConstants[OpTypeBool].size(); ++i) {
- constant = groupedConstants[OpTypeBool][i];
- if (constant->getTypeId() == typeId && constant->getOpCode() == opcode)
- existing = constant->getResultId();
- }
- if (existing)
- return existing;
- }
- // Make it
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeBool].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeIntConstant(Id typeId, unsigned value, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstant : OpConstant;
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (! specConstant) {
- Id existing = findScalarConstant(OpTypeInt, opcode, typeId, value);
- if (existing)
- return existing;
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- c->addImmediateOperand(value);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeInt].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeInt64Constant(Id typeId, unsigned long long value, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstant : OpConstant;
- unsigned op1 = value & 0xFFFFFFFF;
- unsigned op2 = value >> 32;
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (! specConstant) {
- Id existing = findScalarConstant(OpTypeInt, opcode, typeId, op1, op2);
- if (existing)
- return existing;
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- c->addImmediateOperand(op1);
- c->addImmediateOperand(op2);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeInt].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeFloatConstant(float f, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstant : OpConstant;
- Id typeId = makeFloatType(32);
- union { float fl; unsigned int ui; } u;
- u.fl = f;
- unsigned value = u.ui;
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (! specConstant) {
- Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value);
- if (existing)
- return existing;
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- c->addImmediateOperand(value);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeFloat].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeDoubleConstant(double d, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstant : OpConstant;
- Id typeId = makeFloatType(64);
- union { double db; unsigned long long ull; } u;
- u.db = d;
- unsigned long long value = u.ull;
- unsigned op1 = value & 0xFFFFFFFF;
- unsigned op2 = value >> 32;
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (! specConstant) {
- Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, op1, op2);
- if (existing)
- return existing;
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- c->addImmediateOperand(op1);
- c->addImmediateOperand(op2);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeFloat].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeFloat16Constant(float f16, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstant : OpConstant;
- Id typeId = makeFloatType(16);
- spvutils::HexFloat<spvutils::FloatProxy<float>> fVal(f16);
- spvutils::HexFloat<spvutils::FloatProxy<spvutils::Float16>> f16Val(0);
- fVal.castTo(f16Val, spvutils::kRoundToZero);
- unsigned value = f16Val.value().getAsFloat().get_value();
- // See if we already made it. Applies only to regular constants, because specialization constants
- // must remain distinct for the purpose of applying a SpecId decoration.
- if (!specConstant) {
- Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value);
- if (existing)
- return existing;
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- c->addImmediateOperand(value);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- groupedConstants[OpTypeFloat].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Id Builder::makeFpConstant(Id type, double d, bool specConstant)
- {
- const int width = getScalarTypeWidth(type);
- assert(isFloatType(type));
- switch (width) {
- case 16:
- return makeFloat16Constant((float)d, specConstant);
- case 32:
- return makeFloatConstant((float)d, specConstant);
- case 64:
- return makeDoubleConstant(d, specConstant);
- default:
- break;
- }
- assert(false);
- return NoResult;
- }
- Id Builder::importNonSemanticShaderDebugInfoInstructions()
- {
- assert(emitNonSemanticShaderDebugInfo == true);
- if(nonSemanticShaderDebugInfo == 0)
- {
- this->addExtension(spv::E_SPV_KHR_non_semantic_info);
- nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
- }
- return nonSemanticShaderDebugInfo;
- }
- Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
- {
- Instruction* constant = nullptr;
- bool found = false;
- for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
- constant = groupedConstants[typeClass][i];
- if (constant->getTypeId() != typeId)
- continue;
- // same contents?
- bool mismatch = false;
- for (int op = 0; op < constant->getNumOperands(); ++op) {
- if (constant->getIdOperand(op) != comps[op]) {
- mismatch = true;
- break;
- }
- }
- if (! mismatch) {
- found = true;
- break;
- }
- }
- return found ? constant->getResultId() : NoResult;
- }
- Id Builder::findStructConstant(Id typeId, const std::vector<Id>& comps)
- {
- Instruction* constant = nullptr;
- bool found = false;
- for (int i = 0; i < (int)groupedStructConstants[typeId].size(); ++i) {
- constant = groupedStructConstants[typeId][i];
- // same contents?
- bool mismatch = false;
- for (int op = 0; op < constant->getNumOperands(); ++op) {
- if (constant->getIdOperand(op) != comps[op]) {
- mismatch = true;
- break;
- }
- }
- if (! mismatch) {
- found = true;
- break;
- }
- }
- return found ? constant->getResultId() : NoResult;
- }
- // Comments in header
- Id Builder::makeCompositeConstant(Id typeId, const std::vector<Id>& members, bool specConstant)
- {
- Op opcode = specConstant ? OpSpecConstantComposite : OpConstantComposite;
- assert(typeId);
- Op typeClass = getTypeClass(typeId);
- switch (typeClass) {
- case OpTypeVector:
- case OpTypeArray:
- case OpTypeMatrix:
- case OpTypeCooperativeMatrixKHR:
- case OpTypeCooperativeMatrixNV:
- if (! specConstant) {
- Id existing = findCompositeConstant(typeClass, typeId, members);
- if (existing)
- return existing;
- }
- break;
- case OpTypeStruct:
- if (! specConstant) {
- Id existing = findStructConstant(typeId, members);
- if (existing)
- return existing;
- }
- break;
- default:
- assert(0);
- return makeFloatConstant(0.0);
- }
- Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
- for (int op = 0; op < (int)members.size(); ++op)
- c->addIdOperand(members[op]);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
- if (typeClass == OpTypeStruct)
- groupedStructConstants[typeId].push_back(c);
- else
- groupedConstants[typeClass].push_back(c);
- module.mapInstruction(c);
- return c->getResultId();
- }
- Instruction* Builder::addEntryPoint(ExecutionModel model, Function* function, const char* name)
- {
- Instruction* entryPoint = new Instruction(OpEntryPoint);
- entryPoint->addImmediateOperand(model);
- entryPoint->addIdOperand(function->getId());
- entryPoint->addStringOperand(name);
- entryPoints.push_back(std::unique_ptr<Instruction>(entryPoint));
- return entryPoint;
- }
- // Currently relying on the fact that all 'value' of interest are small non-negative values.
- void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, int value1, int value2, int value3)
- {
- Instruction* instr = new Instruction(OpExecutionMode);
- instr->addIdOperand(entryPoint->getId());
- instr->addImmediateOperand(mode);
- if (value1 >= 0)
- instr->addImmediateOperand(value1);
- if (value2 >= 0)
- instr->addImmediateOperand(value2);
- if (value3 >= 0)
- instr->addImmediateOperand(value3);
- executionModes.push_back(std::unique_ptr<Instruction>(instr));
- }
- void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, const std::vector<unsigned>& literals)
- {
- Instruction* instr = new Instruction(OpExecutionMode);
- instr->addIdOperand(entryPoint->getId());
- instr->addImmediateOperand(mode);
- for (auto literal : literals)
- instr->addImmediateOperand(literal);
- executionModes.push_back(std::unique_ptr<Instruction>(instr));
- }
- void Builder::addExecutionModeId(Function* entryPoint, ExecutionMode mode, const std::vector<Id>& operandIds)
- {
- Instruction* instr = new Instruction(OpExecutionModeId);
- instr->addIdOperand(entryPoint->getId());
- instr->addImmediateOperand(mode);
- for (auto operandId : operandIds)
- instr->addIdOperand(operandId);
- executionModes.push_back(std::unique_ptr<Instruction>(instr));
- }
- void Builder::addName(Id id, const char* string)
- {
- Instruction* name = new Instruction(OpName);
- name->addIdOperand(id);
- name->addStringOperand(string);
- names.push_back(std::unique_ptr<Instruction>(name));
- }
- void Builder::addMemberName(Id id, int memberNumber, const char* string)
- {
- Instruction* name = new Instruction(OpMemberName);
- name->addIdOperand(id);
- name->addImmediateOperand(memberNumber);
- name->addStringOperand(string);
- names.push_back(std::unique_ptr<Instruction>(name));
- }
- void Builder::addDecoration(Id id, Decoration decoration, int num)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorate);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- if (num >= 0)
- dec->addImmediateOperand(num);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addDecoration(Id id, Decoration decoration, const char* s)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorateString);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- dec->addStringOperand(s);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addDecoration(Id id, Decoration decoration, const std::vector<unsigned>& literals)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorate);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- for (auto literal : literals)
- dec->addImmediateOperand(literal);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addDecoration(Id id, Decoration decoration, const std::vector<const char*>& strings)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorateString);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- for (auto string : strings)
- dec->addStringOperand(string);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addDecorationId(Id id, Decoration decoration, Id idDecoration)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorateId);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- dec->addIdOperand(idDecoration);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addDecorationId(Id id, Decoration decoration, const std::vector<Id>& operandIds)
- {
- if(decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpDecorateId);
- dec->addIdOperand(id);
- dec->addImmediateOperand(decoration);
- for (auto operandId : operandIds)
- dec->addIdOperand(operandId);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, int num)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpMemberDecorate);
- dec->addIdOperand(id);
- dec->addImmediateOperand(member);
- dec->addImmediateOperand(decoration);
- if (num >= 0)
- dec->addImmediateOperand(num);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const char *s)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpMemberDecorateStringGOOGLE);
- dec->addIdOperand(id);
- dec->addImmediateOperand(member);
- dec->addImmediateOperand(decoration);
- dec->addStringOperand(s);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector<unsigned>& literals)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpMemberDecorate);
- dec->addIdOperand(id);
- dec->addImmediateOperand(member);
- dec->addImmediateOperand(decoration);
- for (auto literal : literals)
- dec->addImmediateOperand(literal);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector<const char*>& strings)
- {
- if (decoration == spv::DecorationMax)
- return;
- Instruction* dec = new Instruction(OpMemberDecorateString);
- dec->addIdOperand(id);
- dec->addImmediateOperand(member);
- dec->addImmediateOperand(decoration);
- for (auto string : strings)
- dec->addStringOperand(string);
- decorations.push_back(std::unique_ptr<Instruction>(dec));
- }
- // Comments in header
- Function* Builder::makeEntryPoint(const char* entryPoint)
- {
- assert(! entryPointFunction);
- Block* entry;
- std::vector<Id> paramsTypes;
- std::vector<char const*> paramNames;
- std::vector<std::vector<Decoration>> decorations;
- auto const returnType = makeVoidType();
- restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
- if(sourceLang == spv::SourceLanguageHLSL) {
- emitNonSemanticShaderDebugInfo = false;
- }
- entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, paramsTypes, paramNames, decorations, &entry);
- emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
- return entryPointFunction;
- }
- // Comments in header
- Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name,
- const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
- const std::vector<std::vector<Decoration>>& decorations, Block **entry)
- {
- // Make the function and initial instructions in it
- Id typeId = makeFunctionType(returnType, paramTypes);
- Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
- Id funcId = getUniqueId();
- Function* function = new Function(funcId, returnType, typeId, firstParamId, module);
- // Set up the precisions
- setPrecision(function->getId(), precision);
- function->setReturnPrecision(precision);
- for (unsigned p = 0; p < (unsigned)decorations.size(); ++p) {
- for (int d = 0; d < (int)decorations[p].size(); ++d) {
- addDecoration(firstParamId + p, decorations[p][d]);
- function->addParamPrecision(p, decorations[p][d]);
- }
- }
- // Make the debug function instruction
- if (emitNonSemanticShaderDebugInfo) {
- Id nameId = getStringId(unmangleFunctionName(name));
- Id debugFuncId = makeDebugFunction(function, nameId, typeId);
- debugId[funcId] = debugFuncId;
- currentDebugScopeId.push(debugFuncId);
- lastDebugScopeId = NoResult;
- }
- // CFG
- assert(entry != nullptr);
- *entry = new Block(getUniqueId(), *function);
- function->addBlock(*entry);
- setBuildPoint(*entry);
- // DebugScope and DebugLine for parameter DebugDeclares
- if (emitNonSemanticShaderDebugInfo && (int)paramTypes.size() > 0) {
- addDebugScopeAndLine(currentFileId, currentLine, 0);
- }
- if (emitNonSemanticShaderDebugInfo) {
- assert(paramTypes.size() == paramNames.size());
- for(size_t p = 0; p < paramTypes.size(); ++p)
- {
- auto getParamTypeId = [this](Id const& typeId) {
- if (isPointerType(typeId) || isArrayType(typeId)) {
- return getContainedTypeId(typeId);
- }
- else {
- return typeId;
- }
- };
- auto const& paramName = paramNames[p];
- auto const debugLocalVariableId = createDebugLocalVariable(debugId[getParamTypeId(paramTypes[p])], paramName, p+1);
- debugId[firstParamId + p] = debugLocalVariableId;
- makeDebugDeclare(debugLocalVariableId, firstParamId + p);
- }
- }
- if (name)
- addName(function->getId(), name);
- functions.push_back(std::unique_ptr<Function>(function));
- // Clear debug scope stack
- if (emitNonSemanticShaderDebugInfo)
- currentDebugScopeId.pop();
- return function;
- }
- Id Builder::makeDebugFunction([[maybe_unused]] Function* function, Id nameId, Id funcTypeId)
- {
- assert(function != nullptr);
- assert(nameId != 0);
- assert(funcTypeId != 0);
- assert(debugId[funcTypeId] != 0);
- Id funcId = getUniqueId();
- auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
- type->addIdOperand(nonSemanticShaderDebugInfo);
- type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
- type->addIdOperand(nameId);
- type->addIdOperand(debugId[funcTypeId]);
- type->addIdOperand(makeDebugSource(currentFileId)); // Will be fixed later when true filename available
- type->addIdOperand(makeUintConstant(currentLine)); // Will be fixed later when true line available
- type->addIdOperand(makeUintConstant(0)); // column
- type->addIdOperand(makeDebugCompilationUnit()); // scope
- type->addIdOperand(nameId); // linkage name
- type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
- type->addIdOperand(makeUintConstant(currentLine)); // TODO(greg-lunarg): correct scope line
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
- module.mapInstruction(type);
- return funcId;
- }
- Id Builder::makeDebugLexicalBlock(uint32_t line) {
- assert(!currentDebugScopeId.empty());
- Id lexId = getUniqueId();
- auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
- lex->addIdOperand(nonSemanticShaderDebugInfo);
- lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
- lex->addIdOperand(makeDebugSource(currentFileId));
- lex->addIdOperand(makeUintConstant(line));
- lex->addIdOperand(makeUintConstant(0)); // column
- lex->addIdOperand(currentDebugScopeId.top()); // scope
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
- module.mapInstruction(lex);
- return lexId;
- }
- std::string Builder::unmangleFunctionName(std::string const& name) const
- {
- assert(name.length() > 0);
- if(name.rfind('(') != std::string::npos) {
- return name.substr(0, name.rfind('('));
- } else {
- return name;
- }
- }
- // Comments in header
- void Builder::makeReturn(bool implicit, Id retVal)
- {
- if (retVal) {
- Instruction* inst = new Instruction(NoResult, NoType, OpReturnValue);
- inst->addIdOperand(retVal);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
- } else
- buildPoint->addInstruction(std::unique_ptr<Instruction>(new Instruction(NoResult, NoType, OpReturn)));
- if (! implicit)
- createAndSetNoPredecessorBlock("post-return");
- }
- // Comments in header
- void Builder::enterScope(uint32_t line)
- {
- // Generate new lexical scope debug instruction
- Id lexId = makeDebugLexicalBlock(line);
- currentDebugScopeId.push(lexId);
- lastDebugScopeId = NoResult;
- }
- // Comments in header
- void Builder::leaveScope()
- {
- // Pop current scope from stack and clear current scope
- currentDebugScopeId.pop();
- lastDebugScopeId = NoResult;
- }
- // Comments in header
- void Builder::enterFunction(Function const* function)
- {
- // Save and disable debugInfo for HLSL entry point function. It is a wrapper
- // function with no user code in it.
- restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
- if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
- emitNonSemanticShaderDebugInfo = false;
- }
- if (emitNonSemanticShaderDebugInfo) {
- // Initialize scope state
- Id funcId = function->getFuncId();
- currentDebugScopeId.push(debugId[funcId]);
- // Create DebugFunctionDefinition
- spv::Id resultId = getUniqueId();
- Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
- defInst->addIdOperand(nonSemanticShaderDebugInfo);
- defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
- defInst->addIdOperand(debugId[funcId]);
- defInst->addIdOperand(funcId);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
- }
- }
- // Comments in header
- void Builder::leaveFunction()
- {
- Block* block = buildPoint;
- Function& function = buildPoint->getParent();
- assert(block);
- // If our function did not contain a return, add a return void now.
- if (! block->isTerminated()) {
- if (function.getReturnType() == makeVoidType())
- makeReturn(true);
- else {
- makeReturn(true, createUndefined(function.getReturnType()));
- }
- }
- // Clear function scope from debug scope stack
- if (emitNonSemanticShaderDebugInfo)
- currentDebugScopeId.pop();
- emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
- }
- // Comments in header
- void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
- {
- buildPoint->addInstruction(std::unique_ptr<Instruction>(new Instruction(opcode)));
- createAndSetNoPredecessorBlock(name);
- }
- // Comments in header
- void Builder::makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name)
- {
- // It's assumed that the terminator instruction is always of void return type
- // However in future if there is a need for non void return type, new helper
- // methods can be created.
- createNoResultOp(opcode, operands);
- createAndSetNoPredecessorBlock(name);
- }
- // Comments in header
- Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
- bool const compilerGenerated)
- {
- Id pointerType = makePointer(storageClass, type);
- Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
- inst->addImmediateOperand(storageClass);
- if (initializer != NoResult)
- inst->addIdOperand(initializer);
- switch (storageClass) {
- case StorageClassFunction:
- // Validation rules require the declaration in the entry block
- buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
- if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
- {
- auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
- debugId[inst->getResultId()] = debugLocalVariableId;
- makeDebugDeclare(debugLocalVariableId, inst->getResultId());
- }
- break;
- default:
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
- module.mapInstruction(inst);
- if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
- {
- auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
- debugId[inst->getResultId()] = debugResultId;
- }
- break;
- }
- if (name)
- addName(inst->getResultId(), name);
- setPrecision(inst->getResultId(), precision);
- return inst->getResultId();
- }
- // Comments in header
- Id Builder::createUndefined(Id type)
- {
- Instruction* inst = new Instruction(getUniqueId(), type, OpUndef);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
- return inst->getResultId();
- }
- // av/vis/nonprivate are unnecessary and illegal for some storage classes.
- spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
- const
- {
- switch (sc) {
- case spv::StorageClassUniform:
- case spv::StorageClassWorkgroup:
- case spv::StorageClassStorageBuffer:
- case spv::StorageClassPhysicalStorageBufferEXT:
- break;
- default:
- memoryAccess = spv::MemoryAccessMask(memoryAccess &
- ~(spv::MemoryAccessMakePointerAvailableKHRMask |
- spv::MemoryAccessMakePointerVisibleKHRMask |
- spv::MemoryAccessNonPrivatePointerKHRMask));
- break;
- }
- return memoryAccess;
- }
- // Comments in header
- void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope,
- unsigned int alignment)
- {
- Instruction* store = new Instruction(OpStore);
- store->addIdOperand(lValue);
- store->addIdOperand(rValue);
- memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
- if (memoryAccess != MemoryAccessMaskNone) {
- store->addImmediateOperand(memoryAccess);
- if (memoryAccess & spv::MemoryAccessAlignedMask) {
- store->addImmediateOperand(alignment);
- }
- if (memoryAccess & spv::MemoryAccessMakePointerAvailableKHRMask) {
- store->addIdOperand(makeUintConstant(scope));
- }
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(store));
- }
- // Comments in header
- Id Builder::createLoad(Id lValue, spv::Decoration precision, spv::MemoryAccessMask memoryAccess,
- spv::Scope scope, unsigned int alignment)
- {
- Instruction* load = new Instruction(getUniqueId(), getDerefTypeId(lValue), OpLoad);
- load->addIdOperand(lValue);
- memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
- if (memoryAccess != MemoryAccessMaskNone) {
- load->addImmediateOperand(memoryAccess);
- if (memoryAccess & spv::MemoryAccessAlignedMask) {
- load->addImmediateOperand(alignment);
- }
- if (memoryAccess & spv::MemoryAccessMakePointerVisibleKHRMask) {
- load->addIdOperand(makeUintConstant(scope));
- }
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(load));
- setPrecision(load->getResultId(), precision);
- return load->getResultId();
- }
- // Comments in header
- Id Builder::createAccessChain(StorageClass storageClass, Id base, const std::vector<Id>& offsets)
- {
- // Figure out the final resulting type.
- Id typeId = getResultingAccessChainType();
- typeId = makePointer(storageClass, typeId);
- // Make the instruction
- Instruction* chain = new Instruction(getUniqueId(), typeId, OpAccessChain);
- chain->addIdOperand(base);
- for (int i = 0; i < (int)offsets.size(); ++i)
- chain->addIdOperand(offsets[i]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(chain));
- return chain->getResultId();
- }
- Id Builder::createArrayLength(Id base, unsigned int member)
- {
- spv::Id intType = makeUintType(32);
- Instruction* length = new Instruction(getUniqueId(), intType, OpArrayLength);
- length->addIdOperand(base);
- length->addImmediateOperand(member);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
- return length->getResultId();
- }
- Id Builder::createCooperativeMatrixLengthKHR(Id type)
- {
- spv::Id intType = makeUintType(32);
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- return createSpecConstantOp(OpCooperativeMatrixLengthKHR, intType, std::vector<Id>(1, type), std::vector<Id>());
- }
- Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthKHR);
- length->addIdOperand(type);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
- return length->getResultId();
- }
- Id Builder::createCooperativeMatrixLengthNV(Id type)
- {
- spv::Id intType = makeUintType(32);
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- return createSpecConstantOp(OpCooperativeMatrixLengthNV, intType, std::vector<Id>(1, type), std::vector<Id>());
- }
- Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthNV);
- length->addIdOperand(type);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
- return length->getResultId();
- }
- Id Builder::createCompositeExtract(Id composite, Id typeId, unsigned index)
- {
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite),
- std::vector<Id>(1, index));
- }
- Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract);
- extract->addIdOperand(composite);
- extract->addImmediateOperand(index);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
- return extract->getResultId();
- }
- Id Builder::createCompositeExtract(Id composite, Id typeId, const std::vector<unsigned>& indexes)
- {
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite), indexes);
- }
- Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract);
- extract->addIdOperand(composite);
- for (int i = 0; i < (int)indexes.size(); ++i)
- extract->addImmediateOperand(indexes[i]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
- return extract->getResultId();
- }
- Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, unsigned index)
- {
- Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert);
- insert->addIdOperand(object);
- insert->addIdOperand(composite);
- insert->addImmediateOperand(index);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
- return insert->getResultId();
- }
- Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, const std::vector<unsigned>& indexes)
- {
- Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert);
- insert->addIdOperand(object);
- insert->addIdOperand(composite);
- for (int i = 0; i < (int)indexes.size(); ++i)
- insert->addImmediateOperand(indexes[i]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
- return insert->getResultId();
- }
- Id Builder::createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex)
- {
- Instruction* extract = new Instruction(getUniqueId(), typeId, OpVectorExtractDynamic);
- extract->addIdOperand(vector);
- extract->addIdOperand(componentIndex);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
- return extract->getResultId();
- }
- Id Builder::createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex)
- {
- Instruction* insert = new Instruction(getUniqueId(), typeId, OpVectorInsertDynamic);
- insert->addIdOperand(vector);
- insert->addIdOperand(component);
- insert->addIdOperand(componentIndex);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
- return insert->getResultId();
- }
- // An opcode that has no operands, no result id, and no type
- void Builder::createNoResultOp(Op opCode)
- {
- Instruction* op = new Instruction(opCode);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- // An opcode that has one id operand, no result id, and no type
- void Builder::createNoResultOp(Op opCode, Id operand)
- {
- Instruction* op = new Instruction(opCode);
- op->addIdOperand(operand);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- // An opcode that has one or more operands, no result id, and no type
- void Builder::createNoResultOp(Op opCode, const std::vector<Id>& operands)
- {
- Instruction* op = new Instruction(opCode);
- for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
- op->addIdOperand(*it);
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- // An opcode that has multiple operands, no result id, and no type
- void Builder::createNoResultOp(Op opCode, const std::vector<IdImmediate>& operands)
- {
- Instruction* op = new Instruction(opCode);
- for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
- if (it->isId)
- op->addIdOperand(it->word);
- else
- op->addImmediateOperand(it->word);
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- void Builder::createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask semantics)
- {
- Instruction* op = new Instruction(OpControlBarrier);
- op->addIdOperand(makeUintConstant(execution));
- op->addIdOperand(makeUintConstant(memory));
- op->addIdOperand(makeUintConstant(semantics));
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- void Builder::createMemoryBarrier(unsigned executionScope, unsigned memorySemantics)
- {
- Instruction* op = new Instruction(OpMemoryBarrier);
- op->addIdOperand(makeUintConstant(executionScope));
- op->addIdOperand(makeUintConstant(memorySemantics));
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- }
- // An opcode that has one operands, a result id, and a type
- Id Builder::createUnaryOp(Op opCode, Id typeId, Id operand)
- {
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- return createSpecConstantOp(opCode, typeId, std::vector<Id>(1, operand), std::vector<Id>());
- }
- Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
- op->addIdOperand(operand);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createBinOp(Op opCode, Id typeId, Id left, Id right)
- {
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- std::vector<Id> operands(2);
- operands[0] = left; operands[1] = right;
- return createSpecConstantOp(opCode, typeId, operands, std::vector<Id>());
- }
- Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
- op->addIdOperand(left);
- op->addIdOperand(right);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createTriOp(Op opCode, Id typeId, Id op1, Id op2, Id op3)
- {
- // Generate code for spec constants if in spec constant operation
- // generation mode.
- if (generatingOpCodeForSpecConst) {
- std::vector<Id> operands(3);
- operands[0] = op1;
- operands[1] = op2;
- operands[2] = op3;
- return createSpecConstantOp(
- opCode, typeId, operands, std::vector<Id>());
- }
- Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
- op->addIdOperand(op1);
- op->addIdOperand(op2);
- op->addIdOperand(op3);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createOp(Op opCode, Id typeId, const std::vector<Id>& operands)
- {
- Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
- for (auto it = operands.cbegin(); it != operands.cend(); ++it)
- op->addIdOperand(*it);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createOp(Op opCode, Id typeId, const std::vector<IdImmediate>& operands)
- {
- Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
- for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
- if (it->isId)
- op->addIdOperand(it->word);
- else
- op->addImmediateOperand(it->word);
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createSpecConstantOp(Op opCode, Id typeId, const std::vector<Id>& operands,
- const std::vector<unsigned>& literals)
- {
- Instruction* op = new Instruction(getUniqueId(), typeId, OpSpecConstantOp);
- op->addImmediateOperand((unsigned) opCode);
- for (auto it = operands.cbegin(); it != operands.cend(); ++it)
- op->addIdOperand(*it);
- for (auto it = literals.cbegin(); it != literals.cend(); ++it)
- op->addImmediateOperand(*it);
- module.mapInstruction(op);
- constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- Id Builder::createFunctionCall(spv::Function* function, const std::vector<spv::Id>& args)
- {
- Instruction* op = new Instruction(getUniqueId(), function->getReturnType(), OpFunctionCall);
- op->addIdOperand(function->getId());
- for (int a = 0; a < (int)args.size(); ++a)
- op->addIdOperand(args[a]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- // Comments in header
- Id Builder::createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector<unsigned>& channels)
- {
- if (channels.size() == 1)
- return setPrecision(createCompositeExtract(source, typeId, channels.front()), precision);
- if (generatingOpCodeForSpecConst) {
- std::vector<Id> operands(2);
- operands[0] = operands[1] = source;
- return setPrecision(createSpecConstantOp(OpVectorShuffle, typeId, operands, channels), precision);
- }
- Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
- assert(isVector(source));
- swizzle->addIdOperand(source);
- swizzle->addIdOperand(source);
- for (int i = 0; i < (int)channels.size(); ++i)
- swizzle->addImmediateOperand(channels[i]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(swizzle));
- return setPrecision(swizzle->getResultId(), precision);
- }
- // Comments in header
- Id Builder::createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector<unsigned>& channels)
- {
- if (channels.size() == 1 && getNumComponents(source) == 1)
- return createCompositeInsert(source, target, typeId, channels.front());
- Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
- assert(isVector(target));
- swizzle->addIdOperand(target);
- assert(getNumComponents(source) == (int)channels.size());
- assert(isVector(source));
- swizzle->addIdOperand(source);
- // Set up an identity shuffle from the base value to the result value
- unsigned int components[4];
- int numTargetComponents = getNumComponents(target);
- for (int i = 0; i < numTargetComponents; ++i)
- components[i] = i;
- // Punch in the l-value swizzle
- for (int i = 0; i < (int)channels.size(); ++i)
- components[channels[i]] = numTargetComponents + i;
- // finish the instruction with these components selectors
- for (int i = 0; i < numTargetComponents; ++i)
- swizzle->addImmediateOperand(components[i]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(swizzle));
- return swizzle->getResultId();
- }
- // Comments in header
- void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
- {
- int direction = getNumComponents(right) - getNumComponents(left);
- if (direction > 0)
- left = smearScalar(precision, left, makeVectorType(getTypeId(left), getNumComponents(right)));
- else if (direction < 0)
- right = smearScalar(precision, right, makeVectorType(getTypeId(right), getNumComponents(left)));
- return;
- }
- // Comments in header
- Id Builder::smearScalar(Decoration precision, Id scalar, Id vectorType)
- {
- assert(getNumComponents(scalar) == 1);
- assert(getTypeId(scalar) == getScalarTypeId(vectorType));
- int numComponents = getNumTypeComponents(vectorType);
- if (numComponents == 1)
- return scalar;
- Instruction* smear = nullptr;
- if (generatingOpCodeForSpecConst) {
- auto members = std::vector<spv::Id>(numComponents, scalar);
- // Sometime even in spec-constant-op mode, the temporary vector created by
- // promoting a scalar might not be a spec constant. This should depend on
- // the scalar.
- // e.g.:
- // const vec2 spec_const_result = a_spec_const_vec2 + a_front_end_const_scalar;
- // In such cases, the temporary vector created from a_front_end_const_scalar
- // is not a spec constant vector, even though the binary operation node is marked
- // as 'specConstant' and we are in spec-constant-op mode.
- auto result_id = makeCompositeConstant(vectorType, members, isSpecConstant(scalar));
- smear = module.getInstruction(result_id);
- } else {
- smear = new Instruction(getUniqueId(), vectorType, OpCompositeConstruct);
- for (int c = 0; c < numComponents; ++c)
- smear->addIdOperand(scalar);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(smear));
- }
- return setPrecision(smear->getResultId(), precision);
- }
- // Comments in header
- Id Builder::createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector<Id>& args)
- {
- Instruction* inst = new Instruction(getUniqueId(), resultType, OpExtInst);
- inst->addIdOperand(builtins);
- inst->addImmediateOperand(entryPoint);
- for (int arg = 0; arg < (int)args.size(); ++arg)
- inst->addIdOperand(args[arg]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
- return inst->getResultId();
- }
- // Accept all parameters needed to create a texture instruction.
- // Create the correct instruction based on the inputs, and make the call.
- Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
- bool noImplicitLod, const TextureParameters& parameters, ImageOperandsMask signExtensionMask)
- {
- std::vector<Id> texArgs;
- //
- // Set up the fixed arguments
- //
- bool explicitLod = false;
- texArgs.push_back(parameters.sampler);
- texArgs.push_back(parameters.coords);
- if (parameters.Dref != NoResult)
- texArgs.push_back(parameters.Dref);
- if (parameters.component != NoResult)
- texArgs.push_back(parameters.component);
- if (parameters.granularity != NoResult)
- texArgs.push_back(parameters.granularity);
- if (parameters.coarse != NoResult)
- texArgs.push_back(parameters.coarse);
- //
- // Set up the optional arguments
- //
- size_t optArgNum = texArgs.size(); // the position of the mask for the optional arguments, if any.
- ImageOperandsMask mask = ImageOperandsMaskNone; // the mask operand
- if (parameters.bias) {
- mask = (ImageOperandsMask)(mask | ImageOperandsBiasMask);
- texArgs.push_back(parameters.bias);
- }
- if (parameters.lod) {
- mask = (ImageOperandsMask)(mask | ImageOperandsLodMask);
- texArgs.push_back(parameters.lod);
- explicitLod = true;
- } else if (parameters.gradX) {
- mask = (ImageOperandsMask)(mask | ImageOperandsGradMask);
- texArgs.push_back(parameters.gradX);
- texArgs.push_back(parameters.gradY);
- explicitLod = true;
- } else if (noImplicitLod && ! fetch && ! gather) {
- // have to explicitly use lod of 0 if not allowed to have them be implicit, and
- // we would otherwise be about to issue an implicit instruction
- mask = (ImageOperandsMask)(mask | ImageOperandsLodMask);
- texArgs.push_back(makeFloatConstant(0.0));
- explicitLod = true;
- }
- if (parameters.offset) {
- if (isConstant(parameters.offset))
- mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetMask);
- else {
- addCapability(CapabilityImageGatherExtended);
- mask = (ImageOperandsMask)(mask | ImageOperandsOffsetMask);
- }
- texArgs.push_back(parameters.offset);
- }
- if (parameters.offsets) {
- addCapability(CapabilityImageGatherExtended);
- mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetsMask);
- texArgs.push_back(parameters.offsets);
- }
- if (parameters.sample) {
- mask = (ImageOperandsMask)(mask | ImageOperandsSampleMask);
- texArgs.push_back(parameters.sample);
- }
- if (parameters.lodClamp) {
- // capability if this bit is used
- addCapability(CapabilityMinLod);
- mask = (ImageOperandsMask)(mask | ImageOperandsMinLodMask);
- texArgs.push_back(parameters.lodClamp);
- }
- if (parameters.nonprivate) {
- mask = mask | ImageOperandsNonPrivateTexelKHRMask;
- }
- if (parameters.volatil) {
- mask = mask | ImageOperandsVolatileTexelKHRMask;
- }
- mask = mask | signExtensionMask;
- // insert the operand for the mask, if any bits were set.
- if (mask != ImageOperandsMaskNone)
- texArgs.insert(texArgs.begin() + optArgNum, mask);
- //
- // Set up the instruction
- //
- Op opCode = OpNop; // All paths below need to set this
- if (fetch) {
- if (sparse)
- opCode = OpImageSparseFetch;
- else
- opCode = OpImageFetch;
- } else if (parameters.granularity && parameters.coarse) {
- opCode = OpImageSampleFootprintNV;
- } else if (gather) {
- if (parameters.Dref)
- if (sparse)
- opCode = OpImageSparseDrefGather;
- else
- opCode = OpImageDrefGather;
- else
- if (sparse)
- opCode = OpImageSparseGather;
- else
- opCode = OpImageGather;
- } else if (explicitLod) {
- if (parameters.Dref) {
- if (proj)
- if (sparse)
- opCode = OpImageSparseSampleProjDrefExplicitLod;
- else
- opCode = OpImageSampleProjDrefExplicitLod;
- else
- if (sparse)
- opCode = OpImageSparseSampleDrefExplicitLod;
- else
- opCode = OpImageSampleDrefExplicitLod;
- } else {
- if (proj)
- if (sparse)
- opCode = OpImageSparseSampleProjExplicitLod;
- else
- opCode = OpImageSampleProjExplicitLod;
- else
- if (sparse)
- opCode = OpImageSparseSampleExplicitLod;
- else
- opCode = OpImageSampleExplicitLod;
- }
- } else {
- if (parameters.Dref) {
- if (proj)
- if (sparse)
- opCode = OpImageSparseSampleProjDrefImplicitLod;
- else
- opCode = OpImageSampleProjDrefImplicitLod;
- else
- if (sparse)
- opCode = OpImageSparseSampleDrefImplicitLod;
- else
- opCode = OpImageSampleDrefImplicitLod;
- } else {
- if (proj)
- if (sparse)
- opCode = OpImageSparseSampleProjImplicitLod;
- else
- opCode = OpImageSampleProjImplicitLod;
- else
- if (sparse)
- opCode = OpImageSparseSampleImplicitLod;
- else
- opCode = OpImageSampleImplicitLod;
- }
- }
- // See if the result type is expecting a smeared result.
- // This happens when a legacy shadow*() call is made, which
- // gets a vec4 back instead of a float.
- Id smearedType = resultType;
- if (! isScalarType(resultType)) {
- switch (opCode) {
- case OpImageSampleDrefImplicitLod:
- case OpImageSampleDrefExplicitLod:
- case OpImageSampleProjDrefImplicitLod:
- case OpImageSampleProjDrefExplicitLod:
- resultType = getScalarTypeId(resultType);
- break;
- default:
- break;
- }
- }
- Id typeId0 = 0;
- Id typeId1 = 0;
- if (sparse) {
- typeId0 = resultType;
- typeId1 = getDerefTypeId(parameters.texelOut);
- resultType = makeStructResultType(typeId0, typeId1);
- }
- // Build the SPIR-V instruction
- Instruction* textureInst = new Instruction(getUniqueId(), resultType, opCode);
- for (size_t op = 0; op < optArgNum; ++op)
- textureInst->addIdOperand(texArgs[op]);
- if (optArgNum < texArgs.size())
- textureInst->addImmediateOperand(texArgs[optArgNum]);
- for (size_t op = optArgNum + 1; op < texArgs.size(); ++op)
- textureInst->addIdOperand(texArgs[op]);
- setPrecision(textureInst->getResultId(), precision);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(textureInst));
- Id resultId = textureInst->getResultId();
- if (sparse) {
- // set capability
- addCapability(CapabilitySparseResidency);
- // Decode the return type that was a special structure
- createStore(createCompositeExtract(resultId, typeId1, 1), parameters.texelOut);
- resultId = createCompositeExtract(resultId, typeId0, 0);
- setPrecision(resultId, precision);
- } else {
- // When a smear is needed, do it, as per what was computed
- // above when resultType was changed to a scalar type.
- if (resultType != smearedType)
- resultId = smearScalar(precision, resultId, smearedType);
- }
- return resultId;
- }
- // Comments in header
- Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameters, bool isUnsignedResult)
- {
- // Figure out the result type
- Id resultType = 0;
- switch (opCode) {
- case OpImageQuerySize:
- case OpImageQuerySizeLod:
- {
- int numComponents = 0;
- switch (getTypeDimensionality(getImageType(parameters.sampler))) {
- case Dim1D:
- case DimBuffer:
- numComponents = 1;
- break;
- case Dim2D:
- case DimCube:
- case DimRect:
- case DimSubpassData:
- numComponents = 2;
- break;
- case Dim3D:
- numComponents = 3;
- break;
- default:
- assert(0);
- break;
- }
- if (isArrayedImageType(getImageType(parameters.sampler)))
- ++numComponents;
- Id intType = isUnsignedResult ? makeUintType(32) : makeIntType(32);
- if (numComponents == 1)
- resultType = intType;
- else
- resultType = makeVectorType(intType, numComponents);
- break;
- }
- case OpImageQueryLod:
- resultType = makeVectorType(getScalarTypeId(getTypeId(parameters.coords)), 2);
- break;
- case OpImageQueryLevels:
- case OpImageQuerySamples:
- resultType = isUnsignedResult ? makeUintType(32) : makeIntType(32);
- break;
- default:
- assert(0);
- break;
- }
- Instruction* query = new Instruction(getUniqueId(), resultType, opCode);
- query->addIdOperand(parameters.sampler);
- if (parameters.coords)
- query->addIdOperand(parameters.coords);
- if (parameters.lod)
- query->addIdOperand(parameters.lod);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(query));
- addCapability(CapabilityImageQuery);
- return query->getResultId();
- }
- // External comments in header.
- // Operates recursively to visit the composite's hierarchy.
- Id Builder::createCompositeCompare(Decoration precision, Id value1, Id value2, bool equal)
- {
- Id boolType = makeBoolType();
- Id valueType = getTypeId(value1);
- Id resultId = NoResult;
- int numConstituents = getNumTypeConstituents(valueType);
- // Scalars and Vectors
- if (isScalarType(valueType) || isVectorType(valueType)) {
- assert(valueType == getTypeId(value2));
- // These just need a single comparison, just have
- // to figure out what it is.
- Op op;
- switch (getMostBasicTypeClass(valueType)) {
- case OpTypeFloat:
- op = equal ? OpFOrdEqual : OpFUnordNotEqual;
- break;
- case OpTypeInt:
- default:
- op = equal ? OpIEqual : OpINotEqual;
- break;
- case OpTypeBool:
- op = equal ? OpLogicalEqual : OpLogicalNotEqual;
- precision = NoPrecision;
- break;
- }
- if (isScalarType(valueType)) {
- // scalar
- resultId = createBinOp(op, boolType, value1, value2);
- } else {
- // vector
- resultId = createBinOp(op, makeVectorType(boolType, numConstituents), value1, value2);
- setPrecision(resultId, precision);
- // reduce vector compares...
- resultId = createUnaryOp(equal ? OpAll : OpAny, boolType, resultId);
- }
- return setPrecision(resultId, precision);
- }
- // Only structs, arrays, and matrices should be left.
- // They share in common the reduction operation across their constituents.
- assert(isAggregateType(valueType) || isMatrixType(valueType));
- // Compare each pair of constituents
- for (int constituent = 0; constituent < numConstituents; ++constituent) {
- std::vector<unsigned> indexes(1, constituent);
- Id constituentType1 = getContainedTypeId(getTypeId(value1), constituent);
- Id constituentType2 = getContainedTypeId(getTypeId(value2), constituent);
- Id constituent1 = createCompositeExtract(value1, constituentType1, indexes);
- Id constituent2 = createCompositeExtract(value2, constituentType2, indexes);
- Id subResultId = createCompositeCompare(precision, constituent1, constituent2, equal);
- if (constituent == 0)
- resultId = subResultId;
- else
- resultId = setPrecision(createBinOp(equal ? OpLogicalAnd : OpLogicalOr, boolType, resultId, subResultId),
- precision);
- }
- return resultId;
- }
- // OpCompositeConstruct
- Id Builder::createCompositeConstruct(Id typeId, const std::vector<Id>& constituents)
- {
- assert(isAggregateType(typeId) || (getNumTypeConstituents(typeId) > 1 &&
- getNumTypeConstituents(typeId) == (int)constituents.size()));
- if (generatingOpCodeForSpecConst) {
- // Sometime, even in spec-constant-op mode, the constant composite to be
- // constructed may not be a specialization constant.
- // e.g.:
- // const mat2 m2 = mat2(a_spec_const, a_front_end_const, another_front_end_const, third_front_end_const);
- // The first column vector should be a spec constant one, as a_spec_const is a spec constant.
- // The second column vector should NOT be spec constant, as it does not contain any spec constants.
- // To handle such cases, we check the constituents of the constant vector to determine whether this
- // vector should be created as a spec constant.
- return makeCompositeConstant(typeId, constituents,
- std::any_of(constituents.begin(), constituents.end(),
- [&](spv::Id id) { return isSpecConstant(id); }));
- }
- Instruction* op = new Instruction(getUniqueId(), typeId, OpCompositeConstruct);
- for (int c = 0; c < (int)constituents.size(); ++c)
- op->addIdOperand(constituents[c]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
- return op->getResultId();
- }
- // Vector or scalar constructor
- Id Builder::createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId)
- {
- Id result = NoResult;
- unsigned int numTargetComponents = getNumTypeComponents(resultTypeId);
- unsigned int targetComponent = 0;
- // Special case: when calling a vector constructor with a single scalar
- // argument, smear the scalar
- if (sources.size() == 1 && isScalar(sources[0]) && numTargetComponents > 1)
- return smearScalar(precision, sources[0], resultTypeId);
- // accumulate the arguments for OpCompositeConstruct
- std::vector<Id> constituents;
- Id scalarTypeId = getScalarTypeId(resultTypeId);
- // lambda to store the result of visiting an argument component
- const auto latchResult = [&](Id comp) {
- if (numTargetComponents > 1)
- constituents.push_back(comp);
- else
- result = comp;
- ++targetComponent;
- };
- // lambda to visit a vector argument's components
- const auto accumulateVectorConstituents = [&](Id sourceArg) {
- unsigned int sourceSize = getNumComponents(sourceArg);
- unsigned int sourcesToUse = sourceSize;
- if (sourcesToUse + targetComponent > numTargetComponents)
- sourcesToUse = numTargetComponents - targetComponent;
- for (unsigned int s = 0; s < sourcesToUse; ++s) {
- std::vector<unsigned> swiz;
- swiz.push_back(s);
- latchResult(createRvalueSwizzle(precision, scalarTypeId, sourceArg, swiz));
- }
- };
- // lambda to visit a matrix argument's components
- const auto accumulateMatrixConstituents = [&](Id sourceArg) {
- unsigned int sourceSize = getNumColumns(sourceArg) * getNumRows(sourceArg);
- unsigned int sourcesToUse = sourceSize;
- if (sourcesToUse + targetComponent > numTargetComponents)
- sourcesToUse = numTargetComponents - targetComponent;
- int col = 0;
- int row = 0;
- for (unsigned int s = 0; s < sourcesToUse; ++s) {
- if (row >= getNumRows(sourceArg)) {
- row = 0;
- col++;
- }
- std::vector<Id> indexes;
- indexes.push_back(col);
- indexes.push_back(row);
- latchResult(createCompositeExtract(sourceArg, scalarTypeId, indexes));
- row++;
- }
- };
- // Go through the source arguments, each one could have either
- // a single or multiple components to contribute.
- for (unsigned int i = 0; i < sources.size(); ++i) {
- if (isScalar(sources[i]) || isPointer(sources[i]))
- latchResult(sources[i]);
- else if (isVector(sources[i]))
- accumulateVectorConstituents(sources[i]);
- else if (isMatrix(sources[i]))
- accumulateMatrixConstituents(sources[i]);
- else
- assert(0);
- if (targetComponent >= numTargetComponents)
- break;
- }
- // If the result is a vector, make it from the gathered constituents.
- if (constituents.size() > 0)
- result = createCompositeConstruct(resultTypeId, constituents);
- return setPrecision(result, precision);
- }
- // Comments in header
- Id Builder::createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId)
- {
- Id componentTypeId = getScalarTypeId(resultTypeId);
- int numCols = getTypeNumColumns(resultTypeId);
- int numRows = getTypeNumRows(resultTypeId);
- Instruction* instr = module.getInstruction(componentTypeId);
- const unsigned bitCount = instr->getImmediateOperand(0);
- // Optimize matrix constructed from a bigger matrix
- if (isMatrix(sources[0]) && getNumColumns(sources[0]) >= numCols && getNumRows(sources[0]) >= numRows) {
- // To truncate the matrix to a smaller number of rows/columns, we need to:
- // 1. For each column, extract the column and truncate it to the required size using shuffle
- // 2. Assemble the resulting matrix from all columns
- Id matrix = sources[0];
- Id columnTypeId = getContainedTypeId(resultTypeId);
- Id sourceColumnTypeId = getContainedTypeId(getTypeId(matrix));
- std::vector<unsigned> channels;
- for (int row = 0; row < numRows; ++row)
- channels.push_back(row);
- std::vector<Id> matrixColumns;
- for (int col = 0; col < numCols; ++col) {
- std::vector<unsigned> indexes;
- indexes.push_back(col);
- Id colv = createCompositeExtract(matrix, sourceColumnTypeId, indexes);
- setPrecision(colv, precision);
- if (numRows != getNumRows(matrix)) {
- matrixColumns.push_back(createRvalueSwizzle(precision, columnTypeId, colv, channels));
- } else {
- matrixColumns.push_back(colv);
- }
- }
- return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision);
- }
- // Otherwise, will use a two step process
- // 1. make a compile-time 2D array of values
- // 2. construct a matrix from that array
- // Step 1.
- // initialize the array to the identity matrix
- Id ids[maxMatrixSize][maxMatrixSize];
- Id one = (bitCount == 64 ? makeDoubleConstant(1.0) : makeFloatConstant(1.0));
- Id zero = (bitCount == 64 ? makeDoubleConstant(0.0) : makeFloatConstant(0.0));
- for (int col = 0; col < 4; ++col) {
- for (int row = 0; row < 4; ++row) {
- if (col == row)
- ids[col][row] = one;
- else
- ids[col][row] = zero;
- }
- }
- // modify components as dictated by the arguments
- if (sources.size() == 1 && isScalar(sources[0])) {
- // a single scalar; resets the diagonals
- for (int col = 0; col < 4; ++col)
- ids[col][col] = sources[0];
- } else if (isMatrix(sources[0])) {
- // constructing from another matrix; copy over the parts that exist in both the argument and constructee
- Id matrix = sources[0];
- int minCols = std::min(numCols, getNumColumns(matrix));
- int minRows = std::min(numRows, getNumRows(matrix));
- for (int col = 0; col < minCols; ++col) {
- std::vector<unsigned> indexes;
- indexes.push_back(col);
- for (int row = 0; row < minRows; ++row) {
- indexes.push_back(row);
- ids[col][row] = createCompositeExtract(matrix, componentTypeId, indexes);
- indexes.pop_back();
- setPrecision(ids[col][row], precision);
- }
- }
- } else {
- // fill in the matrix in column-major order with whatever argument components are available
- int row = 0;
- int col = 0;
- for (int arg = 0; arg < (int)sources.size() && col < numCols; ++arg) {
- Id argComp = sources[arg];
- for (int comp = 0; comp < getNumComponents(sources[arg]); ++comp) {
- if (getNumComponents(sources[arg]) > 1) {
- argComp = createCompositeExtract(sources[arg], componentTypeId, comp);
- setPrecision(argComp, precision);
- }
- ids[col][row++] = argComp;
- if (row == numRows) {
- row = 0;
- col++;
- }
- if (col == numCols) {
- // If more components are provided than fit the matrix, discard the rest.
- break;
- }
- }
- }
- }
- // Step 2: Construct a matrix from that array.
- // First make the column vectors, then make the matrix.
- // make the column vectors
- Id columnTypeId = getContainedTypeId(resultTypeId);
- std::vector<Id> matrixColumns;
- for (int col = 0; col < numCols; ++col) {
- std::vector<Id> vectorComponents;
- for (int row = 0; row < numRows; ++row)
- vectorComponents.push_back(ids[col][row]);
- Id column = createCompositeConstruct(columnTypeId, vectorComponents);
- setPrecision(column, precision);
- matrixColumns.push_back(column);
- }
- // make the matrix
- return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision);
- }
- // Comments in header
- Builder::If::If(Id cond, unsigned int ctrl, Builder& gb) :
- builder(gb),
- condition(cond),
- control(ctrl),
- elseBlock(nullptr)
- {
- function = &builder.getBuildPoint()->getParent();
- // make the blocks, but only put the then-block into the function,
- // the else-block and merge-block will be added later, in order, after
- // earlier code is emitted
- thenBlock = new Block(builder.getUniqueId(), *function);
- mergeBlock = new Block(builder.getUniqueId(), *function);
- // Save the current block, so that we can add in the flow control split when
- // makeEndIf is called.
- headerBlock = builder.getBuildPoint();
- function->addBlock(thenBlock);
- builder.setBuildPoint(thenBlock);
- }
- // Comments in header
- void Builder::If::makeBeginElse()
- {
- // Close out the "then" by having it jump to the mergeBlock
- builder.createBranch(mergeBlock);
- // Make the first else block and add it to the function
- elseBlock = new Block(builder.getUniqueId(), *function);
- function->addBlock(elseBlock);
- // Start building the else block
- builder.setBuildPoint(elseBlock);
- }
- // Comments in header
- void Builder::If::makeEndIf()
- {
- // jump to the merge block
- builder.createBranch(mergeBlock);
- // Go back to the headerBlock and make the flow control split
- builder.setBuildPoint(headerBlock);
- builder.createSelectionMerge(mergeBlock, control);
- if (elseBlock)
- builder.createConditionalBranch(condition, thenBlock, elseBlock);
- else
- builder.createConditionalBranch(condition, thenBlock, mergeBlock);
- // add the merge block to the function
- function->addBlock(mergeBlock);
- builder.setBuildPoint(mergeBlock);
- }
- // Comments in header
- void Builder::makeSwitch(Id selector, unsigned int control, int numSegments, const std::vector<int>& caseValues,
- const std::vector<int>& valueIndexToSegment, int defaultSegment,
- std::vector<Block*>& segmentBlocks)
- {
- Function& function = buildPoint->getParent();
- // make all the blocks
- for (int s = 0; s < numSegments; ++s)
- segmentBlocks.push_back(new Block(getUniqueId(), function));
- Block* mergeBlock = new Block(getUniqueId(), function);
- // make and insert the switch's selection-merge instruction
- createSelectionMerge(mergeBlock, control);
- // make the switch instruction
- Instruction* switchInst = new Instruction(NoResult, NoType, OpSwitch);
- switchInst->addIdOperand(selector);
- auto defaultOrMerge = (defaultSegment >= 0) ? segmentBlocks[defaultSegment] : mergeBlock;
- switchInst->addIdOperand(defaultOrMerge->getId());
- defaultOrMerge->addPredecessor(buildPoint);
- for (int i = 0; i < (int)caseValues.size(); ++i) {
- switchInst->addImmediateOperand(caseValues[i]);
- switchInst->addIdOperand(segmentBlocks[valueIndexToSegment[i]]->getId());
- segmentBlocks[valueIndexToSegment[i]]->addPredecessor(buildPoint);
- }
- buildPoint->addInstruction(std::unique_ptr<Instruction>(switchInst));
- // push the merge block
- switchMerges.push(mergeBlock);
- }
- // Comments in header
- void Builder::addSwitchBreak()
- {
- // branch to the top of the merge block stack
- createBranch(switchMerges.top());
- createAndSetNoPredecessorBlock("post-switch-break");
- }
- // Comments in header
- void Builder::nextSwitchSegment(std::vector<Block*>& segmentBlock, int nextSegment)
- {
- int lastSegment = nextSegment - 1;
- if (lastSegment >= 0) {
- // Close out previous segment by jumping, if necessary, to next segment
- if (! buildPoint->isTerminated())
- createBranch(segmentBlock[nextSegment]);
- }
- Block* block = segmentBlock[nextSegment];
- block->getParent().addBlock(block);
- setBuildPoint(block);
- }
- // Comments in header
- void Builder::endSwitch(std::vector<Block*>& /*segmentBlock*/)
- {
- // Close out previous segment by jumping, if necessary, to next segment
- if (! buildPoint->isTerminated())
- addSwitchBreak();
- switchMerges.top()->getParent().addBlock(switchMerges.top());
- setBuildPoint(switchMerges.top());
- switchMerges.pop();
- }
- Block& Builder::makeNewBlock()
- {
- Function& function = buildPoint->getParent();
- auto block = new Block(getUniqueId(), function);
- function.addBlock(block);
- return *block;
- }
- Builder::LoopBlocks& Builder::makeNewLoop()
- {
- // This verbosity is needed to simultaneously get the same behavior
- // everywhere (id's in the same order), have a syntax that works
- // across lots of versions of C++, have no warnings from pedantic
- // compilation modes, and leave the rest of the code alone.
- Block& head = makeNewBlock();
- Block& body = makeNewBlock();
- Block& merge = makeNewBlock();
- Block& continue_target = makeNewBlock();
- LoopBlocks blocks(head, body, merge, continue_target);
- loops.push(blocks);
- return loops.top();
- }
- void Builder::createLoopContinue()
- {
- createBranch(&loops.top().continue_target);
- // Set up a block for dead code.
- createAndSetNoPredecessorBlock("post-loop-continue");
- }
- void Builder::createLoopExit()
- {
- createBranch(&loops.top().merge);
- // Set up a block for dead code.
- createAndSetNoPredecessorBlock("post-loop-break");
- }
- void Builder::closeLoop()
- {
- loops.pop();
- }
- void Builder::clearAccessChain()
- {
- accessChain.base = NoResult;
- accessChain.indexChain.clear();
- accessChain.instr = NoResult;
- accessChain.swizzle.clear();
- accessChain.component = NoResult;
- accessChain.preSwizzleBaseType = NoType;
- accessChain.isRValue = false;
- accessChain.coherentFlags.clear();
- accessChain.alignment = 0;
- }
- // Comments in header
- void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
- AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
- {
- accessChain.coherentFlags |= coherentFlags;
- accessChain.alignment |= alignment;
- // swizzles can be stacked in GLSL, but simplified to a single
- // one here; the base type doesn't change
- if (accessChain.preSwizzleBaseType == NoType)
- accessChain.preSwizzleBaseType = preSwizzleBaseType;
- // if needed, propagate the swizzle for the current access chain
- if (accessChain.swizzle.size() > 0) {
- std::vector<unsigned> oldSwizzle = accessChain.swizzle;
- accessChain.swizzle.resize(0);
- for (unsigned int i = 0; i < swizzle.size(); ++i) {
- assert(swizzle[i] < oldSwizzle.size());
- accessChain.swizzle.push_back(oldSwizzle[swizzle[i]]);
- }
- } else
- accessChain.swizzle = swizzle;
- // determine if we need to track this swizzle anymore
- simplifyAccessChainSwizzle();
- }
- // Comments in header
- void Builder::accessChainStore(Id rvalue, Decoration nonUniform, spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
- {
- assert(accessChain.isRValue == false);
- transferAccessChainSwizzle(true);
- // If a swizzle exists and is not full and is not dynamic, then the swizzle will be broken into individual stores.
- if (accessChain.swizzle.size() > 0 &&
- getNumTypeComponents(getResultingAccessChainType()) != (int)accessChain.swizzle.size() &&
- accessChain.component == NoResult) {
- for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) {
- accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle[i]));
- accessChain.instr = NoResult;
- Id base = collapseAccessChain();
- addDecoration(base, nonUniform);
- accessChain.indexChain.pop_back();
- accessChain.instr = NoResult;
- // dynamic component should be gone
- assert(accessChain.component == NoResult);
- Id source = createCompositeExtract(rvalue, getContainedTypeId(getTypeId(rvalue)), i);
- // take LSB of alignment
- alignment = alignment & ~(alignment & (alignment-1));
- if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) {
- memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
- }
- createStore(source, base, memoryAccess, scope, alignment);
- }
- }
- else {
- Id base = collapseAccessChain();
- addDecoration(base, nonUniform);
- Id source = rvalue;
- // dynamic component should be gone
- assert(accessChain.component == NoResult);
- // If swizzle still exists, it may be out-of-order, we must load the target vector,
- // extract and insert elements to perform writeMask and/or swizzle.
- if (accessChain.swizzle.size() > 0) {
- Id tempBaseId = createLoad(base, spv::NoPrecision);
- source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, source, accessChain.swizzle);
- }
- // take LSB of alignment
- alignment = alignment & ~(alignment & (alignment-1));
- if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) {
- memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
- }
- createStore(source, base, memoryAccess, scope, alignment);
- }
- }
- // Comments in header
- Id Builder::accessChainLoad(Decoration precision, Decoration l_nonUniform,
- Decoration r_nonUniform, Id resultType, spv::MemoryAccessMask memoryAccess,
- spv::Scope scope, unsigned int alignment)
- {
- Id id;
- if (accessChain.isRValue) {
- // transfer access chain, but try to stay in registers
- transferAccessChainSwizzle(false);
- if (accessChain.indexChain.size() > 0) {
- Id swizzleBase = accessChain.preSwizzleBaseType != NoType ? accessChain.preSwizzleBaseType : resultType;
- // if all the accesses are constants, we can use OpCompositeExtract
- std::vector<unsigned> indexes;
- bool constant = true;
- for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) {
- if (isConstantScalar(accessChain.indexChain[i]))
- indexes.push_back(getConstantScalar(accessChain.indexChain[i]));
- else {
- constant = false;
- break;
- }
- }
- if (constant) {
- id = createCompositeExtract(accessChain.base, swizzleBase, indexes);
- setPrecision(id, precision);
- } else {
- Id lValue = NoResult;
- if (spvVersion >= Spv_1_4 && isValidInitializer(accessChain.base)) {
- // make a new function variable for this r-value, using an initializer,
- // and mark it as NonWritable so that downstream it can be detected as a lookup
- // table
- lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base),
- "indexable", accessChain.base);
- addDecoration(lValue, DecorationNonWritable);
- } else {
- lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base),
- "indexable");
- // store into it
- createStore(accessChain.base, lValue);
- }
- // move base to the new variable
- accessChain.base = lValue;
- accessChain.isRValue = false;
- // load through the access chain
- id = createLoad(collapseAccessChain(), precision);
- }
- } else
- id = accessChain.base; // no precision, it was set when this was defined
- } else {
- transferAccessChainSwizzle(true);
- // take LSB of alignment
- alignment = alignment & ~(alignment & (alignment-1));
- if (getStorageClass(accessChain.base) == StorageClassPhysicalStorageBufferEXT) {
- memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
- }
- // load through the access chain
- id = collapseAccessChain();
- // Apply nonuniform both to the access chain and the loaded value.
- // Buffer accesses need the access chain decorated, and this is where
- // loaded image types get decorated. TODO: This should maybe move to
- // createImageTextureFunctionCall.
- addDecoration(id, l_nonUniform);
- id = createLoad(id, precision, memoryAccess, scope, alignment);
- addDecoration(id, r_nonUniform);
- }
- // Done, unless there are swizzles to do
- if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
- return id;
- // Do remaining swizzling
- // Do the basic swizzle
- if (accessChain.swizzle.size() > 0) {
- Id swizzledType = getScalarTypeId(getTypeId(id));
- if (accessChain.swizzle.size() > 1)
- swizzledType = makeVectorType(swizzledType, (int)accessChain.swizzle.size());
- id = createRvalueSwizzle(precision, swizzledType, id, accessChain.swizzle);
- }
- // Do the dynamic component
- if (accessChain.component != NoResult)
- id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision);
- addDecoration(id, r_nonUniform);
- return id;
- }
- Id Builder::accessChainGetLValue()
- {
- assert(accessChain.isRValue == false);
- transferAccessChainSwizzle(true);
- Id lvalue = collapseAccessChain();
- // If swizzle exists, it is out-of-order or not full, we must load the target vector,
- // extract and insert elements to perform writeMask and/or swizzle. This does not
- // go with getting a direct l-value pointer.
- assert(accessChain.swizzle.size() == 0);
- assert(accessChain.component == NoResult);
- return lvalue;
- }
- // comment in header
- Id Builder::accessChainGetInferredType()
- {
- // anything to operate on?
- if (accessChain.base == NoResult)
- return NoType;
- Id type = getTypeId(accessChain.base);
- // do initial dereference
- if (! accessChain.isRValue)
- type = getContainedTypeId(type);
- // dereference each index
- for (auto it = accessChain.indexChain.cbegin(); it != accessChain.indexChain.cend(); ++it) {
- if (isStructType(type))
- type = getContainedTypeId(type, getConstantScalar(*it));
- else
- type = getContainedTypeId(type);
- }
- // dereference swizzle
- if (accessChain.swizzle.size() == 1)
- type = getContainedTypeId(type);
- else if (accessChain.swizzle.size() > 1)
- type = makeVectorType(getContainedTypeId(type), (int)accessChain.swizzle.size());
- // dereference component selection
- if (accessChain.component)
- type = getContainedTypeId(type);
- return type;
- }
- void Builder::dump(std::vector<unsigned int>& out) const
- {
- // Header, before first instructions:
- out.push_back(MagicNumber);
- out.push_back(spvVersion);
- out.push_back(builderNumber);
- out.push_back(uniqueId + 1);
- out.push_back(0);
- // Capabilities
- for (auto it = capabilities.cbegin(); it != capabilities.cend(); ++it) {
- Instruction capInst(0, 0, OpCapability);
- capInst.addImmediateOperand(*it);
- capInst.dump(out);
- }
- for (auto it = extensions.cbegin(); it != extensions.cend(); ++it) {
- Instruction extInst(0, 0, OpExtension);
- extInst.addStringOperand(it->c_str());
- extInst.dump(out);
- }
- dumpInstructions(out, imports);
- Instruction memInst(0, 0, OpMemoryModel);
- memInst.addImmediateOperand(addressModel);
- memInst.addImmediateOperand(memoryModel);
- memInst.dump(out);
- // Instructions saved up while building:
- dumpInstructions(out, entryPoints);
- dumpInstructions(out, executionModes);
- // Debug instructions
- dumpInstructions(out, strings);
- dumpSourceInstructions(out);
- for (int e = 0; e < (int)sourceExtensions.size(); ++e) {
- Instruction sourceExtInst(0, 0, OpSourceExtension);
- sourceExtInst.addStringOperand(sourceExtensions[e]);
- sourceExtInst.dump(out);
- }
- dumpInstructions(out, names);
- dumpModuleProcesses(out);
- // Annotation instructions
- dumpInstructions(out, decorations);
- dumpInstructions(out, constantsTypesGlobals);
- dumpInstructions(out, externals);
- // The functions
- module.dump(out);
- }
- //
- // Protected methods.
- //
- // Turn the described access chain in 'accessChain' into an instruction(s)
- // computing its address. This *cannot* include complex swizzles, which must
- // be handled after this is called.
- //
- // Can generate code.
- Id Builder::collapseAccessChain()
- {
- assert(accessChain.isRValue == false);
- // did we already emit an access chain for this?
- if (accessChain.instr != NoResult)
- return accessChain.instr;
- // If we have a dynamic component, we can still transfer
- // that into a final operand to the access chain. We need to remap the
- // dynamic component through the swizzle to get a new dynamic component to
- // update.
- //
- // This was not done in transferAccessChainSwizzle() because it might
- // generate code.
- remapDynamicSwizzle();
- if (accessChain.component != NoResult) {
- // transfer the dynamic component to the access chain
- accessChain.indexChain.push_back(accessChain.component);
- accessChain.component = NoResult;
- }
- // note that non-trivial swizzling is left pending
- // do we have an access chain?
- if (accessChain.indexChain.size() == 0)
- return accessChain.base;
- // emit the access chain
- StorageClass storageClass = (StorageClass)module.getStorageClass(getTypeId(accessChain.base));
- accessChain.instr = createAccessChain(storageClass, accessChain.base, accessChain.indexChain);
- return accessChain.instr;
- }
- // For a dynamic component selection of a swizzle.
- //
- // Turn the swizzle and dynamic component into just a dynamic component.
- //
- // Generates code.
- void Builder::remapDynamicSwizzle()
- {
- // do we have a swizzle to remap a dynamic component through?
- if (accessChain.component != NoResult && accessChain.swizzle.size() > 1) {
- // build a vector of the swizzle for the component to map into
- std::vector<Id> components;
- for (int c = 0; c < (int)accessChain.swizzle.size(); ++c)
- components.push_back(makeUintConstant(accessChain.swizzle[c]));
- Id mapType = makeVectorType(makeUintType(32), (int)accessChain.swizzle.size());
- Id map = makeCompositeConstant(mapType, components);
- // use it
- accessChain.component = createVectorExtractDynamic(map, makeUintType(32), accessChain.component);
- accessChain.swizzle.clear();
- }
- }
- // clear out swizzle if it is redundant, that is reselecting the same components
- // that would be present without the swizzle.
- void Builder::simplifyAccessChainSwizzle()
- {
- // If the swizzle has fewer components than the vector, it is subsetting, and must stay
- // to preserve that fact.
- if (getNumTypeComponents(accessChain.preSwizzleBaseType) > (int)accessChain.swizzle.size())
- return;
- // if components are out of order, it is a swizzle
- for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) {
- if (i != accessChain.swizzle[i])
- return;
- }
- // otherwise, there is no need to track this swizzle
- accessChain.swizzle.clear();
- if (accessChain.component == NoResult)
- accessChain.preSwizzleBaseType = NoType;
- }
- // To the extent any swizzling can become part of the chain
- // of accesses instead of a post operation, make it so.
- // If 'dynamic' is true, include transferring the dynamic component,
- // otherwise, leave it pending.
- //
- // Does not generate code. just updates the access chain.
- void Builder::transferAccessChainSwizzle(bool dynamic)
- {
- // non existent?
- if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
- return;
- // too complex?
- // (this requires either a swizzle, or generating code for a dynamic component)
- if (accessChain.swizzle.size() > 1)
- return;
- // single component, either in the swizzle and/or dynamic component
- if (accessChain.swizzle.size() == 1) {
- assert(accessChain.component == NoResult);
- // handle static component selection
- accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle.front()));
- accessChain.swizzle.clear();
- accessChain.preSwizzleBaseType = NoType;
- } else if (dynamic && accessChain.component != NoResult) {
- assert(accessChain.swizzle.size() == 0);
- // handle dynamic component
- accessChain.indexChain.push_back(accessChain.component);
- accessChain.preSwizzleBaseType = NoType;
- accessChain.component = NoResult;
- }
- }
- // Utility method for creating a new block and setting the insert point to
- // be in it. This is useful for flow-control operations that need a "dummy"
- // block proceeding them (e.g. instructions after a discard, etc).
- void Builder::createAndSetNoPredecessorBlock(const char* /*name*/)
- {
- Block* block = new Block(getUniqueId(), buildPoint->getParent());
- block->setUnreachable();
- buildPoint->getParent().addBlock(block);
- setBuildPoint(block);
- // if (name)
- // addName(block->getId(), name);
- }
- // Comments in header
- void Builder::createBranch(Block* block)
- {
- Instruction* branch = new Instruction(OpBranch);
- branch->addIdOperand(block->getId());
- buildPoint->addInstruction(std::unique_ptr<Instruction>(branch));
- block->addPredecessor(buildPoint);
- }
- void Builder::createSelectionMerge(Block* mergeBlock, unsigned int control)
- {
- Instruction* merge = new Instruction(OpSelectionMerge);
- merge->addIdOperand(mergeBlock->getId());
- merge->addImmediateOperand(control);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(merge));
- }
- void Builder::createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
- const std::vector<unsigned int>& operands)
- {
- Instruction* merge = new Instruction(OpLoopMerge);
- merge->addIdOperand(mergeBlock->getId());
- merge->addIdOperand(continueBlock->getId());
- merge->addImmediateOperand(control);
- for (int op = 0; op < (int)operands.size(); ++op)
- merge->addImmediateOperand(operands[op]);
- buildPoint->addInstruction(std::unique_ptr<Instruction>(merge));
- }
- void Builder::createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock)
- {
- Instruction* branch = new Instruction(OpBranchConditional);
- branch->addIdOperand(condition);
- branch->addIdOperand(thenBlock->getId());
- branch->addIdOperand(elseBlock->getId());
- buildPoint->addInstruction(std::unique_ptr<Instruction>(branch));
- thenBlock->addPredecessor(buildPoint);
- elseBlock->addPredecessor(buildPoint);
- }
- // OpSource
- // [OpSourceContinued]
- // ...
- void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& text,
- std::vector<unsigned int>& out) const
- {
- const int maxWordCount = 0xFFFF;
- const int opSourceWordCount = 4;
- const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
- if (sourceLang != SourceLanguageUnknown) {
- // OpSource Language Version File Source
- Instruction sourceInst(NoResult, NoType, OpSource);
- sourceInst.addImmediateOperand(sourceLang);
- sourceInst.addImmediateOperand(sourceVersion);
- // File operand
- if (fileId != NoResult) {
- sourceInst.addIdOperand(fileId);
- // Source operand
- if (text.size() > 0) {
- int nextByte = 0;
- std::string subString;
- while ((int)text.size() - nextByte > 0) {
- subString = text.substr(nextByte, nonNullBytesPerInstruction);
- if (nextByte == 0) {
- // OpSource
- sourceInst.addStringOperand(subString.c_str());
- sourceInst.dump(out);
- } else {
- // OpSourcContinued
- Instruction sourceContinuedInst(OpSourceContinued);
- sourceContinuedInst.addStringOperand(subString.c_str());
- sourceContinuedInst.dump(out);
- }
- nextByte += nonNullBytesPerInstruction;
- }
- } else
- sourceInst.dump(out);
- } else
- sourceInst.dump(out);
- }
- }
- // Dump an OpSource[Continued] sequence for the source and every include file
- void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
- {
- if (emitNonSemanticShaderDebugInfo) return;
- dumpSourceInstructions(sourceFileStringId, sourceText, out);
- for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
- dumpSourceInstructions(iItr->first, *iItr->second, out);
- }
- void Builder::dumpInstructions(std::vector<unsigned int>& out,
- const std::vector<std::unique_ptr<Instruction> >& instructions) const
- {
- for (int i = 0; i < (int)instructions.size(); ++i) {
- instructions[i]->dump(out);
- }
- }
- void Builder::dumpModuleProcesses(std::vector<unsigned int>& out) const
- {
- for (int i = 0; i < (int)moduleProcesses.size(); ++i) {
- Instruction moduleProcessed(OpModuleProcessed);
- moduleProcessed.addStringOperand(moduleProcesses[i]);
- moduleProcessed.dump(out);
- }
- }
- } // end spv namespace
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