triangle.h 6.0 KB

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  1. // Copyright 2009-2021 Intel Corporation
  2. // SPDX-License-Identifier: Apache-2.0
  3. #pragma once
  4. #include "primitive.h"
  5. namespace embree
  6. {
  7. /* Precalculated representation for M triangles. Stores for each
  8. triangle a base vertex, two edges, and the geometry normal to
  9. speed up intersection calculations */
  10. template<int M>
  11. struct TriangleM
  12. {
  13. public:
  14. struct Type : public PrimitiveType
  15. {
  16. const char* name() const;
  17. size_t sizeActive(const char* This) const;
  18. size_t sizeTotal(const char* This) const;
  19. size_t getBytes(const char* This) const;
  20. };
  21. static Type type;
  22. public:
  23. /* Returns maximum number of stored triangles */
  24. static __forceinline size_t max_size() { return M; }
  25. /* Returns required number of primitive blocks for N primitives */
  26. static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); }
  27. public:
  28. /* Default constructor */
  29. __forceinline TriangleM() {}
  30. /* Construction from vertices and IDs */
  31. __forceinline TriangleM(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs)
  32. : v0(v0), e1(v0-v1), e2(v2-v0), geomIDs(geomIDs), primIDs(primIDs) {}
  33. /* Returns a mask that tells which triangles are valid */
  34. __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); }
  35. /* Returns true if the specified triangle is valid */
  36. __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; }
  37. /* Returns the number of stored triangles */
  38. __forceinline size_t size() const { return bsf(~movemask(valid())); }
  39. /* Returns the geometry IDs */
  40. __forceinline vuint<M>& geomID() { return geomIDs; }
  41. __forceinline const vuint<M>& geomID() const { return geomIDs; }
  42. __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; }
  43. /* Returns the primitive IDs */
  44. __forceinline vuint<M>& primID() { return primIDs; }
  45. __forceinline const vuint<M>& primID() const { return primIDs; }
  46. __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; }
  47. /* Calculate the bounds of the triangle */
  48. __forceinline BBox3fa bounds() const
  49. {
  50. Vec3vf<M> p0 = v0;
  51. Vec3vf<M> p1 = v0-e1;
  52. Vec3vf<M> p2 = v0+e2;
  53. Vec3vf<M> lower = min(p0,p1,p2);
  54. Vec3vf<M> upper = max(p0,p1,p2);
  55. vbool<M> mask = valid();
  56. lower.x = select(mask,lower.x,vfloat<M>(pos_inf));
  57. lower.y = select(mask,lower.y,vfloat<M>(pos_inf));
  58. lower.z = select(mask,lower.z,vfloat<M>(pos_inf));
  59. upper.x = select(mask,upper.x,vfloat<M>(neg_inf));
  60. upper.y = select(mask,upper.y,vfloat<M>(neg_inf));
  61. upper.z = select(mask,upper.z,vfloat<M>(neg_inf));
  62. return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)),
  63. Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z)));
  64. }
  65. /* Non temporal store */
  66. __forceinline static void store_nt(TriangleM* dst, const TriangleM& src)
  67. {
  68. vfloat<M>::store_nt(&dst->v0.x,src.v0.x);
  69. vfloat<M>::store_nt(&dst->v0.y,src.v0.y);
  70. vfloat<M>::store_nt(&dst->v0.z,src.v0.z);
  71. vfloat<M>::store_nt(&dst->e1.x,src.e1.x);
  72. vfloat<M>::store_nt(&dst->e1.y,src.e1.y);
  73. vfloat<M>::store_nt(&dst->e1.z,src.e1.z);
  74. vfloat<M>::store_nt(&dst->e2.x,src.e2.x);
  75. vfloat<M>::store_nt(&dst->e2.y,src.e2.y);
  76. vfloat<M>::store_nt(&dst->e2.z,src.e2.z);
  77. vuint<M>::store_nt(&dst->geomIDs,src.geomIDs);
  78. vuint<M>::store_nt(&dst->primIDs,src.primIDs);
  79. }
  80. /* Fill triangle from triangle list */
  81. __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene)
  82. {
  83. vuint<M> vgeomID = -1, vprimID = -1;
  84. Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
  85. for (size_t i=0; i<M && begin<end; i++, begin++)
  86. {
  87. const PrimRef& prim = prims[begin];
  88. const unsigned geomID = prim.geomID();
  89. const unsigned primID = prim.primID();
  90. const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID);
  91. const TriangleMesh::Triangle& tri = mesh->triangle(primID);
  92. const Vec3fa& p0 = mesh->vertex(tri.v[0]);
  93. const Vec3fa& p1 = mesh->vertex(tri.v[1]);
  94. const Vec3fa& p2 = mesh->vertex(tri.v[2]);
  95. vgeomID [i] = geomID;
  96. vprimID [i] = primID;
  97. v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
  98. v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
  99. v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
  100. }
  101. TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
  102. }
  103. /* Updates the primitive */
  104. __forceinline BBox3fa update(TriangleMesh* mesh)
  105. {
  106. BBox3fa bounds = empty;
  107. vuint<M> vgeomID = -1, vprimID = -1;
  108. Vec3vf<M> v0 = zero, v1 = zero, v2 = zero;
  109. for (size_t i=0; i<M; i++)
  110. {
  111. if (unlikely(geomID(i) == -1)) break;
  112. const unsigned geomId = geomID(i);
  113. const unsigned primId = primID(i);
  114. const TriangleMesh::Triangle& tri = mesh->triangle(primId);
  115. const Vec3fa p0 = mesh->vertex(tri.v[0]);
  116. const Vec3fa p1 = mesh->vertex(tri.v[1]);
  117. const Vec3fa p2 = mesh->vertex(tri.v[2]);
  118. bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2)));
  119. vgeomID [i] = geomId;
  120. vprimID [i] = primId;
  121. v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z;
  122. v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z;
  123. v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z;
  124. }
  125. TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID));
  126. return bounds;
  127. }
  128. public:
  129. Vec3vf<M> v0; // base vertex of the triangles
  130. Vec3vf<M> e1; // 1st edge of the triangles (v0-v1)
  131. Vec3vf<M> e2; // 2nd edge of the triangles (v2-v0)
  132. private:
  133. vuint<M> geomIDs; // geometry IDs
  134. vuint<M> primIDs; // primitive IDs
  135. };
  136. template<int M>
  137. typename TriangleM<M>::Type TriangleM<M>::type;
  138. typedef TriangleM<4> Triangle4;
  139. }