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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "subgrid.h"
- #include "subgrid_intersector_moeller.h"
- #include "subgrid_intersector_pluecker.h"
- namespace embree
- {
- namespace isa
- {
- // =======================================================================================
- // =================================== SubGridIntersectors ===============================
- // =======================================================================================
- template<int N, bool filter>
- struct SubGridIntersector1Moeller
- {
- typedef SubGridQBVHN<N> Primitive;
- typedef SubGridQuadMIntersector1MoellerTrumbore<4,filter> Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(normal.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
- }
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
- }
-
- static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
- {
- STAT3(point_query.trav_prims,1,1,1);
- AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
- assert(accel);
- context->geomID = subgrid.geomID();
- context->primID = subgrid.primID();
- return accel->pointQuery(query, context);
- }
- template<bool robust>
- static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- #if defined(__AVX__)
- STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
- #endif
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (unlikely(dist[ID] > ray.tfar)) continue;
- intersect(pre,ray,context,prim[i].subgrid(ID));
- }
- }
- }
- template<bool robust>
- static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (occluded(pre,ray,context,prim[i].subgrid(ID)))
- return true;
- }
- }
- return false;
- }
-
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
- {
- bool changed = false;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask;
- if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
- mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
- } else {
- mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
- }
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- changed |= pointQuery(query, context, prim[i].subgrid(ID));
- }
- }
- return changed;
- }
- };
- template<int N, bool filter>
- struct SubGridIntersector1Pluecker
- {
- typedef SubGridQBVHN<N> Primitive;
- typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(normal.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid);
- }
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid);
- }
-
- static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid)
- {
- STAT3(point_query.trav_prims,1,1,1);
- AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID());
- context->geomID = subgrid.geomID();
- context->primID = subgrid.primID();
- return accel->pointQuery(query, context);
- }
- template<bool robust>
- static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- #if defined(__AVX__)
- STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1);
- #endif
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (unlikely(dist[ID] > ray.tfar)) continue;
- intersect(pre,ray,context,prim[i].subgrid(ID));
- }
- }
- }
- template<bool robust>
- static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (occluded(pre,ray,context,prim[i].subgrid(ID)))
- return true;
- }
- }
- return false;
- }
-
- static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node)
- {
- bool changed = false;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask;
- if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) {
- mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist);
- } else {
- mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist);
- }
- #if defined(__AVX__)
- STAT3(point_query.trav_hit_boxes[popcnt(mask)],1,1,1);
- #endif
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- changed |= pointQuery(query, context, prim[i].subgrid(ID));
- }
- }
- return changed;
- }
- };
- template<int N, int K, bool filter>
- struct SubGridIntersectorKMoeller
- {
- typedef SubGridQBVHN<N> Primitive;
- typedef SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> Precalculations;
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- Vec3fa vtx[16];
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- subgrid.gather(vtx,context->scene);
- for (unsigned int i=0; i<4; i++)
- {
- const Vec3vf<K> p0 = vtx[i*4+0];
- const Vec3vf<K> p1 = vtx[i*4+1];
- const Vec3vf<K> p2 = vtx[i*4+2];
- const Vec3vf<K> p3 = vtx[i*4+3];
- STAT3(normal.trav_prims,1,popcnt(valid_i),K);
- pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
- }
- }
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- vbool<K> valid0 = valid_i;
- Vec3fa vtx[16];
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- subgrid.gather(vtx,context->scene);
- for (unsigned int i=0; i<4; i++)
- {
- const Vec3vf<K> p0 = vtx[i*4+0];
- const Vec3vf<K> p1 = vtx[i*4+1];
- const Vec3vf<K> p2 = vtx[i*4+2];
- const Vec3vf<K> p3 = vtx[i*4+3];
- STAT3(shadow.trav_prims,1,popcnt(valid0),K);
- pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i));
- if (none(valid0)) break;
- }
- return !valid0;
- }
-
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(normal.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
- }
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
- }
- template<bool robust>
- static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
- for (size_t j=0;j<num;j++)
- {
- size_t m_valid = movemask(prim[j].qnode.validMask());
- vfloat<K> dist;
- while(m_valid)
- {
- const size_t i = bscf(m_valid);
- if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
- intersect(valid,pre,ray,context,prim[j].subgrid(i));
- }
- }
- }
- template<bool robust>
- static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
- vbool<K> valid0 = valid;
- for (size_t j=0;j<num;j++)
- {
- size_t m_valid = movemask(prim[j].qnode.validMask());
- vfloat<K> dist;
- while(m_valid)
- {
- const size_t i = bscf(m_valid);
- if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
- valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
- if (none(valid0)) break;
- }
- }
- return !valid0;
- }
-
- template<bool robust>
- static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (unlikely(dist[ID] > ray.tfar[k])) continue;
- intersect(pre,ray,k,context,prim[i].subgrid(ID));
- }
- }
- }
-
- template<bool robust>
- static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
- return true;
- }
- }
- return false;
- }
- };
- template<int N, int K, bool filter>
- struct SubGridIntersectorKPluecker
- {
- typedef SubGridQBVHN<N> Primitive;
- typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations;
- static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- Vec3fa vtx[16];
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- subgrid.gather(vtx,context->scene);
- for (unsigned int i=0; i<4; i++)
- {
- const Vec3vf<K> p0 = vtx[i*4+0];
- const Vec3vf<K> p1 = vtx[i*4+1];
- const Vec3vf<K> p2 = vtx[i*4+2];
- const Vec3vf<K> p3 = vtx[i*4+3];
- STAT3(normal.trav_prims,1,popcnt(valid_i),K);
- pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i));
- }
- }
- static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid)
- {
- vbool<K> valid0 = valid_i;
- Vec3fa vtx[16];
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- subgrid.gather(vtx,context->scene);
- for (unsigned int i=0; i<4; i++)
- {
- const Vec3vf<K> p0 = vtx[i*4+0];
- const Vec3vf<K> p1 = vtx[i*4+1];
- const Vec3vf<K> p2 = vtx[i*4+2];
- const Vec3vf<K> p3 = vtx[i*4+3];
- STAT3(shadow.trav_prims,1,popcnt(valid0),K);
- pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i));
- if (none(valid0)) break;
- }
- return !valid0;
- }
-
- static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(normal.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid);
- }
- static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const GridMesh* mesh = context->scene->get<GridMesh>(subgrid.geomID());
- const GridMesh::Grid &g = mesh->grid(subgrid.primID());
- Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene);
- return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid);
- }
-
- template<bool robust>
- static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
- for (size_t j=0;j<num;j++)
- {
- size_t m_valid = movemask(prim[j].qnode.validMask());
- vfloat<K> dist;
- while(m_valid)
- {
- const size_t i = bscf(m_valid);
- if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
- intersect(valid,pre,ray,context,prim[j].subgrid(i));
- }
- }
- }
- template<bool robust>
- static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK;
- vbool<K> valid0 = valid;
- for (size_t j=0;j<num;j++)
- {
- size_t m_valid = movemask(prim[j].qnode.validMask());
- vfloat<K> dist;
- while(m_valid)
- {
- const size_t i = bscf(m_valid);
- if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue;
- valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i));
- if (none(valid0)) break;
- }
- }
- return !valid0;
- }
-
- template<bool robust>
- static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (unlikely(dist[ID] > ray.tfar[k])) continue;
- intersect(pre,ray,k,context,prim[i].subgrid(ID));
- }
- }
- }
-
- template<bool robust>
- static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node)
- {
- BVHNQuantizedBaseNodeIntersector1<N,robust> isec1;
- for (size_t i=0;i<num;i++)
- {
- vfloat<N> dist;
- size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);
- while(mask != 0)
- {
- const size_t ID = bscf(mask);
- assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask()));
- if (occluded(pre,ray,k,context,prim[i].subgrid(ID)))
- return true;
- }
- }
- return false;
- }
- };
- }
- }
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