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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "disc_intersector.h"
- #include "intersector_epilog.h"
- #include "pointi.h"
- namespace embree
- {
- namespace isa
- {
- template<int M, bool filter>
- struct DiscMiIntersector1
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre,
- RayHit& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom);
- const vbool<M> valid = Disc.valid();
- DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre,
- Ray& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom);
- const vbool<M> valid = Disc.valid();
- return DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, bool filter>
- struct DiscMiMBIntersector1
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre,
- RayHit& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
- const vbool<M> valid = Disc.valid();
- DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre,
- Ray& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom, ray.time());
- const vbool<M> valid = Disc.valid();
- return DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, int K, bool filter>
- struct DiscMiIntersectorK
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(
- const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom);
- const vbool<M> valid = Disc.valid();
- DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0,
- Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(
- const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom);
- const vbool<M> valid = Disc.valid();
- return DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0,
- Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, int K, bool filter>
- struct DiscMiMBIntersectorK
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(
- const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
- const vbool<M> valid = Disc.valid();
- DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0,
- Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(
- const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]);
- const vbool<M> valid = Disc.valid();
- return DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0, Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, bool filter>
- struct OrientedDiscMiIntersector1
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre,
- RayHit& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom);
- const vbool<M> valid = Disc.valid();
- DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre,
- Ray& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom);
- const vbool<M> valid = Disc.valid();
- return DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, bool filter>
- struct OrientedDiscMiMBIntersector1
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre,
- RayHit& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom, ray.time());
- const vbool<M> valid = Disc.valid();
- DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre,
- Ray& ray,
- IntersectContext* context,
- const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom, ray.time());
- const vbool<M> valid = Disc.valid();
- return DiscIntersector1<M>::intersect(
- valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, int K, bool filter>
- struct OrientedDiscMiIntersectorK
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(
- const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom);
- const vbool<M> valid = Disc.valid();
- DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0, n0,
- Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(
- const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom);
- const vbool<M> valid = Disc.valid();
- return DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0, n0,
- Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- };
- template<int M, int K, bool filter>
- struct OrientedDiscMiMBIntersectorK
- {
- typedef PointMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(
- const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(normal.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom, ray.time()[k]);
- const vbool<M> valid = Disc.valid();
- DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0, n0,
- Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- static __forceinline bool occluded(
- const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc)
- {
- STAT3(shadow.trav_prims, 1, 1, 1);
- const Points* geom = context->scene->get<Points>(Disc.geomID());
- Vec4vf<M> v0; Vec3vf<M> n0;
- Disc.gather(v0, n0, geom, ray.time()[k]);
- const vbool<M> valid = Disc.valid();
- return DiscIntersectorK<M, K>::intersect(
- valid, ray, k, context, geom, pre, v0, n0,
- Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID()));
- }
- };
- } // namespace isa
- } // namespace embree
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