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- // Copyright 2009-2021 Intel Corporation
- // SPDX-License-Identifier: Apache-2.0
- #pragma once
- #include "coneline_intersector.h"
- #include "intersector_epilog.h"
- namespace embree
- {
- namespace isa
- {
- template<int M, bool filter>
- struct ConeCurveMiIntersector1
- {
- typedef LineMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom);
- const vbool<M> valid = line.valid();
- ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom);
- const vbool<M> valid = line.valid();
- return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
- return false;
- }
-
- static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
- {
- return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
- }
- };
- template<int M, bool filter>
- struct ConeCurveMiMBIntersector1
- {
- typedef LineMi<M> Primitive;
- typedef CurvePrecalculations1 Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom,ray.time());
- const vbool<M> valid = line.valid();
- ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Intersect1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom,ray.time());
- const vbool<M> valid = line.valid();
- return ConeCurveIntersector1<M>::intersect(valid,ray,context,geom,pre,v0,v1,cL,cR,Occluded1EpilogM<M,filter>(ray,context,line.geomID(),line.primID()));
- return false;
- }
-
- static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& line)
- {
- return PrimitivePointQuery1<Primitive>::pointQuery(query, context, line);
- }
- };
- template<int M, int K, bool filter>
- struct ConeCurveMiIntersectorK
- {
- typedef LineMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom);
- const vbool<M> valid = line.valid();
- ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom);
- const vbool<M> valid = line.valid();
- return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
- }
- };
- template<int M, int K, bool filter>
- struct ConeCurveMiMBIntersectorK
- {
- typedef LineMi<M> Primitive;
- typedef CurvePrecalculationsK<K> Precalculations;
- static __forceinline void intersect(const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(normal.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
- const vbool<M> valid = line.valid();
- ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Intersect1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
- }
- static __forceinline bool occluded(const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& line)
- {
- STAT3(shadow.trav_prims,1,1,1);
- const LineSegments* geom = context->scene->get<LineSegments>(line.geomID());
- Vec4vf<M> v0,v1;
- vbool<M> cL,cR;
- line.gather(v0,v1,cL,cR,geom,ray.time()[k]);
- const vbool<M> valid = line.valid();
- return ConeCurveIntersectorK<M,K>::intersect(valid,ray,k,context,geom,pre,v0,v1,cL,cR,Occluded1KEpilogM<M,K,filter>(ray,k,context,line.geomID(),line.primID()));
- }
- };
- }
- }
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