vertex_fragment.glsl 356 B

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  1. #[versions]
  2. lines = "#define MODE_LINES";
  3. #[vertex]
  4. #version 450
  5. #VERSION_DEFINES
  6. layout(location = 0) out vec3 uv_interp;
  7. void main() {
  8. #ifdef MODE_LINES
  9. uv_interp = vec3(0,0,1);
  10. #endif
  11. }
  12. #[fragment]
  13. #version 450
  14. #VERSION_DEFINES
  15. #include "_included.glsl"
  16. layout(location = 0) out vec4 dst_color;
  17. void main() {
  18. dst_color = vec4(1,1,0,0);
  19. }