A Thousand Ships 5495edd11c [Rendering] Improve `(u)int` shader uniform hint 6 月之前
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dummy 0f6403f719 Fix missing instance type in dummy renderer 7 月之前
environment 836705d7a9 Reset SDFGI when changing editor scene tabs 1 年之前
renderer_rd 4cffca7fbc Clear RIDs of weight buffers when freeing to avoid double free 7 月之前
storage 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 8 月之前
SCsub ecfcfd97fa Split dependency logic 2 年之前
renderer_canvas_cull.cpp 36f34c8f86 Avoid crashes when engine leaks canvas items and friends 10 月之前
renderer_canvas_cull.h 36f34c8f86 Avoid crashes when engine leaks canvas items and friends 10 月之前
renderer_canvas_render.cpp 36f34c8f86 Avoid crashes when engine leaks canvas items and friends 10 月之前
renderer_canvas_render.h 407b16ab00 Debug CanvasItem redraw 1 年之前
renderer_compositor.cpp 36f34c8f86 Avoid crashes when engine leaks canvas items and friends 10 月之前
renderer_compositor.h 94831c7209 Forbid passing multiview sampler to the custom function in shaders 1 年之前
renderer_geometry_instance.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
renderer_geometry_instance.h 6dd47e232b Expose RD::texture_native_handle 1 年之前
renderer_scene_cull.cpp 5f92e6e7e3 Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 8 月之前
renderer_scene_cull.h 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
renderer_scene_occlusion_cull.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
renderer_scene_occlusion_cull.h d95794ec8a One Copyright Update to rule them all 1 年之前
renderer_scene_render.cpp fe4850c0d0 Use mingw-std-threads in MinGW builds 1 年之前
renderer_scene_render.h d95794ec8a One Copyright Update to rule them all 1 年之前
renderer_viewport.cpp bd74d92ef7 Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 1 年之前
renderer_viewport.h 77d8372285 Fix drawing of viewports without swapping buffers 1 年之前
rendering_device.compat.inc d80dc0ff58 Add compatibility methods for RenderingDevice BarrierMask 1 年之前
rendering_device.cpp 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
rendering_device.h 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
rendering_device_binds.cpp ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 1 年之前
rendering_device_binds.h f2f0375e10 Fix `RDPipelineColorBlendState.attachments` setter 1 年之前
rendering_method.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
rendering_method.h 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
rendering_server_default.cpp 2ba4a7dd3d Add thread guard for force_draw and update relared doc 10 月之前
rendering_server_default.h 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 8 月之前
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
rendering_server_globals.h d95794ec8a One Copyright Update to rule them all 1 年之前
shader_compiler.cpp 967e0e6485 Fix int to uint implicit cast error when use uniform mat in gles3 1 年之前
shader_compiler.h 79b7dc7f94 Change shader compiler default setting to avoid doctool error 7 月之前
shader_language.cpp 5495edd11c [Rendering] Improve `(u)int` shader uniform hint 6 月之前
shader_language.h 24c166dfe2 Merge pull request #81619 from Chaosus/fix_shader_const 1 年之前
shader_preprocessor.cpp 3c042fb99f Fix shader language preprocessor include marker handling 1 年之前
shader_preprocessor.h d8ff69d53c Extract ScriptInstance to simplify includes 1 年之前
shader_types.cpp 8a95b2956f Make AMOUNT_RATIO constant in the shader language specification. 1 年之前
shader_types.h d95794ec8a One Copyright Update to rule them all 1 年之前
shader_warnings.cpp d95794ec8a One Copyright Update to rule them all 1 年之前
shader_warnings.h d95794ec8a One Copyright Update to rule them all 1 年之前