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- /**************************************************************************/
- /* shader_warnings.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_warnings.h"
- #include "core/variant/variant.h"
- #ifdef DEBUG_ENABLED
- ShaderWarning::Code ShaderWarning::get_code() const {
- return code;
- }
- int ShaderWarning::get_line() const {
- return line;
- }
- const StringName &ShaderWarning::get_subject() const {
- return subject;
- }
- String ShaderWarning::get_message() const {
- switch (code) {
- case FLOAT_COMPARISON:
- return vformat(RTR("Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison."));
- case UNUSED_CONSTANT:
- return vformat(RTR("The const '%s' is declared but never used."), subject);
- case UNUSED_FUNCTION:
- return vformat(RTR("The function '%s' is declared but never used."), subject);
- case UNUSED_STRUCT:
- return vformat(RTR("The struct '%s' is declared but never used."), subject);
- case UNUSED_UNIFORM:
- return vformat(RTR("The uniform '%s' is declared but never used."), subject);
- case UNUSED_VARYING:
- return vformat(RTR("The varying '%s' is declared but never used."), subject);
- case UNUSED_LOCAL_VARIABLE:
- return vformat(RTR("The local variable '%s' is declared but never used."), subject);
- case FORMATTING_ERROR:
- return subject;
- case DEVICE_LIMIT_EXCEEDED:
- return vformat(RTR("The total size of the %s for this shader on this device has been exceeded (%d/%d). The shader may not work correctly."), subject, (int)extra_args[0], (int)extra_args[1]);
- default:
- break;
- }
- return String();
- }
- String ShaderWarning::get_name() const {
- return get_name_from_code(code);
- }
- Vector<Variant> ShaderWarning::get_extra_args() const {
- return extra_args;
- }
- String ShaderWarning::get_name_from_code(Code p_code) {
- ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String());
- static const char *names[] = {
- "FLOAT_COMPARISON",
- "UNUSED_CONSTANT",
- "UNUSED_FUNCTION",
- "UNUSED_STRUCT",
- "UNUSED_UNIFORM",
- "UNUSED_VARYING",
- "UNUSED_LOCAL_VARIABLE",
- "FORMATTING_ERROR",
- "DEVICE_LIMIT_EXCEEDED",
- };
- static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
- return names[(int)p_code];
- }
- ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {
- for (int i = 0; i < WARNING_MAX; i++) {
- if (get_name_from_code((Code)i) == p_name) {
- return (Code)i;
- }
- }
- ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name);
- }
- static HashMap<int, uint32_t> *code_to_flags_map = nullptr;
- static void init_code_to_flags_map() {
- code_to_flags_map = memnew((HashMap<int, uint32_t>));
- code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG);
- code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG);
- code_to_flags_map->insert(ShaderWarning::FORMATTING_ERROR, ShaderWarning::FORMATTING_ERROR_FLAG);
- code_to_flags_map->insert(ShaderWarning::DEVICE_LIMIT_EXCEEDED, ShaderWarning::DEVICE_LIMIT_EXCEEDED_FLAG);
- }
- ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const HashMap<Code, bool> &p_map) {
- uint32_t result = 0U;
- if (code_to_flags_map == nullptr) {
- init_code_to_flags_map();
- }
- for (const KeyValue<Code, bool> &E : p_map) {
- if (E.value) {
- ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG);
- result |= (*code_to_flags_map)[(int)E.key];
- }
- }
- return (CodeFlags)result;
- }
- ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject, const Vector<Variant> &p_extra_args) :
- code(p_code), line(p_line), subject(p_subject), extra_args(p_extra_args) {
- }
- #endif // DEBUG_ENABLED
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