rendering_device_binds.h 30 KB

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  1. /**************************************************************************/
  2. /* rendering_device_binds.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDERING_DEVICE_BINDS_H
  31. #define RENDERING_DEVICE_BINDS_H
  32. #include "servers/rendering/rendering_device.h"
  33. #define RD_SETGET(m_type, m_member) \
  34. void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
  35. m_type get_##m_member() const { return base.m_member; }
  36. #define RD_BIND(m_variant_type, m_class, m_member) \
  37. ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
  38. ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
  39. ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
  40. #define RD_SETGET_SUB(m_type, m_sub, m_member) \
  41. void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
  42. m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
  43. #define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
  44. ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
  45. ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
  46. ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
  47. class RDTextureFormat : public RefCounted {
  48. GDCLASS(RDTextureFormat, RefCounted)
  49. friend class RenderingDevice;
  50. friend class RenderSceneBuffersRD;
  51. RD::TextureFormat base;
  52. public:
  53. RD_SETGET(RD::DataFormat, format)
  54. RD_SETGET(uint32_t, width)
  55. RD_SETGET(uint32_t, height)
  56. RD_SETGET(uint32_t, depth)
  57. RD_SETGET(uint32_t, array_layers)
  58. RD_SETGET(uint32_t, mipmaps)
  59. RD_SETGET(RD::TextureType, texture_type)
  60. RD_SETGET(RD::TextureSamples, samples)
  61. RD_SETGET(BitField<RenderingDevice::TextureUsageBits>, usage_bits)
  62. void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
  63. void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
  64. protected:
  65. static void _bind_methods() {
  66. RD_BIND(Variant::INT, RDTextureFormat, format);
  67. RD_BIND(Variant::INT, RDTextureFormat, width);
  68. RD_BIND(Variant::INT, RDTextureFormat, height);
  69. RD_BIND(Variant::INT, RDTextureFormat, depth);
  70. RD_BIND(Variant::INT, RDTextureFormat, array_layers);
  71. RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
  72. RD_BIND(Variant::INT, RDTextureFormat, texture_type);
  73. RD_BIND(Variant::INT, RDTextureFormat, samples);
  74. RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
  75. ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
  76. ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
  77. }
  78. };
  79. class RDTextureView : public RefCounted {
  80. GDCLASS(RDTextureView, RefCounted)
  81. friend class RenderingDevice;
  82. friend class RenderSceneBuffersRD;
  83. RD::TextureView base;
  84. public:
  85. RD_SETGET(RD::DataFormat, format_override)
  86. RD_SETGET(RD::TextureSwizzle, swizzle_r)
  87. RD_SETGET(RD::TextureSwizzle, swizzle_g)
  88. RD_SETGET(RD::TextureSwizzle, swizzle_b)
  89. RD_SETGET(RD::TextureSwizzle, swizzle_a)
  90. protected:
  91. static void _bind_methods() {
  92. RD_BIND(Variant::INT, RDTextureView, format_override);
  93. RD_BIND(Variant::INT, RDTextureView, swizzle_r);
  94. RD_BIND(Variant::INT, RDTextureView, swizzle_g);
  95. RD_BIND(Variant::INT, RDTextureView, swizzle_b);
  96. RD_BIND(Variant::INT, RDTextureView, swizzle_a);
  97. }
  98. };
  99. class RDAttachmentFormat : public RefCounted {
  100. GDCLASS(RDAttachmentFormat, RefCounted)
  101. friend class RenderingDevice;
  102. RD::AttachmentFormat base;
  103. public:
  104. RD_SETGET(RD::DataFormat, format)
  105. RD_SETGET(RD::TextureSamples, samples)
  106. RD_SETGET(uint32_t, usage_flags)
  107. protected:
  108. static void _bind_methods() {
  109. RD_BIND(Variant::INT, RDAttachmentFormat, format);
  110. RD_BIND(Variant::INT, RDAttachmentFormat, samples);
  111. RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
  112. }
  113. };
  114. class RDFramebufferPass : public RefCounted {
  115. GDCLASS(RDFramebufferPass, RefCounted)
  116. friend class RenderingDevice;
  117. RD::FramebufferPass base;
  118. public:
  119. RD_SETGET(PackedInt32Array, color_attachments)
  120. RD_SETGET(PackedInt32Array, input_attachments)
  121. RD_SETGET(PackedInt32Array, resolve_attachments)
  122. RD_SETGET(PackedInt32Array, preserve_attachments)
  123. RD_SETGET(int32_t, depth_attachment)
  124. protected:
  125. enum {
  126. ATTACHMENT_UNUSED = -1
  127. };
  128. static void _bind_methods() {
  129. RD_BIND(Variant::PACKED_INT32_ARRAY, RDFramebufferPass, color_attachments);
  130. RD_BIND(Variant::PACKED_INT32_ARRAY, RDFramebufferPass, input_attachments);
  131. RD_BIND(Variant::PACKED_INT32_ARRAY, RDFramebufferPass, resolve_attachments);
  132. RD_BIND(Variant::PACKED_INT32_ARRAY, RDFramebufferPass, preserve_attachments);
  133. RD_BIND(Variant::INT, RDFramebufferPass, depth_attachment);
  134. BIND_CONSTANT(ATTACHMENT_UNUSED);
  135. }
  136. };
  137. class RDSamplerState : public RefCounted {
  138. GDCLASS(RDSamplerState, RefCounted)
  139. friend class RenderingDevice;
  140. RD::SamplerState base;
  141. public:
  142. RD_SETGET(RD::SamplerFilter, mag_filter)
  143. RD_SETGET(RD::SamplerFilter, min_filter)
  144. RD_SETGET(RD::SamplerFilter, mip_filter)
  145. RD_SETGET(RD::SamplerRepeatMode, repeat_u)
  146. RD_SETGET(RD::SamplerRepeatMode, repeat_v)
  147. RD_SETGET(RD::SamplerRepeatMode, repeat_w)
  148. RD_SETGET(float, lod_bias)
  149. RD_SETGET(bool, use_anisotropy)
  150. RD_SETGET(float, anisotropy_max)
  151. RD_SETGET(bool, enable_compare)
  152. RD_SETGET(RD::CompareOperator, compare_op)
  153. RD_SETGET(float, min_lod)
  154. RD_SETGET(float, max_lod)
  155. RD_SETGET(RD::SamplerBorderColor, border_color)
  156. RD_SETGET(bool, unnormalized_uvw)
  157. protected:
  158. static void _bind_methods() {
  159. RD_BIND(Variant::INT, RDSamplerState, mag_filter);
  160. RD_BIND(Variant::INT, RDSamplerState, min_filter);
  161. RD_BIND(Variant::INT, RDSamplerState, mip_filter);
  162. RD_BIND(Variant::INT, RDSamplerState, repeat_u);
  163. RD_BIND(Variant::INT, RDSamplerState, repeat_v);
  164. RD_BIND(Variant::INT, RDSamplerState, repeat_w);
  165. RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
  166. RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
  167. RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
  168. RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
  169. RD_BIND(Variant::INT, RDSamplerState, compare_op);
  170. RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
  171. RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
  172. RD_BIND(Variant::INT, RDSamplerState, border_color);
  173. RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
  174. }
  175. };
  176. class RDVertexAttribute : public RefCounted {
  177. GDCLASS(RDVertexAttribute, RefCounted)
  178. friend class RenderingDevice;
  179. RD::VertexAttribute base;
  180. public:
  181. RD_SETGET(uint32_t, location)
  182. RD_SETGET(uint32_t, offset)
  183. RD_SETGET(RD::DataFormat, format)
  184. RD_SETGET(uint32_t, stride)
  185. RD_SETGET(RD::VertexFrequency, frequency)
  186. protected:
  187. static void _bind_methods() {
  188. RD_BIND(Variant::INT, RDVertexAttribute, location);
  189. RD_BIND(Variant::INT, RDVertexAttribute, offset);
  190. RD_BIND(Variant::INT, RDVertexAttribute, format);
  191. RD_BIND(Variant::INT, RDVertexAttribute, stride);
  192. RD_BIND(Variant::INT, RDVertexAttribute, frequency);
  193. }
  194. };
  195. class RDShaderSource : public RefCounted {
  196. GDCLASS(RDShaderSource, RefCounted)
  197. String source[RD::SHADER_STAGE_MAX];
  198. RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
  199. public:
  200. void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
  201. ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
  202. source[p_stage] = p_source;
  203. }
  204. String get_stage_source(RD::ShaderStage p_stage) const {
  205. ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
  206. return source[p_stage];
  207. }
  208. void set_language(RD::ShaderLanguage p_language) {
  209. language = p_language;
  210. }
  211. RD::ShaderLanguage get_language() const {
  212. return language;
  213. }
  214. protected:
  215. static void _bind_methods() {
  216. ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
  217. ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
  218. ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
  219. ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
  220. ADD_GROUP("Source", "source_");
  221. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
  222. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
  223. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
  224. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
  225. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
  226. ADD_GROUP("Syntax", "source_");
  227. ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
  228. }
  229. };
  230. class RDShaderSPIRV : public Resource {
  231. GDCLASS(RDShaderSPIRV, Resource)
  232. Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
  233. String compile_error[RD::SHADER_STAGE_MAX];
  234. public:
  235. void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
  236. ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
  237. bytecode[p_stage] = p_bytecode;
  238. }
  239. Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
  240. ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
  241. return bytecode[p_stage];
  242. }
  243. Vector<RD::ShaderStageSPIRVData> get_stages() const {
  244. Vector<RD::ShaderStageSPIRVData> stages;
  245. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  246. if (bytecode[i].size()) {
  247. RD::ShaderStageSPIRVData stage;
  248. stage.shader_stage = RD::ShaderStage(i);
  249. stage.spir_v = bytecode[i];
  250. stages.push_back(stage);
  251. }
  252. }
  253. return stages;
  254. }
  255. void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
  256. ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
  257. compile_error[p_stage] = p_compile_error;
  258. }
  259. String get_stage_compile_error(RD::ShaderStage p_stage) const {
  260. ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
  261. return compile_error[p_stage];
  262. }
  263. protected:
  264. static void _bind_methods() {
  265. ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderSPIRV::set_stage_bytecode);
  266. ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderSPIRV::get_stage_bytecode);
  267. ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderSPIRV::set_stage_compile_error);
  268. ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderSPIRV::get_stage_compile_error);
  269. ADD_GROUP("Bytecode", "bytecode_");
  270. ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
  271. ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
  272. ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
  273. ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
  274. ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
  275. ADD_GROUP("Compile Error", "compile_error_");
  276. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
  277. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
  278. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
  279. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
  280. ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
  281. }
  282. };
  283. class RDShaderFile : public Resource {
  284. GDCLASS(RDShaderFile, Resource)
  285. HashMap<StringName, Ref<RDShaderSPIRV>> versions;
  286. String base_error;
  287. public:
  288. void set_bytecode(const Ref<RDShaderSPIRV> &p_bytecode, const StringName &p_version = StringName()) {
  289. ERR_FAIL_COND(p_bytecode.is_null());
  290. versions[p_version] = p_bytecode;
  291. emit_changed();
  292. }
  293. Ref<RDShaderSPIRV> get_spirv(const StringName &p_version = StringName()) const {
  294. ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderSPIRV>());
  295. return versions[p_version];
  296. }
  297. Vector<RD::ShaderStageSPIRVData> get_spirv_stages(const StringName &p_version = StringName()) const {
  298. ERR_FAIL_COND_V(!versions.has(p_version), Vector<RD::ShaderStageSPIRVData>());
  299. return versions[p_version]->get_stages();
  300. }
  301. TypedArray<StringName> get_version_list() const {
  302. Vector<StringName> vnames;
  303. for (const KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
  304. vnames.push_back(E.key);
  305. }
  306. vnames.sort_custom<StringName::AlphCompare>();
  307. TypedArray<StringName> ret;
  308. ret.resize(vnames.size());
  309. for (int i = 0; i < vnames.size(); i++) {
  310. ret[i] = vnames[i];
  311. }
  312. return ret;
  313. }
  314. void set_base_error(const String &p_error) {
  315. base_error = p_error;
  316. emit_changed();
  317. }
  318. String get_base_error() const {
  319. return base_error;
  320. }
  321. void print_errors(const String &p_file) {
  322. if (!base_error.is_empty()) {
  323. ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
  324. } else {
  325. for (KeyValue<StringName, Ref<RDShaderSPIRV>> &E : versions) {
  326. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  327. String error = E.value->get_stage_compile_error(RD::ShaderStage(i));
  328. if (!error.is_empty()) {
  329. static const char *stage_str[RD::SHADER_STAGE_MAX] = {
  330. "vertex",
  331. "fragment",
  332. "tesselation_control",
  333. "tesselation_evaluation",
  334. "compute"
  335. };
  336. ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E.key) + "', stage '" + stage_str[i] + "':\n\n" + error);
  337. }
  338. }
  339. }
  340. }
  341. }
  342. typedef String (*OpenIncludeFunction)(const String &, void *userdata);
  343. Error parse_versions_from_text(const String &p_text, const String p_defines = String(), OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
  344. protected:
  345. Dictionary _get_versions() const {
  346. TypedArray<StringName> vnames = get_version_list();
  347. Dictionary ret;
  348. for (int i = 0; i < vnames.size(); i++) {
  349. ret[vnames[i]] = versions[vnames[i]];
  350. }
  351. return ret;
  352. }
  353. void _set_versions(const Dictionary &p_versions) {
  354. versions.clear();
  355. List<Variant> keys;
  356. p_versions.get_key_list(&keys);
  357. for (const Variant &E : keys) {
  358. StringName vname = E;
  359. Ref<RDShaderSPIRV> bc = p_versions[E];
  360. ERR_CONTINUE(bc.is_null());
  361. versions[vname] = bc;
  362. }
  363. emit_changed();
  364. }
  365. static void _bind_methods() {
  366. ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
  367. ClassDB::bind_method(D_METHOD("get_spirv", "version"), &RDShaderFile::get_spirv, DEFVAL(StringName()));
  368. ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
  369. ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
  370. ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
  371. ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
  372. ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
  373. ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
  374. ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
  375. }
  376. };
  377. class RDUniform : public RefCounted {
  378. GDCLASS(RDUniform, RefCounted)
  379. friend class RenderingDevice;
  380. RD::Uniform base;
  381. public:
  382. RD_SETGET(RD::UniformType, uniform_type)
  383. RD_SETGET(int32_t, binding)
  384. void add_id(const RID &p_id) { base.append_id(p_id); }
  385. void clear_ids() { base.clear_ids(); }
  386. TypedArray<RID> get_ids() const {
  387. TypedArray<RID> ids;
  388. for (uint32_t i = 0; i < base.get_id_count(); i++) {
  389. ids.push_back(base.get_id(i));
  390. }
  391. return ids;
  392. }
  393. protected:
  394. void _set_ids(const TypedArray<RID> &p_ids) {
  395. base.clear_ids();
  396. for (int i = 0; i < p_ids.size(); i++) {
  397. RID id = p_ids[i];
  398. ERR_FAIL_COND(id.is_null());
  399. base.append_id(id);
  400. }
  401. }
  402. static void _bind_methods() {
  403. RD_BIND(Variant::INT, RDUniform, uniform_type);
  404. RD_BIND(Variant::INT, RDUniform, binding);
  405. ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
  406. ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
  407. ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
  408. ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
  409. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
  410. }
  411. };
  412. class RDPipelineSpecializationConstant : public RefCounted {
  413. GDCLASS(RDPipelineSpecializationConstant, RefCounted)
  414. friend class RenderingDevice;
  415. Variant value = false;
  416. uint32_t constant_id = 0;
  417. public:
  418. void set_value(const Variant &p_value) {
  419. ERR_FAIL_COND(p_value.get_type() != Variant::BOOL && p_value.get_type() != Variant::INT && p_value.get_type() != Variant::FLOAT);
  420. value = p_value;
  421. }
  422. Variant get_value() const { return value; }
  423. void set_constant_id(uint32_t p_id) {
  424. constant_id = p_id;
  425. }
  426. uint32_t get_constant_id() const {
  427. return constant_id;
  428. }
  429. protected:
  430. static void _bind_methods() {
  431. ClassDB::bind_method(D_METHOD("set_value", "value"), &RDPipelineSpecializationConstant::set_value);
  432. ClassDB::bind_method(D_METHOD("get_value"), &RDPipelineSpecializationConstant::get_value);
  433. ClassDB::bind_method(D_METHOD("set_constant_id", "constant_id"), &RDPipelineSpecializationConstant::set_constant_id);
  434. ClassDB::bind_method(D_METHOD("get_constant_id"), &RDPipelineSpecializationConstant::get_constant_id);
  435. ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "set_value", "get_value");
  436. ADD_PROPERTY(PropertyInfo(Variant::INT, "constant_id", PROPERTY_HINT_RANGE, "0,65535,0"), "set_constant_id", "get_constant_id");
  437. }
  438. };
  439. class RDPipelineRasterizationState : public RefCounted {
  440. GDCLASS(RDPipelineRasterizationState, RefCounted)
  441. friend class RenderingDevice;
  442. RD::PipelineRasterizationState base;
  443. public:
  444. RD_SETGET(bool, enable_depth_clamp)
  445. RD_SETGET(bool, discard_primitives)
  446. RD_SETGET(bool, wireframe)
  447. RD_SETGET(RD::PolygonCullMode, cull_mode)
  448. RD_SETGET(RD::PolygonFrontFace, front_face)
  449. RD_SETGET(bool, depth_bias_enabled)
  450. RD_SETGET(float, depth_bias_constant_factor)
  451. RD_SETGET(float, depth_bias_clamp)
  452. RD_SETGET(float, depth_bias_slope_factor)
  453. RD_SETGET(float, line_width)
  454. RD_SETGET(uint32_t, patch_control_points)
  455. protected:
  456. static void _bind_methods() {
  457. RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
  458. RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
  459. RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
  460. RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
  461. RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
  462. RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enabled);
  463. RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
  464. RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
  465. RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
  466. RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
  467. RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
  468. }
  469. };
  470. class RDPipelineMultisampleState : public RefCounted {
  471. GDCLASS(RDPipelineMultisampleState, RefCounted)
  472. friend class RenderingDevice;
  473. RD::PipelineMultisampleState base;
  474. TypedArray<int64_t> sample_masks;
  475. public:
  476. RD_SETGET(RD::TextureSamples, sample_count)
  477. RD_SETGET(bool, enable_sample_shading)
  478. RD_SETGET(float, min_sample_shading)
  479. RD_SETGET(bool, enable_alpha_to_coverage)
  480. RD_SETGET(bool, enable_alpha_to_one)
  481. void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
  482. TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
  483. protected:
  484. static void _bind_methods() {
  485. RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
  486. RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
  487. RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
  488. RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
  489. RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
  490. ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
  491. ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
  492. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
  493. }
  494. };
  495. class RDPipelineDepthStencilState : public RefCounted {
  496. GDCLASS(RDPipelineDepthStencilState, RefCounted)
  497. friend class RenderingDevice;
  498. RD::PipelineDepthStencilState base;
  499. public:
  500. RD_SETGET(bool, enable_depth_test)
  501. RD_SETGET(bool, enable_depth_write)
  502. RD_SETGET(RD::CompareOperator, depth_compare_operator)
  503. RD_SETGET(bool, enable_depth_range)
  504. RD_SETGET(float, depth_range_min)
  505. RD_SETGET(float, depth_range_max)
  506. RD_SETGET(bool, enable_stencil)
  507. RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
  508. RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
  509. RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
  510. RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
  511. RD_SETGET_SUB(uint32_t, front_op, compare_mask)
  512. RD_SETGET_SUB(uint32_t, front_op, write_mask)
  513. RD_SETGET_SUB(uint32_t, front_op, reference)
  514. RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
  515. RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
  516. RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
  517. RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
  518. RD_SETGET_SUB(uint32_t, back_op, compare_mask)
  519. RD_SETGET_SUB(uint32_t, back_op, write_mask)
  520. RD_SETGET_SUB(uint32_t, back_op, reference)
  521. protected:
  522. static void _bind_methods() {
  523. RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
  524. RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
  525. RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
  526. RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
  527. RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
  528. RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
  529. RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
  530. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
  531. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
  532. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
  533. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
  534. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
  535. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
  536. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
  537. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
  538. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
  539. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
  540. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
  541. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
  542. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
  543. RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
  544. }
  545. };
  546. class RDPipelineColorBlendStateAttachment : public RefCounted {
  547. GDCLASS(RDPipelineColorBlendStateAttachment, RefCounted)
  548. friend class RenderingDevice;
  549. RD::PipelineColorBlendState::Attachment base;
  550. public:
  551. RD_SETGET(bool, enable_blend)
  552. RD_SETGET(RD::BlendFactor, src_color_blend_factor)
  553. RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
  554. RD_SETGET(RD::BlendOperation, color_blend_op)
  555. RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
  556. RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
  557. RD_SETGET(RD::BlendOperation, alpha_blend_op)
  558. RD_SETGET(bool, write_r)
  559. RD_SETGET(bool, write_g)
  560. RD_SETGET(bool, write_b)
  561. RD_SETGET(bool, write_a)
  562. void set_as_mix() {
  563. base = RD::PipelineColorBlendState::Attachment();
  564. base.enable_blend = true;
  565. base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
  566. base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  567. base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
  568. base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  569. }
  570. protected:
  571. static void _bind_methods() {
  572. ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
  573. RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
  574. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
  575. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
  576. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
  577. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
  578. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
  579. RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
  580. RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
  581. RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
  582. RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
  583. RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
  584. }
  585. };
  586. class RDPipelineColorBlendState : public RefCounted {
  587. GDCLASS(RDPipelineColorBlendState, RefCounted)
  588. friend class RenderingDevice;
  589. RD::PipelineColorBlendState base;
  590. TypedArray<RDPipelineColorBlendStateAttachment> attachments;
  591. public:
  592. RD_SETGET(bool, enable_logic_op)
  593. RD_SETGET(RD::LogicOperation, logic_op)
  594. RD_SETGET(Color, blend_constant)
  595. void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
  596. attachments = p_attachments;
  597. }
  598. TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
  599. return attachments;
  600. }
  601. protected:
  602. static void _bind_methods() {
  603. RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
  604. RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
  605. RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
  606. ClassDB::bind_method(D_METHOD("set_attachments", "attachments"), &RDPipelineColorBlendState::set_attachments);
  607. ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
  608. ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
  609. }
  610. };
  611. #endif // RENDERING_DEVICE_BINDS_H