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- /**************************************************************************/
- /* rendering_device.compat.inc */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DISABLE_DEPRECATED
- RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) {
- return shader_create_from_bytecode(p_shader_binary, RID());
- }
- BitField<RenderingDevice::BarrierMask> RenderingDevice::_convert_barrier_mask_81356(BitField<BarrierMask> p_old_barrier) {
- if (p_old_barrier == 7) {
- return BARRIER_MASK_ALL_BARRIERS;
- } else if (p_old_barrier == 16) {
- return BARRIER_MASK_NO_BARRIER;
- }
- BitField<BarrierMask> new_barrier;
- if (p_old_barrier & 1) {
- new_barrier.set_flag(BARRIER_MASK_VERTEX);
- }
- if (p_old_barrier & 2) {
- new_barrier.set_flag(BARRIER_MASK_FRAGMENT);
- }
- if (p_old_barrier & 4) {
- new_barrier.set_flag(BARRIER_MASK_COMPUTE);
- }
- if (p_old_barrier & 8) {
- new_barrier.set_flag(BARRIER_MASK_TRANSFER);
- }
- return new_barrier;
- }
- void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
- draw_list_end(_convert_barrier_mask_81356(p_post_barrier));
- }
- void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) {
- compute_list_end(_convert_barrier_mask_81356(p_post_barrier));
- }
- void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
- barrier(_convert_barrier_mask_81356(p_from), _convert_barrier_mask_81356(p_to));
- }
- void RenderingDevice::_bind_compatibility_methods() {
- ClassDB::bind_compatibility_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::_shader_create_from_bytecode_bind_compat_79606);
- ClassDB::bind_compatibility_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::_draw_list_end_bind_compat_81356, DEFVAL(7));
- ClassDB::bind_compatibility_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::_compute_list_end_bind_compat_81356, DEFVAL(7));
- ClassDB::bind_compatibility_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::_barrier_bind_compat_81356, DEFVAL(7), DEFVAL(7));
- }
- #endif
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