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- /**************************************************************************/
- /* renderer_viewport.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERER_VIEWPORT_H
- #define RENDERER_VIEWPORT_H
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/renderer_scene_render.h"
- #include "servers/rendering/rendering_method.h"
- #include "servers/rendering_server.h"
- #include "servers/xr/xr_interface.h"
- #include "storage/render_scene_buffers.h"
- class RendererViewport {
- public:
- struct CanvasBase {
- };
- struct Viewport {
- RID self;
- RID parent;
- // use xr interface to override camera positioning and projection matrices and control output
- bool use_xr = false;
- Size2i internal_size;
- Size2i size;
- uint32_t view_count;
- RID camera;
- RID scenario;
- RS::ViewportScaling3DMode scaling_3d_mode = RenderingServer::VIEWPORT_SCALING_3D_MODE_BILINEAR;
- float scaling_3d_scale = 1.0;
- float fsr_sharpness = 0.2f;
- float texture_mipmap_bias = 0.0f;
- bool fsr_enabled = false;
- uint32_t jitter_phase_count = 0;
- RS::ViewportUpdateMode update_mode = RenderingServer::VIEWPORT_UPDATE_WHEN_VISIBLE;
- RID render_target;
- RID render_target_texture;
- Ref<RenderSceneBuffers> render_buffers;
- RS::ViewportMSAA msaa_2d = RenderingServer::VIEWPORT_MSAA_DISABLED;
- RS::ViewportMSAA msaa_3d = RenderingServer::VIEWPORT_MSAA_DISABLED;
- RS::ViewportScreenSpaceAA screen_space_aa = RenderingServer::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
- bool use_taa = false;
- bool use_debanding = false;
- RendererSceneRender::CameraData prev_camera_data;
- uint64_t prev_camera_data_frame = 0;
- bool use_occlusion_culling = false;
- bool occlusion_buffer_dirty = false;
- DisplayServer::WindowID viewport_to_screen;
- Rect2 viewport_to_screen_rect;
- bool viewport_render_direct_to_screen;
- bool disable_2d = false;
- RS::ViewportEnvironmentMode disable_environment = RS::VIEWPORT_ENVIRONMENT_INHERIT;
- bool disable_3d = false;
- bool measure_render_time = false;
- bool snap_2d_transforms_to_pixel = false;
- bool snap_2d_vertices_to_pixel = false;
- uint64_t time_cpu_begin;
- uint64_t time_cpu_end;
- uint64_t time_gpu_begin;
- uint64_t time_gpu_end;
- RID shadow_atlas;
- int shadow_atlas_size = 2048;
- bool shadow_atlas_16_bits = true;
- bool sdf_active = false;
- float mesh_lod_threshold = 1.0;
- uint64_t last_pass = 0;
- RS::ViewportDebugDraw debug_draw = RenderingServer::VIEWPORT_DEBUG_DRAW_DISABLED;
- RS::ViewportClearMode clear_mode = RenderingServer::VIEWPORT_CLEAR_ALWAYS;
- RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- bool transparent_bg = false;
- bool use_hdr_2d = false;
- uint32_t canvas_cull_mask = 0xffffffff;
- struct CanvasKey {
- int64_t stacking;
- RID canvas;
- bool operator<(const CanvasKey &p_canvas) const {
- if (stacking == p_canvas.stacking) {
- return canvas < p_canvas.canvas;
- }
- return stacking < p_canvas.stacking;
- }
- CanvasKey() {
- stacking = 0;
- }
- CanvasKey(const RID &p_canvas, int p_layer, int p_sublayer) {
- canvas = p_canvas;
- int64_t sign = p_layer < 0 ? -1 : 1;
- stacking = sign * (((int64_t)ABS(p_layer)) << 32) + p_sublayer;
- }
- int get_layer() const { return stacking >> 32; }
- };
- struct CanvasData {
- CanvasBase *canvas = nullptr;
- Transform2D transform;
- int layer;
- int sublayer;
- };
- Transform2D global_transform;
- HashMap<RID, CanvasData> canvas_map;
- RenderingMethod::RenderInfo render_info;
- Viewport() {
- view_count = 1;
- update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE;
- clear_mode = RS::VIEWPORT_CLEAR_ALWAYS;
- transparent_bg = false;
- use_hdr_2d = false;
- viewport_to_screen = DisplayServer::INVALID_WINDOW_ID;
- shadow_atlas_size = 0;
- measure_render_time = false;
- debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
- screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
- use_debanding = false;
- use_occlusion_culling = false;
- occlusion_buffer_dirty = true;
- snap_2d_transforms_to_pixel = false;
- snap_2d_vertices_to_pixel = false;
- use_xr = false;
- sdf_active = false;
- time_cpu_begin = 0;
- time_cpu_end = 0;
- time_gpu_begin = 0;
- time_gpu_end = 0;
- }
- };
- HashMap<String, RID> timestamp_vp_map;
- uint64_t draw_viewports_pass = 0;
- mutable RID_Owner<Viewport, true> viewport_owner;
- Vector<Viewport *> active_viewports;
- Vector<Viewport *> sorted_active_viewports;
- bool sorted_active_viewports_dirty = false;
- int total_objects_drawn = 0;
- int total_vertices_drawn = 0;
- int total_draw_calls_used = 0;
- int num_viewports_with_motion_vectors = 0;
- private:
- Vector<Viewport *> _sort_active_viewports();
- void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count);
- bool _viewport_requires_motion_vectors(Viewport *p_viewport);
- void _configure_3d_render_buffers(Viewport *p_viewport);
- void _draw_3d(Viewport *p_viewport);
- void _draw_viewport(Viewport *p_viewport);
- int occlusion_rays_per_thread = 512;
- void _resize_occlusion_culling_buffer(const Size2i &p_size);
- public:
- RID viewport_allocate();
- void viewport_initialize(RID p_rid);
- void viewport_set_use_xr(RID p_viewport, bool p_use_xr);
- void viewport_set_size(RID p_viewport, int p_width, int p_height);
- void viewport_attach_to_screen(RID p_viewport, const Rect2 &p_rect = Rect2(), DisplayServer::WindowID p_screen = DisplayServer::MAIN_WINDOW_ID);
- void viewport_set_render_direct_to_screen(RID p_viewport, bool p_enable);
- void viewport_set_active(RID p_viewport, bool p_active);
- void viewport_set_parent_viewport(RID p_viewport, RID p_parent_viewport);
- void viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode);
- void viewport_set_scaling_3d_scale(RID p_viewport, float p_scaling_3d_scale);
- void viewport_set_fsr_sharpness(RID p_viewport, float p_sharpness);
- void viewport_set_texture_mipmap_bias(RID p_viewport, float p_mipmap_bias);
- void viewport_set_update_mode(RID p_viewport, RS::ViewportUpdateMode p_mode);
- void viewport_set_vflip(RID p_viewport, bool p_enable);
- void viewport_set_clear_mode(RID p_viewport, RS::ViewportClearMode p_clear_mode);
- RID viewport_get_render_target(RID p_viewport) const;
- RID viewport_get_texture(RID p_viewport) const;
- RID viewport_get_occluder_debug_texture(RID p_viewport) const;
- void viewport_set_prev_camera_data(RID p_viewport, const RendererSceneRender::CameraData *p_camera_data);
- const RendererSceneRender::CameraData *viewport_get_prev_camera_data(RID p_viewport);
- void viewport_set_disable_2d(RID p_viewport, bool p_disable);
- void viewport_set_environment_mode(RID p_viewport, RS::ViewportEnvironmentMode p_mode);
- void viewport_set_disable_3d(RID p_viewport, bool p_disable);
- bool viewport_is_environment_disabled(Viewport *viewport);
- void viewport_attach_camera(RID p_viewport, RID p_camera);
- void viewport_set_scenario(RID p_viewport, RID p_scenario);
- void viewport_attach_canvas(RID p_viewport, RID p_canvas);
- void viewport_remove_canvas(RID p_viewport, RID p_canvas);
- void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Transform2D &p_offset);
- void viewport_set_transparent_background(RID p_viewport, bool p_enabled);
- void viewport_set_use_hdr_2d(RID p_viewport, bool p_use_hdr_2d);
- void viewport_set_global_canvas_transform(RID p_viewport, const Transform2D &p_transform);
- void viewport_set_canvas_stacking(RID p_viewport, RID p_canvas, int p_layer, int p_sublayer);
- void viewport_set_canvas_cull_mask(RID p_viewport, uint32_t p_canvas_cull_mask);
- void viewport_set_positional_shadow_atlas_size(RID p_viewport, int p_size, bool p_16_bits = true);
- void viewport_set_positional_shadow_atlas_quadrant_subdivision(RID p_viewport, int p_quadrant, int p_subdiv);
- void viewport_set_msaa_2d(RID p_viewport, RS::ViewportMSAA p_msaa);
- void viewport_set_msaa_3d(RID p_viewport, RS::ViewportMSAA p_msaa);
- void viewport_set_screen_space_aa(RID p_viewport, RS::ViewportScreenSpaceAA p_mode);
- void viewport_set_use_taa(RID p_viewport, bool p_use_taa);
- void viewport_set_use_debanding(RID p_viewport, bool p_use_debanding);
- void viewport_set_use_occlusion_culling(RID p_viewport, bool p_use_occlusion_culling);
- void viewport_set_occlusion_rays_per_thread(int p_rays_per_thread);
- void viewport_set_occlusion_culling_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality);
- void viewport_set_mesh_lod_threshold(RID p_viewport, float p_pixels);
- virtual int viewport_get_render_info(RID p_viewport, RS::ViewportRenderInfoType p_type, RS::ViewportRenderInfo p_info);
- virtual void viewport_set_debug_draw(RID p_viewport, RS::ViewportDebugDraw p_draw);
- void viewport_set_measure_render_time(RID p_viewport, bool p_enable);
- float viewport_get_measured_render_time_cpu(RID p_viewport) const;
- float viewport_get_measured_render_time_gpu(RID p_viewport) const;
- void viewport_set_snap_2d_transforms_to_pixel(RID p_viewport, bool p_enabled);
- void viewport_set_snap_2d_vertices_to_pixel(RID p_viewport, bool p_enabled);
- void viewport_set_default_canvas_item_texture_filter(RID p_viewport, RS::CanvasItemTextureFilter p_filter);
- void viewport_set_default_canvas_item_texture_repeat(RID p_viewport, RS::CanvasItemTextureRepeat p_repeat);
- void viewport_set_sdf_oversize_and_scale(RID p_viewport, RS::ViewportSDFOversize p_over_size, RS::ViewportSDFScale p_scale);
- virtual RID viewport_find_from_screen_attachment(DisplayServer::WindowID p_id = DisplayServer::MAIN_WINDOW_ID) const;
- void viewport_set_vrs_mode(RID p_viewport, RS::ViewportVRSMode p_mode);
- void viewport_set_vrs_texture(RID p_viewport, RID p_texture);
- void handle_timestamp(String p_timestamp, uint64_t p_cpu_time, uint64_t p_gpu_time);
- void set_default_clear_color(const Color &p_color);
- void draw_viewports(bool p_swap_buffers);
- bool free(RID p_rid);
- int get_total_objects_drawn() const;
- int get_total_primitives_drawn() const;
- int get_total_draw_calls_used() const;
- int get_num_viewports_with_motion_vectors() const;
- // Workaround for setting this on thread.
- void call_set_vsync_mode(DisplayServer::VSyncMode p_mode, DisplayServer::WindowID p_window);
- RendererViewport();
- virtual ~RendererViewport() {}
- };
- #endif // RENDERER_VIEWPORT_H
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