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- /**************************************************************************/
- /* uniform_set_cache_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef UNIFORM_SET_CACHE_RD_H
- #define UNIFORM_SET_CACHE_RD_H
- #include "core/templates/local_vector.h"
- #include "core/templates/paged_allocator.h"
- #include "servers/rendering/rendering_device.h"
- class UniformSetCacheRD : public Object {
- GDCLASS(UniformSetCacheRD, Object)
- struct Cache {
- Cache *prev = nullptr;
- Cache *next = nullptr;
- uint32_t hash = 0;
- RID shader;
- uint32_t set = 0;
- RID cache;
- LocalVector<RD::Uniform> uniforms;
- };
- PagedAllocator<Cache> cache_allocator;
- enum {
- HASH_TABLE_SIZE = 16381 // Prime
- };
- Cache *hash_table[HASH_TABLE_SIZE] = {};
- static _FORCE_INLINE_ uint32_t _hash_uniform(const RD::Uniform &u, uint32_t h) {
- h = hash_murmur3_one_32(u.uniform_type, h);
- h = hash_murmur3_one_32(u.binding, h);
- uint32_t rsize = u.get_id_count();
- for (uint32_t j = 0; j < rsize; j++) {
- h = hash_murmur3_one_64(u.get_id(j).get_id(), h);
- }
- return hash_fmix32(h);
- }
- static _FORCE_INLINE_ bool _compare_uniform(const RD::Uniform &a, const RD::Uniform &b) {
- if (a.binding != b.binding) {
- return false;
- }
- if (a.uniform_type != b.uniform_type) {
- return false;
- }
- uint32_t rsize = a.get_id_count();
- if (rsize != b.get_id_count()) {
- return false;
- }
- for (uint32_t j = 0; j < rsize; j++) {
- if (a.get_id(j) != b.get_id(j)) {
- return false;
- }
- }
- return true;
- }
- _FORCE_INLINE_ uint32_t _hash_args(uint32_t h, const RD::Uniform &arg) {
- return _hash_uniform(arg, h);
- }
- template <typename... Args>
- uint32_t _hash_args(uint32_t h, const RD::Uniform &arg, Args... args) {
- h = _hash_uniform(arg, h);
- return _hash_args(h, args...);
- }
- _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
- return _compare_uniform(uniforms[idx], arg);
- }
- template <typename... Args>
- _FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
- if (!_compare_uniform(uniforms[idx], arg)) {
- return false;
- }
- return _compare_args(idx + 1, uniforms, args...);
- }
- _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg) {
- uniforms.push_back(arg);
- }
- template <typename... Args>
- _FORCE_INLINE_ void _create_args(Vector<RD::Uniform> &uniforms, const RD::Uniform &arg, Args... args) {
- uniforms.push_back(arg);
- _create_args(uniforms, args...);
- }
- static UniformSetCacheRD *singleton;
- uint32_t cache_instances_used = 0;
- void _invalidate(Cache *p_cache);
- static void _uniform_set_invalidation_callback(void *p_userdata);
- RID _allocate_from_uniforms(RID p_shader, uint32_t p_set, uint32_t p_hash, uint32_t p_table_idx, const Vector<RD::Uniform> &p_uniforms) {
- RID rid = RD::get_singleton()->uniform_set_create(p_uniforms, p_shader, p_set);
- ERR_FAIL_COND_V(rid.is_null(), rid);
- Cache *c = cache_allocator.alloc();
- c->hash = p_hash;
- c->set = p_set;
- c->shader = p_shader;
- c->cache = rid;
- c->uniforms.resize(p_uniforms.size());
- for (uint32_t i = 0; i < c->uniforms.size(); i++) {
- c->uniforms[i] = p_uniforms[i];
- }
- c->prev = nullptr;
- c->next = hash_table[p_table_idx];
- if (hash_table[p_table_idx]) {
- hash_table[p_table_idx]->prev = c;
- }
- hash_table[p_table_idx] = c;
- RD::get_singleton()->uniform_set_set_invalidation_callback(rid, _uniform_set_invalidation_callback, c);
- cache_instances_used++;
- return rid;
- }
- public:
- template <typename... Args>
- RID get_cache(RID p_shader, uint32_t p_set, Args... args) {
- uint32_t h = hash_murmur3_one_64(p_shader.get_id());
- h = hash_murmur3_one_32(p_set, h);
- h = _hash_args(h, args...);
- uint32_t table_idx = h % HASH_TABLE_SIZE;
- {
- const Cache *c = hash_table[table_idx];
- while (c) {
- if (c->hash == h && c->set == p_set && c->shader == p_shader && sizeof...(Args) == c->uniforms.size() && _compare_args(0, c->uniforms, args...)) {
- return c->cache;
- }
- c = c->next;
- }
- }
- // Not in cache, create:
- Vector<RD::Uniform> uniforms;
- _create_args(uniforms, args...);
- return _allocate_from_uniforms(p_shader, p_set, h, table_idx, uniforms);
- }
- template <typename... Args>
- RID get_cache_vec(RID p_shader, uint32_t p_set, const Vector<RD::Uniform> &p_uniforms) {
- uint32_t h = hash_murmur3_one_64(p_shader.get_id());
- h = hash_murmur3_one_32(p_set, h);
- for (int i = 0; i < p_uniforms.size(); i++) {
- h = _hash_uniform(p_uniforms[i], h);
- }
- h = hash_fmix32(h);
- uint32_t table_idx = h % HASH_TABLE_SIZE;
- {
- const Cache *c = hash_table[table_idx];
- while (c) {
- if (c->hash == h && c->set == p_set && c->shader == p_shader && (uint32_t)p_uniforms.size() == c->uniforms.size()) {
- bool all_ok = true;
- for (int i = 0; i < p_uniforms.size(); i++) {
- if (!_compare_uniform(p_uniforms[i], c->uniforms[i])) {
- all_ok = false;
- break;
- }
- }
- if (all_ok) {
- return c->cache;
- }
- }
- c = c->next;
- }
- }
- // Not in cache, create:
- return _allocate_from_uniforms(p_shader, p_set, h, table_idx, p_uniforms);
- }
- static UniformSetCacheRD *get_singleton() { return singleton; }
- UniformSetCacheRD();
- ~UniformSetCacheRD();
- };
- #endif // UNIFORM_SET_CACHE_RD_H
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