clayjohn 4cffca7fbc Clear RIDs of weight buffers when freeing to avoid double free 10 月之前
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SCsub 57e5a33623 Split dummy renderer classes into separate files 2 年之前
forward_id_storage.cpp d95794ec8a One Copyright Update to rule them all 2 年之前
forward_id_storage.h 623a050269 Ensure that only visible paired lights are used 1 年之前
light_storage.cpp d2d7261c1e Set ReflectionProbe frame before mapping id in mobile renderer 1 年之前
light_storage.h cb7200b028 Implement 3D shadows in the GL Compatibility renderer 1 年之前
material_storage.cpp f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 年之前
material_storage.h 9b91750fb1 Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 1 年之前
mesh_storage.cpp 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 11 月之前
mesh_storage.h 2ec1d8043c Store ArrayMesh path in RenderingServer for use in error messages 11 月之前
particles_storage.cpp 7204d66b28 Initialize particle trail history frame numbers 11 月之前
particles_storage.h b1371806ad Merge pull request #82431 from bitsawer/fix_gpuparticles_free 1 年之前
render_buffer_custom_data_rd.h d95794ec8a One Copyright Update to rule them all 2 年之前
render_scene_buffers_rd.cpp 4cffca7fbc Clear RIDs of weight buffers when freeing to avoid double free 10 月之前
render_scene_buffers_rd.h 4890e96556 Add an extra backbuffer color texture that can be used when an upscaler is in use. 1 年之前
render_scene_data_rd.cpp 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
render_scene_data_rd.h 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
texture_storage.cpp 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 年之前
texture_storage.h f4ac543b99 Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 11 月之前
utilities.cpp 09b30be86d Add vararg call() method to C++ Callable 1 年之前
utilities.h d95794ec8a One Copyright Update to rule them all 2 年之前