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- /**************************************************************************/
- /* utilities.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "utilities.h"
- #include "../environment/fog.h"
- #include "../environment/gi.h"
- #include "light_storage.h"
- #include "mesh_storage.h"
- #include "particles_storage.h"
- #include "texture_storage.h"
- using namespace RendererRD;
- Utilities *Utilities::singleton = nullptr;
- Utilities::Utilities() {
- singleton = this;
- }
- Utilities::~Utilities() {
- singleton = nullptr;
- }
- /* INSTANCES */
- RS::InstanceType Utilities::get_base_type(RID p_rid) const {
- if (RendererRD::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- return RS::INSTANCE_MESH;
- }
- if (RendererRD::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- return RS::INSTANCE_MULTIMESH;
- }
- if (RendererRD::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
- return RS::INSTANCE_REFLECTION_PROBE;
- }
- if (RendererRD::TextureStorage::get_singleton()->owns_decal(p_rid)) {
- return RS::INSTANCE_DECAL;
- }
- if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
- return RS::INSTANCE_VOXEL_GI;
- }
- if (RendererRD::LightStorage::get_singleton()->owns_light(p_rid)) {
- return RS::INSTANCE_LIGHT;
- }
- if (RendererRD::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
- return RS::INSTANCE_LIGHTMAP;
- }
- if (RendererRD::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
- return RS::INSTANCE_PARTICLES;
- }
- if (RendererRD::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
- return RS::INSTANCE_PARTICLES_COLLISION;
- }
- if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
- return RS::INSTANCE_FOG_VOLUME;
- }
- if (owns_visibility_notifier(p_rid)) {
- return RS::INSTANCE_VISIBLITY_NOTIFIER;
- }
- return RS::INSTANCE_NONE;
- }
- bool Utilities::free(RID p_rid) {
- if (RendererRD::LightStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererRD::MaterialStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererRD::MeshStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererRD::ParticlesStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererRD::TextureStorage::get_singleton()->free(p_rid)) {
- return true;
- } else if (RendererRD::GI::get_singleton()->owns_voxel_gi(p_rid)) {
- RendererRD::GI::get_singleton()->voxel_gi_free(p_rid);
- return true;
- } else if (RendererRD::Fog::get_singleton()->owns_fog_volume(p_rid)) {
- RendererRD::Fog::get_singleton()->fog_volume_free(p_rid);
- return true;
- } else if (owns_visibility_notifier(p_rid)) {
- visibility_notifier_free(p_rid);
- return true;
- } else {
- return false;
- }
- }
- /* DEPENDENCIES */
- void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
- Dependency *dependency = MeshStorage::get_singleton()->mesh_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
- Dependency *dependency = MeshStorage::get_singleton()->multimesh_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- RID mesh = MeshStorage::get_singleton()->multimesh_get_mesh(p_base);
- if (mesh.is_valid()) {
- base_update_dependency(mesh, p_instance);
- }
- } else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
- Dependency *dependency = LightStorage::get_singleton()->reflection_probe_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (TextureStorage::get_singleton()->owns_decal(p_base)) {
- Dependency *dependency = TextureStorage::get_singleton()->decal_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (GI::get_singleton()->owns_voxel_gi(p_base)) {
- Dependency *dependency = GI::get_singleton()->voxel_gi_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (LightStorage::get_singleton()->owns_lightmap(p_base)) {
- Dependency *dependency = LightStorage::get_singleton()->lightmap_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (LightStorage::get_singleton()->owns_light(p_base)) {
- Dependency *dependency = LightStorage::get_singleton()->light_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
- Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
- Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (Fog::get_singleton()->owns_fog_volume(p_base)) {
- Dependency *dependency = Fog::get_singleton()->fog_volume_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (owns_visibility_notifier(p_base)) {
- VisibilityNotifier *vn = get_visibility_notifier(p_base);
- p_instance->update_dependency(&vn->dependency);
- }
- }
- /* VISIBILITY NOTIFIER */
- RID Utilities::visibility_notifier_allocate() {
- return visibility_notifier_owner.allocate_rid();
- }
- void Utilities::visibility_notifier_initialize(RID p_notifier) {
- visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
- }
- void Utilities::visibility_notifier_free(RID p_notifier) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- vn->dependency.deleted_notify(p_notifier);
- visibility_notifier_owner.free(p_notifier);
- }
- void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- vn->aabb = p_aabb;
- vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- vn->enter_callback = p_enter_callbable;
- vn->exit_callback = p_exit_callable;
- }
- AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
- const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL_V(vn, AABB());
- return vn->aabb;
- }
- void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- if (p_enter) {
- if (!vn->enter_callback.is_null()) {
- if (p_deferred) {
- vn->enter_callback.call_deferred();
- } else {
- vn->enter_callback.call();
- }
- }
- } else {
- if (!vn->exit_callback.is_null()) {
- if (p_deferred) {
- vn->exit_callback.call_deferred();
- } else {
- vn->exit_callback.call();
- }
- }
- }
- }
- /* TIMING */
- void Utilities::capture_timestamps_begin() {
- RD::get_singleton()->capture_timestamp("Frame Begin");
- }
- void Utilities::capture_timestamp(const String &p_name) {
- RD::get_singleton()->capture_timestamp(p_name);
- }
- uint32_t Utilities::get_captured_timestamps_count() const {
- return RD::get_singleton()->get_captured_timestamps_count();
- }
- uint64_t Utilities::get_captured_timestamps_frame() const {
- return RD::get_singleton()->get_captured_timestamps_frame();
- }
- uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
- return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
- }
- uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
- return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
- }
- String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
- return RD::get_singleton()->get_captured_timestamp_name(p_index);
- }
- /* MISC */
- void Utilities::update_dirty_resources() {
- MaterialStorage::get_singleton()->_update_global_shader_uniforms(); //must do before materials, so it can queue them for update
- MaterialStorage::get_singleton()->_update_queued_materials();
- MeshStorage::get_singleton()->_update_dirty_multimeshes();
- MeshStorage::get_singleton()->_update_dirty_skeletons();
- TextureStorage::get_singleton()->update_decal_atlas();
- }
- bool Utilities::has_os_feature(const String &p_feature) const {
- if (!RD::get_singleton()) {
- return false;
- }
- if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
- #if !defined(ANDROID_ENABLED) && !defined(IOS_ENABLED)
- // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
- // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
- // For good measure we do the same hack for iOS, just in case.
- if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
- #endif
- if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
- if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
- if (p_feature == "astc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ASTC_4x4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
- return true;
- }
- return false;
- }
- void Utilities::update_memory_info() {
- texture_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TEXTURES);
- buffer_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_BUFFERS);
- total_mem_cache = RenderingDevice::get_singleton()->get_memory_usage(RenderingDevice::MEMORY_TOTAL);
- }
- uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
- if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
- return texture_mem_cache;
- } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
- return buffer_mem_cache;
- } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
- return total_mem_cache;
- }
- return 0;
- }
- String Utilities::get_video_adapter_name() const {
- return RenderingDevice::get_singleton()->get_device_name();
- }
- String Utilities::get_video_adapter_vendor() const {
- return RenderingDevice::get_singleton()->get_device_vendor_name();
- }
- RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
- return RenderingDevice::get_singleton()->get_device_type();
- }
- String Utilities::get_video_adapter_api_version() const {
- return RenderingDevice::get_singleton()->get_device_api_version();
- }
- Size2i Utilities::get_maximum_viewport_size() const {
- RenderingDevice *device = RenderingDevice::get_singleton();
- int max_x = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_X);
- int max_y = device->limit_get(RenderingDevice::LIMIT_MAX_VIEWPORT_DIMENSIONS_Y);
- return Size2i(max_x, max_y);
- }
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