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- /**************************************************************************/
- /* particles_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PARTICLES_STORAGE_RD_H
- #define PARTICLES_STORAGE_RD_H
- #include "core/templates/local_vector.h"
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/renderer_rd/effects/sort_effects.h"
- #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
- #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
- #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
- #include "servers/rendering/shader_compiler.h"
- #include "servers/rendering/storage/particles_storage.h"
- #include "servers/rendering/storage/utilities.h"
- namespace RendererRD {
- class ParticlesStorage : public RendererParticlesStorage {
- private:
- static ParticlesStorage *singleton;
- /* EFFECTS */
- SortEffects *sort_effects = nullptr;
- /* PARTICLES */
- enum {
- BASE_UNIFORM_SET,
- MATERIAL_UNIFORM_SET,
- COLLISION_TEXTURTES_UNIFORM_SET,
- };
- const int SAMPLERS_BINDING_FIRST_INDEX = 3;
- struct ParticleData {
- float xform[16];
- float velocity[3];
- uint32_t active;
- float color[4];
- float custom[4];
- };
- struct ParticlesFrameParams {
- enum {
- MAX_ATTRACTORS = 32,
- MAX_COLLIDERS = 32,
- MAX_3D_TEXTURES = 7
- };
- enum AttractorType {
- ATTRACTOR_TYPE_SPHERE,
- ATTRACTOR_TYPE_BOX,
- ATTRACTOR_TYPE_VECTOR_FIELD,
- };
- struct Attractor {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
- uint32_t texture_index; //texture index for vector field
- float strength;
- float attenuation;
- float directionality;
- };
- enum CollisionType {
- COLLISION_TYPE_SPHERE,
- COLLISION_TYPE_BOX,
- COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD,
- COLLISION_TYPE_2D_SDF,
- };
- struct Collider {
- float transform[16];
- float extents[3]; //exents or radius
- uint32_t type;
- uint32_t texture_index; //texture index for vector field
- float scale;
- uint32_t pad[2];
- };
- uint32_t emitting;
- float system_phase;
- float prev_system_phase;
- uint32_t cycle;
- float explosiveness;
- float randomness;
- float time;
- float delta;
- uint32_t frame;
- float amount_ratio;
- uint32_t pad1;
- uint32_t pad2;
- uint32_t random_seed;
- uint32_t attractor_count;
- uint32_t collider_count;
- float particle_size;
- float emission_transform[16];
- float emitter_velocity[3];
- float interp_to_end;
- Attractor attractors[MAX_ATTRACTORS];
- Collider colliders[MAX_COLLIDERS];
- };
- struct ParticleEmissionBuffer {
- struct Data {
- float xform[16];
- float velocity[3];
- uint32_t flags;
- float color[4];
- float custom[4];
- };
- int32_t particle_count;
- int32_t particle_max;
- uint32_t pad1;
- uint32_t pad2;
- Data data[1]; //its 2020 and empty arrays are still non standard in C++
- };
- struct Particles {
- RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
- bool inactive = true;
- double inactive_time = 0.0;
- bool emitting = false;
- bool one_shot = false;
- int amount = 0;
- double lifetime = 1.0;
- double pre_process_time = 0.0;
- real_t explosiveness = 0.0;
- real_t randomness = 0.0;
- bool restart_request = false;
- AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = false;
- bool has_collision_cache = false;
- bool has_sdf_collision = false;
- Transform2D sdf_collision_transform;
- Rect2 sdf_collision_to_screen;
- RID sdf_collision_texture;
- RID process_material;
- uint32_t frame_counter = 0;
- RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
- RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
- Vector<RID> draw_passes;
- Vector<Transform3D> trail_bind_poses;
- bool trail_bind_poses_dirty = false;
- RID trail_bind_pose_buffer;
- RID trail_bind_pose_uniform_set;
- RID particle_buffer;
- RID particle_instance_buffer;
- RID frame_params_buffer;
- uint32_t userdata_count = 0;
- RID particles_material_uniform_set;
- RID particles_copy_uniform_set;
- RID particles_transforms_buffer_uniform_set;
- RID collision_textures_uniform_set;
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- uint32_t collision_3d_textures_used = 0;
- RID collision_heightmap_texture;
- RID particles_sort_buffer;
- RID particles_sort_uniform_set;
- bool dirty = false;
- SelfList<Particles> update_list;
- RID sub_emitter;
- double phase = 0.0;
- double prev_phase = 0.0;
- uint64_t prev_ticks = 0;
- uint32_t random_seed = 0;
- uint32_t cycle_number = 0;
- double speed_scale = 1.0;
- int fixed_fps = 30;
- bool interpolate = true;
- bool fractional_delta = false;
- double frame_remainder = 0;
- real_t collision_base_size = 0.01;
- uint32_t instance_motion_vectors_current_offset = 0;
- uint32_t instance_motion_vectors_previous_offset = 0;
- uint64_t instance_motion_vectors_last_change = -1;
- bool instance_motion_vectors_enabled = false;
- bool clear = true;
- bool force_sub_emit = false;
- Transform3D emission_transform;
- Vector3 emitter_velocity;
- float interp_to_end = 0.0;
- float amount_ratio = 1.0;
- Vector<uint8_t> emission_buffer_data;
- ParticleEmissionBuffer *emission_buffer = nullptr;
- RID emission_storage_buffer;
- HashSet<RID> collisions;
- Dependency dependency;
- double trail_lifetime = 0.3;
- bool trails_enabled = false;
- LocalVector<ParticlesFrameParams> frame_history;
- LocalVector<ParticlesFrameParams> trail_params;
- Particles() :
- update_list(this) {
- }
- };
- void _particles_process(Particles *p_particles, double p_delta);
- void _particles_allocate_emission_buffer(Particles *particles);
- void _particles_free_data(Particles *particles);
- void _particles_update_buffers(Particles *particles);
- struct ParticlesShader {
- struct PushConstant {
- float lifetime;
- uint32_t clear;
- uint32_t total_particles;
- uint32_t trail_size;
- uint32_t use_fractional_delta;
- uint32_t sub_emitter_mode;
- uint32_t can_emit;
- uint32_t trail_pass;
- };
- ParticlesShaderRD shader;
- ShaderCompiler compiler;
- RID default_shader;
- RID default_material;
- RID default_shader_rd;
- RID base_uniform_set;
- struct CopyPushConstant {
- float sort_direction[3];
- uint32_t total_particles;
- uint32_t trail_size;
- uint32_t trail_total;
- float frame_delta;
- float frame_remainder;
- float align_up[3];
- uint32_t align_mode;
- uint32_t lifetime_split;
- uint32_t lifetime_reverse;
- uint32_t motion_vectors_current_offset;
- struct {
- uint32_t order_by_lifetime : 1;
- uint32_t copy_mode_2d : 1;
- };
- float inv_emission_transform[16];
- };
- enum {
- MAX_USERDATAS = 6
- };
- enum {
- COPY_MODE_FILL_INSTANCES,
- COPY_MODE_FILL_SORT_BUFFER,
- COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
- COPY_MODE_MAX,
- };
- ParticlesCopyShaderRD copy_shader;
- RID copy_shader_version;
- RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
- LocalVector<float> pose_update_buffer;
- } particles_shader;
- SelfList<Particles>::List particle_update_list;
- mutable RID_Owner<Particles, true> particles_owner;
- /* Particle Shader */
- struct ParticlesShaderData : public MaterialStorage::ShaderData {
- bool valid = false;
- RID version;
- bool uses_collision = false;
- Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
- Vector<uint32_t> ubo_offsets;
- uint32_t ubo_size = 0;
- String code;
- RID pipeline;
- bool uses_time = false;
- bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
- uint32_t userdata_count = 0;
- virtual void set_code(const String &p_Code);
- virtual bool is_animated() const;
- virtual bool casts_shadows() const;
- virtual RS::ShaderNativeSourceCode get_native_source_code() const;
- ParticlesShaderData() {}
- virtual ~ParticlesShaderData();
- };
- MaterialStorage::ShaderData *_create_particles_shader_func();
- static MaterialStorage::ShaderData *_create_particles_shader_funcs() {
- return ParticlesStorage::get_singleton()->_create_particles_shader_func();
- }
- struct ParticleProcessMaterialData : public MaterialStorage::MaterialData {
- ParticlesShaderData *shader_data = nullptr;
- RID uniform_set;
- virtual void set_render_priority(int p_priority) {}
- virtual void set_next_pass(RID p_pass) {}
- virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
- virtual ~ParticleProcessMaterialData();
- };
- MaterialStorage::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
- static MaterialStorage::MaterialData *_create_particles_material_funcs(MaterialStorage::ShaderData *p_shader) {
- return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
- }
- /* Particles Collision */
- struct ParticlesCollision {
- RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
- uint32_t cull_mask = 0xFFFFFFFF;
- float radius = 1.0;
- Vector3 extents = Vector3(1, 1, 1);
- float attractor_strength = 1.0;
- float attractor_attenuation = 1.0;
- float attractor_directionality = 0.0;
- RID field_texture;
- RID heightfield_texture;
- RID heightfield_fb;
- Size2i heightfield_fb_size;
- RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
- Dependency dependency;
- };
- struct ParticlesCollisionInstance {
- RID collision;
- Transform3D transform;
- bool active = false;
- };
- mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
- mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
- public:
- static ParticlesStorage *get_singleton();
- ParticlesStorage();
- virtual ~ParticlesStorage();
- bool free(RID p_rid);
- /* PARTICLES */
- bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
- virtual RID particles_allocate() override;
- virtual void particles_initialize(RID p_rid) override;
- virtual void particles_free(RID p_rid) override;
- virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
- virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
- virtual void particles_set_amount(RID p_particles, int p_amount) override;
- virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override;
- virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
- virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
- virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
- virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
- virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
- virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
- virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
- virtual void particles_set_process_material(RID p_particles, RID p_material) override;
- virtual RID particles_get_process_material(RID p_particles) const override;
- virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
- virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
- virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
- virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
- virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
- virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
- virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
- virtual void particles_restart(RID p_particles) override;
- virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
- virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
- virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
- virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
- virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
- virtual void particles_request_process(RID p_particles) override;
- virtual AABB particles_get_current_aabb(RID p_particles) override;
- virtual AABB particles_get_aabb(RID p_particles) const override;
- virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
- virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override;
- virtual void particles_set_interp_to_end(RID p_particles, float p_interp_to_end) override;
- virtual bool particles_get_emitting(RID p_particles) override;
- virtual int particles_get_draw_passes(RID p_particles) const override;
- virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
- virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
- virtual bool particles_is_inactive(RID p_particles) const override;
- _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, RS::PARTICLES_MODE_2D);
- return particles->mode;
- }
- _FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return particles->frame_counter;
- }
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, 0);
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- r_trail_divisor = particles->trail_bind_poses.size();
- } else {
- r_trail_divisor = 1;
- }
- return particles->amount * r_trail_divisor;
- }
- _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, 0);
- return particles->has_collision_cache;
- }
- _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return particles->use_local_coords;
- }
- _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, RID());
- if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) {
- _particles_update_buffers(particles);
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
- particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
- }
- return particles->particles_transforms_buffer_uniform_set;
- }
- void particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset);
- virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
- virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
- virtual void update_particles() override;
- void particles_update_dependency(RID p_particles, DependencyTracker *p_instance);
- Dependency *particles_get_dependency(RID p_particles) const;
- /* Particles Collision */
- bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
- virtual RID particles_collision_allocate() override;
- virtual void particles_collision_initialize(RID p_particles_collision) override;
- virtual void particles_collision_free(RID p_rid) override;
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
- virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
- Vector3 particles_collision_get_extents(RID p_particles_collision) const;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
- RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
- Dependency *particles_collision_get_dependency(RID p_particles) const;
- //used from 2D and 3D
- bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
- virtual RID particles_collision_instance_create(RID p_collision) override;
- virtual void particles_collision_instance_free(RID p_rid) override;
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
- };
- } // namespace RendererRD
- #endif // PARTICLES_STORAGE_RD_H
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