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- /**************************************************************************/
- /* particles_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "particles_storage.h"
- #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
- #include "servers/rendering/rendering_server_globals.h"
- #include "texture_storage.h"
- using namespace RendererRD;
- ParticlesStorage *ParticlesStorage::singleton = nullptr;
- ParticlesStorage *ParticlesStorage::get_singleton() {
- return singleton;
- }
- ParticlesStorage::ParticlesStorage() {
- singleton = this;
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- /* Effects */
- sort_effects = memnew(SortEffects);
- /* Particles */
- {
- String defines = "#define SAMPLERS_BINDING_FIRST_INDEX " + itos(SAMPLERS_BINDING_FIRST_INDEX) + "\n";
- // Initialize particles
- Vector<String> particles_modes;
- particles_modes.push_back("");
- particles_shader.shader.initialize(particles_modes, defines);
- }
- MaterialStorage::get_singleton()->shader_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
- MaterialStorage::get_singleton()->material_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
- {
- ShaderCompiler::DefaultIdentifierActions actions;
- actions.renames["COLOR"] = "PARTICLE.color";
- actions.renames["VELOCITY"] = "PARTICLE.velocity";
- //actions.renames["MASS"] = "mass"; ?
- actions.renames["ACTIVE"] = "particle_active";
- actions.renames["RESTART"] = "restart";
- actions.renames["CUSTOM"] = "PARTICLE.custom";
- actions.renames["AMOUNT_RATIO"] = "FRAME.amount_ratio";
- for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- String udname = "USERDATA" + itos(i + 1);
- actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
- actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
- }
- actions.renames["TRANSFORM"] = "PARTICLE.xform";
- actions.renames["TIME"] = "frame_history.data[0].time";
- actions.renames["PI"] = _MKSTR(Math_PI);
- actions.renames["TAU"] = _MKSTR(Math_TAU);
- actions.renames["E"] = _MKSTR(Math_E);
- actions.renames["LIFETIME"] = "params.lifetime";
- actions.renames["DELTA"] = "local_delta";
- actions.renames["NUMBER"] = "particle_number";
- actions.renames["INDEX"] = "index";
- //actions.renames["GRAVITY"] = "current_gravity";
- actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
- actions.renames["EMITTER_VELOCITY"] = "FRAME.emitter_velocity";
- actions.renames["INTERPOLATE_TO_END"] = "FRAME.interp_to_end";
- actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
- actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
- actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
- actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
- actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
- actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
- actions.renames["RESTART_POSITION"] = "restart_position";
- actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
- actions.renames["RESTART_VELOCITY"] = "restart_velocity";
- actions.renames["RESTART_COLOR"] = "restart_color";
- actions.renames["RESTART_CUSTOM"] = "restart_custom";
- actions.renames["emit_subparticle"] = "emit_subparticle";
- actions.renames["COLLIDED"] = "collided";
- actions.renames["COLLISION_NORMAL"] = "collision_normal";
- actions.renames["COLLISION_DEPTH"] = "collision_depth";
- actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
- actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
- actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
- actions.base_texture_binding_index = 1;
- actions.texture_layout_set = 3;
- actions.base_uniform_string = "material.";
- actions.base_varying_index = 10;
- actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
- actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
- actions.global_buffer_array_variable = "global_shader_uniforms.data";
- particles_shader.compiler.initialize(actions);
- }
- {
- // default material and shader for particles shader
- particles_shader.default_shader = material_storage->shader_allocate();
- material_storage->shader_initialize(particles_shader.default_shader);
- material_storage->shader_set_code(particles_shader.default_shader, R"(
- // Default particles shader.
- shader_type particles;
- void process() {
- COLOR = vec4(1.0);
- }
- )");
- particles_shader.default_material = material_storage->material_allocate();
- material_storage->material_initialize(particles_shader.default_material);
- material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
- ParticleProcessMaterialData *md = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
- particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(material_storage->global_shader_uniforms_get_storage_buffer());
- uniforms.push_back(u);
- }
- uniforms.append_array(material_storage->samplers_rd_get_default().get_uniforms(SAMPLERS_BINDING_FIRST_INDEX));
- particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, BASE_UNIFORM_SET);
- }
- {
- Vector<String> copy_modes;
- for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
- if (i == 0) {
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
- copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
- } else {
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
- copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
- copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
- }
- }
- particles_shader.copy_shader.initialize(copy_modes);
- particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
- for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
- for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
- particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
- }
- }
- }
- }
- ParticlesStorage::~ParticlesStorage() {
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
- material_storage->material_free(particles_shader.default_material);
- material_storage->shader_free(particles_shader.default_shader);
- if (sort_effects) {
- memdelete(sort_effects);
- sort_effects = nullptr;
- }
- singleton = nullptr;
- }
- bool ParticlesStorage::free(RID p_rid) {
- if (owns_particles(p_rid)) {
- particles_free(p_rid);
- return true;
- } else if (owns_particles_collision(p_rid)) {
- particles_collision_free(p_rid);
- return true;
- } else if (owns_particles_collision_instance(p_rid)) {
- particles_collision_instance_free(p_rid);
- return true;
- }
- return false;
- }
- /* PARTICLES */
- RID ParticlesStorage::particles_allocate() {
- return particles_owner.allocate_rid();
- }
- void ParticlesStorage::particles_initialize(RID p_rid) {
- particles_owner.initialize_rid(p_rid);
- }
- void ParticlesStorage::particles_free(RID p_rid) {
- Particles *particles = particles_owner.get_or_null(p_rid);
- particles->dependency.deleted_notify(p_rid);
- particles->update_list.remove_from_list();
- _particles_free_data(particles);
- particles_owner.free(p_rid);
- }
- void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- if (particles->mode == p_mode) {
- return;
- }
- _particles_free_data(particles);
- particles->mode = p_mode;
- }
- void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->emitting = p_emitting;
- }
- bool ParticlesStorage::particles_get_emitting(RID p_particles) {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return particles->emitting;
- }
- void ParticlesStorage::_particles_free_data(Particles *particles) {
- if (particles->particle_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particle_buffer);
- particles->particle_buffer = RID();
- RD::get_singleton()->free(particles->particle_instance_buffer);
- particles->particle_instance_buffer = RID();
- }
- particles->userdata_count = 0;
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- particles->frame_params_buffer = RID();
- }
- particles->particles_transforms_buffer_uniform_set = RID();
- if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
- RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
- }
- particles->trail_bind_pose_uniform_set = RID();
- if (particles->trail_bind_pose_buffer.is_valid()) {
- RD::get_singleton()->free(particles->trail_bind_pose_buffer);
- particles->trail_bind_pose_buffer = RID();
- }
- if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
- RD::get_singleton()->free(particles->collision_textures_uniform_set);
- }
- particles->collision_textures_uniform_set = RID();
- if (particles->particles_sort_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particles_sort_buffer);
- particles->particles_sort_buffer = RID();
- particles->particles_sort_uniform_set = RID();
- }
- if (particles->emission_buffer != nullptr) {
- particles->emission_buffer = nullptr;
- particles->emission_buffer_data.clear();
- RD::get_singleton()->free(particles->emission_storage_buffer);
- particles->emission_storage_buffer = RID();
- }
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- }
- particles->particles_material_uniform_set = RID();
- }
- void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- if (particles->amount == p_amount) {
- return;
- }
- _particles_free_data(particles);
- particles->amount = p_amount;
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
- }
- void ParticlesStorage::particles_set_amount_ratio(RID p_particles, float p_amount_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->amount_ratio = p_amount_ratio;
- }
- void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->lifetime = p_lifetime;
- }
- void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->one_shot = p_one_shot;
- }
- void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->pre_process_time = p_time;
- }
- void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->explosiveness = p_ratio;
- }
- void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->randomness = p_ratio;
- }
- void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->custom_aabb = p_aabb;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->speed_scale = p_scale;
- }
- void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->use_local_coords = p_enable;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
- }
- void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->fixed_fps = p_fps;
- _particles_free_data(particles);
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
- }
- void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->interpolate = p_enable;
- }
- void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->fractional_delta = p_enable;
- }
- void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- ERR_FAIL_COND(p_length < 0.01);
- p_length = MIN(10.0, p_length);
- particles->trails_enabled = p_enable;
- particles->trail_lifetime = p_length;
- _particles_free_data(particles);
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
- }
- void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
- _particles_free_data(particles);
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->trail_bind_poses = p_bind_poses;
- particles->trail_bind_poses_dirty = true;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
- }
- void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->collision_base_size = p_size;
- }
- void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->transform_align = p_transform_align;
- }
- void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->process_material = p_material;
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
- }
- RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, RID());
- return particles->process_material;
- }
- void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->draw_order = p_order;
- }
- void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->draw_passes.resize(p_passes);
- }
- void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
- particles->draw_passes.write[p_pass] = p_mesh;
- }
- void ParticlesStorage::particles_restart(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->restart_request = true;
- }
- void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
- ERR_FAIL_COND(particles->emission_buffer != nullptr);
- particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
- memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
- particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
- particles->emission_buffer->particle_max = particles->amount;
- particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- //will need to be re-created
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID();
- }
- }
- void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- ERR_FAIL_COND(p_particles == p_subemitter_particles);
- particles->sub_emitter = p_subemitter_particles;
- if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
- RD::get_singleton()->free(particles->particles_material_uniform_set);
- particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
- }
- }
- void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- ERR_FAIL_COND(particles->amount == 0);
- if (particles->emitting) {
- particles->clear = true;
- particles->emitting = false;
- }
- if (particles->emission_buffer == nullptr) {
- _particles_allocate_emission_buffer(particles);
- }
- particles->inactive = false;
- particles->inactive_time = 0;
- int32_t idx = particles->emission_buffer->particle_count;
- if (idx < particles->emission_buffer->particle_max) {
- RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
- particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
- particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
- particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
- particles->emission_buffer->data[idx].custom[0] = p_custom.r;
- particles->emission_buffer->data[idx].custom[1] = p_custom.g;
- particles->emission_buffer->data[idx].custom[2] = p_custom.b;
- particles->emission_buffer->data[idx].custom[3] = p_custom.a;
- particles->emission_buffer->data[idx].color[0] = p_color.r;
- particles->emission_buffer->data[idx].color[1] = p_color.g;
- particles->emission_buffer->data[idx].color[2] = p_color.b;
- particles->emission_buffer->data[idx].color[3] = p_color.a;
- particles->emission_buffer->data[idx].flags = p_emit_flags;
- particles->emission_buffer->particle_count++;
- }
- }
- void ParticlesStorage::particles_request_process(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- if (!particles->dirty) {
- particles->dirty = true;
- if (!particles->update_list.in_list()) {
- particle_update_list.add(&particles->update_list);
- }
- }
- }
- AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
- if (RSG::threaded) {
- WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
- }
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, AABB());
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
- Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
- ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
- Transform3D inv = particles->emission_transform.affine_inverse();
- AABB aabb;
- if (buffer.size()) {
- bool first = true;
- const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
- uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
- for (int i = 0; i < total_amount; i++) {
- const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
- if (particle_data.active) {
- Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
- if (!particles->use_local_coords) {
- pos = inv.xform(pos);
- }
- if (first) {
- aabb.position = pos;
- first = false;
- } else {
- aabb.expand_to(pos);
- }
- }
- }
- }
- float longest_axis_size = 0;
- for (int i = 0; i < particles->draw_passes.size(); i++) {
- if (particles->draw_passes[i].is_valid()) {
- AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
- longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
- }
- }
- aabb.grow_by(longest_axis_size);
- return aabb;
- }
- AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, AABB());
- return particles->custom_aabb;
- }
- void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->emission_transform = p_transform;
- }
- void ParticlesStorage::particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->emitter_velocity = p_velocity;
- }
- void ParticlesStorage::particles_set_interp_to_end(RID p_particles, float p_interp) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->interp_to_end = p_interp;
- }
- int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, 0);
- return particles->draw_passes.size();
- }
- RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, RID());
- ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
- return particles->draw_passes[p_pass];
- }
- void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- p_instance->update_dependency(&particles->dependency);
- }
- void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- r_current_offset = particles->instance_motion_vectors_current_offset;
- r_prev_offset = particles->instance_motion_vectors_previous_offset;
- }
- void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->collisions.insert(p_particles_collision_instance);
- }
- void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->collisions.erase(p_particles_collision_instance);
- }
- void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- particles->has_sdf_collision = p_enable;
- particles->sdf_collision_transform = p_xform;
- particles->sdf_collision_to_screen = p_to_screen;
- particles->sdf_collision_texture = p_texture;
- }
- void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
- TextureStorage *texture_storage = TextureStorage::get_singleton();
- MaterialStorage *material_storage = MaterialStorage::get_singleton();
- if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(p_particles->frame_params_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.append_id(p_particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- if (p_particles->emission_storage_buffer.is_valid()) {
- u.append_id(p_particles->emission_storage_buffer);
- } else {
- u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 3;
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
- if (sub_emitter) {
- if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
- _particles_allocate_emission_buffer(sub_emitter);
- }
- u.append_id(sub_emitter->emission_storage_buffer);
- } else {
- u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
- p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
- }
- double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
- //move back history (if there is any)
- for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
- p_particles->frame_history[i] = p_particles->frame_history[i - 1];
- }
- //update current frame
- ParticlesFrameParams &frame_params = p_particles->frame_history[0];
- if (p_particles->clear) {
- p_particles->cycle_number = 0;
- p_particles->random_seed = Math::rand();
- } else if (new_phase < p_particles->phase) {
- if (p_particles->one_shot) {
- p_particles->emitting = false;
- }
- p_particles->cycle_number++;
- }
- frame_params.emitting = p_particles->emitting;
- frame_params.system_phase = new_phase;
- frame_params.prev_system_phase = p_particles->phase;
- p_particles->phase = new_phase;
- frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
- frame_params.delta = p_delta * p_particles->speed_scale;
- frame_params.random_seed = p_particles->random_seed;
- frame_params.explosiveness = p_particles->explosiveness;
- frame_params.randomness = p_particles->randomness;
- if (p_particles->use_local_coords) {
- RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform);
- } else {
- RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform);
- }
- frame_params.cycle = p_particles->cycle_number;
- frame_params.frame = p_particles->frame_counter++;
- frame_params.amount_ratio = p_particles->amount_ratio;
- frame_params.pad1 = 0;
- frame_params.pad2 = 0;
- frame_params.emitter_velocity[0] = p_particles->emitter_velocity.x;
- frame_params.emitter_velocity[1] = p_particles->emitter_velocity.y;
- frame_params.emitter_velocity[2] = p_particles->emitter_velocity.z;
- frame_params.interp_to_end = p_particles->interp_to_end;
- { //collision and attractors
- frame_params.collider_count = 0;
- frame_params.attractor_count = 0;
- frame_params.particle_size = p_particles->collision_base_size;
- RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
- RID collision_heightmap_texture;
- Transform3D to_particles;
- if (p_particles->use_local_coords) {
- to_particles = p_particles->emission_transform.affine_inverse();
- }
- if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
- //2D collision
- Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
- if (!p_particles->use_local_coords) {
- Transform2D emission;
- emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
- emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
- emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
- xform = xform * emission.affine_inverse();
- }
- Transform2D revert = xform.affine_inverse();
- frame_params.collider_count = 1;
- frame_params.colliders[0].transform[0] = xform.columns[0][0];
- frame_params.colliders[0].transform[1] = xform.columns[0][1];
- frame_params.colliders[0].transform[2] = 0;
- frame_params.colliders[0].transform[3] = xform.columns[2][0];
- frame_params.colliders[0].transform[4] = xform.columns[1][0];
- frame_params.colliders[0].transform[5] = xform.columns[1][1];
- frame_params.colliders[0].transform[6] = 0;
- frame_params.colliders[0].transform[7] = xform.columns[2][1];
- frame_params.colliders[0].transform[8] = revert.columns[0][0];
- frame_params.colliders[0].transform[9] = revert.columns[0][1];
- frame_params.colliders[0].transform[10] = 0;
- frame_params.colliders[0].transform[11] = revert.columns[2][0];
- frame_params.colliders[0].transform[12] = revert.columns[1][0];
- frame_params.colliders[0].transform[13] = revert.columns[1][1];
- frame_params.colliders[0].transform[14] = 0;
- frame_params.colliders[0].transform[15] = revert.columns[2][1];
- frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
- frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
- frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
- frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
- frame_params.colliders[0].texture_index = 0;
- frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
- collision_heightmap_texture = p_particles->sdf_collision_texture;
- //replace in all other history frames where used because parameters are no longer valid if screen moves
- for (ParticlesFrameParams ¶ms : p_particles->frame_history) {
- if (params.collider_count > 0 && params.colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
- params.colliders[0] = frame_params.colliders[0];
- }
- }
- }
- uint32_t collision_3d_textures_used = 0;
- for (const RID &E : p_particles->collisions) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E);
- if (!pci || !pci->active) {
- continue;
- }
- ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
- ERR_CONTINUE(!pc);
- Transform3D to_collider = pci->transform;
- if (p_particles->use_local_coords) {
- to_collider = to_particles * to_collider;
- }
- Vector3 scale = to_collider.basis.get_scale();
- to_collider.basis.orthonormalize();
- if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
- //attractor
- if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
- continue;
- }
- ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
- RendererRD::MaterialStorage::store_transform(to_collider, attr.transform);
- attr.strength = pc->attractor_strength;
- attr.attenuation = pc->attractor_attenuation;
- attr.directionality = pc->attractor_directionality;
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- attr.extents[0] = radius;
- attr.extents[1] = radius;
- attr.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
- Vector3 extents = pc->extents * scale;
- attr.extents[0] = extents.x;
- attr.extents[1] = extents.y;
- attr.extents[2] = extents.z;
- attr.texture_index = collision_3d_textures_used;
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- default: {
- }
- }
- frame_params.attractor_count++;
- } else {
- //collider
- if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
- continue;
- }
- ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
- RendererRD::MaterialStorage::store_transform(to_collider, col.transform);
- switch (pc->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
- float radius = pc->radius;
- radius *= (scale.x + scale.y + scale.z) / 3.0;
- col.extents[0] = radius;
- col.extents[1] = radius;
- col.extents[2] = radius;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
- col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
- if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
- continue;
- }
- col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- col.texture_index = collision_3d_textures_used;
- col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
- collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
- collision_3d_textures_used++;
- } break;
- case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
- if (collision_heightmap_texture != RID()) { //already taken
- continue;
- }
- col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
- Vector3 extents = pc->extents * scale;
- col.extents[0] = extents.x;
- col.extents[1] = extents.y;
- col.extents[2] = extents.z;
- collision_heightmap_texture = pc->heightfield_texture;
- } break;
- default: {
- }
- }
- frame_params.collider_count++;
- }
- }
- bool different = false;
- if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
- for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
- different = true;
- break;
- }
- }
- }
- if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
- different = true;
- }
- bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
- if (different || !uniform_set_valid) {
- if (uniform_set_valid) {
- RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
- }
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 0;
- for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
- RID rd_tex;
- if (i < collision_3d_textures_used) {
- if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) {
- rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]);
- }
- }
- if (rd_tex == RID()) {
- rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
- }
- u.append_id(rd_tex);
- }
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.binding = 1;
- if (collision_heightmap_texture.is_valid()) {
- u.append_id(collision_heightmap_texture);
- } else {
- u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK));
- }
- uniforms.push_back(u);
- }
- p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
- p_particles->collision_heightmap_texture = collision_heightmap_texture;
- }
- }
- ParticlesShader::PushConstant push_constant;
- int process_amount = p_particles->amount;
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- process_amount *= p_particles->trail_bind_poses.size();
- }
- push_constant.clear = p_particles->clear;
- push_constant.total_particles = p_particles->amount;
- push_constant.lifetime = p_particles->lifetime;
- push_constant.trail_size = p_particles->trail_params.size();
- push_constant.use_fractional_delta = p_particles->fractional_delta;
- push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
- push_constant.trail_pass = false;
- p_particles->force_sub_emit = false; //reset
- Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
- if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
- // print_line("updating subemitter buffer");
- int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
- RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
- push_constant.can_emit = true;
- if (sub_emitter->emitting) {
- sub_emitter->emitting = false;
- sub_emitter->clear = true; //will need to clear if it was emitting, sorry
- }
- //make sure the sub emitter processes particles too
- sub_emitter->inactive = false;
- sub_emitter->inactive_time = 0;
- sub_emitter->force_sub_emit = true;
- } else {
- push_constant.can_emit = false;
- }
- if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
- RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
- p_particles->emission_buffer->particle_count = 0;
- }
- p_particles->clear = false;
- if (p_particles->trail_params.size() > 1) {
- //fill the trail params
- for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
- uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
- p_particles->trail_params[i] = p_particles->frame_history[src_idx];
- }
- } else {
- p_particles->trail_params[0] = p_particles->frame_history[0];
- }
- RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
- ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, MaterialStorage::SHADER_TYPE_PARTICLES));
- if (!m) {
- m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
- }
- ERR_FAIL_NULL(m);
- p_particles->has_collision_cache = m->shader_data->uses_collision;
- //todo should maybe compute all particle systems together?
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, BASE_UNIFORM_SET);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, MATERIAL_UNIFORM_SET);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, COLLISION_TEXTURTES_UNIFORM_SET);
- if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
- m->set_as_used();
- }
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
- //trails requires two passes in order to catch particle starts
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
- RD::get_singleton()->compute_list_add_barrier(compute_list);
- push_constant.trail_pass = true;
- RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
- } else {
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
- }
- RD::get_singleton()->compute_list_end();
- }
- void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL(particles);
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- return;
- }
- if (particles->particle_buffer.is_null() || particles->trail_bind_pose_uniform_set.is_null()) {
- return; //particles have not processed yet
- }
- bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
- //copy to sort buffer
- if (do_sort && particles->particles_sort_buffer == RID()) {
- uint32_t size = particles->amount;
- if (size & 1) {
- size++; //make multiple of 16
- }
- size *= sizeof(float) * 2;
- particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- u.append_id(particles->particles_sort_buffer);
- uniforms.push_back(u);
- }
- particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
- }
- }
- ParticlesShader::CopyPushConstant copy_push_constant;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- int fixed_fps = 60.0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- }
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
- copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.total_particles = particles->amount;
- copy_push_constant.copy_mode_2d = false;
- Vector3 axis = -p_axis; // cameras look to z negative
- if (particles->use_local_coords) {
- axis = particles->emission_transform.basis.xform_inv(axis).normalized();
- }
- copy_push_constant.sort_direction[0] = axis.x;
- copy_push_constant.sort_direction[1] = axis.y;
- copy_push_constant.sort_direction[2] = axis.z;
- copy_push_constant.align_up[0] = p_up_axis.x;
- copy_push_constant.align_up[1] = p_up_axis.y;
- copy_push_constant.align_up[2] = p_up_axis.z;
- copy_push_constant.align_mode = particles->transform_align;
- if (do_sort) {
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
- RD::get_singleton()->compute_list_end();
- sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
- }
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- copy_push_constant.total_particles *= particles->trail_bind_poses.size();
- }
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
- copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
- copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- if (do_sort) {
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
- }
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
- RD::get_singleton()->compute_list_end();
- }
- void ParticlesStorage::_particles_update_buffers(Particles *particles) {
- uint32_t userdata_count = 0;
- MaterialStorage::ShaderData *shader_data = MaterialStorage::get_singleton()->material_get_shader_data(particles->process_material);
- if (shader_data) {
- const ParticlesShaderData *particle_shader_data = static_cast<const ParticlesShaderData *>(shader_data);
- userdata_count = particle_shader_data->userdata_count;
- }
- bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
- bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
- bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
- bool only_instances_changed = false;
- if (userdata_count != particles->userdata_count) {
- // Mismatch userdata, re-create all buffers.
- _particles_free_data(particles);
- } else if (enable_motion_vectors) {
- // Only motion vectors are required, release the transforms buffer and uniform set.
- if (particles->particle_instance_buffer.is_valid()) {
- RD::get_singleton()->free(particles->particle_instance_buffer);
- particles->particle_instance_buffer = RID();
- }
- particles->particles_transforms_buffer_uniform_set = RID();
- only_instances_changed = true;
- } else if (!particles->particle_buffer.is_null()) {
- // No operation is required because a buffer already exists, return early.
- return;
- }
- if (particles->amount > 0) {
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
- uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
- if (particles->particle_buffer.is_null()) {
- particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
- particles->userdata_count = userdata_count;
- }
- PackedByteArray data;
- uint32_t particle_instance_buffer_size = total_amount * (xform_size + 1 + 1) * sizeof(float) * 4;
- if (uses_motion_vectors) {
- particle_instance_buffer_size *= 2;
- particles->instance_motion_vectors_enabled = true;
- }
- data.resize_zeroed(particle_instance_buffer_size);
- particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(particle_instance_buffer_size, data);
- {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 1;
- u.append_id(particles->particle_buffer);
- uniforms.push_back(u);
- }
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 2;
- u.append_id(particles->particle_instance_buffer);
- uniforms.push_back(u);
- }
- particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
- }
- particles->instance_motion_vectors_current_offset = 0;
- particles->instance_motion_vectors_previous_offset = 0;
- particles->instance_motion_vectors_last_change = -1;
- if (only_instances_changed) {
- // Notify the renderer the instances uniform must be retrieved again, as it's the only element that has been changed because motion vectors were enabled.
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES);
- }
- }
- }
- void ParticlesStorage::update_particles() {
- uint32_t frame = RSG::rasterizer->get_frame_number();
- bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
- while (particle_update_list.first()) {
- //use transform feedback to process particles
- Particles *particles = particle_update_list.first()->self();
- particles->update_list.remove_from_list();
- particles->dirty = false;
- _particles_update_buffers(particles);
- if (particles->restart_request) {
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- particles->restart_request = false;
- }
- if (particles->inactive && !particles->emitting) {
- //go next
- continue;
- }
- if (particles->emitting) {
- if (particles->inactive) {
- //restart system from scratch
- particles->prev_ticks = 0;
- particles->phase = 0;
- particles->prev_phase = 0;
- particles->clear = true;
- }
- particles->inactive = false;
- particles->inactive_time = 0;
- } else {
- particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
- if (particles->inactive_time > particles->lifetime * 1.2) {
- particles->inactive = true;
- continue;
- }
- }
- // TODO: Should use display refresh rate for all this.
- float screen_hz = 60;
- int fixed_fps = 0;
- if (particles->fixed_fps > 0) {
- fixed_fps = particles->fixed_fps;
- } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- fixed_fps = screen_hz;
- }
- {
- //update trails
- int history_size = 1;
- int trail_steps = 1;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- history_size = MAX(1, int(particles->trail_lifetime * fixed_fps));
- trail_steps = particles->trail_bind_poses.size();
- }
- if (uint32_t(history_size) != particles->frame_history.size()) {
- particles->frame_history.resize(history_size);
- memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
- // Set the frame number so that we are able to distinguish an uninitialized
- // frame from the true frame number zero. See issue #88712 for details.
- for (int i = 0; i < history_size; i++) {
- particles->frame_history[i].frame = UINT32_MAX;
- }
- }
- if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
- particles->trail_params.resize(trail_steps);
- if (particles->frame_params_buffer.is_valid()) {
- RD::get_singleton()->free(particles->frame_params_buffer);
- }
- particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
- }
- if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
- particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
- particles->trail_bind_poses_dirty = true;
- }
- if (particles->trail_bind_pose_uniform_set.is_null()) {
- Vector<RD::Uniform> uniforms;
- {
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
- u.binding = 0;
- if (particles->trail_bind_pose_buffer.is_valid()) {
- u.append_id(particles->trail_bind_pose_buffer);
- } else {
- u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
- }
- uniforms.push_back(u);
- }
- particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
- }
- if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
- if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
- particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
- }
- for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
- RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
- }
- RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
- }
- }
- bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
- if (particles->clear && particles->pre_process_time > 0.0) {
- double frame_time;
- if (fixed_fps > 0) {
- frame_time = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / 30.0;
- }
- double todo = particles->pre_process_time;
- while (todo >= 0) {
- _particles_process(particles, frame_time);
- todo -= frame_time;
- }
- }
- if (fixed_fps > 0) {
- double frame_time;
- double decr;
- if (zero_time_scale) {
- frame_time = 0.0;
- decr = 1.0 / fixed_fps;
- } else {
- frame_time = 1.0 / fixed_fps;
- decr = frame_time;
- }
- double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
- if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
- delta = 0.1;
- } else if (delta <= 0.0) { //unlikely but..
- delta = 0.001;
- }
- double todo = particles->frame_remainder + delta;
- while (todo >= frame_time || particles->clear) {
- _particles_process(particles, frame_time);
- todo -= decr;
- }
- particles->frame_remainder = todo;
- } else {
- if (zero_time_scale) {
- _particles_process(particles, 0.0);
- } else {
- _particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
- }
- }
- // Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing).
- DEV_ASSERT(!particles->clear);
- int total_amount = particles->amount;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- total_amount *= particles->trail_bind_poses.size();
- }
- // Swap offsets for motion vectors. Motion vectors can only be used when the draw order keeps the indices consistent across frames.
- bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
- particles->instance_motion_vectors_previous_offset = particles->instance_motion_vectors_current_offset;
- if (uses_motion_vectors && index_draw_order && particles->instance_motion_vectors_enabled && (frame - particles->instance_motion_vectors_last_change) == 1) {
- particles->instance_motion_vectors_current_offset = total_amount - particles->instance_motion_vectors_current_offset;
- }
- particles->instance_motion_vectors_last_change = frame;
- // Copy particles to instance buffer.
- if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- //does not need view dependent operation, do copy here
- ParticlesShader::CopyPushConstant copy_push_constant;
- // Affect 2D only.
- if (particles->use_local_coords) {
- // In local mode, particle positions are calculated locally (relative to the node position)
- // and they're also drawn locally.
- // It works as expected, so we just pass an identity transform.
- RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
- } else {
- // In global mode, particle positions are calculated globally (relative to the canvas origin)
- // but they're drawn locally.
- // So, we need to pass the inverse of the emission transform to bring the
- // particles to local coordinates before drawing.
- Transform3D inv = particles->emission_transform.affine_inverse();
- RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform);
- }
- copy_push_constant.total_particles = total_amount;
- copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
- copy_push_constant.align_mode = particles->transform_align;
- copy_push_constant.align_up[0] = 0;
- copy_push_constant.align_up[1] = 0;
- copy_push_constant.align_up[2] = 0;
- if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
- copy_push_constant.trail_size = particles->trail_bind_poses.size();
- copy_push_constant.trail_total = particles->frame_history.size();
- copy_push_constant.frame_delta = 1.0 / fixed_fps;
- } else {
- copy_push_constant.trail_size = 1;
- copy_push_constant.trail_total = 1;
- copy_push_constant.frame_delta = 0.0;
- }
- copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
- copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
- copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
- copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
- RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
- copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
- RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
- RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
- RD::get_singleton()->compute_list_set_push_constant(compute_list, ©_push_constant, sizeof(ParticlesShader::CopyPushConstant));
- RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
- RD::get_singleton()->compute_list_end();
- }
- particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- }
- Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, nullptr);
- return &particles->dependency;
- }
- bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
- ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
- const Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return !particles->emitting && particles->inactive;
- }
- /* Particles SHADER */
- void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
- ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
- //compile
- code = p_code;
- valid = false;
- ubo_size = 0;
- uniforms.clear();
- uses_collision = false;
- if (code.is_empty()) {
- return; //just invalid, but no error
- }
- ShaderCompiler::GeneratedCode gen_code;
- ShaderCompiler::IdentifierActions actions;
- actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
- actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
- /*
- uses_time = false;
- actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
- actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
- actions.usage_flag_pointers["TIME"] = &uses_time;
- */
- actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
- userdata_count = 0;
- for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- userdatas_used[i] = false;
- actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
- }
- actions.uniforms = &uniforms;
- Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
- ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
- if (version.is_null()) {
- version = particles_storage->particles_shader.shader.version_create();
- }
- for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
- if (userdatas_used[i]) {
- userdata_count++;
- }
- }
- particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
- ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
- ubo_size = gen_code.uniform_total_size;
- ubo_offsets = gen_code.uniform_offsets;
- texture_uniforms = gen_code.texture_uniforms;
- //update pipelines
- pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
- valid = true;
- }
- bool ParticlesStorage::ParticlesShaderData::is_animated() const {
- return false;
- }
- bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
- return false;
- }
- RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
- return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
- }
- ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
- //pipeline variants will clear themselves if shader is gone
- if (version.is_valid()) {
- ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
- }
- }
- MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {
- ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
- return shader_data;
- }
- bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true, false);
- }
- ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
- free_parameters_uniform_set(uniform_set);
- }
- MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
- ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData);
- material_data->shader_data = p_shader;
- //update will happen later anyway so do nothing.
- return material_data;
- }
- ////////
- /* PARTICLES COLLISION API */
- RID ParticlesStorage::particles_collision_allocate() {
- return particles_collision_owner.allocate_rid();
- }
- void ParticlesStorage::particles_collision_initialize(RID p_rid) {
- particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
- }
- void ParticlesStorage::particles_collision_free(RID p_rid) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- }
- particles_collision->dependency.deleted_notify(p_rid);
- particles_collision_owner.free(p_rid);
- }
- RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(particles_collision, RID());
- ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
- if (particles_collision->heightfield_texture == RID()) {
- //create
- const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
- Size2i size;
- if (particles_collision->extents.x > particles_collision->extents.z) {
- size.x = resolutions[particles_collision->heightfield_resolution];
- size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
- } else {
- size.y = resolutions[particles_collision->heightfield_resolution];
- size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
- }
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_D32_SFLOAT;
- tf.width = size.x;
- tf.height = size.y;
- tf.texture_type = RD::TEXTURE_TYPE_2D;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
- particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
- Vector<RID> fb_tex;
- fb_tex.push_back(particles_collision->heightfield_texture);
- particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
- particles_collision->heightfield_fb_size = size;
- }
- return particles_collision->heightfield_fb;
- }
- void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- if (p_type == particles_collision->type) {
- return;
- }
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
- particles_collision->type = p_type;
- particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->cull_mask = p_cull_mask;
- }
- void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->radius = p_radius;
- particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->extents = p_extents;
- particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->attractor_strength = p_strength;
- }
- void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->attractor_directionality = p_directionality;
- }
- void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->attractor_attenuation = p_curve;
- }
- void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->field_texture = p_texture;
- }
- void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL(particles_collision);
- ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
- if (particles_collision->heightfield_resolution == p_resolution) {
- return;
- }
- particles_collision->heightfield_resolution = p_resolution;
- if (particles_collision->heightfield_texture.is_valid()) {
- RD::get_singleton()->free(particles_collision->heightfield_texture);
- particles_collision->heightfield_texture = RID();
- }
- }
- AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(particles_collision, AABB());
- switch (particles_collision->type) {
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
- case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
- AABB aabb;
- aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
- aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
- return aabb;
- }
- default: {
- AABB aabb;
- aabb.position = -particles_collision->extents;
- aabb.size = particles_collision->extents * 2;
- return aabb;
- }
- }
- }
- Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(particles_collision, Vector3());
- return particles_collision->extents;
- }
- bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
- const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(particles_collision, false);
- return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
- }
- Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
- ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(pc, nullptr);
- return &pc->dependency;
- }
- /* Particles collision instance */
- RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
- ParticlesCollisionInstance pci;
- pci.collision = p_collision;
- return particles_collision_instance_owner.make_rid(pci);
- }
- void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
- particles_collision_instance_owner.free(p_rid);
- }
- void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_NULL(pci);
- pci->transform = p_transform;
- }
- void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
- ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
- ERR_FAIL_NULL(pci);
- pci->active = p_active;
- }
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