light_storage.h 39 KB

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  1. /**************************************************************************/
  2. /* light_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef LIGHT_STORAGE_RD_H
  31. #define LIGHT_STORAGE_RD_H
  32. #include "core/templates/local_vector.h"
  33. #include "core/templates/paged_array.h"
  34. #include "core/templates/rid_owner.h"
  35. #include "core/templates/self_list.h"
  36. #include "servers/rendering/renderer_rd/cluster_builder_rd.h"
  37. #include "servers/rendering/renderer_rd/environment/sky.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
  39. #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
  40. #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
  41. #include "servers/rendering/storage/light_storage.h"
  42. #include "servers/rendering/storage/utilities.h"
  43. struct RenderDataRD;
  44. namespace RendererRD {
  45. class LightStorage : public RendererLightStorage {
  46. public:
  47. enum ShadowAtlastQuadrant {
  48. QUADRANT_SHIFT = 27,
  49. OMNI_LIGHT_FLAG = 1 << 26,
  50. SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
  51. SHADOW_INVALID = 0xFFFFFFFF
  52. };
  53. private:
  54. static LightStorage *singleton;
  55. uint32_t max_cluster_elements = 512;
  56. /* LIGHT */
  57. struct Light {
  58. RS::LightType type;
  59. float param[RS::LIGHT_PARAM_MAX];
  60. Color color = Color(1, 1, 1, 1);
  61. RID projector;
  62. bool shadow = false;
  63. bool negative = false;
  64. bool reverse_cull = false;
  65. RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
  66. uint32_t max_sdfgi_cascade = 2;
  67. uint32_t cull_mask = 0xFFFFFFFF;
  68. bool distance_fade = false;
  69. real_t distance_fade_begin = 40.0;
  70. real_t distance_fade_shadow = 50.0;
  71. real_t distance_fade_length = 10.0;
  72. RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
  73. RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
  74. bool directional_blend_splits = false;
  75. RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
  76. uint64_t version = 0;
  77. Dependency dependency;
  78. };
  79. mutable RID_Owner<Light, true> light_owner;
  80. /* LIGHT INSTANCE */
  81. struct LightInstance {
  82. struct ShadowTransform {
  83. Projection camera;
  84. Transform3D transform;
  85. float farplane = 0.0;
  86. float split = 0.0;
  87. float bias_scale = 0.0;
  88. float shadow_texel_size = 0.0;
  89. float range_begin = 0.0;
  90. Rect2 atlas_rect;
  91. Vector2 uv_scale;
  92. };
  93. RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
  94. ShadowTransform shadow_transform[6];
  95. AABB aabb;
  96. RID self;
  97. RID light;
  98. Transform3D transform;
  99. Vector3 light_vector;
  100. Vector3 spot_vector;
  101. float linear_att = 0.0;
  102. uint64_t shadow_pass = 0;
  103. uint64_t last_scene_pass = 0;
  104. uint64_t last_scene_shadow_pass = 0;
  105. uint64_t last_pass = 0;
  106. uint32_t cull_mask = 0;
  107. uint32_t light_directional_index = 0;
  108. Rect2 directional_rect;
  109. HashSet<RID> shadow_atlases; //shadow atlases where this light is registered
  110. ForwardID forward_id = -1;
  111. LightInstance() {}
  112. };
  113. mutable RID_Owner<LightInstance> light_instance_owner;
  114. /* OMNI/SPOT LIGHT DATA */
  115. struct LightData {
  116. float position[3];
  117. float inv_radius;
  118. float direction[3]; // in omni, x and y are used for dual paraboloid offset
  119. float size;
  120. float color[3];
  121. float attenuation;
  122. float inv_spot_attenuation;
  123. float cos_spot_angle;
  124. float specular_amount;
  125. float shadow_opacity;
  126. float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
  127. float shadow_matrix[16];
  128. float shadow_bias;
  129. float shadow_normal_bias;
  130. float transmittance_bias;
  131. float soft_shadow_size;
  132. float soft_shadow_scale;
  133. uint32_t mask;
  134. float volumetric_fog_energy;
  135. uint32_t bake_mode;
  136. float projector_rect[4];
  137. };
  138. struct LightInstanceDepthSort {
  139. float depth;
  140. LightInstance *light_instance;
  141. Light *light;
  142. bool operator<(const LightInstanceDepthSort &p_sort) const {
  143. return depth < p_sort.depth;
  144. }
  145. };
  146. uint32_t max_lights;
  147. uint32_t omni_light_count = 0;
  148. uint32_t spot_light_count = 0;
  149. LightData *omni_lights = nullptr;
  150. LightData *spot_lights = nullptr;
  151. LightInstanceDepthSort *omni_light_sort = nullptr;
  152. LightInstanceDepthSort *spot_light_sort = nullptr;
  153. RID omni_light_buffer;
  154. RID spot_light_buffer;
  155. /* DIRECTIONAL LIGHT DATA */
  156. struct DirectionalLightData {
  157. float direction[3];
  158. float energy;
  159. float color[3];
  160. float size;
  161. float specular;
  162. uint32_t mask;
  163. float softshadow_angle;
  164. float soft_shadow_scale;
  165. uint32_t blend_splits;
  166. float shadow_opacity;
  167. float fade_from;
  168. float fade_to;
  169. uint32_t pad[2];
  170. uint32_t bake_mode;
  171. float volumetric_fog_energy;
  172. float shadow_bias[4];
  173. float shadow_normal_bias[4];
  174. float shadow_transmittance_bias[4];
  175. float shadow_z_range[4];
  176. float shadow_range_begin[4];
  177. float shadow_split_offsets[4];
  178. float shadow_matrices[4][16];
  179. float uv_scale1[2];
  180. float uv_scale2[2];
  181. float uv_scale3[2];
  182. float uv_scale4[2];
  183. };
  184. uint32_t max_directional_lights;
  185. DirectionalLightData *directional_lights = nullptr;
  186. RID directional_light_buffer;
  187. /* REFLECTION PROBE */
  188. struct ReflectionProbe {
  189. RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
  190. int resolution = 256;
  191. float intensity = 1.0;
  192. RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
  193. Color ambient_color;
  194. float ambient_color_energy = 1.0;
  195. float max_distance = 0;
  196. Vector3 size = Vector3(20, 20, 20);
  197. Vector3 origin_offset;
  198. bool interior = false;
  199. bool box_projection = false;
  200. bool enable_shadows = false;
  201. uint32_t cull_mask = (1 << 20) - 1;
  202. float mesh_lod_threshold = 0.01;
  203. float baked_exposure = 1.0;
  204. Dependency dependency;
  205. };
  206. mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
  207. /* REFLECTION ATLAS */
  208. struct ReflectionAtlas {
  209. int count = 0;
  210. int size = 0;
  211. RID reflection;
  212. RID depth_buffer;
  213. RID depth_fb;
  214. struct Reflection {
  215. RID owner;
  216. RendererRD::SkyRD::ReflectionData data;
  217. RID fbs[6];
  218. };
  219. Vector<Reflection> reflections;
  220. Ref<RenderSceneBuffersRD> render_buffers; // Further render buffers used.
  221. ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
  222. };
  223. mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
  224. /* REFLECTION PROBE INSTANCE */
  225. struct ReflectionProbeInstance {
  226. RID probe;
  227. int atlas_index = -1;
  228. RID atlas;
  229. bool dirty = true;
  230. bool rendering = false;
  231. int processing_layer = 1;
  232. int processing_side = 0;
  233. uint32_t render_step = 0;
  234. uint64_t last_pass = 0;
  235. uint32_t cull_mask = 0;
  236. RendererRD::ForwardID forward_id = -1;
  237. Transform3D transform;
  238. };
  239. mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
  240. /* REFLECTION DATA */
  241. enum {
  242. REFLECTION_AMBIENT_DISABLED = 0,
  243. REFLECTION_AMBIENT_ENVIRONMENT = 1,
  244. REFLECTION_AMBIENT_COLOR = 2,
  245. };
  246. struct ReflectionData {
  247. float box_extents[3];
  248. float index;
  249. float box_offset[3];
  250. uint32_t mask;
  251. float ambient[3]; // ambient color,
  252. float intensity;
  253. uint32_t exterior;
  254. uint32_t box_project;
  255. uint32_t ambient_mode;
  256. float exposure_normalization;
  257. float local_matrix[16]; // up to here for spot and omni, rest is for directional
  258. };
  259. struct ReflectionProbeInstanceSort {
  260. float depth;
  261. ReflectionProbeInstance *probe_instance;
  262. bool operator<(const ReflectionProbeInstanceSort &p_sort) const {
  263. return depth < p_sort.depth;
  264. }
  265. };
  266. uint32_t max_reflections;
  267. uint32_t reflection_count = 0;
  268. // uint32_t max_reflection_probes_per_instance = 0; // seems unused
  269. ReflectionData *reflections = nullptr;
  270. ReflectionProbeInstanceSort *reflection_sort = nullptr;
  271. RID reflection_buffer;
  272. /* LIGHTMAP */
  273. struct Lightmap {
  274. RID light_texture;
  275. bool uses_spherical_harmonics = false;
  276. bool interior = false;
  277. AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
  278. float baked_exposure = 1.0;
  279. int32_t array_index = -1; //unassigned
  280. PackedVector3Array points;
  281. PackedColorArray point_sh;
  282. PackedInt32Array tetrahedra;
  283. PackedInt32Array bsp_tree;
  284. struct BSP {
  285. static const int32_t EMPTY_LEAF = INT32_MIN;
  286. float plane[4];
  287. int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
  288. };
  289. Dependency dependency;
  290. };
  291. bool using_lightmap_array;
  292. Vector<RID> lightmap_textures;
  293. uint64_t lightmap_array_version = 0;
  294. float lightmap_probe_capture_update_speed = 4;
  295. mutable RID_Owner<Lightmap, true> lightmap_owner;
  296. /* LIGHTMAP INSTANCE */
  297. struct LightmapInstance {
  298. RID lightmap;
  299. Transform3D transform;
  300. };
  301. mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
  302. /* SHADOW ATLAS */
  303. uint64_t shadow_atlas_realloc_tolerance_msec = 500;
  304. struct ShadowShrinkStage {
  305. RID texture;
  306. RID filter_texture;
  307. uint32_t size = 0;
  308. };
  309. struct ShadowAtlas {
  310. struct Quadrant {
  311. uint32_t subdivision = 0;
  312. struct Shadow {
  313. RID owner;
  314. uint64_t version = 0;
  315. uint64_t fog_version = 0; // used for fog
  316. uint64_t alloc_tick = 0;
  317. Shadow() {}
  318. };
  319. Vector<Shadow> shadows;
  320. Quadrant() {}
  321. } quadrants[4];
  322. int size_order[4] = { 0, 1, 2, 3 };
  323. uint32_t smallest_subdiv = 0;
  324. int size = 0;
  325. bool use_16_bits = true;
  326. RID depth;
  327. RID fb; //for copying
  328. HashMap<RID, uint32_t> shadow_owners;
  329. };
  330. RID_Owner<ShadowAtlas> shadow_atlas_owner;
  331. void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
  332. void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
  333. bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  334. bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
  335. /* DIRECTIONAL SHADOW */
  336. struct DirectionalShadow {
  337. RID depth;
  338. RID fb; //when renderign direct
  339. int light_count = 0;
  340. int size = 0;
  341. bool use_16_bits = true;
  342. int current_light = 0;
  343. } directional_shadow;
  344. /* SHADOW CUBEMAPS */
  345. struct ShadowCubemap {
  346. RID cubemap;
  347. RID side_fb[6];
  348. };
  349. HashMap<int, ShadowCubemap> shadow_cubemaps;
  350. ShadowCubemap *_get_shadow_cubemap(int p_size);
  351. public:
  352. static LightStorage *get_singleton();
  353. LightStorage();
  354. virtual ~LightStorage();
  355. bool free(RID p_rid);
  356. /* Settings */
  357. void set_max_cluster_elements(const uint32_t p_max_cluster_elements) {
  358. max_cluster_elements = p_max_cluster_elements;
  359. set_max_reflection_probes(p_max_cluster_elements);
  360. set_max_lights(p_max_cluster_elements);
  361. }
  362. uint32_t get_max_cluster_elements() const { return max_cluster_elements; }
  363. /* LIGHT */
  364. bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }
  365. void _light_initialize(RID p_rid, RS::LightType p_type);
  366. virtual RID directional_light_allocate() override;
  367. virtual void directional_light_initialize(RID p_light) override;
  368. virtual RID omni_light_allocate() override;
  369. virtual void omni_light_initialize(RID p_light) override;
  370. virtual RID spot_light_allocate() override;
  371. virtual void spot_light_initialize(RID p_light) override;
  372. virtual void light_free(RID p_rid) override;
  373. virtual void light_set_color(RID p_light, const Color &p_color) override;
  374. virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
  375. virtual void light_set_shadow(RID p_light, bool p_enabled) override;
  376. virtual void light_set_projector(RID p_light, RID p_texture) override;
  377. virtual void light_set_negative(RID p_light, bool p_enable) override;
  378. virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
  379. virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
  380. virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
  381. virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
  382. virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
  383. virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
  384. virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
  385. virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
  386. virtual bool light_directional_get_blend_splits(RID p_light) const override;
  387. virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
  388. virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
  389. virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
  390. virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
  391. virtual RS::LightType light_get_type(RID p_light) const override {
  392. const Light *light = light_owner.get_or_null(p_light);
  393. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  394. return light->type;
  395. }
  396. virtual AABB light_get_aabb(RID p_light) const override;
  397. virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
  398. const Light *light = light_owner.get_or_null(p_light);
  399. ERR_FAIL_NULL_V(light, 0);
  400. return light->param[p_param];
  401. }
  402. _FORCE_INLINE_ RID light_get_projector(RID p_light) {
  403. const Light *light = light_owner.get_or_null(p_light);
  404. ERR_FAIL_NULL_V(light, RID());
  405. return light->projector;
  406. }
  407. virtual Color light_get_color(RID p_light) override {
  408. const Light *light = light_owner.get_or_null(p_light);
  409. ERR_FAIL_NULL_V(light, Color());
  410. return light->color;
  411. }
  412. _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
  413. const Light *light = light_owner.get_or_null(p_light);
  414. return light->distance_fade;
  415. }
  416. _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
  417. const Light *light = light_owner.get_or_null(p_light);
  418. return light->distance_fade_begin;
  419. }
  420. _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
  421. const Light *light = light_owner.get_or_null(p_light);
  422. return light->distance_fade_shadow;
  423. }
  424. _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
  425. const Light *light = light_owner.get_or_null(p_light);
  426. return light->distance_fade_length;
  427. }
  428. virtual bool light_has_shadow(RID p_light) const override {
  429. const Light *light = light_owner.get_or_null(p_light);
  430. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  431. return light->shadow;
  432. }
  433. virtual bool light_has_projector(RID p_light) const override {
  434. const Light *light = light_owner.get_or_null(p_light);
  435. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  436. return TextureStorage::get_singleton()->owns_texture(light->projector);
  437. }
  438. _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
  439. const Light *light = light_owner.get_or_null(p_light);
  440. ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
  441. return light->negative;
  442. }
  443. _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
  444. const Light *light = light_owner.get_or_null(p_light);
  445. ERR_FAIL_NULL_V(light, 0.0);
  446. return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  447. }
  448. virtual bool light_get_reverse_cull_face_mode(RID p_light) const override {
  449. const Light *light = light_owner.get_or_null(p_light);
  450. ERR_FAIL_NULL_V(light, false);
  451. return light->reverse_cull;
  452. }
  453. virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
  454. virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
  455. virtual uint64_t light_get_version(RID p_light) const override;
  456. virtual uint32_t light_get_cull_mask(RID p_light) const override;
  457. Dependency *light_get_dependency(RID p_light) const;
  458. /* LIGHT INSTANCE API */
  459. bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
  460. virtual RID light_instance_create(RID p_light) override;
  461. virtual void light_instance_free(RID p_light) override;
  462. virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
  463. virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
  464. virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
  465. virtual void light_instance_mark_visible(RID p_light_instance) override;
  466. _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
  467. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  468. return li->light;
  469. }
  470. _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
  471. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  472. return li->transform;
  473. }
  474. _FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) {
  475. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  476. return li->aabb;
  477. }
  478. _FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) {
  479. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  480. li->cull_mask = p_cull_mask;
  481. }
  482. _FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) {
  483. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  484. return li->cull_mask;
  485. }
  486. _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
  487. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  488. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  489. uint32_t key = shadow_atlas->shadow_owners[li->self];
  490. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  491. uint32_t shadow = key & SHADOW_INDEX_MASK;
  492. ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
  493. uint32_t atlas_size = shadow_atlas->size;
  494. uint32_t quadrant_size = atlas_size >> 1;
  495. uint32_t x = (quadrant & 1) * quadrant_size;
  496. uint32_t y = (quadrant >> 1) * quadrant_size;
  497. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  498. x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  499. y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
  500. if (key & OMNI_LIGHT_FLAG) {
  501. if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
  502. r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
  503. r_omni_offset.y = 1;
  504. } else {
  505. r_omni_offset.x = 1;
  506. r_omni_offset.y = 0;
  507. }
  508. }
  509. uint32_t width = shadow_size;
  510. uint32_t height = shadow_size;
  511. return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
  512. }
  513. _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
  514. #ifdef DEBUG_ENABLED
  515. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  516. ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
  517. #endif
  518. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
  519. ERR_FAIL_NULL_V(shadow_atlas, 0);
  520. #ifdef DEBUG_ENABLED
  521. ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
  522. #endif
  523. uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
  524. uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
  525. uint32_t quadrant_size = shadow_atlas->size >> 1;
  526. uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
  527. return float(1.0) / shadow_size;
  528. }
  529. _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
  530. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  531. return li->shadow_transform[p_index].camera;
  532. }
  533. _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
  534. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  535. return li->shadow_transform[p_index].transform;
  536. }
  537. _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
  538. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  539. return li->shadow_transform[p_index].bias_scale;
  540. }
  541. _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
  542. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  543. return li->shadow_transform[p_index].farplane;
  544. }
  545. _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
  546. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  547. return li->shadow_transform[p_index].range_begin;
  548. }
  549. _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
  550. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  551. return li->shadow_transform[p_index].uv_scale;
  552. }
  553. _FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) {
  554. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  555. li->shadow_transform[p_index].atlas_rect = p_atlas_rect;
  556. }
  557. _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
  558. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  559. return li->shadow_transform[p_index].atlas_rect;
  560. }
  561. _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
  562. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  563. return li->shadow_transform[p_index].split;
  564. }
  565. _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
  566. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  567. return li->shadow_transform[p_index].shadow_texel_size;
  568. }
  569. _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
  570. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  571. li->last_pass = p_pass;
  572. }
  573. _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
  574. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  575. return li->last_pass;
  576. }
  577. _FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) {
  578. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  579. li->last_scene_shadow_pass = p_pass;
  580. }
  581. _FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) {
  582. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  583. return li->last_scene_shadow_pass;
  584. }
  585. _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
  586. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  587. return li->forward_id;
  588. }
  589. _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
  590. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  591. return li->light_type;
  592. }
  593. _FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) {
  594. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  595. li->directional_rect = p_directional_rect;
  596. }
  597. _FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) {
  598. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  599. return li->directional_rect;
  600. }
  601. /* LIGHT DATA */
  602. void free_light_data();
  603. void set_max_lights(const uint32_t p_max_lights);
  604. RID get_omni_light_buffer() { return omni_light_buffer; }
  605. RID get_spot_light_buffer() { return spot_light_buffer; }
  606. RID get_directional_light_buffer() { return directional_light_buffer; }
  607. uint32_t get_max_directional_lights() { return max_directional_lights; }
  608. bool has_directional_shadows(const uint32_t p_directional_light_count) {
  609. for (uint32_t i = 0; i < p_directional_light_count; i++) {
  610. if (directional_lights[i].shadow_opacity > 0.001) {
  611. return true;
  612. }
  613. }
  614. return false;
  615. }
  616. void update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
  617. /* REFLECTION PROBE */
  618. bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
  619. virtual RID reflection_probe_allocate() override;
  620. virtual void reflection_probe_initialize(RID p_reflection_probe) override;
  621. virtual void reflection_probe_free(RID p_rid) override;
  622. virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
  623. virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
  624. virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
  625. virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
  626. virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
  627. virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
  628. virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
  629. virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
  630. virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
  631. virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
  632. virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
  633. virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
  634. virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
  635. virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
  636. void reflection_probe_set_baked_exposure(RID p_probe, float p_exposure);
  637. virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
  638. virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
  639. virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
  640. virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
  641. virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
  642. virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
  643. virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
  644. int reflection_probe_get_resolution(RID p_probe) const;
  645. float reflection_probe_get_baked_exposure(RID p_probe) const;
  646. virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
  647. float reflection_probe_get_intensity(RID p_probe) const;
  648. bool reflection_probe_is_interior(RID p_probe) const;
  649. bool reflection_probe_is_box_projection(RID p_probe) const;
  650. RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
  651. Color reflection_probe_get_ambient_color(RID p_probe) const;
  652. float reflection_probe_get_ambient_color_energy(RID p_probe) const;
  653. Dependency *reflection_probe_get_dependency(RID p_probe) const;
  654. /* REFLECTION ATLAS */
  655. bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); }
  656. virtual RID reflection_atlas_create() override;
  657. virtual void reflection_atlas_free(RID p_ref_atlas) override;
  658. virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
  659. virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
  660. _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
  661. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
  662. ERR_FAIL_NULL_V(atlas, RID());
  663. return atlas->reflection;
  664. }
  665. /* REFLECTION PROBE INSTANCE */
  666. bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); }
  667. virtual RID reflection_probe_instance_create(RID p_probe) override;
  668. virtual void reflection_probe_instance_free(RID p_instance) override;
  669. virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
  670. virtual void reflection_probe_release_atlas_index(RID p_instance) override;
  671. virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
  672. virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
  673. virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
  674. virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
  675. virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
  676. uint32_t reflection_probe_instance_get_resolution(RID p_instance);
  677. RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
  678. RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
  679. _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
  680. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  681. ERR_FAIL_NULL_V(rpi, RID());
  682. return rpi->probe;
  683. }
  684. _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
  685. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  686. ERR_FAIL_NULL_V(rpi, 0);
  687. return rpi->forward_id;
  688. }
  689. _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) {
  690. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  691. ERR_FAIL_NULL(rpi);
  692. rpi->cull_mask = p_render_pass;
  693. }
  694. _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
  695. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  696. ERR_FAIL_NULL(rpi);
  697. rpi->last_pass = p_render_pass;
  698. }
  699. _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
  700. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  701. ERR_FAIL_NULL_V(rpi, 0);
  702. return rpi->last_pass;
  703. }
  704. _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
  705. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  706. ERR_FAIL_NULL_V(rpi, Transform3D());
  707. return rpi->transform;
  708. }
  709. _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
  710. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  711. ERR_FAIL_NULL_V(rpi, -1);
  712. return rpi->atlas_index;
  713. }
  714. ClusterBuilderRD *reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared);
  715. /* REFLECTION DATA */
  716. void free_reflection_data();
  717. void set_max_reflection_probes(const uint32_t p_max_reflection_probes);
  718. RID get_reflection_probe_buffer() { return reflection_buffer; }
  719. void update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
  720. /* LIGHTMAP */
  721. bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
  722. virtual RID lightmap_allocate() override;
  723. virtual void lightmap_initialize(RID p_lightmap) override;
  724. virtual void lightmap_free(RID p_rid) override;
  725. virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
  726. virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
  727. virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
  728. virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
  729. virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
  730. virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
  731. virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
  732. virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
  733. virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
  734. virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
  735. virtual bool lightmap_is_interior(RID p_lightmap) const override;
  736. virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
  737. virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
  738. Dependency *lightmap_get_dependency(RID p_lightmap) const;
  739. virtual float lightmap_get_probe_capture_update_speed() const override {
  740. return lightmap_probe_capture_update_speed;
  741. }
  742. _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
  743. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  744. ERR_FAIL_NULL_V(lm, RID());
  745. return lm->light_texture;
  746. }
  747. _FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const {
  748. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  749. ERR_FAIL_NULL_V(lm, 1.0);
  750. return lm->baked_exposure;
  751. }
  752. _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
  753. ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
  754. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  755. return lm->array_index;
  756. }
  757. _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
  758. ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
  759. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  760. return lm->uses_spherical_harmonics;
  761. }
  762. _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
  763. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  764. return lightmap_array_version;
  765. }
  766. _FORCE_INLINE_ int lightmap_array_get_size() const {
  767. ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
  768. return lightmap_textures.size();
  769. }
  770. _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
  771. ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
  772. return lightmap_textures;
  773. }
  774. /* LIGHTMAP INSTANCE */
  775. bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); };
  776. virtual RID lightmap_instance_create(RID p_lightmap) override;
  777. virtual void lightmap_instance_free(RID p_lightmap) override;
  778. virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
  779. _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
  780. return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
  781. }
  782. _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
  783. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  784. return li->lightmap;
  785. }
  786. _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
  787. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
  788. return li->transform;
  789. }
  790. /* SHADOW ATLAS API */
  791. bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); };
  792. virtual RID shadow_atlas_create() override;
  793. virtual void shadow_atlas_free(RID p_atlas) override;
  794. virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
  795. virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
  796. virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
  797. _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_instance) {
  798. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  799. ERR_FAIL_NULL_V(atlas, false);
  800. return atlas->shadow_owners.has(p_light_instance);
  801. }
  802. _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_instance) {
  803. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  804. ERR_FAIL_NULL_V(atlas, -1);
  805. return atlas->shadow_owners[p_light_instance];
  806. }
  807. _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
  808. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  809. ERR_FAIL_NULL_V(atlas, RID());
  810. return atlas->depth;
  811. }
  812. _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {
  813. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  814. ERR_FAIL_NULL_V(atlas, 0);
  815. return atlas->size;
  816. }
  817. _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {
  818. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  819. ERR_FAIL_NULL_V(atlas, 0);
  820. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  821. return atlas->quadrants[p_quadrant].shadows.size();
  822. }
  823. _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {
  824. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  825. ERR_FAIL_NULL_V(atlas, 0);
  826. ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
  827. return atlas->quadrants[p_quadrant].subdivision;
  828. }
  829. _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) {
  830. ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
  831. ERR_FAIL_NULL_V(atlas, RID());
  832. return atlas->fb;
  833. }
  834. virtual void shadow_atlas_update(RID p_atlas) override;
  835. /* DIRECTIONAL SHADOW */
  836. virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
  837. virtual int get_directional_light_shadow_size(RID p_light_instance) override;
  838. virtual void set_directional_shadow_count(int p_count) override;
  839. Rect2i get_directional_shadow_rect();
  840. void update_directional_shadow_atlas();
  841. _FORCE_INLINE_ RID directional_shadow_get_texture() {
  842. return directional_shadow.depth;
  843. }
  844. _FORCE_INLINE_ int directional_shadow_get_size() {
  845. return directional_shadow.size;
  846. }
  847. _FORCE_INLINE_ RID direction_shadow_get_fb() {
  848. return directional_shadow.fb;
  849. }
  850. _FORCE_INLINE_ void directional_shadow_increase_current_light() {
  851. directional_shadow.current_light++;
  852. }
  853. /* SHADOW CUBEMAPS */
  854. RID get_cubemap(int p_size);
  855. RID get_cubemap_fb(int p_size, int p_pass);
  856. };
  857. } // namespace RendererRD
  858. #endif // LIGHT_STORAGE_RD_H