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- /**************************************************************************/
- /* light_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef LIGHT_STORAGE_RD_H
- #define LIGHT_STORAGE_RD_H
- #include "core/templates/local_vector.h"
- #include "core/templates/paged_array.h"
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/renderer_rd/cluster_builder_rd.h"
- #include "servers/rendering/renderer_rd/environment/sky.h"
- #include "servers/rendering/renderer_rd/storage_rd/forward_id_storage.h"
- #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
- #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
- #include "servers/rendering/storage/light_storage.h"
- #include "servers/rendering/storage/utilities.h"
- struct RenderDataRD;
- namespace RendererRD {
- class LightStorage : public RendererLightStorage {
- public:
- enum ShadowAtlastQuadrant {
- QUADRANT_SHIFT = 27,
- OMNI_LIGHT_FLAG = 1 << 26,
- SHADOW_INDEX_MASK = OMNI_LIGHT_FLAG - 1,
- SHADOW_INVALID = 0xFFFFFFFF
- };
- private:
- static LightStorage *singleton;
- uint32_t max_cluster_elements = 512;
- /* LIGHT */
- struct Light {
- RS::LightType type;
- float param[RS::LIGHT_PARAM_MAX];
- Color color = Color(1, 1, 1, 1);
- RID projector;
- bool shadow = false;
- bool negative = false;
- bool reverse_cull = false;
- RS::LightBakeMode bake_mode = RS::LIGHT_BAKE_DYNAMIC;
- uint32_t max_sdfgi_cascade = 2;
- uint32_t cull_mask = 0xFFFFFFFF;
- bool distance_fade = false;
- real_t distance_fade_begin = 40.0;
- real_t distance_fade_shadow = 50.0;
- real_t distance_fade_length = 10.0;
- RS::LightOmniShadowMode omni_shadow_mode = RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID;
- RS::LightDirectionalShadowMode directional_shadow_mode = RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL;
- bool directional_blend_splits = false;
- RS::LightDirectionalSkyMode directional_sky_mode = RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY;
- uint64_t version = 0;
- Dependency dependency;
- };
- mutable RID_Owner<Light, true> light_owner;
- /* LIGHT INSTANCE */
- struct LightInstance {
- struct ShadowTransform {
- Projection camera;
- Transform3D transform;
- float farplane = 0.0;
- float split = 0.0;
- float bias_scale = 0.0;
- float shadow_texel_size = 0.0;
- float range_begin = 0.0;
- Rect2 atlas_rect;
- Vector2 uv_scale;
- };
- RS::LightType light_type = RS::LIGHT_DIRECTIONAL;
- ShadowTransform shadow_transform[6];
- AABB aabb;
- RID self;
- RID light;
- Transform3D transform;
- Vector3 light_vector;
- Vector3 spot_vector;
- float linear_att = 0.0;
- uint64_t shadow_pass = 0;
- uint64_t last_scene_pass = 0;
- uint64_t last_scene_shadow_pass = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- uint32_t light_directional_index = 0;
- Rect2 directional_rect;
- HashSet<RID> shadow_atlases; //shadow atlases where this light is registered
- ForwardID forward_id = -1;
- LightInstance() {}
- };
- mutable RID_Owner<LightInstance> light_instance_owner;
- /* OMNI/SPOT LIGHT DATA */
- struct LightData {
- float position[3];
- float inv_radius;
- float direction[3]; // in omni, x and y are used for dual paraboloid offset
- float size;
- float color[3];
- float attenuation;
- float inv_spot_attenuation;
- float cos_spot_angle;
- float specular_amount;
- float shadow_opacity;
- float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv
- float shadow_matrix[16];
- float shadow_bias;
- float shadow_normal_bias;
- float transmittance_bias;
- float soft_shadow_size;
- float soft_shadow_scale;
- uint32_t mask;
- float volumetric_fog_energy;
- uint32_t bake_mode;
- float projector_rect[4];
- };
- struct LightInstanceDepthSort {
- float depth;
- LightInstance *light_instance;
- Light *light;
- bool operator<(const LightInstanceDepthSort &p_sort) const {
- return depth < p_sort.depth;
- }
- };
- uint32_t max_lights;
- uint32_t omni_light_count = 0;
- uint32_t spot_light_count = 0;
- LightData *omni_lights = nullptr;
- LightData *spot_lights = nullptr;
- LightInstanceDepthSort *omni_light_sort = nullptr;
- LightInstanceDepthSort *spot_light_sort = nullptr;
- RID omni_light_buffer;
- RID spot_light_buffer;
- /* DIRECTIONAL LIGHT DATA */
- struct DirectionalLightData {
- float direction[3];
- float energy;
- float color[3];
- float size;
- float specular;
- uint32_t mask;
- float softshadow_angle;
- float soft_shadow_scale;
- uint32_t blend_splits;
- float shadow_opacity;
- float fade_from;
- float fade_to;
- uint32_t pad[2];
- uint32_t bake_mode;
- float volumetric_fog_energy;
- float shadow_bias[4];
- float shadow_normal_bias[4];
- float shadow_transmittance_bias[4];
- float shadow_z_range[4];
- float shadow_range_begin[4];
- float shadow_split_offsets[4];
- float shadow_matrices[4][16];
- float uv_scale1[2];
- float uv_scale2[2];
- float uv_scale3[2];
- float uv_scale4[2];
- };
- uint32_t max_directional_lights;
- DirectionalLightData *directional_lights = nullptr;
- RID directional_light_buffer;
- /* REFLECTION PROBE */
- struct ReflectionProbe {
- RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
- int resolution = 256;
- float intensity = 1.0;
- RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
- Color ambient_color;
- float ambient_color_energy = 1.0;
- float max_distance = 0;
- Vector3 size = Vector3(20, 20, 20);
- Vector3 origin_offset;
- bool interior = false;
- bool box_projection = false;
- bool enable_shadows = false;
- uint32_t cull_mask = (1 << 20) - 1;
- float mesh_lod_threshold = 0.01;
- float baked_exposure = 1.0;
- Dependency dependency;
- };
- mutable RID_Owner<ReflectionProbe, true> reflection_probe_owner;
- /* REFLECTION ATLAS */
- struct ReflectionAtlas {
- int count = 0;
- int size = 0;
- RID reflection;
- RID depth_buffer;
- RID depth_fb;
- struct Reflection {
- RID owner;
- RendererRD::SkyRD::ReflectionData data;
- RID fbs[6];
- };
- Vector<Reflection> reflections;
- Ref<RenderSceneBuffersRD> render_buffers; // Further render buffers used.
- ClusterBuilderRD *cluster_builder = nullptr; // only used if cluster builder is supported by the renderer.
- };
- mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
- /* REFLECTION PROBE INSTANCE */
- struct ReflectionProbeInstance {
- RID probe;
- int atlas_index = -1;
- RID atlas;
- bool dirty = true;
- bool rendering = false;
- int processing_layer = 1;
- int processing_side = 0;
- uint32_t render_step = 0;
- uint64_t last_pass = 0;
- uint32_t cull_mask = 0;
- RendererRD::ForwardID forward_id = -1;
- Transform3D transform;
- };
- mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner;
- /* REFLECTION DATA */
- enum {
- REFLECTION_AMBIENT_DISABLED = 0,
- REFLECTION_AMBIENT_ENVIRONMENT = 1,
- REFLECTION_AMBIENT_COLOR = 2,
- };
- struct ReflectionData {
- float box_extents[3];
- float index;
- float box_offset[3];
- uint32_t mask;
- float ambient[3]; // ambient color,
- float intensity;
- uint32_t exterior;
- uint32_t box_project;
- uint32_t ambient_mode;
- float exposure_normalization;
- float local_matrix[16]; // up to here for spot and omni, rest is for directional
- };
- struct ReflectionProbeInstanceSort {
- float depth;
- ReflectionProbeInstance *probe_instance;
- bool operator<(const ReflectionProbeInstanceSort &p_sort) const {
- return depth < p_sort.depth;
- }
- };
- uint32_t max_reflections;
- uint32_t reflection_count = 0;
- // uint32_t max_reflection_probes_per_instance = 0; // seems unused
- ReflectionData *reflections = nullptr;
- ReflectionProbeInstanceSort *reflection_sort = nullptr;
- RID reflection_buffer;
- /* LIGHTMAP */
- struct Lightmap {
- RID light_texture;
- bool uses_spherical_harmonics = false;
- bool interior = false;
- AABB bounds = AABB(Vector3(), Vector3(1, 1, 1));
- float baked_exposure = 1.0;
- int32_t array_index = -1; //unassigned
- PackedVector3Array points;
- PackedColorArray point_sh;
- PackedInt32Array tetrahedra;
- PackedInt32Array bsp_tree;
- struct BSP {
- static const int32_t EMPTY_LEAF = INT32_MIN;
- float plane[4];
- int32_t over = EMPTY_LEAF, under = EMPTY_LEAF;
- };
- Dependency dependency;
- };
- bool using_lightmap_array;
- Vector<RID> lightmap_textures;
- uint64_t lightmap_array_version = 0;
- float lightmap_probe_capture_update_speed = 4;
- mutable RID_Owner<Lightmap, true> lightmap_owner;
- /* LIGHTMAP INSTANCE */
- struct LightmapInstance {
- RID lightmap;
- Transform3D transform;
- };
- mutable RID_Owner<LightmapInstance> lightmap_instance_owner;
- /* SHADOW ATLAS */
- uint64_t shadow_atlas_realloc_tolerance_msec = 500;
- struct ShadowShrinkStage {
- RID texture;
- RID filter_texture;
- uint32_t size = 0;
- };
- struct ShadowAtlas {
- struct Quadrant {
- uint32_t subdivision = 0;
- struct Shadow {
- RID owner;
- uint64_t version = 0;
- uint64_t fog_version = 0; // used for fog
- uint64_t alloc_tick = 0;
- Shadow() {}
- };
- Vector<Shadow> shadows;
- Quadrant() {}
- } quadrants[4];
- int size_order[4] = { 0, 1, 2, 3 };
- uint32_t smallest_subdiv = 0;
- int size = 0;
- bool use_16_bits = true;
- RID depth;
- RID fb; //for copying
- HashMap<RID, uint32_t> shadow_owners;
- };
- RID_Owner<ShadowAtlas> shadow_atlas_owner;
- void _update_shadow_atlas(ShadowAtlas *shadow_atlas);
- void _shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx);
- bool _shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
- bool _shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow);
- /* DIRECTIONAL SHADOW */
- struct DirectionalShadow {
- RID depth;
- RID fb; //when renderign direct
- int light_count = 0;
- int size = 0;
- bool use_16_bits = true;
- int current_light = 0;
- } directional_shadow;
- /* SHADOW CUBEMAPS */
- struct ShadowCubemap {
- RID cubemap;
- RID side_fb[6];
- };
- HashMap<int, ShadowCubemap> shadow_cubemaps;
- ShadowCubemap *_get_shadow_cubemap(int p_size);
- public:
- static LightStorage *get_singleton();
- LightStorage();
- virtual ~LightStorage();
- bool free(RID p_rid);
- /* Settings */
- void set_max_cluster_elements(const uint32_t p_max_cluster_elements) {
- max_cluster_elements = p_max_cluster_elements;
- set_max_reflection_probes(p_max_cluster_elements);
- set_max_lights(p_max_cluster_elements);
- }
- uint32_t get_max_cluster_elements() const { return max_cluster_elements; }
- /* LIGHT */
- bool owns_light(RID p_rid) { return light_owner.owns(p_rid); }
- void _light_initialize(RID p_rid, RS::LightType p_type);
- virtual RID directional_light_allocate() override;
- virtual void directional_light_initialize(RID p_light) override;
- virtual RID omni_light_allocate() override;
- virtual void omni_light_initialize(RID p_light) override;
- virtual RID spot_light_allocate() override;
- virtual void spot_light_initialize(RID p_light) override;
- virtual void light_free(RID p_rid) override;
- virtual void light_set_color(RID p_light, const Color &p_color) override;
- virtual void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
- virtual void light_set_shadow(RID p_light, bool p_enabled) override;
- virtual void light_set_projector(RID p_light, RID p_texture) override;
- virtual void light_set_negative(RID p_light, bool p_enable) override;
- virtual void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
- virtual void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override;
- virtual void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
- virtual void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
- virtual void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
- virtual void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
- virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
- virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
- virtual bool light_directional_get_blend_splits(RID p_light) const override;
- virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override;
- virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override;
- virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
- virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
- virtual RS::LightType light_get_type(RID p_light) const override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
- return light->type;
- }
- virtual AABB light_get_aabb(RID p_light) const override;
- virtual float light_get_param(RID p_light, RS::LightParam p_param) override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, 0);
- return light->param[p_param];
- }
- _FORCE_INLINE_ RID light_get_projector(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RID());
- return light->projector;
- }
- virtual Color light_get_color(RID p_light) override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, Color());
- return light->color;
- }
- _FORCE_INLINE_ bool light_is_distance_fade_enabled(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade;
- }
- _FORCE_INLINE_ float light_get_distance_fade_begin(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_begin;
- }
- _FORCE_INLINE_ float light_get_distance_fade_shadow(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_shadow;
- }
- _FORCE_INLINE_ float light_get_distance_fade_length(RID p_light) {
- const Light *light = light_owner.get_or_null(p_light);
- return light->distance_fade_length;
- }
- virtual bool light_has_shadow(RID p_light) const override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
- return light->shadow;
- }
- virtual bool light_has_projector(RID p_light) const override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
- return TextureStorage::get_singleton()->owns_texture(light->projector);
- }
- _FORCE_INLINE_ bool light_is_negative(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, RS::LIGHT_DIRECTIONAL);
- return light->negative;
- }
- _FORCE_INLINE_ float light_get_transmittance_bias(RID p_light) const {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, 0.0);
- return light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
- }
- virtual bool light_get_reverse_cull_face_mode(RID p_light) const override {
- const Light *light = light_owner.get_or_null(p_light);
- ERR_FAIL_NULL_V(light, false);
- return light->reverse_cull;
- }
- virtual RS::LightBakeMode light_get_bake_mode(RID p_light) override;
- virtual uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
- virtual uint64_t light_get_version(RID p_light) const override;
- virtual uint32_t light_get_cull_mask(RID p_light) const override;
- Dependency *light_get_dependency(RID p_light) const;
- /* LIGHT INSTANCE API */
- bool owns_light_instance(RID p_rid) { return light_instance_owner.owns(p_rid); };
- virtual RID light_instance_create(RID p_light) override;
- virtual void light_instance_free(RID p_light) override;
- virtual void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
- virtual void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
- virtual void light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
- virtual void light_instance_mark_visible(RID p_light_instance) override;
- _FORCE_INLINE_ RID light_instance_get_base_light(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light;
- }
- _FORCE_INLINE_ Transform3D light_instance_get_base_transform(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->transform;
- }
- _FORCE_INLINE_ AABB light_instance_get_base_aabb(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->aabb;
- }
- _FORCE_INLINE_ void light_instance_set_cull_mask(RID p_light_instance, uint32_t p_cull_mask) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->cull_mask = p_cull_mask;
- }
- _FORCE_INLINE_ uint32_t light_instance_get_cull_mask(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->cull_mask;
- }
- _FORCE_INLINE_ Rect2 light_instance_get_shadow_atlas_rect(RID p_light_instance, RID p_shadow_atlas, Vector2i &r_omni_offset) {
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- uint32_t key = shadow_atlas->shadow_owners[li->self];
- uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
- uint32_t shadow = key & SHADOW_INDEX_MASK;
- ERR_FAIL_COND_V(shadow >= (uint32_t)shadow_atlas->quadrants[quadrant].shadows.size(), Rect2());
- uint32_t atlas_size = shadow_atlas->size;
- uint32_t quadrant_size = atlas_size >> 1;
- uint32_t x = (quadrant & 1) * quadrant_size;
- uint32_t y = (quadrant >> 1) * quadrant_size;
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
- x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
- if (key & OMNI_LIGHT_FLAG) {
- if (((shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision) == 0) {
- r_omni_offset.x = 1 - int(shadow_atlas->quadrants[quadrant].subdivision);
- r_omni_offset.y = 1;
- } else {
- r_omni_offset.x = 1;
- r_omni_offset.y = 0;
- }
- }
- uint32_t width = shadow_size;
- uint32_t height = shadow_size;
- return Rect2(x / float(shadow_atlas->size), y / float(shadow_atlas->size), width / float(shadow_atlas->size), height / float(shadow_atlas->size));
- }
- _FORCE_INLINE_ float light_instance_get_shadow_texel_size(RID p_light_instance, RID p_shadow_atlas) {
- #ifdef DEBUG_ENABLED
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- ERR_FAIL_COND_V(!li->shadow_atlases.has(p_shadow_atlas), 0);
- #endif
- ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
- ERR_FAIL_NULL_V(shadow_atlas, 0);
- #ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V(!shadow_atlas->shadow_owners.has(p_light_instance), 0);
- #endif
- uint32_t key = shadow_atlas->shadow_owners[p_light_instance];
- uint32_t quadrant = (key >> QUADRANT_SHIFT) & 0x3;
- uint32_t quadrant_size = shadow_atlas->size >> 1;
- uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
- return float(1.0) / shadow_size;
- }
- _FORCE_INLINE_ Projection light_instance_get_shadow_camera(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].camera;
- }
- _FORCE_INLINE_ Transform3D light_instance_get_shadow_transform(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].transform;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_bias_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].bias_scale;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_range(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].farplane;
- }
- _FORCE_INLINE_ float light_instance_get_shadow_range_begin(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].range_begin;
- }
- _FORCE_INLINE_ Vector2 light_instance_get_shadow_uv_scale(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].uv_scale;
- }
- _FORCE_INLINE_ void light_instance_set_directional_shadow_atlas_rect(RID p_light_instance, int p_index, const Rect2 p_atlas_rect) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->shadow_transform[p_index].atlas_rect = p_atlas_rect;
- }
- _FORCE_INLINE_ Rect2 light_instance_get_directional_shadow_atlas_rect(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].atlas_rect;
- }
- _FORCE_INLINE_ float light_instance_get_directional_shadow_split(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].split;
- }
- _FORCE_INLINE_ float light_instance_get_directional_shadow_texel_size(RID p_light_instance, int p_index) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->shadow_transform[p_index].shadow_texel_size;
- }
- _FORCE_INLINE_ void light_instance_set_render_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->last_pass = p_pass;
- }
- _FORCE_INLINE_ uint64_t light_instance_get_render_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->last_pass;
- }
- _FORCE_INLINE_ void light_instance_set_shadow_pass(RID p_light_instance, uint64_t p_pass) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->last_scene_shadow_pass = p_pass;
- }
- _FORCE_INLINE_ uint64_t light_instance_get_shadow_pass(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->last_scene_shadow_pass;
- }
- _FORCE_INLINE_ ForwardID light_instance_get_forward_id(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->forward_id;
- }
- _FORCE_INLINE_ RS::LightType light_instance_get_type(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->light_type;
- }
- _FORCE_INLINE_ void light_instance_set_directional_rect(RID p_light_instance, const Rect2 &p_directional_rect) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- li->directional_rect = p_directional_rect;
- }
- _FORCE_INLINE_ Rect2 light_instance_get_directional_rect(RID p_light_instance) {
- LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
- return li->directional_rect;
- }
- /* LIGHT DATA */
- void free_light_data();
- void set_max_lights(const uint32_t p_max_lights);
- RID get_omni_light_buffer() { return omni_light_buffer; }
- RID get_spot_light_buffer() { return spot_light_buffer; }
- RID get_directional_light_buffer() { return directional_light_buffer; }
- uint32_t get_max_directional_lights() { return max_directional_lights; }
- bool has_directional_shadows(const uint32_t p_directional_light_count) {
- for (uint32_t i = 0; i < p_directional_light_count; i++) {
- if (directional_lights[i].shadow_opacity > 0.001) {
- return true;
- }
- }
- return false;
- }
- void update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows);
- /* REFLECTION PROBE */
- bool owns_reflection_probe(RID p_rid) { return reflection_probe_owner.owns(p_rid); };
- virtual RID reflection_probe_allocate() override;
- virtual void reflection_probe_initialize(RID p_reflection_probe) override;
- virtual void reflection_probe_free(RID p_rid) override;
- virtual void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
- virtual void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
- virtual void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
- virtual void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
- virtual void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
- virtual void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
- virtual void reflection_probe_set_size(RID p_probe, const Vector3 &p_size) override;
- virtual void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
- virtual void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
- virtual void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
- virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
- virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
- virtual void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
- virtual void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override;
- void reflection_probe_set_baked_exposure(RID p_probe, float p_exposure);
- virtual AABB reflection_probe_get_aabb(RID p_probe) const override;
- virtual RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
- virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_size(RID p_probe) const override;
- virtual Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
- virtual float reflection_probe_get_origin_max_distance(RID p_probe) const override;
- virtual float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override;
- int reflection_probe_get_resolution(RID p_probe) const;
- float reflection_probe_get_baked_exposure(RID p_probe) const;
- virtual bool reflection_probe_renders_shadows(RID p_probe) const override;
- float reflection_probe_get_intensity(RID p_probe) const;
- bool reflection_probe_is_interior(RID p_probe) const;
- bool reflection_probe_is_box_projection(RID p_probe) const;
- RS::ReflectionProbeAmbientMode reflection_probe_get_ambient_mode(RID p_probe) const;
- Color reflection_probe_get_ambient_color(RID p_probe) const;
- float reflection_probe_get_ambient_color_energy(RID p_probe) const;
- Dependency *reflection_probe_get_dependency(RID p_probe) const;
- /* REFLECTION ATLAS */
- bool owns_reflection_atlas(RID p_rid) { return reflection_atlas_owner.owns(p_rid); }
- virtual RID reflection_atlas_create() override;
- virtual void reflection_atlas_free(RID p_ref_atlas) override;
- virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
- virtual int reflection_atlas_get_size(RID p_ref_atlas) const override;
- _FORCE_INLINE_ RID reflection_atlas_get_texture(RID p_ref_atlas) {
- ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_ref_atlas);
- ERR_FAIL_NULL_V(atlas, RID());
- return atlas->reflection;
- }
- /* REFLECTION PROBE INSTANCE */
- bool owns_reflection_probe_instance(RID p_rid) { return reflection_probe_instance_owner.owns(p_rid); }
- virtual RID reflection_probe_instance_create(RID p_probe) override;
- virtual void reflection_probe_instance_free(RID p_instance) override;
- virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
- virtual void reflection_probe_release_atlas_index(RID p_instance) override;
- virtual bool reflection_probe_instance_needs_redraw(RID p_instance) override;
- virtual bool reflection_probe_instance_has_reflection(RID p_instance) override;
- virtual bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
- virtual Ref<RenderSceneBuffers> reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) override;
- virtual bool reflection_probe_instance_postprocess_step(RID p_instance) override;
- uint32_t reflection_probe_instance_get_resolution(RID p_instance);
- RID reflection_probe_instance_get_framebuffer(RID p_instance, int p_index);
- RID reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index);
- _FORCE_INLINE_ RID reflection_probe_instance_get_probe(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, RID());
- return rpi->probe;
- }
- _FORCE_INLINE_ RendererRD::ForwardID reflection_probe_instance_get_forward_id(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, 0);
- return rpi->forward_id;
- }
- _FORCE_INLINE_ void reflection_probe_instance_set_cull_mask(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL(rpi);
- rpi->cull_mask = p_render_pass;
- }
- _FORCE_INLINE_ void reflection_probe_instance_set_render_pass(RID p_instance, uint32_t p_render_pass) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL(rpi);
- rpi->last_pass = p_render_pass;
- }
- _FORCE_INLINE_ uint32_t reflection_probe_instance_get_render_pass(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, 0);
- return rpi->last_pass;
- }
- _FORCE_INLINE_ Transform3D reflection_probe_instance_get_transform(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, Transform3D());
- return rpi->transform;
- }
- _FORCE_INLINE_ int reflection_probe_instance_get_atlas_index(RID p_instance) {
- ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
- ERR_FAIL_NULL_V(rpi, -1);
- return rpi->atlas_index;
- }
- ClusterBuilderRD *reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared);
- /* REFLECTION DATA */
- void free_reflection_data();
- void set_max_reflection_probes(const uint32_t p_max_reflection_probes);
- RID get_reflection_probe_buffer() { return reflection_buffer; }
- void update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment);
- /* LIGHTMAP */
- bool owns_lightmap(RID p_rid) { return lightmap_owner.owns(p_rid); };
- virtual RID lightmap_allocate() override;
- virtual void lightmap_initialize(RID p_lightmap) override;
- virtual void lightmap_free(RID p_rid) override;
- virtual void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
- virtual void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
- virtual void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
- virtual void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
- virtual void lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) override;
- virtual PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
- virtual PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
- virtual PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
- virtual PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
- virtual AABB lightmap_get_aabb(RID p_lightmap) const override;
- virtual bool lightmap_is_interior(RID p_lightmap) const override;
- virtual void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
- virtual void lightmap_set_probe_capture_update_speed(float p_speed) override;
- Dependency *lightmap_get_dependency(RID p_lightmap) const;
- virtual float lightmap_get_probe_capture_update_speed() const override {
- return lightmap_probe_capture_update_speed;
- }
- _FORCE_INLINE_ RID lightmap_get_texture(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, RID());
- return lm->light_texture;
- }
- _FORCE_INLINE_ float lightmap_get_baked_exposure_normalization(RID p_lightmap) const {
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- ERR_FAIL_NULL_V(lm, 1.0);
- return lm->baked_exposure;
- }
- _FORCE_INLINE_ int32_t lightmap_get_array_index(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, -1); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->array_index;
- }
- _FORCE_INLINE_ bool lightmap_uses_spherical_harmonics(RID p_lightmap) const {
- ERR_FAIL_COND_V(!using_lightmap_array, false); //only for arrays
- const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
- return lm->uses_spherical_harmonics;
- }
- _FORCE_INLINE_ uint64_t lightmap_array_get_version() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_array_version;
- }
- _FORCE_INLINE_ int lightmap_array_get_size() const {
- ERR_FAIL_COND_V(!using_lightmap_array, 0); //only for arrays
- return lightmap_textures.size();
- }
- _FORCE_INLINE_ const Vector<RID> &lightmap_array_get_textures() const {
- ERR_FAIL_COND_V(!using_lightmap_array, lightmap_textures); //only for arrays
- return lightmap_textures;
- }
- /* LIGHTMAP INSTANCE */
- bool owns_lightmap_instance(RID p_rid) { return lightmap_instance_owner.owns(p_rid); };
- virtual RID lightmap_instance_create(RID p_lightmap) override;
- virtual void lightmap_instance_free(RID p_lightmap) override;
- virtual void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
- _FORCE_INLINE_ bool lightmap_instance_is_valid(RID p_lightmap_instance) {
- return lightmap_instance_owner.get_or_null(p_lightmap_instance) != nullptr;
- }
- _FORCE_INLINE_ RID lightmap_instance_get_lightmap(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
- return li->lightmap;
- }
- _FORCE_INLINE_ Transform3D lightmap_instance_get_transform(RID p_lightmap_instance) {
- LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap_instance);
- return li->transform;
- }
- /* SHADOW ATLAS API */
- bool owns_shadow_atlas(RID p_rid) { return shadow_atlas_owner.owns(p_rid); };
- virtual RID shadow_atlas_create() override;
- virtual void shadow_atlas_free(RID p_atlas) override;
- virtual void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = true) override;
- virtual void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
- virtual bool shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) override;
- _FORCE_INLINE_ bool shadow_atlas_owns_light_instance(RID p_atlas, RID p_light_instance) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, false);
- return atlas->shadow_owners.has(p_light_instance);
- }
- _FORCE_INLINE_ uint32_t shadow_atlas_get_light_instance_key(RID p_atlas, RID p_light_instance) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, -1);
- return atlas->shadow_owners[p_light_instance];
- }
- _FORCE_INLINE_ RID shadow_atlas_get_texture(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, RID());
- return atlas->depth;
- }
- _FORCE_INLINE_ int shadow_atlas_get_size(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, 0);
- return atlas->size;
- }
- _FORCE_INLINE_ int shadow_atlas_get_quadrant_shadow_size(RID p_atlas, uint32_t p_quadrant) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, 0);
- ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
- return atlas->quadrants[p_quadrant].shadows.size();
- }
- _FORCE_INLINE_ uint32_t shadow_atlas_get_quadrant_subdivision(RID p_atlas, uint32_t p_quadrant) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, 0);
- ERR_FAIL_UNSIGNED_INDEX_V(p_quadrant, 4, 0);
- return atlas->quadrants[p_quadrant].subdivision;
- }
- _FORCE_INLINE_ RID shadow_atlas_get_fb(RID p_atlas) {
- ShadowAtlas *atlas = shadow_atlas_owner.get_or_null(p_atlas);
- ERR_FAIL_NULL_V(atlas, RID());
- return atlas->fb;
- }
- virtual void shadow_atlas_update(RID p_atlas) override;
- /* DIRECTIONAL SHADOW */
- virtual void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = true) override;
- virtual int get_directional_light_shadow_size(RID p_light_instance) override;
- virtual void set_directional_shadow_count(int p_count) override;
- Rect2i get_directional_shadow_rect();
- void update_directional_shadow_atlas();
- _FORCE_INLINE_ RID directional_shadow_get_texture() {
- return directional_shadow.depth;
- }
- _FORCE_INLINE_ int directional_shadow_get_size() {
- return directional_shadow.size;
- }
- _FORCE_INLINE_ RID direction_shadow_get_fb() {
- return directional_shadow.fb;
- }
- _FORCE_INLINE_ void directional_shadow_increase_current_light() {
- directional_shadow.current_light++;
- }
- /* SHADOW CUBEMAPS */
- RID get_cubemap(int p_size);
- RID get_cubemap_fb(int p_size, int p_pass);
- };
- } // namespace RendererRD
- #endif // LIGHT_STORAGE_RD_H
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