viksl 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 1 éve
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SCsub 56d6a13fd7 Make dependencies with shader includes in subfolders 2 éve
gi.glsl 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 1 éve
sdfgi_debug.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
sdfgi_debug_probes.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
sdfgi_direct_light.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 éve
sdfgi_integrate.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 éve
sdfgi_preprocess.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 éve
sky.glsl 79c9edab3b Draw sky as a fullscreen triangle 1 éve
volumetric_fog.glsl 35715e510f replace sampler arrays with constant sampler elements 1 éve
volumetric_fog_process.glsl 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 1 éve
voxel_gi.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 éve
voxel_gi_debug.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 éve
voxel_gi_sdf.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2 éve