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- /**************************************************************************/
- /* mesh_storage.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "mesh_storage.h"
- using namespace RendererDummy;
- MeshStorage *MeshStorage::singleton = nullptr;
- MeshStorage::MeshStorage() {
- singleton = this;
- }
- MeshStorage::~MeshStorage() {
- singleton = nullptr;
- }
- RID MeshStorage::mesh_allocate() {
- return mesh_owner.allocate_rid();
- }
- void MeshStorage::mesh_initialize(RID p_rid) {
- mesh_owner.initialize_rid(p_rid, DummyMesh());
- }
- void MeshStorage::mesh_free(RID p_rid) {
- DummyMesh *mesh = mesh_owner.get_or_null(p_rid);
- ERR_FAIL_NULL(mesh);
- mesh_owner.free(p_rid);
- }
- void MeshStorage::mesh_clear(RID p_mesh) {
- DummyMesh *m = mesh_owner.get_or_null(p_mesh);
- ERR_FAIL_NULL(m);
- m->surfaces.clear();
- }
- RID MeshStorage::multimesh_allocate() {
- return multimesh_owner.allocate_rid();
- }
- void MeshStorage::multimesh_initialize(RID p_rid) {
- multimesh_owner.initialize_rid(p_rid, DummyMultiMesh());
- }
- void MeshStorage::multimesh_free(RID p_rid) {
- DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_rid);
- ERR_FAIL_NULL(multimesh);
- multimesh_owner.free(p_rid);
- }
- void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
- DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL(multimesh);
- multimesh->buffer.resize(p_buffer.size());
- float *cache_data = multimesh->buffer.ptrw();
- memcpy(cache_data, p_buffer.ptr(), p_buffer.size() * sizeof(float));
- }
- Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
- DummyMultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
- ERR_FAIL_NULL_V(multimesh, Vector<float>());
- return multimesh->buffer;
- }
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