fog.h 3.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. /**************************************************************************/
  2. /* fog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef FOG_DUMMY_H
  31. #define FOG_DUMMY_H
  32. #include "servers/rendering/environment/renderer_fog.h"
  33. namespace RendererDummy {
  34. class Fog : public RendererFog {
  35. public:
  36. /* FOG VOLUMES */
  37. virtual RID fog_volume_allocate() override { return RID(); }
  38. virtual void fog_volume_initialize(RID p_rid) override {}
  39. virtual void fog_volume_free(RID p_rid) override {}
  40. virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
  41. virtual void fog_volume_set_size(RID p_fog_volume, const Vector3 &p_size) override {}
  42. virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
  43. virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
  44. virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }
  45. };
  46. } // namespace RendererDummy
  47. #endif // FOG_DUMMY_H