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- """Functions used to generate scu build source files during build time
- """
- import glob, os
- import math
- from pathlib import Path
- from os.path import normpath, basename
- base_folder_path = str(Path(__file__).parent) + "/"
- base_folder_only = os.path.basename(os.path.normpath(base_folder_path))
- _verbose = False # Set manually for debug prints
- _scu_folders = set()
- _max_includes_per_scu = 1024
- def clear_out_existing_files(output_folder, extension):
- output_folder = os.path.abspath(output_folder)
- # print("clear_out_existing_files from folder: " + output_folder)
- if not os.path.isdir(output_folder):
- # folder does not exist or has not been created yet,
- # no files to clearout. (this is not an error)
- return
- for file in glob.glob(output_folder + "/*." + extension):
- # print("removed pre-existing file: " + file)
- os.remove(file)
- def folder_not_found(folder):
- abs_folder = base_folder_path + folder + "/"
- return not os.path.isdir(abs_folder)
- def find_files_in_folder(folder, sub_folder, include_list, extension, sought_exceptions, found_exceptions):
- abs_folder = base_folder_path + folder + "/" + sub_folder
- if not os.path.isdir(abs_folder):
- print("SCU: ERROR: %s not found." % abs_folder)
- return include_list, found_exceptions
- os.chdir(abs_folder)
- sub_folder_slashed = ""
- if sub_folder != "":
- sub_folder_slashed = sub_folder + "/"
- for file in glob.glob("*." + extension):
- simple_name = Path(file).stem
- if file.endswith(".gen.cpp"):
- continue
- li = '#include "' + folder + "/" + sub_folder_slashed + file + '"'
- if not simple_name in sought_exceptions:
- include_list.append(li)
- else:
- found_exceptions.append(li)
- return include_list, found_exceptions
- def write_output_file(file_count, include_list, start_line, end_line, output_folder, output_filename_prefix, extension):
- output_folder = os.path.abspath(output_folder)
- if not os.path.isdir(output_folder):
- # create
- os.mkdir(output_folder)
- if not os.path.isdir(output_folder):
- print("SCU: ERROR: %s could not be created." % output_folder)
- return
- if _verbose:
- print("SCU: Creating folder: %s" % output_folder)
- file_text = ""
- for l in range(start_line, end_line):
- if l < len(include_list):
- line = include_list[l]
- li = line + "\n"
- file_text += li
- num_string = ""
- if file_count > 0:
- num_string = "_" + str(file_count)
- short_filename = output_filename_prefix + num_string + ".gen." + extension
- output_filename = output_folder + "/" + short_filename
- if _verbose:
- print("SCU: Generating: %s" % short_filename)
- output_path = Path(output_filename)
- output_path.write_text(file_text, encoding="utf8")
- def write_exception_output_file(file_count, exception_string, output_folder, output_filename_prefix, extension):
- output_folder = os.path.abspath(output_folder)
- if not os.path.isdir(output_folder):
- print("SCU: ERROR: %s does not exist." % output_folder)
- return
- file_text = exception_string + "\n"
- num_string = ""
- if file_count > 0:
- num_string = "_" + str(file_count)
- short_filename = output_filename_prefix + "_exception" + num_string + ".gen." + extension
- output_filename = output_folder + "/" + short_filename
- if _verbose:
- print("SCU: Generating: " + short_filename)
- output_path = Path(output_filename)
- output_path.write_text(file_text, encoding="utf8")
- def find_section_name(sub_folder):
- # Construct a useful name for the section from the path for debug logging
- section_path = os.path.abspath(base_folder_path + sub_folder) + "/"
- folders = []
- folder = ""
- for i in range(8):
- folder = os.path.dirname(section_path)
- folder = os.path.basename(folder)
- if folder == base_folder_only:
- break
- folders.append(folder)
- section_path += "../"
- section_path = os.path.abspath(section_path) + "/"
- section_name = ""
- for n in range(len(folders)):
- section_name += folders[len(folders) - n - 1]
- if n != (len(folders) - 1):
- section_name += "_"
- return section_name
- # "folders" is a list of folders to add all the files from to add to the SCU
- # "section (like a module)". The name of the scu file will be derived from the first folder
- # (thus e.g. scene/3d becomes scu_scene_3d.gen.cpp)
- # "includes_per_scu" limits the number of includes in a single scu file.
- # This allows the module to be built in several translation units instead of just 1.
- # This will usually be slower to compile but will use less memory per compiler instance, which
- # is most relevant in release builds.
- # "sought_exceptions" are a list of files (without extension) that contain
- # e.g. naming conflicts, and are therefore not suitable for the scu build.
- # These will automatically be placed in their own separate scu file,
- # which is slow like a normal build, but prevents the naming conflicts.
- # Ideally in these situations, the source code should be changed to prevent naming conflicts.
- # "extension" will usually be cpp, but can also be set to c (for e.g. third party libraries that use c)
- def process_folder(folders, sought_exceptions=[], includes_per_scu=0, extension="cpp"):
- if len(folders) == 0:
- return
- # Construct the filename prefix from the FIRST folder name
- # e.g. "scene_3d"
- out_filename = find_section_name(folders[0])
- found_includes = []
- found_exceptions = []
- main_folder = folders[0]
- abs_main_folder = base_folder_path + main_folder
- # Keep a record of all folders that have been processed for SCU,
- # this enables deciding what to do when we call "add_source_files()"
- global _scu_folders
- _scu_folders.add(main_folder)
- # main folder (first)
- found_includes, found_exceptions = find_files_in_folder(
- main_folder, "", found_includes, extension, sought_exceptions, found_exceptions
- )
- # sub folders
- for d in range(1, len(folders)):
- found_includes, found_exceptions = find_files_in_folder(
- main_folder, folders[d], found_includes, extension, sought_exceptions, found_exceptions
- )
- found_includes = sorted(found_includes)
- # calculate how many lines to write in each file
- total_lines = len(found_includes)
- # adjust number of output files according to whether DEV or release
- num_output_files = 1
- if includes_per_scu == 0:
- includes_per_scu = _max_includes_per_scu
- else:
- if includes_per_scu > _max_includes_per_scu:
- includes_per_scu = _max_includes_per_scu
- num_output_files = max(math.ceil(total_lines / float(includes_per_scu)), 1)
- lines_per_file = math.ceil(total_lines / float(num_output_files))
- lines_per_file = max(lines_per_file, 1)
- start_line = 0
- file_number = 0
- # These do not vary throughout the loop
- output_folder = abs_main_folder + "/scu/"
- output_filename_prefix = "scu_" + out_filename
- # Clear out any existing files (usually we will be overwriting,
- # but we want to remove any that are pre-existing that will not be
- # overwritten, so as to not compile anything stale)
- clear_out_existing_files(output_folder, extension)
- for file_count in range(0, num_output_files):
- end_line = start_line + lines_per_file
- # special case to cover rounding error in final file
- if file_count == (num_output_files - 1):
- end_line = len(found_includes)
- write_output_file(
- file_count, found_includes, start_line, end_line, output_folder, output_filename_prefix, extension
- )
- start_line = end_line
- # Write the exceptions each in their own scu gen file,
- # so they can effectively compile in "old style / normal build".
- for exception_count in range(len(found_exceptions)):
- write_exception_output_file(
- exception_count, found_exceptions[exception_count], output_folder, output_filename_prefix, extension
- )
- def generate_scu_files(max_includes_per_scu):
- print("=============================")
- print("Single Compilation Unit Build")
- print("=============================")
- global _max_includes_per_scu
- _max_includes_per_scu = max_includes_per_scu
- print("SCU: Generating build files... (max includes per SCU: %d)" % _max_includes_per_scu)
- curr_folder = os.path.abspath("./")
- # check we are running from the correct folder
- if folder_not_found("core") or folder_not_found("platform") or folder_not_found("scene"):
- raise RuntimeError("scu_builders.py must be run from the godot folder.")
- return
- process_folder(["core"])
- process_folder(["core/crypto"])
- process_folder(["core/debugger"])
- process_folder(["core/extension"])
- process_folder(["core/input"])
- process_folder(["core/io"])
- process_folder(["core/math"])
- process_folder(["core/object"])
- process_folder(["core/os"])
- process_folder(["core/string"])
- process_folder(["core/variant"], ["variant_utility"])
- process_folder(["drivers/unix"])
- process_folder(["drivers/png"])
- process_folder(["editor"], ["file_system_dock", "editor_resource_preview"], 32)
- process_folder(["editor/debugger"])
- process_folder(["editor/debugger/debug_adapter"])
- process_folder(["editor/export"])
- process_folder(["editor/gui"])
- process_folder(["editor/import"])
- process_folder(["editor/plugins"])
- process_folder(["editor/plugins/gizmos"])
- process_folder(["editor/plugins/tiles"])
- process_folder(["platform/android/export"])
- process_folder(["platform/ios/export"])
- process_folder(["platform/linuxbsd/export"])
- process_folder(["platform/macos/export"])
- process_folder(["platform/web/export"])
- process_folder(["platform/windows/export"])
- process_folder(["modules/gltf"])
- process_folder(["modules/gltf/structures"])
- process_folder(["modules/gltf/editor"])
- process_folder(["modules/gltf/extensions"])
- process_folder(["modules/gltf/extensions/physics"])
- process_folder(["modules/navigation"])
- process_folder(["modules/webrtc"])
- process_folder(["modules/websocket"])
- process_folder(["modules/gridmap"])
- process_folder(["modules/multiplayer"])
- process_folder(["modules/multiplayer/editor"])
- process_folder(["modules/openxr"], ["register_types"])
- process_folder(["modules/openxr/action_map"])
- process_folder(["modules/openxr/editor"])
- process_folder(["modules/csg"])
- process_folder(["modules/gdscript"])
- process_folder(["modules/gdscript/editor"])
- process_folder(["modules/gdscript/language_server"])
- process_folder(["scene/2d"])
- process_folder(["scene/3d"])
- process_folder(["scene/animation"])
- process_folder(["scene/gui"])
- process_folder(["scene/main"])
- process_folder(["scene/resources"])
- process_folder(["servers"])
- process_folder(["servers/rendering"])
- process_folder(["servers/rendering/storage"])
- process_folder(["servers/rendering/renderer_rd"])
- process_folder(["servers/rendering/renderer_rd/effects"])
- process_folder(["servers/rendering/renderer_rd/environment"])
- process_folder(["servers/rendering/renderer_rd/storage_rd"])
- process_folder(["servers/physics_2d"])
- process_folder(["servers/physics_3d"])
- process_folder(["servers/physics_3d/joints"])
- process_folder(["servers/audio"])
- process_folder(["servers/audio/effects"])
- # Finally change back the path to the calling folder
- os.chdir(curr_folder)
- if _verbose:
- print("SCU: Processed folders: %s" % sorted(_scu_folders))
- return _scu_folders
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