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- /**************************************************************************/
- /* theme_db.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef THEME_DB_H
- #define THEME_DB_H
- #include "core/object/class_db.h"
- #include "core/object/ref_counted.h"
- #include "scene/resources/theme.h"
- #include <functional>
- class Font;
- class Node;
- class StyleBox;
- class Texture2D;
- class ThemeContext;
- // Macros for binding theme items of this class. This information is used for the documentation, theme
- // overrides, etc. This is also the basis for theme cache.
- #define BIND_THEME_ITEM(m_data_type, m_class, m_prop) \
- ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, #m_prop, [](Node *p_instance) { \
- m_class *p_cast = Object::cast_to<m_class>(p_instance); \
- p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(#m_prop)); \
- })
- #define BIND_THEME_ITEM_CUSTOM(m_data_type, m_class, m_prop, m_item_name) \
- ThemeDB::get_singleton()->bind_class_item(m_data_type, get_class_static(), #m_prop, m_item_name, [](Node *p_instance) { \
- m_class *p_cast = Object::cast_to<m_class>(p_instance); \
- p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(m_item_name)); \
- })
- // Macro for binding theme items used by this class, but defined/binded by other classes. This is primarily used for
- // the theme cache. Can also be used to list such items in documentation.
- #define BIND_THEME_ITEM_EXT(m_data_type, m_class, m_prop, m_item_name, m_type_name) \
- ThemeDB::get_singleton()->bind_class_external_item(m_data_type, get_class_static(), #m_prop, m_item_name, m_type_name, [](Node *p_instance) { \
- m_class *p_cast = Object::cast_to<m_class>(p_instance); \
- p_cast->theme_cache.m_prop = p_cast->get_theme_item(m_data_type, _scs_create(m_item_name), _scs_create(m_type_name)); \
- })
- class ThemeDB : public Object {
- GDCLASS(ThemeDB, Object);
- static ThemeDB *singleton;
- // Global Theme resources used by the default theme context.
- Ref<Theme> default_theme;
- Ref<Theme> project_theme;
- // Universal default values, final fallback for every theme.
- float fallback_base_scale = 1.0;
- Ref<Font> fallback_font;
- int fallback_font_size = 16;
- Ref<Texture2D> fallback_icon;
- Ref<StyleBox> fallback_stylebox;
- // Global theme contexts used to scope global Theme resources.
- ThemeContext *default_theme_context = nullptr;
- HashMap<Node *, ThemeContext *> theme_contexts;
- void _propagate_theme_context(Node *p_from_node, ThemeContext *p_context);
- void _init_default_theme_context();
- void _finalize_theme_contexts();
- // Binding of theme items to Node classes.
- public:
- typedef std::function<void(Node *)> ThemeItemSetter;
- struct ThemeItemBind {
- Theme::DataType data_type;
- StringName class_name;
- StringName item_name;
- StringName type_name;
- bool external = false;
- ThemeItemSetter setter;
- };
- private:
- HashMap<StringName, HashMap<StringName, ThemeItemBind>> theme_item_binds;
- protected:
- static void _bind_methods();
- public:
- void initialize_theme();
- void initialize_theme_noproject();
- void finalize_theme();
- // Global Theme resources.
- void set_default_theme(const Ref<Theme> &p_default);
- Ref<Theme> get_default_theme();
- void set_project_theme(const Ref<Theme> &p_project_default);
- Ref<Theme> get_project_theme();
- // Universal fallback values.
- void set_fallback_base_scale(float p_base_scale);
- float get_fallback_base_scale();
- void set_fallback_font(const Ref<Font> &p_font);
- Ref<Font> get_fallback_font();
- void set_fallback_font_size(int p_font_size);
- int get_fallback_font_size();
- void set_fallback_icon(const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_fallback_icon();
- void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
- Ref<StyleBox> get_fallback_stylebox();
- void get_native_type_dependencies(const StringName &p_base_type, List<StringName> *p_list);
- // Global theme contexts.
- ThemeContext *create_theme_context(Node *p_node, List<Ref<Theme>> &p_themes);
- void destroy_theme_context(Node *p_node);
- ThemeContext *get_theme_context(Node *p_node) const;
- ThemeContext *get_default_theme_context() const;
- ThemeContext *get_nearest_theme_context(Node *p_for_node) const;
- // Theme item binding.
- void bind_class_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter);
- void bind_class_external_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter);
- void update_class_instance_items(Node *p_instance);
- void get_class_own_items(const StringName &p_class_name, List<ThemeItemBind> *r_list);
- // Memory management, reference, and initialization.
- static ThemeDB *get_singleton();
- ThemeDB();
- ~ThemeDB();
- };
- class ThemeContext : public Object {
- GDCLASS(ThemeContext, Object);
- friend class ThemeDB;
- Node *node = nullptr;
- ThemeContext *parent = nullptr;
- // Themes are stacked in the order of relevance, for easy iteration.
- // This means that the first theme is the one you should check first,
- // and the last theme is the fallback theme where every lookup ends.
- List<Ref<Theme>> themes;
- void _emit_changed();
- protected:
- static void _bind_methods();
- public:
- void set_themes(List<Ref<Theme>> &p_themes);
- List<Ref<Theme>> get_themes() const;
- Ref<Theme> get_fallback_theme() const;
- };
- #endif // THEME_DB_H
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