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- /**************************************************************************/
- /* theme_db.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "theme_db.h"
- #include "core/config/project_settings.h"
- #include "core/io/resource_loader.h"
- #include "scene/gui/control.h"
- #include "scene/main/node.h"
- #include "scene/main/window.h"
- #include "scene/resources/font.h"
- #include "scene/resources/style_box.h"
- #include "scene/resources/texture.h"
- #include "scene/theme/default_theme.h"
- #include "servers/text_server.h"
- // Default engine theme creation and configuration.
- void ThemeDB::initialize_theme() {
- // Default theme-related project settings.
- // Allow creating the default theme at a different scale to suit higher/lower base resolutions.
- float default_theme_scale = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), 1.0);
- String project_theme_path = GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), "");
- String project_font_path = GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.otf,*.ttf,*.woff,*.woff2,*.fnt,*.font,*.pfb,*.pfm", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), "");
- TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD Subpixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), 1);
- TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), TextServer::HINTING_LIGHT);
- TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED), TextServer::SUBPIXEL_POSITIONING_AUTO);
- const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
- const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);
- GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR"), 1);
- ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false);
- // Attempt to load custom project theme and font.
- if (!project_theme_path.is_empty()) {
- Ref<Theme> theme = ResourceLoader::load(project_theme_path);
- if (theme.is_valid()) {
- set_project_theme(theme);
- } else {
- ERR_PRINT("Error loading custom project theme '" + project_theme_path + "'");
- }
- }
- Ref<Font> project_font;
- if (!project_font_path.is_empty()) {
- project_font = ResourceLoader::load(project_font_path);
- if (project_font.is_valid()) {
- set_fallback_font(project_font);
- } else {
- ERR_PRINT("Error loading custom project font '" + project_font_path + "'");
- }
- }
- // Always generate the default theme to serve as a fallback for all required theme definitions.
- if (RenderingServer::get_singleton()) {
- make_default_theme(default_theme_scale, project_font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps);
- }
- _init_default_theme_context();
- }
- void ThemeDB::initialize_theme_noproject() {
- if (RenderingServer::get_singleton()) {
- make_default_theme(1.0, Ref<Font>());
- }
- _init_default_theme_context();
- }
- void ThemeDB::finalize_theme() {
- if (!RenderingServer::get_singleton()) {
- WARN_PRINT("Finalizing theme when there is no RenderingServer is an error; check the order of operations.");
- }
- _finalize_theme_contexts();
- default_theme.unref();
- fallback_font.unref();
- fallback_icon.unref();
- fallback_stylebox.unref();
- }
- // Global Theme resources.
- void ThemeDB::set_default_theme(const Ref<Theme> &p_default) {
- default_theme = p_default;
- }
- Ref<Theme> ThemeDB::get_default_theme() {
- return default_theme;
- }
- void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) {
- project_theme = p_project_default;
- }
- Ref<Theme> ThemeDB::get_project_theme() {
- return project_theme;
- }
- // Universal fallback values for theme item types.
- void ThemeDB::set_fallback_base_scale(float p_base_scale) {
- if (fallback_base_scale == p_base_scale) {
- return;
- }
- fallback_base_scale = p_base_scale;
- emit_signal(SNAME("fallback_changed"));
- }
- float ThemeDB::get_fallback_base_scale() {
- return fallback_base_scale;
- }
- void ThemeDB::set_fallback_font(const Ref<Font> &p_font) {
- if (fallback_font == p_font) {
- return;
- }
- fallback_font = p_font;
- emit_signal(SNAME("fallback_changed"));
- }
- Ref<Font> ThemeDB::get_fallback_font() {
- return fallback_font;
- }
- void ThemeDB::set_fallback_font_size(int p_font_size) {
- if (fallback_font_size == p_font_size) {
- return;
- }
- fallback_font_size = p_font_size;
- emit_signal(SNAME("fallback_changed"));
- }
- int ThemeDB::get_fallback_font_size() {
- return fallback_font_size;
- }
- void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) {
- if (fallback_icon == p_icon) {
- return;
- }
- fallback_icon = p_icon;
- emit_signal(SNAME("fallback_changed"));
- }
- Ref<Texture2D> ThemeDB::get_fallback_icon() {
- return fallback_icon;
- }
- void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) {
- if (fallback_stylebox == p_stylebox) {
- return;
- }
- fallback_stylebox = p_stylebox;
- emit_signal(SNAME("fallback_changed"));
- }
- Ref<StyleBox> ThemeDB::get_fallback_stylebox() {
- return fallback_stylebox;
- }
- void ThemeDB::get_native_type_dependencies(const StringName &p_base_type, List<StringName> *p_list) {
- ERR_FAIL_NULL(p_list);
- // TODO: It may make sense to stop at Control/Window, because their parent classes cannot be used in
- // a meaningful way.
- StringName class_name = p_base_type;
- while (class_name != StringName()) {
- p_list->push_back(class_name);
- class_name = ClassDB::get_parent_class_nocheck(class_name);
- }
- }
- // Global theme contexts.
- ThemeContext *ThemeDB::create_theme_context(Node *p_node, List<Ref<Theme>> &p_themes) {
- ERR_FAIL_COND_V(!p_node->is_inside_tree(), nullptr);
- ERR_FAIL_COND_V(theme_contexts.has(p_node), nullptr);
- ERR_FAIL_COND_V(p_themes.is_empty(), nullptr);
- ThemeContext *context = memnew(ThemeContext);
- context->node = p_node;
- context->parent = get_nearest_theme_context(p_node);
- context->set_themes(p_themes);
- theme_contexts[p_node] = context;
- _propagate_theme_context(p_node, context);
- p_node->connect("tree_exited", callable_mp(this, &ThemeDB::destroy_theme_context).bind(p_node));
- return context;
- }
- void ThemeDB::destroy_theme_context(Node *p_node) {
- ERR_FAIL_COND(!theme_contexts.has(p_node));
- p_node->disconnect("tree_exited", callable_mp(this, &ThemeDB::destroy_theme_context));
- ThemeContext *context = theme_contexts[p_node];
- theme_contexts.erase(p_node);
- _propagate_theme_context(p_node, context->parent);
- memdelete(context);
- }
- void ThemeDB::_propagate_theme_context(Node *p_from_node, ThemeContext *p_context) {
- Control *from_control = Object::cast_to<Control>(p_from_node);
- Window *from_window = from_control ? nullptr : Object::cast_to<Window>(p_from_node);
- if (from_control) {
- from_control->set_theme_context(p_context);
- } else if (from_window) {
- from_window->set_theme_context(p_context);
- }
- for (int i = 0; i < p_from_node->get_child_count(); i++) {
- Node *child_node = p_from_node->get_child(i);
- // If the child is the root of another global context, stop the propagation
- // in this branch.
- if (theme_contexts.has(child_node)) {
- theme_contexts[child_node]->parent = p_context;
- continue;
- }
- _propagate_theme_context(child_node, p_context);
- }
- }
- void ThemeDB::_init_default_theme_context() {
- default_theme_context = memnew(ThemeContext);
- List<Ref<Theme>> themes;
- // Only add the project theme to the default context when running projects.
- #ifdef TOOLS_ENABLED
- if (!Engine::get_singleton()->is_editor_hint()) {
- themes.push_back(project_theme);
- }
- #else
- themes.push_back(project_theme);
- #endif
- themes.push_back(default_theme);
- default_theme_context->set_themes(themes);
- }
- void ThemeDB::_finalize_theme_contexts() {
- if (default_theme_context) {
- memdelete(default_theme_context);
- default_theme_context = nullptr;
- }
- while (theme_contexts.size()) {
- HashMap<Node *, ThemeContext *>::Iterator E = theme_contexts.begin();
- memdelete(E->value);
- theme_contexts.remove(E);
- }
- }
- ThemeContext *ThemeDB::get_theme_context(Node *p_node) const {
- if (!theme_contexts.has(p_node)) {
- return nullptr;
- }
- return theme_contexts[p_node];
- }
- ThemeContext *ThemeDB::get_default_theme_context() const {
- return default_theme_context;
- }
- ThemeContext *ThemeDB::get_nearest_theme_context(Node *p_for_node) const {
- ERR_FAIL_COND_V(!p_for_node->is_inside_tree(), nullptr);
- Node *parent_node = p_for_node->get_parent();
- while (parent_node) {
- if (theme_contexts.has(parent_node)) {
- return theme_contexts[parent_node];
- }
- parent_node = parent_node->get_parent();
- }
- return nullptr;
- }
- // Theme item binding.
- void ThemeDB::bind_class_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, ThemeItemSetter p_setter) {
- ERR_FAIL_COND_MSG(theme_item_binds[p_class_name].has(p_prop_name), vformat("Failed to bind theme item '%s' in class '%s': already bound", p_prop_name, p_class_name));
- ThemeItemBind bind;
- bind.data_type = p_data_type;
- bind.class_name = p_class_name;
- bind.item_name = p_item_name;
- bind.setter = p_setter;
- theme_item_binds[p_class_name][p_prop_name] = bind;
- }
- void ThemeDB::bind_class_external_item(Theme::DataType p_data_type, const StringName &p_class_name, const StringName &p_prop_name, const StringName &p_item_name, const StringName &p_type_name, ThemeItemSetter p_setter) {
- ERR_FAIL_COND_MSG(theme_item_binds[p_class_name].has(p_prop_name), vformat("Failed to bind theme item '%s' in class '%s': already bound", p_prop_name, p_class_name));
- ThemeItemBind bind;
- bind.data_type = p_data_type;
- bind.class_name = p_class_name;
- bind.item_name = p_item_name;
- bind.type_name = p_type_name;
- bind.external = true;
- bind.setter = p_setter;
- theme_item_binds[p_class_name][p_prop_name] = bind;
- }
- void ThemeDB::update_class_instance_items(Node *p_instance) {
- ERR_FAIL_NULL(p_instance);
- // Use the hierarchy to initialize all inherited theme caches. Setters carry the necessary
- // context and will set the values appropriately.
- StringName class_name = p_instance->get_class();
- while (class_name != StringName()) {
- HashMap<StringName, HashMap<StringName, ThemeItemBind>>::Iterator E = theme_item_binds.find(class_name);
- if (E) {
- for (const KeyValue<StringName, ThemeItemBind> &F : E->value) {
- F.value.setter(p_instance);
- }
- }
- class_name = ClassDB::get_parent_class_nocheck(class_name);
- }
- }
- void ThemeDB::get_class_own_items(const StringName &p_class_name, List<ThemeItemBind> *r_list) {
- List<StringName> class_hierarchy;
- StringName class_name = p_class_name;
- while (class_name != StringName()) {
- class_hierarchy.push_front(class_name); // Put parent classes in front.
- class_name = ClassDB::get_parent_class_nocheck(class_name);
- }
- HashSet<StringName> inherited_props;
- for (const StringName &theme_type : class_hierarchy) {
- HashMap<StringName, HashMap<StringName, ThemeItemBind>>::Iterator E = theme_item_binds.find(theme_type);
- if (E) {
- for (const KeyValue<StringName, ThemeItemBind> &F : E->value) {
- if (inherited_props.has(F.value.item_name)) {
- continue; // Skip inherited properties.
- }
- if (F.value.external || F.value.class_name != p_class_name) {
- inherited_props.insert(F.value.item_name);
- continue; // Track properties defined in parent classes, and skip them.
- }
- r_list->push_back(F.value);
- }
- }
- }
- }
- // Object methods.
- void ThemeDB::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme);
- ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme);
- ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale);
- ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale);
- ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font);
- ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font);
- ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size);
- ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size);
- ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon);
- ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon);
- ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox);
- ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox);
- ADD_GROUP("Fallback values", "fallback_");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox");
- ADD_SIGNAL(MethodInfo("fallback_changed"));
- }
- // Memory management, reference, and initialization.
- ThemeDB *ThemeDB::singleton = nullptr;
- ThemeDB *ThemeDB::get_singleton() {
- return singleton;
- }
- ThemeDB::ThemeDB() {
- singleton = this;
- }
- ThemeDB::~ThemeDB() {
- // For technical reasons unit tests recreate and destroy the default
- // theme over and over again. Make sure that finalize_theme() also
- // frees any objects that can be recreated by initialize_theme*().
- _finalize_theme_contexts();
- default_theme.unref();
- project_theme.unref();
- fallback_font.unref();
- fallback_icon.unref();
- fallback_stylebox.unref();
- singleton = nullptr;
- }
- void ThemeContext::_emit_changed() {
- emit_signal(SNAME("changed"));
- }
- void ThemeContext::set_themes(List<Ref<Theme>> &p_themes) {
- for (const Ref<Theme> &theme : themes) {
- theme->disconnect_changed(callable_mp(this, &ThemeContext::_emit_changed));
- }
- themes.clear();
- for (const Ref<Theme> &theme : p_themes) {
- if (theme.is_null()) {
- continue;
- }
- themes.push_back(theme);
- theme->connect_changed(callable_mp(this, &ThemeContext::_emit_changed));
- }
- _emit_changed();
- }
- List<Ref<Theme>> ThemeContext::get_themes() const {
- return themes;
- }
- Ref<Theme> ThemeContext::get_fallback_theme() const {
- // We expect all contexts to be valid and non-empty, but just in case...
- if (themes.size() == 0) {
- return ThemeDB::get_singleton()->get_default_theme();
- }
- return themes.back()->get();
- }
- void ThemeContext::_bind_methods() {
- ADD_SIGNAL(MethodInfo("changed"));
- }
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