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- /**************************************************************************/
- /* visual_shader_nodes.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_SHADER_NODES_H
- #define VISUAL_SHADER_NODES_H
- #include "scene/resources/curve_texture.h"
- #include "scene/resources/visual_shader.h"
- class Cubemap;
- class Texture2DArray;
- ///////////////////////////////////////
- /// Vector Base Node
- ///////////////////////////////////////
- class VisualShaderNodeVectorBase : public VisualShaderNode {
- GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_VECTOR_3D;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override = 0;
- virtual int get_input_port_count() const override = 0;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override = 0;
- virtual int get_output_port_count() const override = 0;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override = 0;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
- virtual void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorBase();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
- ///////////////////////////////////////
- /// CONSTANTS
- ///////////////////////////////////////
- class VisualShaderNodeConstant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
- public:
- virtual String get_caption() const override = 0;
- virtual int get_input_port_count() const override = 0;
- virtual PortType get_input_port_type(int p_port) const override = 0;
- virtual String get_input_port_name(int p_port) const override = 0;
- virtual int get_output_port_count() const override = 0;
- virtual PortType get_output_port_type(int p_port) const override = 0;
- virtual String get_output_port_name(int p_port) const override = 0;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
- VisualShaderNodeConstant();
- };
- class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
- float constant = 0.0f;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(float p_constant);
- float get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatConstant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
- int constant = 0;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(int p_constant);
- int get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntConstant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant);
- int constant = 0;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(int p_constant);
- int get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeUIntConstant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
- bool constant = false;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(bool p_constant);
- bool get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBooleanConstant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
- Color constant = Color(1, 1, 1, 1);
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(const Color &p_constant);
- Color get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorConstant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
- Vector2 constant;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(const Vector2 &p_constant);
- Vector2 get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec2Constant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
- Vector3 constant;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(const Vector3 &p_constant);
- Vector3 get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec3Constant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
- Quaternion constant;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(const Quaternion &p_constant);
- Quaternion get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec4Constant();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
- GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
- Transform3D constant;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(const Transform3D &p_constant);
- Transform3D get_constant() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformConstant();
- };
- ///////////////////////////////////////
- /// TEXTURES
- ///////////////////////////////////////
- class VisualShaderNodeTexture : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
- Ref<Texture2D> texture;
- public:
- enum Source {
- SOURCE_TEXTURE,
- SOURCE_SCREEN,
- SOURCE_2D_TEXTURE,
- SOURCE_2D_NORMAL,
- SOURCE_DEPTH,
- SOURCE_PORT,
- SOURCE_3D_NORMAL,
- SOURCE_ROUGHNESS,
- SOURCE_MAX,
- };
- enum TextureType {
- TYPE_DATA,
- TYPE_COLOR,
- TYPE_NORMAL_MAP,
- TYPE_MAX,
- };
- private:
- Source source = SOURCE_TEXTURE;
- TextureType texture_type = TYPE_DATA;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_source(Source p_source);
- Source get_source() const;
- void set_texture(Ref<Texture2D> p_texture);
- Ref<Texture2D> get_texture() const;
- void set_texture_type(TextureType p_texture_type);
- TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeTexture();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
- VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
- ///////////////////////////////////////
- class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
- GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
- Ref<CurveTexture> texture;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveTexture> p_texture);
- Ref<CurveTexture> get_texture() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual bool is_use_prop_slots() const override;
- VisualShaderNodeCurveTexture();
- };
- ///////////////////////////////////////
- class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
- GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
- Ref<CurveXYZTexture> texture;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveXYZTexture> p_texture);
- Ref<CurveXYZTexture> get_texture() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual bool is_use_prop_slots() const override;
- VisualShaderNodeCurveXYZTexture();
- };
- ///////////////////////////////////////
- class VisualShaderNodeSample3D : public VisualShaderNode {
- GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
- public:
- enum Source {
- SOURCE_TEXTURE,
- SOURCE_PORT,
- SOURCE_MAX,
- };
- protected:
- Source source = SOURCE_TEXTURE;
- static void _bind_methods();
- public:
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_source(Source p_source);
- Source get_source() const;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeSample3D();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
- class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
- GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
- Ref<Texture2DArray> texture_array;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture_array(Ref<Texture2DArray> p_texture_array);
- Ref<Texture2DArray> get_texture_array() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTexture2DArray();
- };
- class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
- GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
- Ref<Texture3D> texture;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture(Ref<Texture3D> p_texture);
- Ref<Texture3D> get_texture() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTexture3D();
- };
- class VisualShaderNodeCubemap : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
- Ref<Cubemap> cube_map;
- public:
- enum Source {
- SOURCE_TEXTURE,
- SOURCE_PORT,
- SOURCE_MAX,
- };
- enum TextureType {
- TYPE_DATA,
- TYPE_COLOR,
- TYPE_NORMAL_MAP,
- TYPE_MAX,
- };
- private:
- Source source = SOURCE_TEXTURE;
- TextureType texture_type = TYPE_DATA;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_source(Source p_source);
- Source get_source() const;
- void set_cube_map(Ref<Cubemap> p_cube_map);
- Ref<Cubemap> get_cube_map() const;
- void set_texture_type(TextureType p_texture_type);
- TextureType get_texture_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeCubemap();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
- VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
- ///////////////////////////////////////
- class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
- GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeLinearSceneDepth();
- };
- class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode {
- GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeWorldPositionFromDepth();
- };
- class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode {
- GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeScreenNormalWorldSpace();
- };
- ///////////////////////////////////////
- /// OPS
- ///////////////////////////////////////
- class VisualShaderNodeFloatOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
- public:
- enum Operator {
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_POW,
- OP_MAX,
- OP_MIN,
- OP_ATAN2,
- OP_STEP,
- OP_ENUM_SIZE,
- };
- protected:
- Operator op = OP_ADD;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
- class VisualShaderNodeIntOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
- public:
- enum Operator {
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_MAX,
- OP_MIN,
- OP_BITWISE_AND,
- OP_BITWISE_OR,
- OP_BITWISE_XOR,
- OP_BITWISE_LEFT_SHIFT,
- OP_BITWISE_RIGHT_SHIFT,
- OP_ENUM_SIZE,
- };
- protected:
- Operator op = OP_ADD;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
- class VisualShaderNodeUIntOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode);
- public:
- enum Operator {
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_MAX,
- OP_MIN,
- OP_BITWISE_AND,
- OP_BITWISE_OR,
- OP_BITWISE_XOR,
- OP_BITWISE_LEFT_SHIFT,
- OP_BITWISE_RIGHT_SHIFT,
- OP_ENUM_SIZE,
- };
- protected:
- Operator op = OP_ADD;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeUIntOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator)
- class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
- public:
- enum Operator {
- OP_ADD,
- OP_SUB,
- OP_MUL,
- OP_DIV,
- OP_MOD,
- OP_POW,
- OP_MAX,
- OP_MIN,
- OP_CROSS,
- OP_ATAN2,
- OP_REFLECT,
- OP_STEP,
- OP_ENUM_SIZE,
- };
- protected:
- Operator op = OP_ADD;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual void set_op_type(OpType p_op_type) override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeVectorOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
- ///////////////////////////////////////
- class VisualShaderNodeColorOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
- public:
- enum Operator {
- OP_SCREEN,
- OP_DIFFERENCE,
- OP_DARKEN,
- OP_LIGHTEN,
- OP_OVERLAY,
- OP_DODGE,
- OP_BURN,
- OP_SOFT_LIGHT,
- OP_HARD_LIGHT,
- OP_MAX,
- };
- protected:
- Operator op = OP_SCREEN;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
- ////////////////////////////////
- /// TRANSFORM-TRANSFORM OPERATOR
- ////////////////////////////////
- class VisualShaderNodeTransformOp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
- public:
- enum Operator {
- OP_AxB,
- OP_BxA,
- OP_AxB_COMP,
- OP_BxA_COMP,
- OP_ADD,
- OP_A_MINUS_B,
- OP_B_MINUS_A,
- OP_A_DIV_B,
- OP_B_DIV_A,
- OP_MAX,
- };
- protected:
- Operator op = OP_AxB;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformOp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
- ///////////////////////////////////////
- /// TRANSFORM-VECTOR MULTIPLICATION
- ///////////////////////////////////////
- class VisualShaderNodeTransformVecMult : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
- public:
- enum Operator {
- OP_AxB,
- OP_BxA,
- OP_3x3_AxB,
- OP_3x3_BxA,
- OP_MAX,
- };
- protected:
- Operator op = OP_AxB;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_operator(Operator p_op);
- Operator get_operator() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformVecMult();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
- ///////////////////////////////////////
- /// FLOAT FUNC
- ///////////////////////////////////////
- class VisualShaderNodeFloatFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_SIN,
- FUNC_COS,
- FUNC_TAN,
- FUNC_ASIN,
- FUNC_ACOS,
- FUNC_ATAN,
- FUNC_SINH,
- FUNC_COSH,
- FUNC_TANH,
- FUNC_LOG,
- FUNC_EXP,
- FUNC_SQRT,
- FUNC_ABS,
- FUNC_SIGN,
- FUNC_FLOOR,
- FUNC_ROUND,
- FUNC_CEIL,
- FUNC_FRACT,
- FUNC_SATURATE,
- FUNC_NEGATE,
- FUNC_ACOSH,
- FUNC_ASINH,
- FUNC_ATANH,
- FUNC_DEGREES,
- FUNC_EXP2,
- FUNC_INVERSE_SQRT,
- FUNC_LOG2,
- FUNC_RADIANS,
- FUNC_RECIPROCAL,
- FUNC_ROUNDEVEN,
- FUNC_TRUNC,
- FUNC_ONEMINUS,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_SIGN;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
- ///////////////////////////////////////
- /// INT FUNC
- ///////////////////////////////////////
- class VisualShaderNodeIntFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_ABS,
- FUNC_NEGATE,
- FUNC_SIGN,
- FUNC_BITWISE_NOT,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_SIGN;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
- ///////////////////////////////////////
- /// UINT FUNC
- ///////////////////////////////////////
- class VisualShaderNodeUIntFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_NEGATE,
- FUNC_BITWISE_NOT,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_NEGATE;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeUIntFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function)
- ///////////////////////////////////////
- /// VECTOR FUNC
- ///////////////////////////////////////
- class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
- void _update_default_input_values();
- public:
- enum Function {
- FUNC_NORMALIZE,
- FUNC_SATURATE,
- FUNC_NEGATE,
- FUNC_RECIPROCAL,
- FUNC_ABS,
- FUNC_ACOS,
- FUNC_ACOSH,
- FUNC_ASIN,
- FUNC_ASINH,
- FUNC_ATAN,
- FUNC_ATANH,
- FUNC_CEIL,
- FUNC_COS,
- FUNC_COSH,
- FUNC_DEGREES,
- FUNC_EXP,
- FUNC_EXP2,
- FUNC_FLOOR,
- FUNC_FRACT,
- FUNC_INVERSE_SQRT,
- FUNC_LOG,
- FUNC_LOG2,
- FUNC_RADIANS,
- FUNC_ROUND,
- FUNC_ROUNDEVEN,
- FUNC_SIGN,
- FUNC_SIN,
- FUNC_SINH,
- FUNC_SQRT,
- FUNC_TAN,
- FUNC_TANH,
- FUNC_TRUNC,
- FUNC_ONEMINUS,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_NORMALIZE;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual void set_op_type(OpType p_op_type) override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVectorFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
- ///////////////////////////////////////
- /// COLOR FUNC
- ///////////////////////////////////////
- class VisualShaderNodeColorFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_GRAYSCALE,
- FUNC_HSV2RGB,
- FUNC_RGB2HSV,
- FUNC_SEPIA,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_GRAYSCALE;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
- ///////////////////////////////////////
- /// TRANSFORM FUNC
- ///////////////////////////////////////
- class VisualShaderNodeTransformFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_INVERSE,
- FUNC_TRANSPOSE,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_INVERSE;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
- ///////////////////////////////////////
- /// UV FUNC
- ///////////////////////////////////////
- class VisualShaderNodeUVFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
- public:
- enum Function {
- FUNC_PANNING,
- FUNC_SCALING,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_PANNING;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool is_show_prop_names() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeUVFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
- ///////////////////////////////////////
- /// UV POLARCOORD
- ///////////////////////////////////////
- class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
- GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeUVPolarCoord();
- };
- ///////////////////////////////////////
- /// DOT
- ///////////////////////////////////////
- class VisualShaderNodeDotProduct : public VisualShaderNode {
- GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeDotProduct();
- };
- ///////////////////////////////////////
- /// LENGTH
- ///////////////////////////////////////
- class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual void set_op_type(OpType p_op_type) override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeVectorLen();
- };
- ///////////////////////////////////////
- /// DETERMINANT
- ///////////////////////////////////////
- class VisualShaderNodeDeterminant : public VisualShaderNode {
- GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeDeterminant();
- };
- ///////////////////////////////////////
- /// CLAMP
- ///////////////////////////////////////
- class VisualShaderNodeClamp : public VisualShaderNode {
- GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_FLOAT,
- OP_TYPE_INT,
- OP_TYPE_UINT,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_FLOAT;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeClamp();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
- ///////////////////////////////////////
- /// DERIVATIVE FUNCTION
- ///////////////////////////////////////
- class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
- GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_MAX,
- };
- enum Function {
- FUNC_SUM,
- FUNC_X,
- FUNC_Y,
- FUNC_MAX,
- };
- enum Precision {
- PRECISION_NONE,
- PRECISION_COARSE,
- PRECISION_FINE,
- PRECISION_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_SCALAR;
- Function func = FUNC_SUM;
- Precision precision = PRECISION_NONE;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- void set_function(Function p_func);
- Function get_function() const;
- void set_precision(Precision p_precision);
- Precision get_precision() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeDerivativeFunc();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
- VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
- VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
- ///////////////////////////////////////
- /// FACEFORWARD
- ///////////////////////////////////////
- class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual void set_op_type(OpType p_op_type) override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeFaceForward();
- };
- ///////////////////////////////////////
- /// OUTER PRODUCT
- ///////////////////////////////////////
- class VisualShaderNodeOuterProduct : public VisualShaderNode {
- GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeOuterProduct();
- };
- ///////////////////////////////////////
- /// STEP
- ///////////////////////////////////////
- class VisualShaderNodeStep : public VisualShaderNode {
- GDCLASS(VisualShaderNodeStep, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_2D_SCALAR,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_3D_SCALAR,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_VECTOR_4D_SCALAR,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_SCALAR;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_default_input_port(PortType p_type) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeStep();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
- ///////////////////////////////////////
- /// SMOOTHSTEP
- ///////////////////////////////////////
- class VisualShaderNodeSmoothStep : public VisualShaderNode {
- GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_2D_SCALAR,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_3D_SCALAR,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_VECTOR_4D_SCALAR,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_SCALAR;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_default_input_port(PortType p_type) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeSmoothStep();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
- ///////////////////////////////////////
- /// DISTANCE
- ///////////////////////////////////////
- class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual void set_op_type(OpType p_op_type) override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeVectorDistance();
- };
- ///////////////////////////////////////
- /// REFRACT
- ///////////////////////////////////////
- class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual void set_op_type(OpType p_op_type) override;
- VisualShaderNodeVectorRefract();
- };
- ///////////////////////////////////////
- /// MIX
- ///////////////////////////////////////
- class VisualShaderNodeMix : public VisualShaderNode {
- GDCLASS(VisualShaderNodeMix, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_2D_SCALAR,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_3D_SCALAR,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_VECTOR_4D_SCALAR,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_SCALAR;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeMix();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
- ///////////////////////////////////////
- /// COMPOSE
- ///////////////////////////////////////
- class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual void set_op_type(OpType p_op_type) override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeVectorCompose();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTransformCompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTransformCompose();
- };
- ///////////////////////////////////////
- /// DECOMPOSE
- ///////////////////////////////////////
- class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
- GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual void set_op_type(OpType p_op_type) override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeVectorDecompose();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTransformDecompose : public VisualShaderNode {
- GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTransformDecompose();
- };
- ///////////////////////////////////////
- /// PARAMETERS
- ///////////////////////////////////////
- class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
- public:
- enum Hint {
- HINT_NONE,
- HINT_RANGE,
- HINT_RANGE_STEP,
- HINT_MAX,
- };
- private:
- Hint hint = HINT_NONE;
- float hint_range_min = 0.0f;
- float hint_range_max = 1.0f;
- float hint_range_step = 0.1f;
- bool default_value_enabled = false;
- float default_value = 0.0f;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_hint(Hint p_hint);
- Hint get_hint() const;
- void set_min(float p_value);
- float get_min() const;
- void set_max(float p_value);
- float get_max() const;
- void set_step(float p_value);
- float get_step() const;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(float p_value);
- float get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeFloatParameter();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
- class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
- public:
- enum Hint {
- HINT_NONE,
- HINT_RANGE,
- HINT_RANGE_STEP,
- HINT_MAX,
- };
- private:
- Hint hint = HINT_NONE;
- int hint_range_min = 0;
- int hint_range_max = 100;
- int hint_range_step = 1;
- bool default_value_enabled = false;
- int default_value = 0;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_hint(Hint p_hint);
- Hint get_hint() const;
- void set_min(int p_value);
- int get_min() const;
- void set_max(int p_value);
- int get_max() const;
- void set_step(int p_value);
- int get_step() const;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(int p_value);
- int get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIntParameter();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
- ///////////////////////////////////////
- class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- int default_value = 0;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(int p_value);
- int get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeUIntParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- bool default_value = false;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(bool p_value);
- bool get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBooleanParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- Color default_value = Color(1.0, 1.0, 1.0, 1.0);
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(const Color &p_value);
- Color get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeColorParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- Vector2 default_value;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(const Vector2 &p_value);
- Vector2 get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec2Parameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- Vector3 default_value;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(const Vector3 &p_value);
- Vector3 get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec3Parameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- Vector4 default_value;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(const Vector4 &p_value);
- Vector4 get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeVec4Parameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
- private:
- bool default_value_enabled = false;
- Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- virtual bool is_use_prop_slots() const override;
- void set_default_value_enabled(bool p_enabled);
- bool is_default_value_enabled() const;
- void set_default_value(const Transform3D &p_value);
- Transform3D get_default_value() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeTransformParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
- GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
- public:
- enum TextureType {
- TYPE_DATA,
- TYPE_COLOR,
- TYPE_NORMAL_MAP,
- TYPE_ANISOTROPY,
- TYPE_MAX,
- };
- enum ColorDefault {
- COLOR_DEFAULT_WHITE,
- COLOR_DEFAULT_BLACK,
- COLOR_DEFAULT_TRANSPARENT,
- COLOR_DEFAULT_MAX,
- };
- enum TextureFilter {
- FILTER_DEFAULT,
- FILTER_NEAREST,
- FILTER_LINEAR,
- FILTER_NEAREST_MIPMAP,
- FILTER_LINEAR_MIPMAP,
- FILTER_NEAREST_MIPMAP_ANISOTROPIC,
- FILTER_LINEAR_MIPMAP_ANISOTROPIC,
- FILTER_MAX,
- };
- enum TextureRepeat {
- REPEAT_DEFAULT,
- REPEAT_ENABLED,
- REPEAT_DISABLED,
- REPEAT_MAX,
- };
- enum TextureSource {
- SOURCE_NONE,
- SOURCE_SCREEN,
- SOURCE_DEPTH,
- SOURCE_NORMAL_ROUGHNESS,
- SOURCE_MAX,
- };
- protected:
- TextureType texture_type = TYPE_DATA;
- ColorDefault color_default = COLOR_DEFAULT_WHITE;
- TextureFilter texture_filter = FILTER_DEFAULT;
- TextureRepeat texture_repeat = REPEAT_DEFAULT;
- TextureSource texture_source = SOURCE_NONE;
- protected:
- static void _bind_methods();
- public:
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual HashMap<StringName, String> get_editable_properties_names() const override;
- virtual bool is_show_prop_names() const override;
- Vector<StringName> get_editable_properties() const override;
- void set_texture_type(TextureType p_type);
- TextureType get_texture_type() const;
- void set_color_default(ColorDefault p_default);
- ColorDefault get_color_default() const;
- void set_texture_filter(TextureFilter p_filter);
- TextureFilter get_texture_filter() const;
- void set_texture_repeat(TextureRepeat p_repeat);
- TextureRepeat get_texture_repeat() const;
- void set_texture_source(TextureSource p_source);
- TextureSource get_texture_source() const;
- bool is_qualifier_supported(Qualifier p_qual) const override;
- bool is_convertible_to_constant() const override;
- VisualShaderNodeTextureParameter();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
- VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
- VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
- VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
- VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
- ///////////////////////////////////////
- class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
- GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
- public:
- virtual String get_caption() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- VisualShaderNodeTexture2DParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
- GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeTextureParameterTriplanar();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
- GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
- public:
- virtual String get_caption() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- VisualShaderNodeTexture2DArrayParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
- GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
- public:
- virtual String get_caption() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- VisualShaderNodeTexture3DParameter();
- };
- ///////////////////////////////////////
- class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
- GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
- public:
- virtual String get_caption() const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- VisualShaderNodeCubemapParameter();
- };
- ///////////////////////////////////////
- /// IF
- ///////////////////////////////////////
- class VisualShaderNodeIf : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIf, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeIf();
- };
- ///////////////////////////////////////
- /// SWITCH
- ///////////////////////////////////////
- class VisualShaderNodeSwitch : public VisualShaderNode {
- GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_FLOAT,
- OP_TYPE_INT,
- OP_TYPE_UINT,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_BOOLEAN,
- OP_TYPE_TRANSFORM,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_FLOAT;
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeSwitch();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
- ///////////////////////////////////////
- /// FRESNEL
- ///////////////////////////////////////
- class VisualShaderNodeFresnel : public VisualShaderNode {
- GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
- virtual bool is_generate_input_var(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeFresnel();
- };
- ///////////////////////////////////////
- /// Is
- ///////////////////////////////////////
- class VisualShaderNodeIs : public VisualShaderNode {
- GDCLASS(VisualShaderNodeIs, VisualShaderNode);
- public:
- enum Function {
- FUNC_IS_INF,
- FUNC_IS_NAN,
- FUNC_MAX,
- };
- protected:
- Function func = FUNC_IS_INF;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_func);
- Function get_function() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeIs();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
- ///////////////////////////////////////
- /// Compare
- ///////////////////////////////////////
- class VisualShaderNodeCompare : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
- public:
- enum ComparisonType {
- CTYPE_SCALAR,
- CTYPE_SCALAR_INT,
- CTYPE_SCALAR_UINT,
- CTYPE_VECTOR_2D,
- CTYPE_VECTOR_3D,
- CTYPE_VECTOR_4D,
- CTYPE_BOOLEAN,
- CTYPE_TRANSFORM,
- CTYPE_MAX,
- };
- enum Function {
- FUNC_EQUAL,
- FUNC_NOT_EQUAL,
- FUNC_GREATER_THAN,
- FUNC_GREATER_THAN_EQUAL,
- FUNC_LESS_THAN,
- FUNC_LESS_THAN_EQUAL,
- FUNC_MAX,
- };
- enum Condition {
- COND_ALL,
- COND_ANY,
- COND_MAX,
- };
- protected:
- ComparisonType comparison_type = CTYPE_SCALAR;
- Function func = FUNC_EQUAL;
- Condition condition = COND_ALL;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_comparison_type(ComparisonType p_type);
- ComparisonType get_comparison_type() const;
- void set_function(Function p_func);
- Function get_function() const;
- void set_condition(Condition p_cond);
- Condition get_condition() const;
- virtual Vector<StringName> get_editable_properties() const override;
- virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
- VisualShaderNodeCompare();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
- VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
- VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
- class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
- GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
- public:
- enum OpType {
- OP_TYPE_SCALAR,
- OP_TYPE_VECTOR_2D,
- OP_TYPE_VECTOR_3D,
- OP_TYPE_VECTOR_4D,
- OP_TYPE_MAX,
- };
- protected:
- OpType op_type = OP_TYPE_SCALAR;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_op_type(OpType p_op_type);
- OpType get_op_type() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeMultiplyAdd();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
- class VisualShaderNodeBillboard : public VisualShaderNode {
- GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
- public:
- enum BillboardType {
- BILLBOARD_TYPE_DISABLED,
- BILLBOARD_TYPE_ENABLED,
- BILLBOARD_TYPE_FIXED_Y,
- BILLBOARD_TYPE_PARTICLES,
- BILLBOARD_TYPE_MAX,
- };
- protected:
- BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
- bool keep_scale = false;
- protected:
- static void _bind_methods();
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- virtual bool is_show_prop_names() const override;
- void set_billboard_type(BillboardType p_billboard_type);
- BillboardType get_billboard_type() const;
- void set_keep_scale_enabled(bool p_enabled);
- bool is_keep_scale_enabled() const;
- virtual Vector<StringName> get_editable_properties() const override;
- VisualShaderNodeBillboard();
- };
- VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
- ///////////////////////////////////////
- /// DistanceFade
- ///////////////////////////////////////
- class VisualShaderNodeDistanceFade : public VisualShaderNode {
- GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeDistanceFade();
- };
- class VisualShaderNodeProximityFade : public VisualShaderNode {
- GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeProximityFade();
- };
- class VisualShaderNodeRandomRange : public VisualShaderNode {
- GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeRandomRange();
- };
- class VisualShaderNodeRemap : public VisualShaderNode {
- GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeRemap();
- };
- class VisualShaderNodeRotationByAxis : public VisualShaderNode {
- GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode);
- public:
- virtual String get_caption() const override;
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
- virtual String get_output_port_name(int p_port) const override;
- virtual bool has_output_port_preview(int p_port) const override;
- virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- VisualShaderNodeRotationByAxis();
- };
- #endif // VISUAL_SHADER_NODES_H
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