visual_shader_nodes.h 94 KB

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  1. /**************************************************************************/
  2. /* visual_shader_nodes.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef VISUAL_SHADER_NODES_H
  31. #define VISUAL_SHADER_NODES_H
  32. #include "scene/resources/curve_texture.h"
  33. #include "scene/resources/visual_shader.h"
  34. class Cubemap;
  35. class Texture2DArray;
  36. ///////////////////////////////////////
  37. /// Vector Base Node
  38. ///////////////////////////////////////
  39. class VisualShaderNodeVectorBase : public VisualShaderNode {
  40. GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
  41. public:
  42. enum OpType {
  43. OP_TYPE_VECTOR_2D,
  44. OP_TYPE_VECTOR_3D,
  45. OP_TYPE_VECTOR_4D,
  46. OP_TYPE_MAX,
  47. };
  48. protected:
  49. OpType op_type = OP_TYPE_VECTOR_3D;
  50. protected:
  51. static void _bind_methods();
  52. public:
  53. virtual String get_caption() const override = 0;
  54. virtual int get_input_port_count() const override = 0;
  55. virtual PortType get_input_port_type(int p_port) const override;
  56. virtual String get_input_port_name(int p_port) const override = 0;
  57. virtual int get_output_port_count() const override = 0;
  58. virtual PortType get_output_port_type(int p_port) const override;
  59. virtual String get_output_port_name(int p_port) const override = 0;
  60. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  61. virtual void set_op_type(OpType p_op_type);
  62. OpType get_op_type() const;
  63. virtual Vector<StringName> get_editable_properties() const override;
  64. VisualShaderNodeVectorBase();
  65. };
  66. VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
  67. ///////////////////////////////////////
  68. /// CONSTANTS
  69. ///////////////////////////////////////
  70. class VisualShaderNodeConstant : public VisualShaderNode {
  71. GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
  72. public:
  73. virtual String get_caption() const override = 0;
  74. virtual int get_input_port_count() const override = 0;
  75. virtual PortType get_input_port_type(int p_port) const override = 0;
  76. virtual String get_input_port_name(int p_port) const override = 0;
  77. virtual int get_output_port_count() const override = 0;
  78. virtual PortType get_output_port_type(int p_port) const override = 0;
  79. virtual String get_output_port_name(int p_port) const override = 0;
  80. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  81. VisualShaderNodeConstant();
  82. };
  83. class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
  84. GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
  85. float constant = 0.0f;
  86. protected:
  87. static void _bind_methods();
  88. public:
  89. virtual String get_caption() const override;
  90. virtual int get_input_port_count() const override;
  91. virtual PortType get_input_port_type(int p_port) const override;
  92. virtual String get_input_port_name(int p_port) const override;
  93. virtual int get_output_port_count() const override;
  94. virtual PortType get_output_port_type(int p_port) const override;
  95. virtual String get_output_port_name(int p_port) const override;
  96. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  97. void set_constant(float p_constant);
  98. float get_constant() const;
  99. virtual Vector<StringName> get_editable_properties() const override;
  100. VisualShaderNodeFloatConstant();
  101. };
  102. ///////////////////////////////////////
  103. class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
  104. GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
  105. int constant = 0;
  106. protected:
  107. static void _bind_methods();
  108. public:
  109. virtual String get_caption() const override;
  110. virtual int get_input_port_count() const override;
  111. virtual PortType get_input_port_type(int p_port) const override;
  112. virtual String get_input_port_name(int p_port) const override;
  113. virtual int get_output_port_count() const override;
  114. virtual PortType get_output_port_type(int p_port) const override;
  115. virtual String get_output_port_name(int p_port) const override;
  116. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  117. void set_constant(int p_constant);
  118. int get_constant() const;
  119. virtual Vector<StringName> get_editable_properties() const override;
  120. VisualShaderNodeIntConstant();
  121. };
  122. ///////////////////////////////////////
  123. class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant {
  124. GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant);
  125. int constant = 0;
  126. protected:
  127. static void _bind_methods();
  128. public:
  129. virtual String get_caption() const override;
  130. virtual int get_input_port_count() const override;
  131. virtual PortType get_input_port_type(int p_port) const override;
  132. virtual String get_input_port_name(int p_port) const override;
  133. virtual int get_output_port_count() const override;
  134. virtual PortType get_output_port_type(int p_port) const override;
  135. virtual String get_output_port_name(int p_port) const override;
  136. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  137. void set_constant(int p_constant);
  138. int get_constant() const;
  139. virtual Vector<StringName> get_editable_properties() const override;
  140. VisualShaderNodeUIntConstant();
  141. };
  142. ///////////////////////////////////////
  143. class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
  144. GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
  145. bool constant = false;
  146. protected:
  147. static void _bind_methods();
  148. public:
  149. virtual String get_caption() const override;
  150. virtual int get_input_port_count() const override;
  151. virtual PortType get_input_port_type(int p_port) const override;
  152. virtual String get_input_port_name(int p_port) const override;
  153. virtual int get_output_port_count() const override;
  154. virtual PortType get_output_port_type(int p_port) const override;
  155. virtual String get_output_port_name(int p_port) const override;
  156. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  157. void set_constant(bool p_constant);
  158. bool get_constant() const;
  159. virtual Vector<StringName> get_editable_properties() const override;
  160. VisualShaderNodeBooleanConstant();
  161. };
  162. ///////////////////////////////////////
  163. class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
  164. GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
  165. Color constant = Color(1, 1, 1, 1);
  166. protected:
  167. static void _bind_methods();
  168. public:
  169. virtual String get_caption() const override;
  170. virtual int get_input_port_count() const override;
  171. virtual PortType get_input_port_type(int p_port) const override;
  172. virtual String get_input_port_name(int p_port) const override;
  173. virtual int get_output_port_count() const override;
  174. virtual PortType get_output_port_type(int p_port) const override;
  175. virtual String get_output_port_name(int p_port) const override;
  176. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  177. void set_constant(const Color &p_constant);
  178. Color get_constant() const;
  179. virtual Vector<StringName> get_editable_properties() const override;
  180. VisualShaderNodeColorConstant();
  181. };
  182. ///////////////////////////////////////
  183. class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
  184. GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
  185. Vector2 constant;
  186. protected:
  187. static void _bind_methods();
  188. public:
  189. virtual String get_caption() const override;
  190. virtual int get_input_port_count() const override;
  191. virtual PortType get_input_port_type(int p_port) const override;
  192. virtual String get_input_port_name(int p_port) const override;
  193. virtual int get_output_port_count() const override;
  194. virtual PortType get_output_port_type(int p_port) const override;
  195. virtual String get_output_port_name(int p_port) const override;
  196. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  197. void set_constant(const Vector2 &p_constant);
  198. Vector2 get_constant() const;
  199. virtual Vector<StringName> get_editable_properties() const override;
  200. VisualShaderNodeVec2Constant();
  201. };
  202. ///////////////////////////////////////
  203. class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
  204. GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
  205. Vector3 constant;
  206. protected:
  207. static void _bind_methods();
  208. public:
  209. virtual String get_caption() const override;
  210. virtual int get_input_port_count() const override;
  211. virtual PortType get_input_port_type(int p_port) const override;
  212. virtual String get_input_port_name(int p_port) const override;
  213. virtual int get_output_port_count() const override;
  214. virtual PortType get_output_port_type(int p_port) const override;
  215. virtual String get_output_port_name(int p_port) const override;
  216. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  217. void set_constant(const Vector3 &p_constant);
  218. Vector3 get_constant() const;
  219. virtual Vector<StringName> get_editable_properties() const override;
  220. VisualShaderNodeVec3Constant();
  221. };
  222. ///////////////////////////////////////
  223. class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
  224. GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
  225. Quaternion constant;
  226. protected:
  227. static void _bind_methods();
  228. public:
  229. virtual String get_caption() const override;
  230. virtual int get_input_port_count() const override;
  231. virtual PortType get_input_port_type(int p_port) const override;
  232. virtual String get_input_port_name(int p_port) const override;
  233. virtual int get_output_port_count() const override;
  234. virtual PortType get_output_port_type(int p_port) const override;
  235. virtual String get_output_port_name(int p_port) const override;
  236. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  237. void set_constant(const Quaternion &p_constant);
  238. Quaternion get_constant() const;
  239. virtual Vector<StringName> get_editable_properties() const override;
  240. VisualShaderNodeVec4Constant();
  241. };
  242. ///////////////////////////////////////
  243. class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
  244. GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
  245. Transform3D constant;
  246. protected:
  247. static void _bind_methods();
  248. public:
  249. virtual String get_caption() const override;
  250. virtual int get_input_port_count() const override;
  251. virtual PortType get_input_port_type(int p_port) const override;
  252. virtual String get_input_port_name(int p_port) const override;
  253. virtual int get_output_port_count() const override;
  254. virtual PortType get_output_port_type(int p_port) const override;
  255. virtual String get_output_port_name(int p_port) const override;
  256. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  257. void set_constant(const Transform3D &p_constant);
  258. Transform3D get_constant() const;
  259. virtual Vector<StringName> get_editable_properties() const override;
  260. VisualShaderNodeTransformConstant();
  261. };
  262. ///////////////////////////////////////
  263. /// TEXTURES
  264. ///////////////////////////////////////
  265. class VisualShaderNodeTexture : public VisualShaderNode {
  266. GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
  267. Ref<Texture2D> texture;
  268. public:
  269. enum Source {
  270. SOURCE_TEXTURE,
  271. SOURCE_SCREEN,
  272. SOURCE_2D_TEXTURE,
  273. SOURCE_2D_NORMAL,
  274. SOURCE_DEPTH,
  275. SOURCE_PORT,
  276. SOURCE_3D_NORMAL,
  277. SOURCE_ROUGHNESS,
  278. SOURCE_MAX,
  279. };
  280. enum TextureType {
  281. TYPE_DATA,
  282. TYPE_COLOR,
  283. TYPE_NORMAL_MAP,
  284. TYPE_MAX,
  285. };
  286. private:
  287. Source source = SOURCE_TEXTURE;
  288. TextureType texture_type = TYPE_DATA;
  289. protected:
  290. static void _bind_methods();
  291. public:
  292. virtual String get_caption() const override;
  293. virtual int get_input_port_count() const override;
  294. virtual PortType get_input_port_type(int p_port) const override;
  295. virtual String get_input_port_name(int p_port) const override;
  296. virtual int get_output_port_count() const override;
  297. virtual PortType get_output_port_type(int p_port) const override;
  298. virtual String get_output_port_name(int p_port) const override;
  299. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  300. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  301. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  302. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  303. void set_source(Source p_source);
  304. Source get_source() const;
  305. void set_texture(Ref<Texture2D> p_texture);
  306. Ref<Texture2D> get_texture() const;
  307. void set_texture_type(TextureType p_texture_type);
  308. TextureType get_texture_type() const;
  309. virtual Vector<StringName> get_editable_properties() const override;
  310. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  311. VisualShaderNodeTexture();
  312. };
  313. VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
  314. VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
  315. ///////////////////////////////////////
  316. class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
  317. GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
  318. Ref<CurveTexture> texture;
  319. protected:
  320. static void _bind_methods();
  321. public:
  322. virtual String get_caption() const override;
  323. virtual int get_input_port_count() const override;
  324. virtual PortType get_input_port_type(int p_port) const override;
  325. virtual String get_input_port_name(int p_port) const override;
  326. virtual int get_output_port_count() const override;
  327. virtual PortType get_output_port_type(int p_port) const override;
  328. virtual String get_output_port_name(int p_port) const override;
  329. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  330. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  331. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  332. void set_texture(Ref<CurveTexture> p_texture);
  333. Ref<CurveTexture> get_texture() const;
  334. virtual Vector<StringName> get_editable_properties() const override;
  335. virtual bool is_use_prop_slots() const override;
  336. VisualShaderNodeCurveTexture();
  337. };
  338. ///////////////////////////////////////
  339. class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
  340. GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
  341. Ref<CurveXYZTexture> texture;
  342. protected:
  343. static void _bind_methods();
  344. public:
  345. virtual String get_caption() const override;
  346. virtual int get_input_port_count() const override;
  347. virtual PortType get_input_port_type(int p_port) const override;
  348. virtual String get_input_port_name(int p_port) const override;
  349. virtual int get_output_port_count() const override;
  350. virtual PortType get_output_port_type(int p_port) const override;
  351. virtual String get_output_port_name(int p_port) const override;
  352. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  353. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  354. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  355. void set_texture(Ref<CurveXYZTexture> p_texture);
  356. Ref<CurveXYZTexture> get_texture() const;
  357. virtual Vector<StringName> get_editable_properties() const override;
  358. virtual bool is_use_prop_slots() const override;
  359. VisualShaderNodeCurveXYZTexture();
  360. };
  361. ///////////////////////////////////////
  362. class VisualShaderNodeSample3D : public VisualShaderNode {
  363. GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
  364. public:
  365. enum Source {
  366. SOURCE_TEXTURE,
  367. SOURCE_PORT,
  368. SOURCE_MAX,
  369. };
  370. protected:
  371. Source source = SOURCE_TEXTURE;
  372. static void _bind_methods();
  373. public:
  374. virtual int get_input_port_count() const override;
  375. virtual PortType get_input_port_type(int p_port) const override;
  376. virtual String get_input_port_name(int p_port) const override;
  377. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  378. virtual int get_output_port_count() const override;
  379. virtual PortType get_output_port_type(int p_port) const override;
  380. virtual String get_output_port_name(int p_port) const override;
  381. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  382. void set_source(Source p_source);
  383. Source get_source() const;
  384. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  385. VisualShaderNodeSample3D();
  386. };
  387. VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
  388. class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
  389. GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
  390. Ref<Texture2DArray> texture_array;
  391. protected:
  392. static void _bind_methods();
  393. public:
  394. virtual String get_caption() const override;
  395. virtual String get_input_port_name(int p_port) const override;
  396. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  397. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  398. void set_texture_array(Ref<Texture2DArray> p_texture_array);
  399. Ref<Texture2DArray> get_texture_array() const;
  400. virtual Vector<StringName> get_editable_properties() const override;
  401. VisualShaderNodeTexture2DArray();
  402. };
  403. class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
  404. GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
  405. Ref<Texture3D> texture;
  406. protected:
  407. static void _bind_methods();
  408. public:
  409. virtual String get_caption() const override;
  410. virtual String get_input_port_name(int p_port) const override;
  411. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  412. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  413. void set_texture(Ref<Texture3D> p_texture);
  414. Ref<Texture3D> get_texture() const;
  415. virtual Vector<StringName> get_editable_properties() const override;
  416. VisualShaderNodeTexture3D();
  417. };
  418. class VisualShaderNodeCubemap : public VisualShaderNode {
  419. GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
  420. Ref<Cubemap> cube_map;
  421. public:
  422. enum Source {
  423. SOURCE_TEXTURE,
  424. SOURCE_PORT,
  425. SOURCE_MAX,
  426. };
  427. enum TextureType {
  428. TYPE_DATA,
  429. TYPE_COLOR,
  430. TYPE_NORMAL_MAP,
  431. TYPE_MAX,
  432. };
  433. private:
  434. Source source = SOURCE_TEXTURE;
  435. TextureType texture_type = TYPE_DATA;
  436. protected:
  437. static void _bind_methods();
  438. public:
  439. virtual String get_caption() const override;
  440. virtual int get_input_port_count() const override;
  441. virtual PortType get_input_port_type(int p_port) const override;
  442. virtual String get_input_port_name(int p_port) const override;
  443. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  444. virtual int get_output_port_count() const override;
  445. virtual PortType get_output_port_type(int p_port) const override;
  446. virtual String get_output_port_name(int p_port) const override;
  447. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  448. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  449. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  450. void set_source(Source p_source);
  451. Source get_source() const;
  452. void set_cube_map(Ref<Cubemap> p_cube_map);
  453. Ref<Cubemap> get_cube_map() const;
  454. void set_texture_type(TextureType p_texture_type);
  455. TextureType get_texture_type() const;
  456. virtual Vector<StringName> get_editable_properties() const override;
  457. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  458. VisualShaderNodeCubemap();
  459. };
  460. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
  461. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
  462. ///////////////////////////////////////
  463. class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
  464. GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
  465. public:
  466. virtual String get_caption() const override;
  467. virtual int get_input_port_count() const override;
  468. virtual PortType get_input_port_type(int p_port) const override;
  469. virtual String get_input_port_name(int p_port) const override;
  470. virtual int get_output_port_count() const override;
  471. virtual PortType get_output_port_type(int p_port) const override;
  472. virtual String get_output_port_name(int p_port) const override;
  473. virtual bool has_output_port_preview(int p_port) const override;
  474. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  475. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  476. VisualShaderNodeLinearSceneDepth();
  477. };
  478. class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode {
  479. GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode);
  480. public:
  481. virtual String get_caption() const override;
  482. virtual int get_input_port_count() const override;
  483. virtual PortType get_input_port_type(int p_port) const override;
  484. virtual String get_input_port_name(int p_port) const override;
  485. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  486. virtual int get_output_port_count() const override;
  487. virtual PortType get_output_port_type(int p_port) const override;
  488. virtual String get_output_port_name(int p_port) const override;
  489. virtual bool has_output_port_preview(int p_port) const override;
  490. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  491. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  492. VisualShaderNodeWorldPositionFromDepth();
  493. };
  494. class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode {
  495. GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode);
  496. public:
  497. virtual String get_caption() const override;
  498. virtual int get_input_port_count() const override;
  499. virtual PortType get_input_port_type(int p_port) const override;
  500. virtual String get_input_port_name(int p_port) const override;
  501. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  502. virtual int get_output_port_count() const override;
  503. virtual PortType get_output_port_type(int p_port) const override;
  504. virtual String get_output_port_name(int p_port) const override;
  505. virtual bool has_output_port_preview(int p_port) const override;
  506. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  507. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  508. VisualShaderNodeScreenNormalWorldSpace();
  509. };
  510. ///////////////////////////////////////
  511. /// OPS
  512. ///////////////////////////////////////
  513. class VisualShaderNodeFloatOp : public VisualShaderNode {
  514. GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
  515. public:
  516. enum Operator {
  517. OP_ADD,
  518. OP_SUB,
  519. OP_MUL,
  520. OP_DIV,
  521. OP_MOD,
  522. OP_POW,
  523. OP_MAX,
  524. OP_MIN,
  525. OP_ATAN2,
  526. OP_STEP,
  527. OP_ENUM_SIZE,
  528. };
  529. protected:
  530. Operator op = OP_ADD;
  531. static void _bind_methods();
  532. public:
  533. virtual String get_caption() const override;
  534. virtual int get_input_port_count() const override;
  535. virtual PortType get_input_port_type(int p_port) const override;
  536. virtual String get_input_port_name(int p_port) const override;
  537. virtual int get_output_port_count() const override;
  538. virtual PortType get_output_port_type(int p_port) const override;
  539. virtual String get_output_port_name(int p_port) const override;
  540. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  541. void set_operator(Operator p_op);
  542. Operator get_operator() const;
  543. virtual Vector<StringName> get_editable_properties() const override;
  544. VisualShaderNodeFloatOp();
  545. };
  546. VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
  547. class VisualShaderNodeIntOp : public VisualShaderNode {
  548. GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
  549. public:
  550. enum Operator {
  551. OP_ADD,
  552. OP_SUB,
  553. OP_MUL,
  554. OP_DIV,
  555. OP_MOD,
  556. OP_MAX,
  557. OP_MIN,
  558. OP_BITWISE_AND,
  559. OP_BITWISE_OR,
  560. OP_BITWISE_XOR,
  561. OP_BITWISE_LEFT_SHIFT,
  562. OP_BITWISE_RIGHT_SHIFT,
  563. OP_ENUM_SIZE,
  564. };
  565. protected:
  566. Operator op = OP_ADD;
  567. static void _bind_methods();
  568. public:
  569. virtual String get_caption() const override;
  570. virtual int get_input_port_count() const override;
  571. virtual PortType get_input_port_type(int p_port) const override;
  572. virtual String get_input_port_name(int p_port) const override;
  573. virtual int get_output_port_count() const override;
  574. virtual PortType get_output_port_type(int p_port) const override;
  575. virtual String get_output_port_name(int p_port) const override;
  576. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  577. void set_operator(Operator p_op);
  578. Operator get_operator() const;
  579. virtual Vector<StringName> get_editable_properties() const override;
  580. VisualShaderNodeIntOp();
  581. };
  582. VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
  583. class VisualShaderNodeUIntOp : public VisualShaderNode {
  584. GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode);
  585. public:
  586. enum Operator {
  587. OP_ADD,
  588. OP_SUB,
  589. OP_MUL,
  590. OP_DIV,
  591. OP_MOD,
  592. OP_MAX,
  593. OP_MIN,
  594. OP_BITWISE_AND,
  595. OP_BITWISE_OR,
  596. OP_BITWISE_XOR,
  597. OP_BITWISE_LEFT_SHIFT,
  598. OP_BITWISE_RIGHT_SHIFT,
  599. OP_ENUM_SIZE,
  600. };
  601. protected:
  602. Operator op = OP_ADD;
  603. static void _bind_methods();
  604. public:
  605. virtual String get_caption() const override;
  606. virtual int get_input_port_count() const override;
  607. virtual PortType get_input_port_type(int p_port) const override;
  608. virtual String get_input_port_name(int p_port) const override;
  609. virtual int get_output_port_count() const override;
  610. virtual PortType get_output_port_type(int p_port) const override;
  611. virtual String get_output_port_name(int p_port) const override;
  612. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  613. void set_operator(Operator p_op);
  614. Operator get_operator() const;
  615. virtual Vector<StringName> get_editable_properties() const override;
  616. VisualShaderNodeUIntOp();
  617. };
  618. VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator)
  619. class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
  620. GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
  621. public:
  622. enum Operator {
  623. OP_ADD,
  624. OP_SUB,
  625. OP_MUL,
  626. OP_DIV,
  627. OP_MOD,
  628. OP_POW,
  629. OP_MAX,
  630. OP_MIN,
  631. OP_CROSS,
  632. OP_ATAN2,
  633. OP_REFLECT,
  634. OP_STEP,
  635. OP_ENUM_SIZE,
  636. };
  637. protected:
  638. Operator op = OP_ADD;
  639. static void _bind_methods();
  640. public:
  641. virtual String get_caption() const override;
  642. virtual int get_input_port_count() const override;
  643. virtual String get_input_port_name(int p_port) const override;
  644. virtual int get_output_port_count() const override;
  645. virtual String get_output_port_name(int p_port) const override;
  646. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  647. virtual void set_op_type(OpType p_op_type) override;
  648. void set_operator(Operator p_op);
  649. Operator get_operator() const;
  650. virtual Vector<StringName> get_editable_properties() const override;
  651. String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  652. VisualShaderNodeVectorOp();
  653. };
  654. VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
  655. ///////////////////////////////////////
  656. class VisualShaderNodeColorOp : public VisualShaderNode {
  657. GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
  658. public:
  659. enum Operator {
  660. OP_SCREEN,
  661. OP_DIFFERENCE,
  662. OP_DARKEN,
  663. OP_LIGHTEN,
  664. OP_OVERLAY,
  665. OP_DODGE,
  666. OP_BURN,
  667. OP_SOFT_LIGHT,
  668. OP_HARD_LIGHT,
  669. OP_MAX,
  670. };
  671. protected:
  672. Operator op = OP_SCREEN;
  673. static void _bind_methods();
  674. public:
  675. virtual String get_caption() const override;
  676. virtual int get_input_port_count() const override;
  677. virtual PortType get_input_port_type(int p_port) const override;
  678. virtual String get_input_port_name(int p_port) const override;
  679. virtual int get_output_port_count() const override;
  680. virtual PortType get_output_port_type(int p_port) const override;
  681. virtual String get_output_port_name(int p_port) const override;
  682. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  683. void set_operator(Operator p_op);
  684. Operator get_operator() const;
  685. virtual Vector<StringName> get_editable_properties() const override;
  686. VisualShaderNodeColorOp();
  687. };
  688. VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
  689. ////////////////////////////////
  690. /// TRANSFORM-TRANSFORM OPERATOR
  691. ////////////////////////////////
  692. class VisualShaderNodeTransformOp : public VisualShaderNode {
  693. GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
  694. public:
  695. enum Operator {
  696. OP_AxB,
  697. OP_BxA,
  698. OP_AxB_COMP,
  699. OP_BxA_COMP,
  700. OP_ADD,
  701. OP_A_MINUS_B,
  702. OP_B_MINUS_A,
  703. OP_A_DIV_B,
  704. OP_B_DIV_A,
  705. OP_MAX,
  706. };
  707. protected:
  708. Operator op = OP_AxB;
  709. static void _bind_methods();
  710. public:
  711. virtual String get_caption() const override;
  712. virtual int get_input_port_count() const override;
  713. virtual PortType get_input_port_type(int p_port) const override;
  714. virtual String get_input_port_name(int p_port) const override;
  715. virtual int get_output_port_count() const override;
  716. virtual PortType get_output_port_type(int p_port) const override;
  717. virtual String get_output_port_name(int p_port) const override;
  718. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  719. void set_operator(Operator p_op);
  720. Operator get_operator() const;
  721. virtual Vector<StringName> get_editable_properties() const override;
  722. VisualShaderNodeTransformOp();
  723. };
  724. VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
  725. ///////////////////////////////////////
  726. /// TRANSFORM-VECTOR MULTIPLICATION
  727. ///////////////////////////////////////
  728. class VisualShaderNodeTransformVecMult : public VisualShaderNode {
  729. GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
  730. public:
  731. enum Operator {
  732. OP_AxB,
  733. OP_BxA,
  734. OP_3x3_AxB,
  735. OP_3x3_BxA,
  736. OP_MAX,
  737. };
  738. protected:
  739. Operator op = OP_AxB;
  740. static void _bind_methods();
  741. public:
  742. virtual String get_caption() const override;
  743. virtual int get_input_port_count() const override;
  744. virtual PortType get_input_port_type(int p_port) const override;
  745. virtual String get_input_port_name(int p_port) const override;
  746. virtual int get_output_port_count() const override;
  747. virtual PortType get_output_port_type(int p_port) const override;
  748. virtual String get_output_port_name(int p_port) const override;
  749. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  750. void set_operator(Operator p_op);
  751. Operator get_operator() const;
  752. virtual Vector<StringName> get_editable_properties() const override;
  753. VisualShaderNodeTransformVecMult();
  754. };
  755. VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
  756. ///////////////////////////////////////
  757. /// FLOAT FUNC
  758. ///////////////////////////////////////
  759. class VisualShaderNodeFloatFunc : public VisualShaderNode {
  760. GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
  761. public:
  762. enum Function {
  763. FUNC_SIN,
  764. FUNC_COS,
  765. FUNC_TAN,
  766. FUNC_ASIN,
  767. FUNC_ACOS,
  768. FUNC_ATAN,
  769. FUNC_SINH,
  770. FUNC_COSH,
  771. FUNC_TANH,
  772. FUNC_LOG,
  773. FUNC_EXP,
  774. FUNC_SQRT,
  775. FUNC_ABS,
  776. FUNC_SIGN,
  777. FUNC_FLOOR,
  778. FUNC_ROUND,
  779. FUNC_CEIL,
  780. FUNC_FRACT,
  781. FUNC_SATURATE,
  782. FUNC_NEGATE,
  783. FUNC_ACOSH,
  784. FUNC_ASINH,
  785. FUNC_ATANH,
  786. FUNC_DEGREES,
  787. FUNC_EXP2,
  788. FUNC_INVERSE_SQRT,
  789. FUNC_LOG2,
  790. FUNC_RADIANS,
  791. FUNC_RECIPROCAL,
  792. FUNC_ROUNDEVEN,
  793. FUNC_TRUNC,
  794. FUNC_ONEMINUS,
  795. FUNC_MAX,
  796. };
  797. protected:
  798. Function func = FUNC_SIGN;
  799. static void _bind_methods();
  800. public:
  801. virtual String get_caption() const override;
  802. virtual int get_input_port_count() const override;
  803. virtual PortType get_input_port_type(int p_port) const override;
  804. virtual String get_input_port_name(int p_port) const override;
  805. virtual int get_output_port_count() const override;
  806. virtual PortType get_output_port_type(int p_port) const override;
  807. virtual String get_output_port_name(int p_port) const override;
  808. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  809. void set_function(Function p_func);
  810. Function get_function() const;
  811. virtual Vector<StringName> get_editable_properties() const override;
  812. VisualShaderNodeFloatFunc();
  813. };
  814. VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
  815. ///////////////////////////////////////
  816. /// INT FUNC
  817. ///////////////////////////////////////
  818. class VisualShaderNodeIntFunc : public VisualShaderNode {
  819. GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
  820. public:
  821. enum Function {
  822. FUNC_ABS,
  823. FUNC_NEGATE,
  824. FUNC_SIGN,
  825. FUNC_BITWISE_NOT,
  826. FUNC_MAX,
  827. };
  828. protected:
  829. Function func = FUNC_SIGN;
  830. static void _bind_methods();
  831. public:
  832. virtual String get_caption() const override;
  833. virtual int get_input_port_count() const override;
  834. virtual PortType get_input_port_type(int p_port) const override;
  835. virtual String get_input_port_name(int p_port) const override;
  836. virtual int get_output_port_count() const override;
  837. virtual PortType get_output_port_type(int p_port) const override;
  838. virtual String get_output_port_name(int p_port) const override;
  839. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  840. void set_function(Function p_func);
  841. Function get_function() const;
  842. virtual Vector<StringName> get_editable_properties() const override;
  843. VisualShaderNodeIntFunc();
  844. };
  845. VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
  846. ///////////////////////////////////////
  847. /// UINT FUNC
  848. ///////////////////////////////////////
  849. class VisualShaderNodeUIntFunc : public VisualShaderNode {
  850. GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode);
  851. public:
  852. enum Function {
  853. FUNC_NEGATE,
  854. FUNC_BITWISE_NOT,
  855. FUNC_MAX,
  856. };
  857. protected:
  858. Function func = FUNC_NEGATE;
  859. static void _bind_methods();
  860. public:
  861. virtual String get_caption() const override;
  862. virtual int get_input_port_count() const override;
  863. virtual PortType get_input_port_type(int p_port) const override;
  864. virtual String get_input_port_name(int p_port) const override;
  865. virtual int get_output_port_count() const override;
  866. virtual PortType get_output_port_type(int p_port) const override;
  867. virtual String get_output_port_name(int p_port) const override;
  868. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  869. void set_function(Function p_func);
  870. Function get_function() const;
  871. virtual Vector<StringName> get_editable_properties() const override;
  872. VisualShaderNodeUIntFunc();
  873. };
  874. VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function)
  875. ///////////////////////////////////////
  876. /// VECTOR FUNC
  877. ///////////////////////////////////////
  878. class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
  879. GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
  880. void _update_default_input_values();
  881. public:
  882. enum Function {
  883. FUNC_NORMALIZE,
  884. FUNC_SATURATE,
  885. FUNC_NEGATE,
  886. FUNC_RECIPROCAL,
  887. FUNC_ABS,
  888. FUNC_ACOS,
  889. FUNC_ACOSH,
  890. FUNC_ASIN,
  891. FUNC_ASINH,
  892. FUNC_ATAN,
  893. FUNC_ATANH,
  894. FUNC_CEIL,
  895. FUNC_COS,
  896. FUNC_COSH,
  897. FUNC_DEGREES,
  898. FUNC_EXP,
  899. FUNC_EXP2,
  900. FUNC_FLOOR,
  901. FUNC_FRACT,
  902. FUNC_INVERSE_SQRT,
  903. FUNC_LOG,
  904. FUNC_LOG2,
  905. FUNC_RADIANS,
  906. FUNC_ROUND,
  907. FUNC_ROUNDEVEN,
  908. FUNC_SIGN,
  909. FUNC_SIN,
  910. FUNC_SINH,
  911. FUNC_SQRT,
  912. FUNC_TAN,
  913. FUNC_TANH,
  914. FUNC_TRUNC,
  915. FUNC_ONEMINUS,
  916. FUNC_MAX,
  917. };
  918. protected:
  919. Function func = FUNC_NORMALIZE;
  920. static void _bind_methods();
  921. public:
  922. virtual String get_caption() const override;
  923. virtual int get_input_port_count() const override;
  924. virtual String get_input_port_name(int p_port) const override;
  925. virtual int get_output_port_count() const override;
  926. virtual String get_output_port_name(int p_port) const override;
  927. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  928. virtual void set_op_type(OpType p_op_type) override;
  929. void set_function(Function p_func);
  930. Function get_function() const;
  931. virtual Vector<StringName> get_editable_properties() const override;
  932. VisualShaderNodeVectorFunc();
  933. };
  934. VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
  935. ///////////////////////////////////////
  936. /// COLOR FUNC
  937. ///////////////////////////////////////
  938. class VisualShaderNodeColorFunc : public VisualShaderNode {
  939. GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
  940. public:
  941. enum Function {
  942. FUNC_GRAYSCALE,
  943. FUNC_HSV2RGB,
  944. FUNC_RGB2HSV,
  945. FUNC_SEPIA,
  946. FUNC_MAX,
  947. };
  948. protected:
  949. Function func = FUNC_GRAYSCALE;
  950. static void _bind_methods();
  951. public:
  952. virtual String get_caption() const override;
  953. virtual int get_input_port_count() const override;
  954. virtual PortType get_input_port_type(int p_port) const override;
  955. virtual String get_input_port_name(int p_port) const override;
  956. virtual int get_output_port_count() const override;
  957. virtual PortType get_output_port_type(int p_port) const override;
  958. virtual String get_output_port_name(int p_port) const override;
  959. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  960. void set_function(Function p_func);
  961. Function get_function() const;
  962. virtual Vector<StringName> get_editable_properties() const override;
  963. VisualShaderNodeColorFunc();
  964. };
  965. VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
  966. ///////////////////////////////////////
  967. /// TRANSFORM FUNC
  968. ///////////////////////////////////////
  969. class VisualShaderNodeTransformFunc : public VisualShaderNode {
  970. GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
  971. public:
  972. enum Function {
  973. FUNC_INVERSE,
  974. FUNC_TRANSPOSE,
  975. FUNC_MAX,
  976. };
  977. protected:
  978. Function func = FUNC_INVERSE;
  979. static void _bind_methods();
  980. public:
  981. virtual String get_caption() const override;
  982. virtual int get_input_port_count() const override;
  983. virtual PortType get_input_port_type(int p_port) const override;
  984. virtual String get_input_port_name(int p_port) const override;
  985. virtual int get_output_port_count() const override;
  986. virtual PortType get_output_port_type(int p_port) const override;
  987. virtual String get_output_port_name(int p_port) const override;
  988. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  989. void set_function(Function p_func);
  990. Function get_function() const;
  991. virtual Vector<StringName> get_editable_properties() const override;
  992. VisualShaderNodeTransformFunc();
  993. };
  994. VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
  995. ///////////////////////////////////////
  996. /// UV FUNC
  997. ///////////////////////////////////////
  998. class VisualShaderNodeUVFunc : public VisualShaderNode {
  999. GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
  1000. public:
  1001. enum Function {
  1002. FUNC_PANNING,
  1003. FUNC_SCALING,
  1004. FUNC_MAX,
  1005. };
  1006. protected:
  1007. Function func = FUNC_PANNING;
  1008. static void _bind_methods();
  1009. public:
  1010. virtual String get_caption() const override;
  1011. virtual int get_input_port_count() const override;
  1012. virtual PortType get_input_port_type(int p_port) const override;
  1013. virtual String get_input_port_name(int p_port) const override;
  1014. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1015. virtual int get_output_port_count() const override;
  1016. virtual PortType get_output_port_type(int p_port) const override;
  1017. virtual String get_output_port_name(int p_port) const override;
  1018. virtual bool is_show_prop_names() const override;
  1019. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1020. void set_function(Function p_func);
  1021. Function get_function() const;
  1022. virtual Vector<StringName> get_editable_properties() const override;
  1023. VisualShaderNodeUVFunc();
  1024. };
  1025. VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
  1026. ///////////////////////////////////////
  1027. /// UV POLARCOORD
  1028. ///////////////////////////////////////
  1029. class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
  1030. GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
  1031. public:
  1032. virtual String get_caption() const override;
  1033. virtual int get_input_port_count() const override;
  1034. virtual PortType get_input_port_type(int p_port) const override;
  1035. virtual String get_input_port_name(int p_port) const override;
  1036. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1037. virtual int get_output_port_count() const override;
  1038. virtual PortType get_output_port_type(int p_port) const override;
  1039. virtual String get_output_port_name(int p_port) const override;
  1040. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1041. VisualShaderNodeUVPolarCoord();
  1042. };
  1043. ///////////////////////////////////////
  1044. /// DOT
  1045. ///////////////////////////////////////
  1046. class VisualShaderNodeDotProduct : public VisualShaderNode {
  1047. GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
  1048. public:
  1049. virtual String get_caption() const override;
  1050. virtual int get_input_port_count() const override;
  1051. virtual PortType get_input_port_type(int p_port) const override;
  1052. virtual String get_input_port_name(int p_port) const override;
  1053. virtual int get_output_port_count() const override;
  1054. virtual PortType get_output_port_type(int p_port) const override;
  1055. virtual String get_output_port_name(int p_port) const override;
  1056. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1057. VisualShaderNodeDotProduct();
  1058. };
  1059. ///////////////////////////////////////
  1060. /// LENGTH
  1061. ///////////////////////////////////////
  1062. class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
  1063. GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
  1064. public:
  1065. virtual String get_caption() const override;
  1066. virtual int get_input_port_count() const override;
  1067. virtual String get_input_port_name(int p_port) const override;
  1068. virtual int get_output_port_count() const override;
  1069. virtual PortType get_output_port_type(int p_port) const override;
  1070. virtual String get_output_port_name(int p_port) const override;
  1071. virtual void set_op_type(OpType p_op_type) override;
  1072. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1073. VisualShaderNodeVectorLen();
  1074. };
  1075. ///////////////////////////////////////
  1076. /// DETERMINANT
  1077. ///////////////////////////////////////
  1078. class VisualShaderNodeDeterminant : public VisualShaderNode {
  1079. GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
  1080. public:
  1081. virtual String get_caption() const override;
  1082. virtual int get_input_port_count() const override;
  1083. virtual PortType get_input_port_type(int p_port) const override;
  1084. virtual String get_input_port_name(int p_port) const override;
  1085. virtual int get_output_port_count() const override;
  1086. virtual PortType get_output_port_type(int p_port) const override;
  1087. virtual String get_output_port_name(int p_port) const override;
  1088. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1089. VisualShaderNodeDeterminant();
  1090. };
  1091. ///////////////////////////////////////
  1092. /// CLAMP
  1093. ///////////////////////////////////////
  1094. class VisualShaderNodeClamp : public VisualShaderNode {
  1095. GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
  1096. public:
  1097. enum OpType {
  1098. OP_TYPE_FLOAT,
  1099. OP_TYPE_INT,
  1100. OP_TYPE_UINT,
  1101. OP_TYPE_VECTOR_2D,
  1102. OP_TYPE_VECTOR_3D,
  1103. OP_TYPE_VECTOR_4D,
  1104. OP_TYPE_MAX,
  1105. };
  1106. protected:
  1107. OpType op_type = OP_TYPE_FLOAT;
  1108. static void _bind_methods();
  1109. public:
  1110. virtual String get_caption() const override;
  1111. virtual int get_input_port_count() const override;
  1112. virtual PortType get_input_port_type(int p_port) const override;
  1113. virtual String get_input_port_name(int p_port) const override;
  1114. virtual int get_output_port_count() const override;
  1115. virtual PortType get_output_port_type(int p_port) const override;
  1116. virtual String get_output_port_name(int p_port) const override;
  1117. void set_op_type(OpType p_op_type);
  1118. OpType get_op_type() const;
  1119. virtual Vector<StringName> get_editable_properties() const override;
  1120. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1121. VisualShaderNodeClamp();
  1122. };
  1123. VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
  1124. ///////////////////////////////////////
  1125. /// DERIVATIVE FUNCTION
  1126. ///////////////////////////////////////
  1127. class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
  1128. GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
  1129. public:
  1130. enum OpType {
  1131. OP_TYPE_SCALAR,
  1132. OP_TYPE_VECTOR_2D,
  1133. OP_TYPE_VECTOR_3D,
  1134. OP_TYPE_VECTOR_4D,
  1135. OP_TYPE_MAX,
  1136. };
  1137. enum Function {
  1138. FUNC_SUM,
  1139. FUNC_X,
  1140. FUNC_Y,
  1141. FUNC_MAX,
  1142. };
  1143. enum Precision {
  1144. PRECISION_NONE,
  1145. PRECISION_COARSE,
  1146. PRECISION_FINE,
  1147. PRECISION_MAX,
  1148. };
  1149. protected:
  1150. OpType op_type = OP_TYPE_SCALAR;
  1151. Function func = FUNC_SUM;
  1152. Precision precision = PRECISION_NONE;
  1153. protected:
  1154. static void _bind_methods();
  1155. public:
  1156. virtual String get_caption() const override;
  1157. virtual int get_input_port_count() const override;
  1158. virtual PortType get_input_port_type(int p_port) const override;
  1159. virtual String get_input_port_name(int p_port) const override;
  1160. virtual int get_output_port_count() const override;
  1161. virtual PortType get_output_port_type(int p_port) const override;
  1162. virtual String get_output_port_name(int p_port) const override;
  1163. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1164. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1165. void set_op_type(OpType p_op_type);
  1166. OpType get_op_type() const;
  1167. void set_function(Function p_func);
  1168. Function get_function() const;
  1169. void set_precision(Precision p_precision);
  1170. Precision get_precision() const;
  1171. virtual Vector<StringName> get_editable_properties() const override;
  1172. VisualShaderNodeDerivativeFunc();
  1173. };
  1174. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
  1175. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
  1176. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
  1177. ///////////////////////////////////////
  1178. /// FACEFORWARD
  1179. ///////////////////////////////////////
  1180. class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
  1181. GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
  1182. public:
  1183. virtual String get_caption() const override;
  1184. virtual int get_input_port_count() const override;
  1185. virtual String get_input_port_name(int p_port) const override;
  1186. virtual int get_output_port_count() const override;
  1187. virtual String get_output_port_name(int p_port) const override;
  1188. virtual void set_op_type(OpType p_op_type) override;
  1189. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1190. VisualShaderNodeFaceForward();
  1191. };
  1192. ///////////////////////////////////////
  1193. /// OUTER PRODUCT
  1194. ///////////////////////////////////////
  1195. class VisualShaderNodeOuterProduct : public VisualShaderNode {
  1196. GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
  1197. public:
  1198. virtual String get_caption() const override;
  1199. virtual int get_input_port_count() const override;
  1200. virtual PortType get_input_port_type(int p_port) const override;
  1201. virtual String get_input_port_name(int p_port) const override;
  1202. virtual int get_output_port_count() const override;
  1203. virtual PortType get_output_port_type(int p_port) const override;
  1204. virtual String get_output_port_name(int p_port) const override;
  1205. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1206. VisualShaderNodeOuterProduct();
  1207. };
  1208. ///////////////////////////////////////
  1209. /// STEP
  1210. ///////////////////////////////////////
  1211. class VisualShaderNodeStep : public VisualShaderNode {
  1212. GDCLASS(VisualShaderNodeStep, VisualShaderNode);
  1213. public:
  1214. enum OpType {
  1215. OP_TYPE_SCALAR,
  1216. OP_TYPE_VECTOR_2D,
  1217. OP_TYPE_VECTOR_2D_SCALAR,
  1218. OP_TYPE_VECTOR_3D,
  1219. OP_TYPE_VECTOR_3D_SCALAR,
  1220. OP_TYPE_VECTOR_4D,
  1221. OP_TYPE_VECTOR_4D_SCALAR,
  1222. OP_TYPE_MAX,
  1223. };
  1224. protected:
  1225. OpType op_type = OP_TYPE_SCALAR;
  1226. static void _bind_methods();
  1227. public:
  1228. virtual String get_caption() const override;
  1229. virtual int get_input_port_count() const override;
  1230. virtual PortType get_input_port_type(int p_port) const override;
  1231. virtual String get_input_port_name(int p_port) const override;
  1232. virtual int get_default_input_port(PortType p_type) const override;
  1233. virtual int get_output_port_count() const override;
  1234. virtual PortType get_output_port_type(int p_port) const override;
  1235. virtual String get_output_port_name(int p_port) const override;
  1236. void set_op_type(OpType p_op_type);
  1237. OpType get_op_type() const;
  1238. virtual Vector<StringName> get_editable_properties() const override;
  1239. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1240. VisualShaderNodeStep();
  1241. };
  1242. VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
  1243. ///////////////////////////////////////
  1244. /// SMOOTHSTEP
  1245. ///////////////////////////////////////
  1246. class VisualShaderNodeSmoothStep : public VisualShaderNode {
  1247. GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
  1248. public:
  1249. enum OpType {
  1250. OP_TYPE_SCALAR,
  1251. OP_TYPE_VECTOR_2D,
  1252. OP_TYPE_VECTOR_2D_SCALAR,
  1253. OP_TYPE_VECTOR_3D,
  1254. OP_TYPE_VECTOR_3D_SCALAR,
  1255. OP_TYPE_VECTOR_4D,
  1256. OP_TYPE_VECTOR_4D_SCALAR,
  1257. OP_TYPE_MAX,
  1258. };
  1259. protected:
  1260. OpType op_type = OP_TYPE_SCALAR;
  1261. static void _bind_methods();
  1262. public:
  1263. virtual String get_caption() const override;
  1264. virtual int get_input_port_count() const override;
  1265. virtual PortType get_input_port_type(int p_port) const override;
  1266. virtual String get_input_port_name(int p_port) const override;
  1267. virtual int get_default_input_port(PortType p_type) const override;
  1268. virtual int get_output_port_count() const override;
  1269. virtual PortType get_output_port_type(int p_port) const override;
  1270. virtual String get_output_port_name(int p_port) const override;
  1271. void set_op_type(OpType p_op_type);
  1272. OpType get_op_type() const;
  1273. virtual Vector<StringName> get_editable_properties() const override;
  1274. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1275. VisualShaderNodeSmoothStep();
  1276. };
  1277. VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
  1278. ///////////////////////////////////////
  1279. /// DISTANCE
  1280. ///////////////////////////////////////
  1281. class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
  1282. GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
  1283. public:
  1284. virtual String get_caption() const override;
  1285. virtual int get_input_port_count() const override;
  1286. virtual String get_input_port_name(int p_port) const override;
  1287. virtual int get_output_port_count() const override;
  1288. virtual PortType get_output_port_type(int p_port) const override;
  1289. virtual String get_output_port_name(int p_port) const override;
  1290. virtual void set_op_type(OpType p_op_type) override;
  1291. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1292. VisualShaderNodeVectorDistance();
  1293. };
  1294. ///////////////////////////////////////
  1295. /// REFRACT
  1296. ///////////////////////////////////////
  1297. class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
  1298. GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
  1299. public:
  1300. virtual String get_caption() const override;
  1301. virtual int get_input_port_count() const override;
  1302. virtual String get_input_port_name(int p_port) const override;
  1303. virtual int get_output_port_count() const override;
  1304. virtual String get_output_port_name(int p_port) const override;
  1305. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1306. virtual void set_op_type(OpType p_op_type) override;
  1307. VisualShaderNodeVectorRefract();
  1308. };
  1309. ///////////////////////////////////////
  1310. /// MIX
  1311. ///////////////////////////////////////
  1312. class VisualShaderNodeMix : public VisualShaderNode {
  1313. GDCLASS(VisualShaderNodeMix, VisualShaderNode);
  1314. public:
  1315. enum OpType {
  1316. OP_TYPE_SCALAR,
  1317. OP_TYPE_VECTOR_2D,
  1318. OP_TYPE_VECTOR_2D_SCALAR,
  1319. OP_TYPE_VECTOR_3D,
  1320. OP_TYPE_VECTOR_3D_SCALAR,
  1321. OP_TYPE_VECTOR_4D,
  1322. OP_TYPE_VECTOR_4D_SCALAR,
  1323. OP_TYPE_MAX,
  1324. };
  1325. protected:
  1326. OpType op_type = OP_TYPE_SCALAR;
  1327. static void _bind_methods();
  1328. public:
  1329. virtual String get_caption() const override;
  1330. virtual int get_input_port_count() const override;
  1331. virtual PortType get_input_port_type(int p_port) const override;
  1332. virtual String get_input_port_name(int p_port) const override;
  1333. virtual int get_output_port_count() const override;
  1334. virtual PortType get_output_port_type(int p_port) const override;
  1335. virtual String get_output_port_name(int p_port) const override;
  1336. void set_op_type(OpType p_op_type);
  1337. OpType get_op_type() const;
  1338. virtual Vector<StringName> get_editable_properties() const override;
  1339. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1340. VisualShaderNodeMix();
  1341. };
  1342. VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
  1343. ///////////////////////////////////////
  1344. /// COMPOSE
  1345. ///////////////////////////////////////
  1346. class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
  1347. GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
  1348. public:
  1349. virtual String get_caption() const override;
  1350. virtual int get_input_port_count() const override;
  1351. virtual PortType get_input_port_type(int p_port) const override;
  1352. virtual String get_input_port_name(int p_port) const override;
  1353. virtual int get_output_port_count() const override;
  1354. virtual String get_output_port_name(int p_port) const override;
  1355. virtual void set_op_type(OpType p_op_type) override;
  1356. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1357. VisualShaderNodeVectorCompose();
  1358. };
  1359. ///////////////////////////////////////
  1360. class VisualShaderNodeTransformCompose : public VisualShaderNode {
  1361. GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
  1362. public:
  1363. virtual String get_caption() const override;
  1364. virtual int get_input_port_count() const override;
  1365. virtual PortType get_input_port_type(int p_port) const override;
  1366. virtual String get_input_port_name(int p_port) const override;
  1367. virtual int get_output_port_count() const override;
  1368. virtual PortType get_output_port_type(int p_port) const override;
  1369. virtual String get_output_port_name(int p_port) const override;
  1370. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1371. VisualShaderNodeTransformCompose();
  1372. };
  1373. ///////////////////////////////////////
  1374. /// DECOMPOSE
  1375. ///////////////////////////////////////
  1376. class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
  1377. GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
  1378. public:
  1379. virtual String get_caption() const override;
  1380. virtual int get_input_port_count() const override;
  1381. virtual String get_input_port_name(int p_port) const override;
  1382. virtual int get_output_port_count() const override;
  1383. virtual PortType get_output_port_type(int p_port) const override;
  1384. virtual String get_output_port_name(int p_port) const override;
  1385. virtual void set_op_type(OpType p_op_type) override;
  1386. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1387. VisualShaderNodeVectorDecompose();
  1388. };
  1389. ///////////////////////////////////////
  1390. class VisualShaderNodeTransformDecompose : public VisualShaderNode {
  1391. GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
  1392. public:
  1393. virtual String get_caption() const override;
  1394. virtual int get_input_port_count() const override;
  1395. virtual PortType get_input_port_type(int p_port) const override;
  1396. virtual String get_input_port_name(int p_port) const override;
  1397. virtual int get_output_port_count() const override;
  1398. virtual PortType get_output_port_type(int p_port) const override;
  1399. virtual String get_output_port_name(int p_port) const override;
  1400. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1401. VisualShaderNodeTransformDecompose();
  1402. };
  1403. ///////////////////////////////////////
  1404. /// PARAMETERS
  1405. ///////////////////////////////////////
  1406. class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
  1407. GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
  1408. public:
  1409. enum Hint {
  1410. HINT_NONE,
  1411. HINT_RANGE,
  1412. HINT_RANGE_STEP,
  1413. HINT_MAX,
  1414. };
  1415. private:
  1416. Hint hint = HINT_NONE;
  1417. float hint_range_min = 0.0f;
  1418. float hint_range_max = 1.0f;
  1419. float hint_range_step = 0.1f;
  1420. bool default_value_enabled = false;
  1421. float default_value = 0.0f;
  1422. protected:
  1423. static void _bind_methods();
  1424. public:
  1425. virtual String get_caption() const override;
  1426. virtual int get_input_port_count() const override;
  1427. virtual PortType get_input_port_type(int p_port) const override;
  1428. virtual String get_input_port_name(int p_port) const override;
  1429. virtual int get_output_port_count() const override;
  1430. virtual PortType get_output_port_type(int p_port) const override;
  1431. virtual String get_output_port_name(int p_port) const override;
  1432. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1433. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1434. virtual bool is_show_prop_names() const override;
  1435. virtual bool is_use_prop_slots() const override;
  1436. void set_hint(Hint p_hint);
  1437. Hint get_hint() const;
  1438. void set_min(float p_value);
  1439. float get_min() const;
  1440. void set_max(float p_value);
  1441. float get_max() const;
  1442. void set_step(float p_value);
  1443. float get_step() const;
  1444. void set_default_value_enabled(bool p_enabled);
  1445. bool is_default_value_enabled() const;
  1446. void set_default_value(float p_value);
  1447. float get_default_value() const;
  1448. bool is_qualifier_supported(Qualifier p_qual) const override;
  1449. bool is_convertible_to_constant() const override;
  1450. virtual Vector<StringName> get_editable_properties() const override;
  1451. VisualShaderNodeFloatParameter();
  1452. };
  1453. VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
  1454. class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
  1455. GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
  1456. public:
  1457. enum Hint {
  1458. HINT_NONE,
  1459. HINT_RANGE,
  1460. HINT_RANGE_STEP,
  1461. HINT_MAX,
  1462. };
  1463. private:
  1464. Hint hint = HINT_NONE;
  1465. int hint_range_min = 0;
  1466. int hint_range_max = 100;
  1467. int hint_range_step = 1;
  1468. bool default_value_enabled = false;
  1469. int default_value = 0;
  1470. protected:
  1471. static void _bind_methods();
  1472. public:
  1473. virtual String get_caption() const override;
  1474. virtual int get_input_port_count() const override;
  1475. virtual PortType get_input_port_type(int p_port) const override;
  1476. virtual String get_input_port_name(int p_port) const override;
  1477. virtual int get_output_port_count() const override;
  1478. virtual PortType get_output_port_type(int p_port) const override;
  1479. virtual String get_output_port_name(int p_port) const override;
  1480. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1481. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1482. virtual bool is_show_prop_names() const override;
  1483. virtual bool is_use_prop_slots() const override;
  1484. void set_hint(Hint p_hint);
  1485. Hint get_hint() const;
  1486. void set_min(int p_value);
  1487. int get_min() const;
  1488. void set_max(int p_value);
  1489. int get_max() const;
  1490. void set_step(int p_value);
  1491. int get_step() const;
  1492. void set_default_value_enabled(bool p_enabled);
  1493. bool is_default_value_enabled() const;
  1494. void set_default_value(int p_value);
  1495. int get_default_value() const;
  1496. bool is_qualifier_supported(Qualifier p_qual) const override;
  1497. bool is_convertible_to_constant() const override;
  1498. virtual Vector<StringName> get_editable_properties() const override;
  1499. VisualShaderNodeIntParameter();
  1500. };
  1501. VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
  1502. ///////////////////////////////////////
  1503. class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter {
  1504. GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter);
  1505. private:
  1506. bool default_value_enabled = false;
  1507. int default_value = 0;
  1508. protected:
  1509. static void _bind_methods();
  1510. public:
  1511. virtual String get_caption() const override;
  1512. virtual int get_input_port_count() const override;
  1513. virtual PortType get_input_port_type(int p_port) const override;
  1514. virtual String get_input_port_name(int p_port) const override;
  1515. virtual int get_output_port_count() const override;
  1516. virtual PortType get_output_port_type(int p_port) const override;
  1517. virtual String get_output_port_name(int p_port) const override;
  1518. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1519. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1520. virtual bool is_show_prop_names() const override;
  1521. virtual bool is_use_prop_slots() const override;
  1522. void set_default_value_enabled(bool p_enabled);
  1523. bool is_default_value_enabled() const;
  1524. void set_default_value(int p_value);
  1525. int get_default_value() const;
  1526. bool is_qualifier_supported(Qualifier p_qual) const override;
  1527. bool is_convertible_to_constant() const override;
  1528. virtual Vector<StringName> get_editable_properties() const override;
  1529. VisualShaderNodeUIntParameter();
  1530. };
  1531. ///////////////////////////////////////
  1532. class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
  1533. GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
  1534. private:
  1535. bool default_value_enabled = false;
  1536. bool default_value = false;
  1537. protected:
  1538. static void _bind_methods();
  1539. public:
  1540. virtual String get_caption() const override;
  1541. virtual int get_input_port_count() const override;
  1542. virtual PortType get_input_port_type(int p_port) const override;
  1543. virtual String get_input_port_name(int p_port) const override;
  1544. virtual int get_output_port_count() const override;
  1545. virtual PortType get_output_port_type(int p_port) const override;
  1546. virtual String get_output_port_name(int p_port) const override;
  1547. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1548. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1549. virtual bool is_show_prop_names() const override;
  1550. virtual bool is_use_prop_slots() const override;
  1551. void set_default_value_enabled(bool p_enabled);
  1552. bool is_default_value_enabled() const;
  1553. void set_default_value(bool p_value);
  1554. bool get_default_value() const;
  1555. bool is_qualifier_supported(Qualifier p_qual) const override;
  1556. bool is_convertible_to_constant() const override;
  1557. virtual Vector<StringName> get_editable_properties() const override;
  1558. VisualShaderNodeBooleanParameter();
  1559. };
  1560. ///////////////////////////////////////
  1561. class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
  1562. GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
  1563. private:
  1564. bool default_value_enabled = false;
  1565. Color default_value = Color(1.0, 1.0, 1.0, 1.0);
  1566. protected:
  1567. static void _bind_methods();
  1568. public:
  1569. virtual String get_caption() const override;
  1570. virtual int get_input_port_count() const override;
  1571. virtual PortType get_input_port_type(int p_port) const override;
  1572. virtual String get_input_port_name(int p_port) const override;
  1573. virtual int get_output_port_count() const override;
  1574. virtual PortType get_output_port_type(int p_port) const override;
  1575. virtual String get_output_port_name(int p_port) const override;
  1576. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1577. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1578. virtual bool is_show_prop_names() const override;
  1579. void set_default_value_enabled(bool p_enabled);
  1580. bool is_default_value_enabled() const;
  1581. void set_default_value(const Color &p_value);
  1582. Color get_default_value() const;
  1583. bool is_qualifier_supported(Qualifier p_qual) const override;
  1584. bool is_convertible_to_constant() const override;
  1585. virtual Vector<StringName> get_editable_properties() const override;
  1586. VisualShaderNodeColorParameter();
  1587. };
  1588. ///////////////////////////////////////
  1589. class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
  1590. GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
  1591. private:
  1592. bool default_value_enabled = false;
  1593. Vector2 default_value;
  1594. protected:
  1595. static void _bind_methods();
  1596. public:
  1597. virtual String get_caption() const override;
  1598. virtual int get_input_port_count() const override;
  1599. virtual PortType get_input_port_type(int p_port) const override;
  1600. virtual String get_input_port_name(int p_port) const override;
  1601. virtual int get_output_port_count() const override;
  1602. virtual PortType get_output_port_type(int p_port) const override;
  1603. virtual String get_output_port_name(int p_port) const override;
  1604. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1605. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1606. virtual bool is_show_prop_names() const override;
  1607. virtual bool is_use_prop_slots() const override;
  1608. void set_default_value_enabled(bool p_enabled);
  1609. bool is_default_value_enabled() const;
  1610. void set_default_value(const Vector2 &p_value);
  1611. Vector2 get_default_value() const;
  1612. bool is_qualifier_supported(Qualifier p_qual) const override;
  1613. bool is_convertible_to_constant() const override;
  1614. virtual Vector<StringName> get_editable_properties() const override;
  1615. VisualShaderNodeVec2Parameter();
  1616. };
  1617. ///////////////////////////////////////
  1618. class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
  1619. GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
  1620. private:
  1621. bool default_value_enabled = false;
  1622. Vector3 default_value;
  1623. protected:
  1624. static void _bind_methods();
  1625. public:
  1626. virtual String get_caption() const override;
  1627. virtual int get_input_port_count() const override;
  1628. virtual PortType get_input_port_type(int p_port) const override;
  1629. virtual String get_input_port_name(int p_port) const override;
  1630. virtual int get_output_port_count() const override;
  1631. virtual PortType get_output_port_type(int p_port) const override;
  1632. virtual String get_output_port_name(int p_port) const override;
  1633. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1634. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1635. virtual bool is_show_prop_names() const override;
  1636. virtual bool is_use_prop_slots() const override;
  1637. void set_default_value_enabled(bool p_enabled);
  1638. bool is_default_value_enabled() const;
  1639. void set_default_value(const Vector3 &p_value);
  1640. Vector3 get_default_value() const;
  1641. bool is_qualifier_supported(Qualifier p_qual) const override;
  1642. bool is_convertible_to_constant() const override;
  1643. virtual Vector<StringName> get_editable_properties() const override;
  1644. VisualShaderNodeVec3Parameter();
  1645. };
  1646. ///////////////////////////////////////
  1647. class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
  1648. GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
  1649. private:
  1650. bool default_value_enabled = false;
  1651. Vector4 default_value;
  1652. protected:
  1653. static void _bind_methods();
  1654. public:
  1655. virtual String get_caption() const override;
  1656. virtual int get_input_port_count() const override;
  1657. virtual PortType get_input_port_type(int p_port) const override;
  1658. virtual String get_input_port_name(int p_port) const override;
  1659. virtual int get_output_port_count() const override;
  1660. virtual PortType get_output_port_type(int p_port) const override;
  1661. virtual String get_output_port_name(int p_port) const override;
  1662. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1663. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1664. virtual bool is_show_prop_names() const override;
  1665. virtual bool is_use_prop_slots() const override;
  1666. void set_default_value_enabled(bool p_enabled);
  1667. bool is_default_value_enabled() const;
  1668. void set_default_value(const Vector4 &p_value);
  1669. Vector4 get_default_value() const;
  1670. bool is_qualifier_supported(Qualifier p_qual) const override;
  1671. bool is_convertible_to_constant() const override;
  1672. virtual Vector<StringName> get_editable_properties() const override;
  1673. VisualShaderNodeVec4Parameter();
  1674. };
  1675. ///////////////////////////////////////
  1676. class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
  1677. GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
  1678. private:
  1679. bool default_value_enabled = false;
  1680. Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
  1681. protected:
  1682. static void _bind_methods();
  1683. public:
  1684. virtual String get_caption() const override;
  1685. virtual int get_input_port_count() const override;
  1686. virtual PortType get_input_port_type(int p_port) const override;
  1687. virtual String get_input_port_name(int p_port) const override;
  1688. virtual int get_output_port_count() const override;
  1689. virtual PortType get_output_port_type(int p_port) const override;
  1690. virtual String get_output_port_name(int p_port) const override;
  1691. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1692. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1693. virtual bool is_show_prop_names() const override;
  1694. virtual bool is_use_prop_slots() const override;
  1695. void set_default_value_enabled(bool p_enabled);
  1696. bool is_default_value_enabled() const;
  1697. void set_default_value(const Transform3D &p_value);
  1698. Transform3D get_default_value() const;
  1699. bool is_qualifier_supported(Qualifier p_qual) const override;
  1700. bool is_convertible_to_constant() const override;
  1701. virtual Vector<StringName> get_editable_properties() const override;
  1702. VisualShaderNodeTransformParameter();
  1703. };
  1704. ///////////////////////////////////////
  1705. class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
  1706. GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
  1707. public:
  1708. enum TextureType {
  1709. TYPE_DATA,
  1710. TYPE_COLOR,
  1711. TYPE_NORMAL_MAP,
  1712. TYPE_ANISOTROPY,
  1713. TYPE_MAX,
  1714. };
  1715. enum ColorDefault {
  1716. COLOR_DEFAULT_WHITE,
  1717. COLOR_DEFAULT_BLACK,
  1718. COLOR_DEFAULT_TRANSPARENT,
  1719. COLOR_DEFAULT_MAX,
  1720. };
  1721. enum TextureFilter {
  1722. FILTER_DEFAULT,
  1723. FILTER_NEAREST,
  1724. FILTER_LINEAR,
  1725. FILTER_NEAREST_MIPMAP,
  1726. FILTER_LINEAR_MIPMAP,
  1727. FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  1728. FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  1729. FILTER_MAX,
  1730. };
  1731. enum TextureRepeat {
  1732. REPEAT_DEFAULT,
  1733. REPEAT_ENABLED,
  1734. REPEAT_DISABLED,
  1735. REPEAT_MAX,
  1736. };
  1737. enum TextureSource {
  1738. SOURCE_NONE,
  1739. SOURCE_SCREEN,
  1740. SOURCE_DEPTH,
  1741. SOURCE_NORMAL_ROUGHNESS,
  1742. SOURCE_MAX,
  1743. };
  1744. protected:
  1745. TextureType texture_type = TYPE_DATA;
  1746. ColorDefault color_default = COLOR_DEFAULT_WHITE;
  1747. TextureFilter texture_filter = FILTER_DEFAULT;
  1748. TextureRepeat texture_repeat = REPEAT_DEFAULT;
  1749. TextureSource texture_source = SOURCE_NONE;
  1750. protected:
  1751. static void _bind_methods();
  1752. public:
  1753. virtual int get_input_port_count() const override;
  1754. virtual PortType get_input_port_type(int p_port) const override;
  1755. virtual String get_input_port_name(int p_port) const override;
  1756. virtual int get_output_port_count() const override;
  1757. virtual PortType get_output_port_type(int p_port) const override;
  1758. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1759. virtual HashMap<StringName, String> get_editable_properties_names() const override;
  1760. virtual bool is_show_prop_names() const override;
  1761. Vector<StringName> get_editable_properties() const override;
  1762. void set_texture_type(TextureType p_type);
  1763. TextureType get_texture_type() const;
  1764. void set_color_default(ColorDefault p_default);
  1765. ColorDefault get_color_default() const;
  1766. void set_texture_filter(TextureFilter p_filter);
  1767. TextureFilter get_texture_filter() const;
  1768. void set_texture_repeat(TextureRepeat p_repeat);
  1769. TextureRepeat get_texture_repeat() const;
  1770. void set_texture_source(TextureSource p_source);
  1771. TextureSource get_texture_source() const;
  1772. bool is_qualifier_supported(Qualifier p_qual) const override;
  1773. bool is_convertible_to_constant() const override;
  1774. VisualShaderNodeTextureParameter();
  1775. };
  1776. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
  1777. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
  1778. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
  1779. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
  1780. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
  1781. ///////////////////////////////////////
  1782. class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
  1783. GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
  1784. public:
  1785. virtual String get_caption() const override;
  1786. virtual String get_output_port_name(int p_port) const override;
  1787. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1788. VisualShaderNodeTexture2DParameter();
  1789. };
  1790. ///////////////////////////////////////
  1791. class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
  1792. GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
  1793. public:
  1794. virtual String get_caption() const override;
  1795. virtual int get_input_port_count() const override;
  1796. virtual PortType get_input_port_type(int p_port) const override;
  1797. virtual String get_input_port_name(int p_port) const override;
  1798. virtual int get_output_port_count() const override;
  1799. virtual PortType get_output_port_type(int p_port) const override;
  1800. virtual String get_output_port_name(int p_port) const override;
  1801. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1802. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  1803. virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1804. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1805. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1806. VisualShaderNodeTextureParameterTriplanar();
  1807. };
  1808. ///////////////////////////////////////
  1809. class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
  1810. GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
  1811. public:
  1812. virtual String get_caption() const override;
  1813. virtual String get_output_port_name(int p_port) const override;
  1814. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1815. VisualShaderNodeTexture2DArrayParameter();
  1816. };
  1817. ///////////////////////////////////////
  1818. class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
  1819. GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
  1820. public:
  1821. virtual String get_caption() const override;
  1822. virtual String get_output_port_name(int p_port) const override;
  1823. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1824. VisualShaderNodeTexture3DParameter();
  1825. };
  1826. ///////////////////////////////////////
  1827. class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
  1828. GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
  1829. public:
  1830. virtual String get_caption() const override;
  1831. virtual String get_output_port_name(int p_port) const override;
  1832. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1833. VisualShaderNodeCubemapParameter();
  1834. };
  1835. ///////////////////////////////////////
  1836. /// IF
  1837. ///////////////////////////////////////
  1838. class VisualShaderNodeIf : public VisualShaderNode {
  1839. GDCLASS(VisualShaderNodeIf, VisualShaderNode);
  1840. public:
  1841. virtual String get_caption() const override;
  1842. virtual int get_input_port_count() const override;
  1843. virtual PortType get_input_port_type(int p_port) const override;
  1844. virtual String get_input_port_name(int p_port) const override;
  1845. virtual int get_output_port_count() const override;
  1846. virtual PortType get_output_port_type(int p_port) const override;
  1847. virtual String get_output_port_name(int p_port) const override;
  1848. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1849. VisualShaderNodeIf();
  1850. };
  1851. ///////////////////////////////////////
  1852. /// SWITCH
  1853. ///////////////////////////////////////
  1854. class VisualShaderNodeSwitch : public VisualShaderNode {
  1855. GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
  1856. public:
  1857. enum OpType {
  1858. OP_TYPE_FLOAT,
  1859. OP_TYPE_INT,
  1860. OP_TYPE_UINT,
  1861. OP_TYPE_VECTOR_2D,
  1862. OP_TYPE_VECTOR_3D,
  1863. OP_TYPE_VECTOR_4D,
  1864. OP_TYPE_BOOLEAN,
  1865. OP_TYPE_TRANSFORM,
  1866. OP_TYPE_MAX,
  1867. };
  1868. protected:
  1869. OpType op_type = OP_TYPE_FLOAT;
  1870. static void _bind_methods();
  1871. public:
  1872. virtual String get_caption() const override;
  1873. virtual int get_input_port_count() const override;
  1874. virtual PortType get_input_port_type(int p_port) const override;
  1875. virtual String get_input_port_name(int p_port) const override;
  1876. virtual int get_output_port_count() const override;
  1877. virtual PortType get_output_port_type(int p_port) const override;
  1878. virtual String get_output_port_name(int p_port) const override;
  1879. void set_op_type(OpType p_op_type);
  1880. OpType get_op_type() const;
  1881. virtual Vector<StringName> get_editable_properties() const override;
  1882. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1883. VisualShaderNodeSwitch();
  1884. };
  1885. VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
  1886. ///////////////////////////////////////
  1887. /// FRESNEL
  1888. ///////////////////////////////////////
  1889. class VisualShaderNodeFresnel : public VisualShaderNode {
  1890. GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
  1891. public:
  1892. virtual String get_caption() const override;
  1893. virtual int get_input_port_count() const override;
  1894. virtual PortType get_input_port_type(int p_port) const override;
  1895. virtual String get_input_port_name(int p_port) const override;
  1896. virtual int get_output_port_count() const override;
  1897. virtual PortType get_output_port_type(int p_port) const override;
  1898. virtual String get_output_port_name(int p_port) const override;
  1899. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1900. virtual bool is_generate_input_var(int p_port) const override;
  1901. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1902. VisualShaderNodeFresnel();
  1903. };
  1904. ///////////////////////////////////////
  1905. /// Is
  1906. ///////////////////////////////////////
  1907. class VisualShaderNodeIs : public VisualShaderNode {
  1908. GDCLASS(VisualShaderNodeIs, VisualShaderNode);
  1909. public:
  1910. enum Function {
  1911. FUNC_IS_INF,
  1912. FUNC_IS_NAN,
  1913. FUNC_MAX,
  1914. };
  1915. protected:
  1916. Function func = FUNC_IS_INF;
  1917. protected:
  1918. static void _bind_methods();
  1919. public:
  1920. virtual String get_caption() const override;
  1921. virtual int get_input_port_count() const override;
  1922. virtual PortType get_input_port_type(int p_port) const override;
  1923. virtual String get_input_port_name(int p_port) const override;
  1924. virtual int get_output_port_count() const override;
  1925. virtual PortType get_output_port_type(int p_port) const override;
  1926. virtual String get_output_port_name(int p_port) const override;
  1927. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1928. void set_function(Function p_func);
  1929. Function get_function() const;
  1930. virtual Vector<StringName> get_editable_properties() const override;
  1931. VisualShaderNodeIs();
  1932. };
  1933. VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
  1934. ///////////////////////////////////////
  1935. /// Compare
  1936. ///////////////////////////////////////
  1937. class VisualShaderNodeCompare : public VisualShaderNode {
  1938. GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
  1939. public:
  1940. enum ComparisonType {
  1941. CTYPE_SCALAR,
  1942. CTYPE_SCALAR_INT,
  1943. CTYPE_SCALAR_UINT,
  1944. CTYPE_VECTOR_2D,
  1945. CTYPE_VECTOR_3D,
  1946. CTYPE_VECTOR_4D,
  1947. CTYPE_BOOLEAN,
  1948. CTYPE_TRANSFORM,
  1949. CTYPE_MAX,
  1950. };
  1951. enum Function {
  1952. FUNC_EQUAL,
  1953. FUNC_NOT_EQUAL,
  1954. FUNC_GREATER_THAN,
  1955. FUNC_GREATER_THAN_EQUAL,
  1956. FUNC_LESS_THAN,
  1957. FUNC_LESS_THAN_EQUAL,
  1958. FUNC_MAX,
  1959. };
  1960. enum Condition {
  1961. COND_ALL,
  1962. COND_ANY,
  1963. COND_MAX,
  1964. };
  1965. protected:
  1966. ComparisonType comparison_type = CTYPE_SCALAR;
  1967. Function func = FUNC_EQUAL;
  1968. Condition condition = COND_ALL;
  1969. protected:
  1970. static void _bind_methods();
  1971. public:
  1972. virtual String get_caption() const override;
  1973. virtual int get_input_port_count() const override;
  1974. virtual PortType get_input_port_type(int p_port) const override;
  1975. virtual String get_input_port_name(int p_port) const override;
  1976. virtual int get_output_port_count() const override;
  1977. virtual PortType get_output_port_type(int p_port) const override;
  1978. virtual String get_output_port_name(int p_port) const override;
  1979. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1980. void set_comparison_type(ComparisonType p_type);
  1981. ComparisonType get_comparison_type() const;
  1982. void set_function(Function p_func);
  1983. Function get_function() const;
  1984. void set_condition(Condition p_cond);
  1985. Condition get_condition() const;
  1986. virtual Vector<StringName> get_editable_properties() const override;
  1987. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1988. VisualShaderNodeCompare();
  1989. };
  1990. VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
  1991. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
  1992. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
  1993. class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
  1994. GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
  1995. public:
  1996. enum OpType {
  1997. OP_TYPE_SCALAR,
  1998. OP_TYPE_VECTOR_2D,
  1999. OP_TYPE_VECTOR_3D,
  2000. OP_TYPE_VECTOR_4D,
  2001. OP_TYPE_MAX,
  2002. };
  2003. protected:
  2004. OpType op_type = OP_TYPE_SCALAR;
  2005. protected:
  2006. static void _bind_methods();
  2007. public:
  2008. virtual String get_caption() const override;
  2009. virtual int get_input_port_count() const override;
  2010. virtual PortType get_input_port_type(int p_port) const override;
  2011. virtual String get_input_port_name(int p_port) const override;
  2012. virtual int get_output_port_count() const override;
  2013. virtual PortType get_output_port_type(int p_port) const override;
  2014. virtual String get_output_port_name(int p_port) const override;
  2015. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2016. void set_op_type(OpType p_op_type);
  2017. OpType get_op_type() const;
  2018. virtual Vector<StringName> get_editable_properties() const override;
  2019. VisualShaderNodeMultiplyAdd();
  2020. };
  2021. VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
  2022. class VisualShaderNodeBillboard : public VisualShaderNode {
  2023. GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
  2024. public:
  2025. enum BillboardType {
  2026. BILLBOARD_TYPE_DISABLED,
  2027. BILLBOARD_TYPE_ENABLED,
  2028. BILLBOARD_TYPE_FIXED_Y,
  2029. BILLBOARD_TYPE_PARTICLES,
  2030. BILLBOARD_TYPE_MAX,
  2031. };
  2032. protected:
  2033. BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
  2034. bool keep_scale = false;
  2035. protected:
  2036. static void _bind_methods();
  2037. public:
  2038. virtual String get_caption() const override;
  2039. virtual int get_input_port_count() const override;
  2040. virtual PortType get_input_port_type(int p_port) const override;
  2041. virtual String get_input_port_name(int p_port) const override;
  2042. virtual int get_output_port_count() const override;
  2043. virtual PortType get_output_port_type(int p_port) const override;
  2044. virtual String get_output_port_name(int p_port) const override;
  2045. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2046. virtual bool is_show_prop_names() const override;
  2047. void set_billboard_type(BillboardType p_billboard_type);
  2048. BillboardType get_billboard_type() const;
  2049. void set_keep_scale_enabled(bool p_enabled);
  2050. bool is_keep_scale_enabled() const;
  2051. virtual Vector<StringName> get_editable_properties() const override;
  2052. VisualShaderNodeBillboard();
  2053. };
  2054. VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
  2055. ///////////////////////////////////////
  2056. /// DistanceFade
  2057. ///////////////////////////////////////
  2058. class VisualShaderNodeDistanceFade : public VisualShaderNode {
  2059. GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
  2060. public:
  2061. virtual String get_caption() const override;
  2062. virtual int get_input_port_count() const override;
  2063. virtual PortType get_input_port_type(int p_port) const override;
  2064. virtual String get_input_port_name(int p_port) const override;
  2065. virtual int get_output_port_count() const override;
  2066. virtual PortType get_output_port_type(int p_port) const override;
  2067. virtual String get_output_port_name(int p_port) const override;
  2068. virtual bool has_output_port_preview(int p_port) const override;
  2069. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2070. VisualShaderNodeDistanceFade();
  2071. };
  2072. class VisualShaderNodeProximityFade : public VisualShaderNode {
  2073. GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
  2074. public:
  2075. virtual String get_caption() const override;
  2076. virtual int get_input_port_count() const override;
  2077. virtual PortType get_input_port_type(int p_port) const override;
  2078. virtual String get_input_port_name(int p_port) const override;
  2079. virtual int get_output_port_count() const override;
  2080. virtual PortType get_output_port_type(int p_port) const override;
  2081. virtual String get_output_port_name(int p_port) const override;
  2082. virtual bool has_output_port_preview(int p_port) const override;
  2083. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  2084. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2085. VisualShaderNodeProximityFade();
  2086. };
  2087. class VisualShaderNodeRandomRange : public VisualShaderNode {
  2088. GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
  2089. public:
  2090. virtual String get_caption() const override;
  2091. virtual int get_input_port_count() const override;
  2092. virtual PortType get_input_port_type(int p_port) const override;
  2093. virtual String get_input_port_name(int p_port) const override;
  2094. virtual int get_output_port_count() const override;
  2095. virtual PortType get_output_port_type(int p_port) const override;
  2096. virtual String get_output_port_name(int p_port) const override;
  2097. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  2098. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2099. VisualShaderNodeRandomRange();
  2100. };
  2101. class VisualShaderNodeRemap : public VisualShaderNode {
  2102. GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
  2103. public:
  2104. virtual String get_caption() const override;
  2105. virtual int get_input_port_count() const override;
  2106. virtual PortType get_input_port_type(int p_port) const override;
  2107. virtual String get_input_port_name(int p_port) const override;
  2108. virtual int get_output_port_count() const override;
  2109. virtual PortType get_output_port_type(int p_port) const override;
  2110. virtual String get_output_port_name(int p_port) const override;
  2111. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2112. VisualShaderNodeRemap();
  2113. };
  2114. class VisualShaderNodeRotationByAxis : public VisualShaderNode {
  2115. GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode);
  2116. public:
  2117. virtual String get_caption() const override;
  2118. virtual int get_input_port_count() const override;
  2119. virtual PortType get_input_port_type(int p_port) const override;
  2120. virtual String get_input_port_name(int p_port) const override;
  2121. virtual int get_output_port_count() const override;
  2122. virtual PortType get_output_port_type(int p_port) const override;
  2123. virtual String get_output_port_name(int p_port) const override;
  2124. virtual bool has_output_port_preview(int p_port) const override;
  2125. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2126. VisualShaderNodeRotationByAxis();
  2127. };
  2128. #endif // VISUAL_SHADER_NODES_H